536 lines
17 KiB
C#
536 lines
17 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x02000063 RID: 99
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[Token(Token = "0x2000063")]
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public class AI_DollWeakC : AI_NPC
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{
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// Token: 0x060003C5 RID: 965 RVA: 0x0000AFA8 File Offset: 0x000091A8
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[Token(Token = "0x60003C5")]
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[Address(RVA = "0x18CF700", Offset = "0x18CDF00", VA = "0x1818CF700", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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DollWeakCEffectPlay component = This.GetComponent<DollWeakCEffectPlay>();
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this.g_Effect = component;
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this.g_Effect.InitData();
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MoveController g_Move = this.g_Move;
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this.g_fDragRotation = 1f;
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g_Move.SetDragRotation(1f);
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this.g_Move.SetDragMove(6f);
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this.g_fVisionDistance = 30f;
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this.g_fVisionAngle = 100f;
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this.g_fWalkSpeed = 1f;
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this.g_fRunSpeed = 6f;
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this.g_fDashSpeed = 6f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
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int num = 0;
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shake2.Start(transform, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeBody = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeBody;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
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int num2 = 0;
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shake4.Start(transform2, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeAll = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeAll;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
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int num3 = 0;
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shake6.Start(transform3, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeWeapon = shake7;
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GameObject g_This4 = this.g_This;
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Shake shake8 = this.g_ShakeWeapon;
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Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R Hand");
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int num4 = 0;
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shake8.Start(transform4, num4 != 0);
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Shake shake9 = new Shake();
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this.g_ShakeShields = shake9;
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GameObject g_This5 = this.g_This;
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Shake shake10 = this.g_ShakeShields;
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Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Hand");
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int num5 = 0;
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shake10.Start(transform5, num5 != 0);
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float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
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}
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// Token: 0x060003C6 RID: 966 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003C6")]
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[Address(RVA = "0x18CFAC0", Offset = "0x18CE2C0", VA = "0x1818CFAC0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003C7 RID: 967 RVA: 0x0000B184 File Offset: 0x00009384
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[Token(Token = "0x60003C7")]
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[Address(RVA = "0x18CF370", Offset = "0x18CDB70", VA = "0x1818CF370", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeAll.Update();
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this.g_ShakeWeapon.Update();
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this.g_ShakeShields.Update();
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}
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// Token: 0x060003C8 RID: 968 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003C8")]
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[Address(RVA = "0x18CED30", Offset = "0x18CD530", VA = "0x1818CED30", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003C9 RID: 969 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003C9")]
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[Address(RVA = "0x1895D10", Offset = "0x1894510", VA = "0x181895D10", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CA RID: 970 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CA")]
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[Address(RVA = "0x18CF5D0", Offset = "0x18CDDD0", VA = "0x1818CF5D0", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CB RID: 971 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CB")]
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[Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CC RID: 972 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CC")]
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[Address(RVA = "0x16A7750", Offset = "0x16A5F50", VA = "0x1816A7750", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CD RID: 973 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CD")]
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[Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CE RID: 974 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CE")]
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[Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003CF RID: 975 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003CF")]
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[Address(RVA = "0x18CCEF0", Offset = "0x18CB6F0", VA = "0x1818CCEF0", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D0 RID: 976 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D0")]
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[Address(RVA = "0x18CE070", Offset = "0x18CC870", VA = "0x1818CE070")]
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private void InitFightingType(AI_DollWeakC.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D1 RID: 977 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D1")]
