653 lines
21 KiB
C#
653 lines
21 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x02000059 RID: 89
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[Token(Token = "0x2000059")]
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public class AI_Doll02 : AI_NPC
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{
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// Token: 0x06000323 RID: 803 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000323")]
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[Address(RVA = "0x1897BA0", Offset = "0x18963A0", VA = "0x181897BA0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000324 RID: 804 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000324")]
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[Address(RVA = "0x189B330", Offset = "0x1899B30", VA = "0x18189B330", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000325 RID: 805 RVA: 0x0000A134 File Offset: 0x00008334
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[Token(Token = "0x6000325")]
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[Address(RVA = "0x18978D0", Offset = "0x18960D0", VA = "0x1818978D0", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeAll.Update();
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this.g_ShakeWeapon.Update();
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}
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// Token: 0x06000326 RID: 806 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000326")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000327 RID: 807 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000327")]
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[Address(RVA = "0x18970C0", Offset = "0x18958C0", VA = "0x1818970C0", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000328 RID: 808 RVA: 0x0000A174 File Offset: 0x00008374
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[Token(Token = "0x6000328")]
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[Address(RVA = "0x16A5050", Offset = "0x16A3850", VA = "0x1816A5050", Slot = "7")]
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public override void Special()
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{
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int num = 0;
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this.EndStatus((AI_NPC.AIStatus)num);
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float g_fWaitTime = this.g_fWaitTime;
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int num2 = 0;
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if (g_fWaitTime <= (float)num2)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000329 RID: 809 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000329")]
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[Address(RVA = "0x1895D10", Offset = "0x1894510", VA = "0x181895D10", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032A RID: 810 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032A")]
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[Address(RVA = "0x1897AC0", Offset = "0x18962C0", VA = "0x181897AC0", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032B RID: 811 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032B")]
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[Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032C RID: 812 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032C")]
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[Address(RVA = "0x16A7750", Offset = "0x16A5F50", VA = "0x1816A7750", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032D RID: 813 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032D")]
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[Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032E RID: 814 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032E")]
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[Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600032F RID: 815 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600032F")]
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[Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000330 RID: 816 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000330")]
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[Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000331 RID: 817 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000331")]
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[Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000332 RID: 818 RVA: 0x0000A1A8 File Offset: 0x000083A8
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[Token(Token = "0x6000332")]
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[Address(RVA = "0x169FB80", Offset = "0x169E380", VA = "0x18169FB80", Slot = "27")]
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public override void Death()
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{
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int num = 0;
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this.EndStatus((AI_NPC.AIStatus)num);
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float g_fWaitTime = this.g_fWaitTime;
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int num2 = 0;
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if (g_fWaitTime <= (float)num2)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000333 RID: 819 RVA: 0x0000A1DC File Offset: 0x000083DC
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[Token(Token = "0x6000333")]
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[Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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int num3 = 0;
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this.EndStatus((AI_NPC.AIStatus)num3);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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int num4 = 0;
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this.EndStatus((AI_NPC.AIStatus)num4);
