952 lines
28 KiB
C#
952 lines
28 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200004D RID: 77
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[Token(Token = "0x200004D")]
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public class AI_BossLevel06 : AI_NPC
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{
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// Token: 0x0600027D RID: 637 RVA: 0x000086F8 File Offset: 0x000068F8
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[Token(Token = "0x600027D")]
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[Address(RVA = "0x1695DD0", Offset = "0x16945D0", VA = "0x181695DD0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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BossLevel06EffectPlay component = This.GetComponent<BossLevel06EffectPlay>();
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this.g_Effect = component;
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BossLevel06EffectPlay bossLevel06EffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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bossLevel06EffectPlay.InitData(this, g_Move);
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BossLevel06EffectPlayPlus component2 = This.GetComponent<BossLevel06EffectPlayPlus>();
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this.g_EffectPlus = component2;
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this.g_EffectPlus.InitData(this);
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VoiceBoss06 component3 = This.GetComponent<VoiceBoss06>();
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this.g_Voice = component3;
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VoiceBoss06 voiceBoss = this.g_Voice;
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Transform transform = Common.FindChild(This.transform, "Bip001 Head");
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voiceBoss.InitData(transform);
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MoveController g_Move2 = this.g_Move;
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this.g_fDragRotation = 0.4f;
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g_Move2.SetDragRotation(0.4f);
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this.g_Move.SetDragMove(9f);
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MoveController g_Move3 = this.g_Move;
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int num = 0;
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g_Move3.gravity = (float)num;
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this.g_fVisionDistance = 200f;
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this.g_fVisionAngle = 75f;
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this.g_fWalkSpeed = 2.1f;
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this.g_fRunSpeed = 6f;
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this.g_fDashSpeed = 9f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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Shake shake2 = this.g_ShakeHead;
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Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
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int num2 = 0;
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shake2.Start(transform2, num2 != 0);
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Shake shake3 = new Shake();
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this.g_ShakeBody = shake3;
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Shake shake4 = this.g_ShakeBody;
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Transform transform3 = Common.FindChild(This.transform, "Bip001");
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int num3 = 0;
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shake4.Start(transform3, num3 != 0);
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Animator g_Anim = this.g_Anim;
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this.g_fAniDamageHead = (float)num;
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int num4 = 0;
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g_Anim.SetLayerWeight(1, (float)num4);
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Animator g_Anim2 = this.g_Anim;
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
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this.g_bLookAtEnable = num != 0;
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this.g_iAttackSelect = num;
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this.g_iScriptStep = num;
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this.g_fAnifCutscenes = (float)num;