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[Address(RVA = "0x18CF3F0", Offset = "0x18CDBF0", VA = "0x1818CF3F0")]
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private void PlayerDead()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D2 RID: 978 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D2")]
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[Address(RVA = "0x18CC450", Offset = "0x18CAC50", VA = "0x1818CC450")]
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private void FightWatchInit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D3 RID: 979 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D3")]
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[Address(RVA = "0x18CC610", Offset = "0x18CAE10", VA = "0x1818CC610")]
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private void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D4 RID: 980 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D4")]
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[Address(RVA = "0x18CC0C0", Offset = "0x18CA8C0", VA = "0x1818CC0C0")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D5 RID: 981 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D5")]
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[Address(RVA = "0x18CBFD0", Offset = "0x18CA7D0", VA = "0x1818CBFD0")]
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private void AttackRunReady()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D6 RID: 982 RVA: 0x0000B1D0 File Offset: 0x000093D0
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[Token(Token = "0x60003D6")]
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[Address(RVA = "0x18CC420", Offset = "0x18CAC20", VA = "0x1818CC420")]
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private void Defense()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int num2 = 0;
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this.InitFightingType((AI_DollWeakC.AIFighting)num2);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060003D7 RID: 983 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003D7")]
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[Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003D8 RID: 984 RVA: 0x0000B1FC File Offset: 0x000093FC
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[Token(Token = "0x60003D8")]
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[Address(RVA = "0x169FB80", Offset = "0x169E380", VA = "0x18169FB80", Slot = "27")]
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public override void Death()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060003D9 RID: 985 RVA: 0x0000B22C File Offset: 0x0000942C
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[Token(Token = "0x60003D9")]
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[Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base..ctor();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base..ctor();
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}
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// Token: 0x060003DA RID: 986 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003DA")]
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[Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003DB RID: 987 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003DB")]
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[Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003DC RID: 988 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003DC")]
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[Address(RVA = "0x18CD2A0", Offset = "0x18CBAA0", VA = "0x1818CD2A0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003DD RID: 989 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003DD")]
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[Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003DE RID: 990 RVA: 0x0000B270 File Offset: 0x00009470
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[Token(Token = "0x60003DE")]
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[Address(RVA = "0x18B6B60", Offset = "0x18B5360", VA = "0x1818B6B60", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
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}
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// Token: 0x060003DF RID: 991 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003DF")]
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[Address(RVA = "0x18CC2E0", Offset = "0x18CAAE0", VA = "0x1818CC2E0", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003E0 RID: 992 RVA: 0x0000B298 File Offset: 0x00009498
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[Token(Token = "0x60003E0")]
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[Address(RVA = "0x18CF460", Offset = "0x18CDC60", VA = "0x1818CF460", Slot = "32")]
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public override void Remove()
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{
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base..ctor();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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this.g_Effect.Remove();
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x060003E1 RID: 993 RVA: 0x0000B2DC File Offset: 0x000094DC
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[Token(Token = "0x60003E1")]
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[Address(RVA = "0x18CF590", Offset = "0x18CDD90", VA = "0x1818CF590", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x060003E2 RID: 994 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003E2")]
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[Address(RVA = "0x18CF4C0", Offset = "0x18CDCC0", VA = "0x1818CF4C0", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003E3 RID: 995 RVA: 0x0000B304 File Offset: 0x00009504
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[Token(Token = "0x60003E3")]
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[Address(RVA = "0x18D0070", Offset = "0x18CE870", VA = "0x1818D0070")]
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public AI_DollWeakC()
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{
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}
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// Token: 0x040004DE RID: 1246
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x40004DE")]
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private DollWeakCEffectPlay g_Effect;
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// Token: 0x040004DF RID: 1247
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x40004DF")]
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private float g_fAttackRadius = 3f;
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// Token: 0x040004E0 RID: 1248
