28 lines
748 B
C#
28 lines
748 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200037C RID: 892
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[Token(Token = "0x200037C")]
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public class csDestroyEffect : MonoBehaviour
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{
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// Token: 0x06002303 RID: 8963 RVA: 0x0005450C File Offset: 0x0005270C
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[Token(Token = "0x6002303")]
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[Address(RVA = "0x19C8930", Offset = "0x19C7930", VA = "0x1819C8930")]
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private void Update()
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{
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if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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}
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// Token: 0x06002304 RID: 8964 RVA: 0x00054544 File Offset: 0x00052744
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[Token(Token = "0x6002304")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public csDestroyEffect()
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{
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}
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}
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