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}
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// Token: 0x06000334 RID: 820 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000334")]
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[Address(RVA = "0x18953F0", Offset = "0x1893BF0", VA = "0x1818953F0", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000335 RID: 821 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000335")]
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[Address(RVA = "0x18967D0", Offset = "0x1894FD0", VA = "0x1818967D0", Slot = "39")]
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protected virtual void InitFightingType(AI_Doll02.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000336 RID: 822 RVA: 0x0000A22C File Offset: 0x0000842C
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[Token(Token = "0x6000336")]
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[Address(RVA = "0x18941E0", Offset = "0x18929E0", VA = "0x1818941E0", Slot = "40")]
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protected virtual void FightAttackSelect()
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{
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float g_fPlayerDistance = this.g_fPlayerDistance;
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float num = this.g_fAttackRadius;
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if (num >= g_fPlayerDistance)
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{
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this.g_fAttackDistance = num;
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float num2 = UnityEngine.Random.Range((float)0, 1f);
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this.g_AttackType = (AI_Doll02.AIFighting)((uint)4);
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return;
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}
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int num3 = 0;
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if (num < g_fPlayerDistance)
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{
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float num4 = UnityEngine.Random.Range((float)num3, 1f);
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this.g_AttackType = (AI_Doll02.AIFighting)((ulong)11L);
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this.g_fAttackDistance = 100f;
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return;
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}
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float num5 = UnityEngine.Random.Range((float)num3, 1f);
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float num6 = this.g_fAttackRadius;
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this.g_fAttackDistance = num6;
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this.g_AttackType = (AI_Doll02.AIFighting)((uint)2);
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}
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// Token: 0x06000337 RID: 823 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000337")]
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[Address(RVA = "0x1894DF0", Offset = "0x18935F0", VA = "0x181894DF0", Slot = "41")]
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protected virtual void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000338 RID: 824 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000338")]
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[Address(RVA = "0x1894900", Offset = "0x1893100", VA = "0x181894900")]
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private void FightDodgeLeft()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000339 RID: 825 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000339")]
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[Address(RVA = "0x1894B90", Offset = "0x1893390", VA = "0x181894B90")]
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private void FightDodgeRight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600033A RID: 826 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600033A")]
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[Address(RVA = "0x1894690", Offset = "0x1892E90", VA = "0x181894690")]
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private void FightDodgeBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600033B RID: 827 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600033B")]
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[Address(RVA = "0x1893D50", Offset = "0x1892550", VA = "0x181893D50")]
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private void FightAttackJumpReady()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600033C RID: 828 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600033C")]
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[Address(RVA = "0x1893DB0", Offset = "0x18925B0", VA = "0x181893DB0")]
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private void FightAttackJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600033D RID: 829 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600033D")]
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[Address(RVA = "0x1893A80", Offset = "0x1892280", VA = "0x181893A80")]
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private void FightAttackFall()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600033E RID: 830 RVA: 0x0000A360 File Offset: 0x00008560
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[Token(Token = "0x600033E")]
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[Address(RVA = "0x1893D10", Offset = "0x1892510", VA = "0x181893D10")]
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private void FightAttackJumpEnd()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600033F RID: 831 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600033F")]
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[Address(RVA = "0x1894490", Offset = "0x1892C90", VA = "0x181894490")]