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[Token(Token = "0x40004E0")]
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private const float g_fAttackRadiusNear = 1.5f;
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// Token: 0x040004E1 RID: 1249
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[Token(Token = "0x40004E1")]
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private const float g_fAttackRadiusNormal = 2.7f;
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// Token: 0x040004E2 RID: 1250
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[Token(Token = "0x40004E2")]
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private const float g_fAttackRadiusFar = 6f;
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// Token: 0x040004E3 RID: 1251
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[FieldOffset(Offset = "0x17C")]
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[Token(Token = "0x40004E3")]
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private float g_fAniMoveSpeed;
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// Token: 0x040004E4 RID: 1252
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40004E4")]
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private float g_fAniMoveAngle;
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// Token: 0x040004E5 RID: 1253
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[FieldOffset(Offset = "0x184")]
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[Token(Token = "0x40004E5")]
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private float g_fAniBattleMoveSpeed;
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// Token: 0x040004E6 RID: 1254
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40004E6")]
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private float g_fAniBattleMoveDirection;
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// Token: 0x040004E7 RID: 1255
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[FieldOffset(Offset = "0x18C")]
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[Token(Token = "0x40004E7")]
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private float g_fAniAttackRun;
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// Token: 0x040004E8 RID: 1256
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40004E8")]
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private float g_fAniBattle;
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// Token: 0x040004E9 RID: 1257
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x40004E9")]
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private Vector3 g_v3PreForward;
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// Token: 0x040004EA RID: 1258
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[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40004EA")]
|
|
protected float g_fAniDamagedWeight;
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|
|
// Token: 0x040004EB RID: 1259
|
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[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x40004EB")]
|
|
private AI_DollWeakC.AIFighting g_Fightting = (AI_DollWeakC.AIFighting)((ulong)1L);
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// Token: 0x040004EC RID: 1260
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40004EC")]
|
|
private AI_DollWeakC.AIFighting g_AttackType = (AI_DollWeakC.AIFighting)((ulong)3L);
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|
|
|
// Token: 0x040004ED RID: 1261
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x40004ED")]
|
|
private AI_DollWeakC.AIFighting g_ComboAttackType = (AI_DollWeakC.AIFighting)((ulong)1L);
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|
|
|
// Token: 0x040004EE RID: 1262
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40004EE")]
|
|
private float g_fComboAttackTime;
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|
|
|
// Token: 0x040004EF RID: 1263
|
|
[FieldOffset(Offset = "0x1B4")]
|
|
[Token(Token = "0x40004EF")]
|
|
private int g_iBattleWatchType;
|
|
|
|
// Token: 0x040004F0 RID: 1264
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40004F0")]
|
|
private float g_fAttackMoveTime;
|
|
|
|
// Token: 0x040004F1 RID: 1265
|
|
[FieldOffset(Offset = "0x1BC")]
|
|
[Token(Token = "0x40004F1")]
|
|
private float g_fAttackRotateTime;
|
|
|
|
// Token: 0x040004F2 RID: 1266
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40004F2")]
|
|
private float g_fTrackTime;
|
|
|
|
// Token: 0x040004F3 RID: 1267
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40004F3")]
|
|
private Shake g_ShakeHead;
|
|
|
|
// Token: 0x040004F4 RID: 1268
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40004F4")]
|
|
private Shake g_ShakeBody;
|
|
|
|
// Token: 0x040004F5 RID: 1269
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40004F5")]
|
|
private Shake g_ShakeAll;
|
|
|
|
// Token: 0x040004F6 RID: 1270
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40004F6")]
|
|
private Shake g_ShakeWeapon;
|
|
|
|
// Token: 0x040004F7 RID: 1271
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40004F7")]
|
|
private Shake g_ShakeShields;
|
|
|
|
// Token: 0x040004F8 RID: 1272
|
|
[Token(Token = "0x40004F8")]
|
|
private const float g_fShieldHPScale = 0.0666666f;
|
|
|
|
// Token: 0x040004F9 RID: 1273
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40004F9")]
|
|
private float g_fShieldHPVal;
|
|
|
|
// Token: 0x040004FA RID: 1274
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x40004FA")]
|
|
private float g_fTyrantsTime;
|
|
|
|
// Token: 0x02000064 RID: 100
|
|
[Token(Token = "0x2000064")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x040004FC RID: 1276
|
|
[Token(Token = "0x40004FC")]
|
|
WatchFirst,
|
|
// Token: 0x040004FD RID: 1277
|
|
[Token(Token = "0x40004FD")]
|
|
Watch,
|
|
// Token: 0x040004FE RID: 1278
|
|
[Token(Token = "0x40004FE")]
|
|
Attack00,
|
|
// Token: 0x040004FF RID: 1279
|
|
[Token(Token = "0x40004FF")]
|
|
Attack01,
|
|
// Token: 0x04000500 RID: 1280
|
|
[Token(Token = "0x4000500")]
|
|
Attack02,
|
|
// Token: 0x04000501 RID: 1281
|
|
[Token(Token = "0x4000501")]
|
|
Attack03,
|
|
// Token: 0x04000502 RID: 1282
|
|
[Token(Token = "0x4000502")]
|
|
AttackRunReady,
|
|
// Token: 0x04000503 RID: 1283
|
|
[Token(Token = "0x4000503")]
|
|
AttackRunEnd,
|
|
// Token: 0x04000504 RID: 1284
|
|
[Token(Token = "0x4000504")]
|
|
Attack00To01,
|
|
// Token: 0x04000505 RID: 1285
|
|
[Token(Token = "0x4000505")]
|
|
Attack00To02,
|
|
// Token: 0x04000506 RID: 1286
|
|
[Token(Token = "0x4000506")]
|
|
Attack01To02,
|
|
// Token: 0x04000507 RID: 1287
|
|
[Token(Token = "0x4000507")]
|
|
Attack02To01,
|
|
// Token: 0x04000508 RID: 1288
|
|
[Token(Token = "0x4000508")]
|
|
Defense,
|
|
// Token: 0x04000509 RID: 1289
|
|
[Token(Token = "0x4000509")]
|
|
PlayerDead
|
|
}
|
|
}
|