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int num5 = 0;
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g_Anim2.SetFloat("fCutscenes", (float)num5);
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}
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// Token: 0x0600027E RID: 638 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600027E")]
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[Address(RVA = "0x1696150", Offset = "0x1694950", VA = "0x181696150", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600027F RID: 639 RVA: 0x000088CC File Offset: 0x00006ACC
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[Token(Token = "0x600027F")]
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[Address(RVA = "0x1694E80", Offset = "0x1693680", VA = "0x181694E80", Slot = "6")]
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public override void LateUpdate()
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{
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this.End();
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x06000280 RID: 640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000280")]
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[Address(RVA = "0x1690630", Offset = "0x168EE30", VA = "0x181690630", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000281 RID: 641 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000281")]
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[Address(RVA = "0x1691CD0", Offset = "0x16904D0", VA = "0x181691CD0")]
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private void InitFightStatus(AI_BossLevel06.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000282 RID: 642 RVA: 0x000088FC File Offset: 0x00006AFC
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[Token(Token = "0x6000282")]
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[Address(RVA = "0x168F5A0", Offset = "0x168DDA0", VA = "0x18168F5A0")]
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private void AFightSelect()
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{
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if (this.g_bPlus)
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{
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if (this.g_EffectPlus.GetDollEnable() || this.g_EffectPlus.GetBearEnable())
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{
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this.AFightSelectNormal();
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return;
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}
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int num = UnityEngine.Random.Range(0, 5);
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)45L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)46L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 10.5f;
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this.g_fFlyHeight = 0.3f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)51L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)52L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)53L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 0.3f;
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return;
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}
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}
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else
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{
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PlayerEffectPlay.Magic g_Magic = this.g_Effect.g_Magic;
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int num4;
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Ice)
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{
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return;
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}
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int num2 = this.g_iAttackSelect;
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if (num2 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num2 == (int)g_Magic)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)22L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 15f;
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this.g_fDashDistance = 12f;
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this.g_fFlyHeight = 3f;
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return;
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}
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if (num2 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num2 == 3)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)4L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 3f;
