Files
NobetaSource/Interop/Assembly-CSharp/TimeEffectType.cs
2023-09-06 22:19:13 +02:00

32 lines
715 B
C#

using System;
// Token: 0x0200025D RID: 605
[Flags]
public enum TimeEffectType
{
// Token: 0x0400385E RID: 14430
LittleWitch = 1,
// Token: 0x0400385F RID: 14431
LittleWitchEffect = 2,
// Token: 0x04003860 RID: 14432
PassiveEvent = 4,
// Token: 0x04003861 RID: 14433
EnemyAndNpc = 8,
// Token: 0x04003862 RID: 14434
StageEffect = 16,
// Token: 0x04003863 RID: 14435
AttackableObject = 32,
// Token: 0x04003864 RID: 14436
Physics = 64,
// Token: 0x04003865 RID: 14437
PlayerTimeScale = 7,
// Token: 0x04003866 RID: 14438
PlayerHitStop = 3,
// Token: 0x04003867 RID: 14439
StageTimeScale = 120,
// Token: 0x04003868 RID: 14440
StageHitStop = 8,
// Token: 0x04003869 RID: 14441
All = 127
}