Files
NobetaSource/Cpp2IL/Assembly-CSharp/csDestroyEffect.cs
2023-09-06 22:19:13 +02:00

28 lines
748 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200037C RID: 892
[Token(Token = "0x200037C")]
public class csDestroyEffect : MonoBehaviour
{
// Token: 0x06002303 RID: 8963 RVA: 0x0005450C File Offset: 0x0005270C
[Token(Token = "0x6002303")]
[Address(RVA = "0x19C8930", Offset = "0x19C7930", VA = "0x1819C8930")]
private void Update()
{
if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
}
// Token: 0x06002304 RID: 8964 RVA: 0x00054544 File Offset: 0x00052744
[Token(Token = "0x6002304")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public csDestroyEffect()
{
}
}