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return;
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}
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if (num2 == 4)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 3f;
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return;
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}
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return;
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}
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else
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{
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int num3 = this.g_iAttackSelect;
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if (num3 != 0)
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{
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if (num3 != 1)
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{
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if (num3 != 2)
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{
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if (num3 != 3)
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{
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)4L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 2.1f;
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return;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)21L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMax = 6f;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)31L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 1.8f;
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return;
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}
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}
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else
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{
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num4 = this.g_iAttackSelect;
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if (num4 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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if (num4 == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)27L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 15f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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if (num4 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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}
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}
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else
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{
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int num5 = this.g_iAttackSelect;
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if (num5 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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throw new NullReferenceException();
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}
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if (num5 == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num5 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 7.5f;
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this.g_fFlyHeight = 2.4f;
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return;
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}
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}
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if (num4 == 3)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMax = 9f;
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this.g_fPlayerDistanceMin = 3f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 2.4f;
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}
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}
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}
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// Token: 0x06000283 RID: 643 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000283")]
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[Address(RVA = "0x168F2C0", Offset = "0x168DAC0", VA = "0x18168F2C0")]
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private void AFightSelectNormal()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000284 RID: 644 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000284")]
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[Address(RVA = "0x1694ED0", Offset = "0x16936D0", VA = "0x181694ED0")]
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private void PlusStoryStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000285 RID: 645 RVA: 0x00008F04 File Offset: 0x00007104