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private void FightAttackThrowDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000340 RID: 832 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000340")]
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[Address(RVA = "0x1893850", Offset = "0x1892050", VA = "0x181893850")]
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private void FightAttackDash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000341 RID: 833 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000341")]
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[Address(RVA = "0x18933E0", Offset = "0x1891BE0", VA = "0x1818933E0", Slot = "42")]
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protected virtual void FightAttackCombo01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000342 RID: 834 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000342")]
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[Address(RVA = "0x1893610", Offset = "0x1891E10", VA = "0x181893610", Slot = "43")]
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protected virtual void FightAttackCombo02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000343 RID: 835 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000343")]
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[Address(RVA = "0x1893FB0", Offset = "0x18927B0", VA = "0x181893FB0", Slot = "44")]
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protected virtual void FightAttackPress()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000344 RID: 836 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000344")]
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[Address(RVA = "0x1893AE0", Offset = "0x18922E0", VA = "0x181893AE0", Slot = "45")]
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protected virtual void FightAttackFront()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000345 RID: 837 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000345")]
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[Address(RVA = "0x1895FC0", Offset = "0x18947C0", VA = "0x181895FC0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000346 RID: 838 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000346")]
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[Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000347 RID: 839 RVA: 0x0000A38C File Offset: 0x0000858C
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[Token(Token = "0x6000347")]
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[Address(RVA = "0x169F230", Offset = "0x169DA30", VA = "0x18169F230", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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}
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// Token: 0x06000348 RID: 840 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000348")]
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[Address(RVA = "0x1893180", Offset = "0x1891980", VA = "0x181893180", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000349 RID: 841 RVA: 0x0000A3B4 File Offset: 0x000085B4
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[Token(Token = "0x6000349")]
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[Address(RVA = "0x1897930", Offset = "0x1896130", VA = "0x181897930", Slot = "32")]
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public override void Remove()
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{
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int num = 0;
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this.EndStatus((AI_NPC.AIStatus)num);
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01;
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int num2 = 0;
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skinnedMeshRenderer.enabled = num2 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02;
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int num3 = 0;
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skinnedMeshRenderer2.enabled = num3 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshHead01;
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int num4 = 0;
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skinnedMeshRenderer3.enabled = num4 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshHead02;
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int num5 = 0;
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skinnedMeshRenderer4.enabled = num5 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshWeapon;
|
|
int num6 = 0;
|
|
skinnedMeshRenderer5.enabled = num6 != 0;
|
|
CCController cccontroller = this.g_CCC;
|
|
int num7 = 0;
|
|
cccontroller.SetEnable(num7 != 0);
|
|
CapsuleCollider capsuleCollider = this.g_CCBody;
|
|
int num8 = 0;
|
|
capsuleCollider.enabled = num8 != 0;
|
|
CapsuleCollider capsuleCollider2 = this.g_CCHead;
|
|
int num9 = 0;
|
|
capsuleCollider2.enabled = num9 != 0;
|
|
BoxCollider boxCollider = this.g_BCWeapon01;
|
|
int num10 = 0;
|
|
boxCollider.enabled = num10 != 0;
|
|
BoxCollider boxCollider2 = this.g_BCWeapon02;
|
|
int num11 = 0;
|
|
boxCollider2.enabled = num11 != 0;
|
|
NPCManage g_NPCM = this.g_NPCM;
|
|
int num12 = 0;
|
|
g_NPCM.SetLockPoint(num12 != 0);
|
|
this.g_Effect.Remove();
|
|
GameObject g_This = this.g_This;
|
|
int num13 = 0;
|
|
g_This.SetActive(num13 != 0);
|
|
}
|
|
|
|
// Token: 0x0600034A RID: 842 RVA: 0x0000A4C8 File Offset: 0x000086C8
|
|
[Token(Token = "0x600034A")]
|
|
[Address(RVA = "0x1897A80", Offset = "0x1896280", VA = "0x181897A80", Slot = "35")]
|
|
public override void SetTimeScale(float fTimeScale)
|
|
{
|
|
base.SetTimeScale(fTimeScale);
|
|
this.g_Effect.SetTimeScale(fTimeScale);
|
|
}
|
|
|
|
// Token: 0x0600034B RID: 843 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600034B")]
|
|
[Address(RVA = "0x169F280", Offset = "0x169DA80", VA = "0x18169F280", Slot = "36")]
|
|
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600034C RID: 844 RVA: 0x0000A4F0 File Offset: 0x000086F0
|
|
[Token(Token = "0x600034C")]