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[Token(Token = "0x6000285")]
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[Address(RVA = "0x168E250", Offset = "0x168CA50", VA = "0x18168E250")]
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private void AAttackReady()
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{
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if (!this.g_bPlus)
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{
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this.AFightSelect();
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}
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if (this.g_WM.GetIsDead())
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{
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this.InitFightStatus(AI_BossLevel06.AIFighting.AWatch);
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return;
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}
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AI_BossLevel06.AIFighting aifighting = this.g_NextFighting;
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if (aifighting != AI_BossLevel06.AIFighting.SwitchMagic && aifighting != AI_BossLevel06.AIFighting.Charge)
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{
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this.InitFightStatus(AI_BossLevel06.AIFighting.DashStart);
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return;
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}
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this.InitFightStatus(AI_BossLevel06.AIFighting.DashStart);
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}
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// Token: 0x06000286 RID: 646 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000286")]
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[Address(RVA = "0x168FE10", Offset = "0x168E610", VA = "0x18168FE10")]
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private void AWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000287 RID: 647 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000287")]
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[Address(RVA = "0x168E7C0", Offset = "0x168CFC0", VA = "0x18168E7C0")]
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private void ADashStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000288 RID: 648 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000288")]
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[Address(RVA = "0x168E950", Offset = "0x168D150", VA = "0x18168E950")]
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private void ADash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000289 RID: 649 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000289")]
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[Address(RVA = "0x168E5D0", Offset = "0x168CDD0", VA = "0x18168E5D0")]
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private void ADashEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600028A RID: 650 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600028A")]
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[Address(RVA = "0x168F090", Offset = "0x168D890", VA = "0x18168F090")]
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private void ADodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600028B RID: 651 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600028B")]
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[Address(RVA = "0x168E2D0", Offset = "0x168CAD0", VA = "0x18168E2D0")]
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private void AAttack()
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|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600028C RID: 652 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600028C")]
|
|
[Address(RVA = "0x168E3D0", Offset = "0x168CBD0", VA = "0x18168E3D0")]
|
|
private void ACounterMagic()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600028D RID: 653 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600028D")]
|
|
[Address(RVA = "0x168E150", Offset = "0x168C950", VA = "0x18168E150")]
|
|
private void AAttack03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600028E RID: 654 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600028E")]
|
|
[Address(RVA = "0x168FC30", Offset = "0x168E430", VA = "0x18168FC30")]
|
|
private void ASwordAttack02DashLoop()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600028F RID: 655 RVA: 0x00008F5C File Offset: 0x0000715C
|
|
[Token(Token = "0x600028F")]
|
|
[Address(RVA = "0x168E540", Offset = "0x168CD40", VA = "0x18168E540")]
|
|
private void ADamage()
|
|
{
|
|
float g_fWaitTime = this.g_fWaitTime;
|
|
int num = 0;
|
|
if (g_fWaitTime > (float)num)
|
|
{
|
|
this.g_fWaitTime = g_fWaitTime;
|
|
return;
|
|
}
|
|
if (!this.g_bPlus)
|
|
{
|
|
float hpscale = this.g_CharData.GetHPScale();
|
|
this.InitFightStatus(AI_BossLevel06.AIFighting.PlusStoryStart);
|
|
return;
|
|
}
|
|
this.AAttackReady();
|
|
}
|
|
|
|
// Token: 0x06000290 RID: 656 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000290")]
|
|
[Address(RVA = "0x1690570", Offset = "0x168ED70", VA = "0x181690570")]
|
|
private void Dead()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000291 RID: 657 RVA: 0x00008FA8 File Offset: 0x000071A8
|
|
[Token(Token = "0x6000291")]
|
|
[Address(RVA = "0x1690540", Offset = "0x168ED40", VA = "0x181690540")]
|
|
private void DeadEnd()
|
|
{
|
|
float g_fWaitTime = this.g_fWaitTime;
|
|
int num = 0;
|
|
if (g_fWaitTime <= (float)num)
|
|
{
|
|
this.InitFightStatus(AI_BossLevel06.AIFighting.End);
|
|
return;
|
|
}
|
|
this.g_fWaitTime = g_fWaitTime;
|
|
}
|
|
|
|
// Token: 0x06000292 RID: 658 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000292")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
|
|
private void End()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000293 RID: 659 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000293")]
|
|
[Address(RVA = "0x16910A0", Offset = "0x168F8A0", VA = "0x1816910A0", Slot = "33")]
|
|
public override void Hit(AttackData Data)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000294 RID: 660 RVA: 0x00008FD4 File Offset: 0x000071D4
|
|
[Token(Token = "0x6000294")]
|
|
[Address(RVA = "0x1695D70", Offset = "0x1694570", VA = "0x181695D70", Slot = "35")]
|
|
public override void SetTimeScale(float fTimeScale)
|
|
{
|
|
base.SetTimeScale(fTimeScale);
|
|
this.g_Effect.SetTimeScale(fTimeScale);
|
|
this.g_EffectPlus.SetTimeScale(fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000295 RID: 661 RVA: 0x00009008 File Offset: 0x00007208
|
|
[Token(Token = "0x6000295")]
|
|
[Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")]
|
|
public override void Remove()
|
|
{
|
|
this.End();
|
|
GameObject g_This = this.g_This;
|
|
int num = 0;
|
|
g_This.SetActive(num != 0);
|
|
}
|
|
|
|
// Token: 0x06000296 RID: 662 RVA: 0x00009034 File Offset: 0x00007234
|
|
[Token(Token = "0x6000296")]
|
|
[Address(RVA = "0x16904A0", Offset = "0x168ECA0", VA = "0x1816904A0", Slot = "31")]
|
|
public override void Create()
|
|
{
|
|
this.End();
|
|
this.g_This.SetActive(true);
|
|
Animator g_Anim = this.g_Anim;
|
|
int num = 0;
|
|
int num2 = 0;
|
|
g_Anim.CrossFade("301_Debut01Loop", (float)num, num2, (float)num);
|
|
this.g_EffectPlus.Create();
|
|
NPCManage g_NPCM = this.g_NPCM;
|
|
int num3 = 0;
|
|
g_NPCM.SetLockPoint(num3 != 0);
|
|
}
|
|
|
|
// Token: 0x06000297 RID: 663 RVA: 0x00009094 File Offset: 0x00007294
|
|
[Token(Token = "0x6000297")]
|
|
[Address(RVA = "0x15FF160", Offset = "0x15FD960", VA = "0x1815FF160", Slot = "30")]
|
|
public override void Resurrection()
|
|
{
|
|
base.Resurrection();
|
|
NPCManage g_NPCM = this.g_NPCM;
|
|
int num = 0;
|
|
g_NPCM.SetLockPoint(num != 0);
|
|
}
|
|
|
|
// Token: 0x06000298 RID: 664 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000298")]
|
|
[Address(RVA = "0x1695000", Offset = "0x1693800", VA = "0x181695000", Slot = "36")]
|
|
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000299 RID: 665 RVA: 0x000090C0 File Offset: 0x000072C0
|
|
[Token(Token = "0x6000299")]
|
|
[Address(RVA = "0x1690FC0", Offset = "0x168F7C0", VA = "0x181690FC0")]
|
|
private string GetBossName()
|
|
{
|
|
return Game.<UISystemText>k__BackingField.GetText(406);
|
|
}
|
|
|
|
// Token: 0x0600029A RID: 666 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600029A")]
|
|
[Address(RVA = "0x1691080", Offset = "0x168F880", VA = "0x181691080")]
|
|
public Vector3 GetPlayerDirection()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600029B RID: 667 RVA: 0x000090E4 File Offset: 0x000072E4
|
|
[Token(Token = "0x600029B")]
|
|
[Address(RVA = "0x1695C80", Offset = "0x1694480", VA = "0x181695C80", Slot = "37")]
|
|
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
|
|
{
|
|
Animator g_Anim;
|
|
for (;;)
|
|
{
|
|
g_Anim = this.g_Anim;
|
|
if (!bEnable)
|
|
{
|
|
break;
|
|
}
|
|
g_Anim.SetLayerWeight(3, 1f);
|
|
if (Name != "")
|
|
{
|
|
goto Block_1;
|
|
}
|
|
}
|
|
int num = 0;
|
|
g_Anim.SetLayerWeight(3, (float)num);
|
|
return;
|
|
Block_1:
|
|
Animator g_Anim2 = this.g_Anim;
|
|
int num2 = 0;
|
|
g_Anim2.CrossFade(Name, 0.09f, 3, (float)num2);
|