|
|
[Address(RVA = "0x1893140", Offset = "0x1891940", VA = "0x181893140")]
|
|
public AI_Doll02()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000457 RID: 1111
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000457")]
|
|
protected Doll02EffectPlay g_Effect;
|
|
|
|
// Token: 0x04000458 RID: 1112
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000458")]
|
|
protected float g_fAttackRadius = 3f;
|
|
|
|
// Token: 0x04000459 RID: 1113
|
|
[FieldOffset(Offset = "0x17C")]
|
|
[Token(Token = "0x4000459")]
|
|
protected float g_fAniMoveSpeed;
|
|
|
|
// Token: 0x0400045A RID: 1114
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400045A")]
|
|
protected float g_fAniMoveAngle;
|
|
|
|
// Token: 0x0400045B RID: 1115
|
|
[FieldOffset(Offset = "0x184")]
|
|
[Token(Token = "0x400045B")]
|
|
protected Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x0400045C RID: 1116
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400045C")]
|
|
private SkinnedMeshRenderer g_MeshBody01;
|
|
|
|
// Token: 0x0400045D RID: 1117
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x400045D")]
|
|
private SkinnedMeshRenderer g_MeshBody02;
|
|
|
|
// Token: 0x0400045E RID: 1118
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400045E")]
|
|
private SkinnedMeshRenderer g_MeshHead01;
|
|
|
|
// Token: 0x0400045F RID: 1119
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x400045F")]
|
|
private SkinnedMeshRenderer g_MeshHead02;
|
|
|
|
// Token: 0x04000460 RID: 1120
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000460")]
|
|
private SkinnedMeshRenderer g_MeshWeapon;
|
|
|
|
// Token: 0x04000461 RID: 1121
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000461")]
|
|
protected AI_Doll02.AIFighting g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
|
|
|
|
// Token: 0x04000462 RID: 1122
|
|
[FieldOffset(Offset = "0x1BC")]
|
|
[Token(Token = "0x4000462")]
|
|
protected AI_Doll02.AIFighting g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
|
|
|
|
// Token: 0x04000463 RID: 1123
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000463")]
|
|
protected float g_fAttackDistance = 3f;
|
|
|
|
// Token: 0x04000464 RID: 1124
|
|
[FieldOffset(Offset = "0x1C4")]
|
|
[Token(Token = "0x4000464")]
|
|
protected float g_fTrackTime;
|
|
|
|
// Token: 0x04000465 RID: 1125
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000465")]
|
|
protected float g_fAttackMove;
|
|
|
|
// Token: 0x04000466 RID: 1126
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x4000466")]
|
|
protected float g_fAttackRotate;
|
|
|
|
// Token: 0x04000467 RID: 1127
|
|
[Token(Token = "0x4000467")]
|
|
private const float g_fAbsorbDodge = 0.2f;
|
|
|
|
// Token: 0x04000468 RID: 1128
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000468")]
|
|
protected float g_fAbsorbDodgeVal;
|
|
|
|
// Token: 0x04000469 RID: 1129
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000469")]
|
|
protected CCController g_CCC;
|
|
|
|
// Token: 0x0400046A RID: 1130
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400046A")]
|
|
private CapsuleCollider g_CCBody;
|
|
|
|
// Token: 0x0400046B RID: 1131
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400046B")]
|
|
private CapsuleCollider g_CCHead;
|
|
|
|
// Token: 0x0400046C RID: 1132
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x400046C")]
|
|
private BoxCollider g_BCWeapon01;
|
|
|
|
// Token: 0x0400046D RID: 1133
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400046D")]
|
|
private BoxCollider g_BCWeapon02;
|
|
|
|
// Token: 0x0400046E RID: 1134
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400046E")]
|
|
protected Shake g_ShakeHead;
|
|
|
|
// Token: 0x0400046F RID: 1135
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x400046F")]
|
|
protected Shake g_ShakeBody;
|
|
|
|
// Token: 0x04000470 RID: 1136
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000470")]
|
|
protected Shake g_ShakeAll;
|
|
|
|
// Token: 0x04000471 RID: 1137
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000471")]
|
|
protected Shake g_ShakeWeapon;
|
|
|
|
// Token: 0x04000472 RID: 1138
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000472")]
|
|
protected float g_fModelSize = 1f;
|
|
|
|
// Token: 0x0200005A RID: 90
|
|
[Token(Token = "0x200005A")]
|
|
protected enum AIFighting
|
|
{
|
|
// Token: 0x04000474 RID: 1140
|
|
[Token(Token = "0x4000474")]
|
|
WatchFirst,
|
|
// Token: 0x04000475 RID: 1141
|
|
[Token(Token = "0x4000475")]
|
|
Watch,
|
|
// Token: 0x04000476 RID: 1142
|
|
[Token(Token = "0x4000476")]
|
|
DodgeRight,
|
|
// Token: 0x04000477 RID: 1143
|
|
[Token(Token = "0x4000477")]
|
|
DodgeLeft,
|
|
// Token: 0x04000478 RID: 1144
|
|
[Token(Token = "0x4000478")]
|
|
DodgeBack,
|
|
// Token: 0x04000479 RID: 1145
|
|
[Token(Token = "0x4000479")]
|
|
AttackJumpReady,
|
|
// Token: 0x0400047A RID: 1146
|
|
[Token(Token = "0x400047A")]
|
|
AttackJump,
|
|
// Token: 0x0400047B RID: 1147
|
|
[Token(Token = "0x400047B")]
|
|
AttackJumpFall,
|
|
// Token: 0x0400047C RID: 1148
|
|
[Token(Token = "0x400047C")]
|
|
AttackJumpEnd,
|
|
// Token: 0x0400047D RID: 1149
|
|
[Token(Token = "0x400047D")]
|
|
PlayerDead,
|
|
// Token: 0x0400047E RID: 1150
|
|
[Token(Token = "0x400047E")]
|
|
AttackThrowDown,
|
|
// Token: 0x0400047F RID: 1151
|
|
[Token(Token = "0x400047F")]
|
|
AttackDash,
|
|
// Token: 0x04000480 RID: 1152
|
|
[Token(Token = "0x4000480")]
|
|
AttackCombo01,
|
|
// Token: 0x04000481 RID: 1153
|
|
[Token(Token = "0x4000481")]
|
|
AttackCombo02,
|
|
// Token: 0x04000482 RID: 1154
|
|
[Token(Token = "0x4000482")]
|
|
AttackPress,
|
|
// Token: 0x04000483 RID: 1155
|
|
[Token(Token = "0x4000483")]
|
|
AttackFront,
|
|
// Token: 0x04000484 RID: 1156
|
|
[Token(Token = "0x4000484")]
|
|
StoneMoveStart,
|
|
// Token: 0x04000485 RID: 1157
|
|
[Token(Token = "0x4000485")]
|
|
StoneMove,
|
|
// Token: 0x04000486 RID: 1158
|
|
[Token(Token = "0x4000486")]
|
|
StoneMoveEnd,
|
|
// Token: 0x04000487 RID: 1159
|
|
[Token(Token = "0x4000487")]
|
|
StoneTurn
|
|
}
|
|
}
|