|
}
|
|
|
|
// Token: 0x0600029C RID: 668 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600029C")]
|
|
[Address(RVA = "0xCCECB0", Offset = "0xCCD4B0", VA = "0x180CCECB0")]
|
|
private Vector3 YZero(Vector3 Val)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600029D RID: 669 RVA: 0x00009140 File Offset: 0x00007340
|
|
[Token(Token = "0x600029D")]
|
|
[Address(RVA = "0x1696840", Offset = "0x1695040", VA = "0x181696840")]
|
|
public AI_BossLevel06()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000356 RID: 854
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000356")]
|
|
private BossLevel06EffectPlay g_Effect;
|
|
|
|
// Token: 0x04000357 RID: 855
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000357")]
|
|
private BossLevel06EffectPlayPlus g_EffectPlus;
|
|
|
|
// Token: 0x04000358 RID: 856
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000358")]
|
|
private VoiceBoss06 g_Voice;
|
|
|
|
// Token: 0x04000359 RID: 857
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000359")]
|
|
private Vector3 g_v3PrePosition;
|
|
|
|
// Token: 0x0400035A RID: 858
|
|
[FieldOffset(Offset = "0x194")]
|
|
[Token(Token = "0x400035A")]
|
|
private Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x0400035B RID: 859
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400035B")]
|
|
private float g_fAnifMoveHorizontal;
|
|
|
|
// Token: 0x0400035C RID: 860
|
|
[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x400035C")]
|
|
private float g_fAnifMoveVertical;
|
|
|
|
// Token: 0x0400035D RID: 861
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x400035D")]
|
|
private float g_fAniTrunAngle;
|
|
|
|
// Token: 0x0400035E RID: 862
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x400035E")]
|
|
private float g_fAnifCutscenes;
|
|
|
|
// Token: 0x0400035F RID: 863
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400035F")]
|
|
private float g_fAniDamageHead;
|
|
|
|
// Token: 0x04000360 RID: 864
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000360")]
|
|
private Shake g_ShakeHead;
|
|
|
|
// Token: 0x04000361 RID: 865
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000361")]
|
|
private Shake g_ShakeBody;
|
|
|
|
// Token: 0x04000362 RID: 866
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000362")]
|
|
private AI_BossLevel06.AIFighting g_Fighting = (AI_BossLevel06.AIFighting)((ulong)1L);
|
|
|
|
// Token: 0x04000363 RID: 867
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x4000363")]
|
|
private AI_BossLevel06.AIFighting g_NextFighting;
|
|
|
|
// Token: 0x04000364 RID: 868
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000364")]
|
|
private int g_iAWatchMoveDir;
|
|
|
|
// Token: 0x04000365 RID: 869
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x4000365")]
|
|
private float g_fPlayerDistanceMax = 9f;
|
|
|
|
// Token: 0x04000366 RID: 870
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000366")]
|
|
private float g_fPlayerDistanceMin = 3f;
|
|
|
|
// Token: 0x04000367 RID: 871
|
|
[FieldOffset(Offset = "0x1DC")]
|
|
[Token(Token = "0x4000367")]
|
|
private float g_fAttackMove;
|
|
|
|
// Token: 0x04000368 RID: 872
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000368")]
|
|
private float g_fAttackRotate;
|
|
|
|
// Token: 0x04000369 RID: 873
|
|
[FieldOffset(Offset = "0x1E4")]
|
|
[Token(Token = "0x4000369")]
|
|
private float g_fAttackCombo;
|
|
|
|
// Token: 0x0400036A RID: 874
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400036A")]
|
|
private Vector3 g_v3DashDirection;
|
|
|
|
// Token: 0x0400036B RID: 875
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x400036B")]
|
|
private float g_fDashDistance;
|
|
|
|
// Token: 0x0400036C RID: 876
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400036C")]
|
|
private float g_fFlyHeight;
|
|
|
|
// Token: 0x0400036D RID: 877
|
|
[Token(Token = "0x400036D")]
|
|
private const float g_CounterMagicRadius = 6f;
|
|
|
|
// Token: 0x0400036E RID: 878
|
|
[Token(Token = "0x400036E")]
|
|
private const int g_iShotNum = 3;
|
|
|
|
// Token: 0x0400036F RID: 879
|
|
[FieldOffset(Offset = "0x1FC")]
|
|
[Token(Token = "0x400036F")]
|
|
private int g_iShotNumVal;
|
|
|
|
// Token: 0x04000370 RID: 880
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000370")]
|
|
private float g_fTyrantsTime;
|
|
|
|
// Token: 0x04000371 RID: 881
|
|
[FieldOffset(Offset = "0x204")]
|
|
[Token(Token = "0x4000371")]
|
|
private int g_iAttackSelect;
|
|
|
|
// Token: 0x04000372 RID: 882
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000372")]
|
|
private bool g_bPlus;
|
|
|
|
// Token: 0x04000373 RID: 883
|
|
[FieldOffset(Offset = "0x20C")]
|
|
[Token(Token = "0x4000373")]
|
|
private int g_iScriptStep;
|
|
|
|
// Token: 0x0200004E RID: 78
|
|
[Token(Token = "0x200004E")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x04000375 RID: 885
|
|
[Token(Token = "0x4000375")]
|
|
Null,
|
|
// Token: 0x04000376 RID: 886
|
|
[Token(Token = "0x4000376")]
|
|
Idle,
|
|
// Token: 0x04000377 RID: 887
|
|
[Token(Token = "0x4000377")]
|
|
AWatch,
|
|
// Token: 0x04000378 RID: 888
|
|
[Token(Token = "0x4000378")]
|
|
DashStart,
|
|
// Token: 0x04000379 RID: 889
|
|
[Token(Token = "0x4000379")]
|
|
Dash,
|
|
// Token: 0x0400037A RID: 890
|
|
[Token(Token = "0x400037A")]
|
|
DashEnd,
|
|
// Token: 0x0400037B RID: 891
|
|
[Token(Token = "0x400037B")]
|
|
DashAttack,
|
|
// Token: 0x0400037C RID: 892
|
|
[Token(Token = "0x400037C")]
|
|
DodgeL,
|
|
// Token: 0x0400037D RID: 893
|
|
[Token(Token = "0x400037D")]
|
|
DodgeR,
|
|
// Token: 0x0400037E RID: 894
|
|
[Token(Token = "0x400037E")]
|
|
DodgeAttackL,
|
|
// Token: 0x0400037F RID: 895
|
|
[Token(Token = "0x400037F")]
|
|
DodgeAttackR,
|
|
// Token: 0x04000380 RID: 896
|
|
[Token(Token = "0x4000380")]
|
|
DamageF,
|
|
// Token: 0x04000381 RID: 897
|
|
[Token(Token = "0x4000381")]
|
|
DamageU,
|
|
// Token: 0x04000382 RID: 898
|
|
[Token(Token = "0x4000382")]
|
|
DamageB,
|
|
// Token: 0x04000383 RID: 899
|
|
[Token(Token = "0x4000383")]
|
|
DamageL,
|
|
// Token: 0x04000384 RID: 900
|
|
[Token(Token = "0x4000384")]
|
|
DamageR,
|
|
// Token: 0x04000385 RID: 901
|
|
[Token(Token = "0x4000385")]
|
|
DamageFly,
|
|
// Token: 0x04000386 RID: 902
|
|
[Token(Token = "0x4000386")]
|
|
Death,
|
|
// Token: 0x04000387 RID: 903
|
|
[Token(Token = "0x4000387")]
|
|
DeathEnd,
|
|
// Token: 0x04000388 RID: 904
|
|
[Token(Token = "0x4000388")]
|
|
End,
|
|
// Token: 0x04000389 RID: 905
|
|
[Token(Token = "0x4000389")]
|
|
SwitchMagic,
|
|
// Token: 0x0400038A RID: 906
|
|
[Token(Token = "0x400038A")]
|
|
ShotFire,
|
|
// Token: 0x0400038B RID: 907
|
|
[Token(Token = "0x400038B")]
|
|
ShotLightning,
|
|
// Token: 0x0400038C RID: 908
|
|
[Token(Token = "0x400038C")]
|
|
Attack0101,
|
|
// Token: 0x0400038D RID: 909
|
|
[Token(Token = "0x400038D")]
|
|
Attack0102,
|
|
// Token: 0x0400038E RID: 910
|
|
[Token(Token = "0x400038E")]
|
|
Attack0103,
|
|
// Token: 0x0400038F RID: 911
|
|
[Token(Token = "0x400038F")]
|
|
Attack0104,
|
|
// Token: 0x04000390 RID: 912
|
|
[Token(Token = "0x4000390")]
|
|
Attack0701,
|
|
// Token: 0x04000391 RID: 913
|
|
[Token(Token = "0x4000391")]
|
|
Attack0702,
|
|
// Token: 0x04000392 RID: 914
|
|
[Token(Token = "0x4000392")]
|
|
Attack0703,
|
|
// Token: 0x04000393 RID: 915
|
|
[Token(Token = "0x4000393")]
|
|
Attack0704,
|
|
// Token: 0x04000394 RID: 916
|
|
[Token(Token = "0x4000394")]
|
|
Attack0801,
|
|
// Token: 0x04000395 RID: 917
|
|
[Token(Token = "0x4000395")]
|
|
Attack0802,
|
|
// Token: 0x04000396 RID: 918
|
|
[Token(Token = "0x4000396")]
|
|
Attack0803,
|
|
// Token: 0x04000397 RID: 919
|
|
[Token(Token = "0x4000397")]
|
|
CounterMagic,
|
|
// Token: 0x04000398 RID: 920
|
|
[Token(Token = "0x4000398")]
|
|
Charge,
|
|
// Token: 0x04000399 RID: 921
|
|
[Token(Token = "0x4000399")]
|
|
ChargeEnd,
|
|
// Token: 0x0400039A RID: 922
|
|
[Token(Token = "0x400039A")]
|
|
ChargeShot,
|
|
// Token: 0x0400039B RID: 923
|
|
[Token(Token = "0x400039B")]
|
|
ChargeShotArcane,
|
|
// Token: 0x0400039C RID: 924
|
|
[Token(Token = "0x400039C")]
|
|
ChargeShotIce,
|
|
// Token: 0x0400039D RID: 925
|
|
[Token(Token = "0x400039D")]
|
|
ChargeShotFire,
|
|
// Token: 0x0400039E RID: 926
|
|
[Token(Token = "0x400039E")]
|
|
ChargeShotLightning,
|
|
// Token: 0x0400039F RID: 927
|
|
[Token(Token = "0x400039F")]
|
|
PlusStoryStart,
|
|
// Token: 0x040003A0 RID: 928
|
|
[Token(Token = "0x40003A0")]
|
|
PlusStory,
|
|
// Token: 0x040003A1 RID: 929
|
|
[Token(Token = "0x40003A1")]
|
|
PlusStoryEnd,
|
|
// Token: 0x040003A2 RID: 930
|
|
[Token(Token = "0x40003A2")]
|
|
SwordAttack01,
|
|
// Token: 0x040003A3 RID: 931
|
|
[Token(Token = "0x40003A3")]
|
|
SwordAttack02Start,
|
|
// Token: 0x040003A4 RID: 932
|
|
[Token(Token = "0x40003A4")]
|
|
SwordAttack02DashLoop,
|
|
// Token: 0x040003A5 RID: 933
|
|
[Token(Token = "0x40003A5")]
|
|
SwordAttack02End,
|
|
// Token: 0x040003A6 RID: 934
|
|
[Token(Token = "0x40003A6")]
|
|
SwordAttack03,
|
|
// Token: 0x040003A7 RID: 935
|
|
[Token(Token = "0x40003A7")]
|
|
DollAttack01,
|
|
// Token: 0x040003A8 RID: 936
|
|
[Token(Token = "0x40003A8")]
|
|
DollAttack02,
|
|
// Token: 0x040003A9 RID: 937
|
|
[Token(Token = "0x40003A9")]
|
|
DollAttack03,
|
|
// Token: 0x040003AA RID: 938
|
|
[Token(Token = "0x40003AA")]
|
|
BearAttack
|
|
}
|
|
}
|