Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostA.cs
2023-09-06 22:09:22 +02:00

730 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000067 RID: 103
[Token(Token = "0x2000067")]
public class AI_GhostA : AI_NPC
{
// Token: 0x06000404 RID: 1028 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000404")]
[Address(RVA = "0x187E0D0", Offset = "0x187C8D0", VA = "0x18187E0D0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000405 RID: 1029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000405")]
[Address(RVA = "0x187EE30", Offset = "0x187D630", VA = "0x18187EE30", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000406 RID: 1030 RVA: 0x0000B614 File Offset: 0x00009814
[Token(Token = "0x6000406")]
[Address(RVA = "0x187C040", Offset = "0x187A840", VA = "0x18187C040", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeFoot.Update();
}
// Token: 0x06000407 RID: 1031 RVA: 0x0000B648 File Offset: 0x00009848
[Token(Token = "0x6000407")]
[Address(RVA = "0x187DE50", Offset = "0x187C650", VA = "0x18187DE50")]
protected void ResurrectionStart()
{
Animator g_Anim = this.g_Anim;
this.g_bFeelPlayer = false;
this.g_bNavigation = false;
this.g_bLookAtEnable = false;
this.g_fWaitTime = 2f;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("Resurrection", (float)num, num2, (float)num);
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
}
// Token: 0x06000408 RID: 1032 RVA: 0x0000B6A0 File Offset: 0x000098A0
[Token(Token = "0x6000408")]
[Address(RVA = "0x1878F20", Offset = "0x1877720", VA = "0x181878F20", Slot = "29")]
public override void ResurrectionStatus()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.TrackStart();
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000409 RID: 1033 RVA: 0x0000B6D0 File Offset: 0x000098D0
[Token(Token = "0x6000409")]
[Address(RVA = "0x187BF60", Offset = "0x187A760", VA = "0x18187BF60")]
protected void IdleStart()
{
base.InitIdle();
if (this.g_NPCM.GetDeploySceneIsHide())
{
this.Remove();
}
this.g_Status = (AI_NPC.AIStatus)((ulong)0L);
}
// Token: 0x0600040A RID: 1034 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040A")]
[Address(RVA = "0x187BFB0", Offset = "0x187A7B0", VA = "0x18187BFB0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600040B RID: 1035 RVA: 0x0000B708 File Offset: 0x00009908
[Token(Token = "0x600040B")]
[Address(RVA = "0x187C340", Offset = "0x187AB40", VA = "0x18187C340")]
protected void PatrolStart()
{
base.InitPatrol();
if (this.g_NPCM.GetDeploySceneIsHide())
{
this.Remove();
}
this.g_Status = (AI_NPC.AIStatus)((ulong)2L);
}
// Token: 0x0600040C RID: 1036 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040C")]
[Address(RVA = "0x187C390", Offset = "0x187AB90", VA = "0x18187C390", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600040D RID: 1037 RVA: 0x0000B740 File Offset: 0x00009940
[Token(Token = "0x600040D")]
[Address(RVA = "0x1878AD0", Offset = "0x18772D0", VA = "0x181878AD0")]
protected void ConfirmingStart()
{
base.InitConfirming();
this.g_Status = (AI_NPC.AIStatus)((ulong)3L);
}
// Token: 0x0600040E RID: 1038 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040E")]
[Address(RVA = "0x1878AF0", Offset = "0x18772F0", VA = "0x181878AF0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600040F RID: 1039 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040F")]
[Address(RVA = "0x187E9B0", Offset = "0x187D1B0", VA = "0x18187E9B0")]
protected void TrackStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000410 RID: 1040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000410")]
[Address(RVA = "0x187EA40", Offset = "0x187D240", VA = "0x18187EA40", Slot = "13")]
public override void Track()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000411 RID: 1041 RVA: 0x0000B75C File Offset: 0x0000995C
[Token(Token = "0x6000411")]
[Address(RVA = "0x187C090", Offset = "0x187A890", VA = "0x18187C090")]
protected void LookForStart()
{
Animator g_Anim = this.g_Anim;
this.g_bNavigation = false;
float g_fTimeScale = this.g_fTimeScale;
int num = 0;
float num2 = g_fTimeScale * 0.025f;
int num3 = 0;
g_Anim.CrossFade("LookFor", num2, num3, (float)num);
this.g_bFeelPlayer = false;
this.g_fWaitTime = 5f;
this.g_Status = (AI_NPC.AIStatus)((ulong)7L);
}
// Token: 0x06000412 RID: 1042 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000412")]
[Address(RVA = "0x187C120", Offset = "0x187A920", VA = "0x18187C120", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000413 RID: 1043 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000413")]
[Address(RVA = "0x187ECE0", Offset = "0x187D4E0", VA = "0x18187ECE0")]
protected void TurnPlayerStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000414 RID: 1044 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000414")]
[Address(RVA = "0x187EDA0", Offset = "0x187D5A0", VA = "0x18187EDA0", Slot = "17")]
public override void TurnPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000415 RID: 1045 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000415")]
[Address(RVA = "0x187C690", Offset = "0x187AE90", VA = "0x18187C690")]
protected void PredictionStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000416 RID: 1046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000416")]
[Address(RVA = "0x187C7E0", Offset = "0x187AFE0", VA = "0x18187C7E0", Slot = "18")]
public override void Prediction()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000417 RID: 1047 RVA: 0x0000B7BC File Offset: 0x000099BC
[Token(Token = "0x6000417")]
[Address(RVA = "0x187B390", Offset = "0x1879B90", VA = "0x18187B390")]
protected void GoHomeStart()
{
float g_fWalkSpeed = this.g_fWalkSpeed;
this.g_fNavMoveSpeed = g_fWalkSpeed;
float z = this.g_v3OriginPoint.z;
this.g_v3NavTarget.z = z;
this.g_bNavigation = false;
this.g_bFeelPlayer = false;
this.g_fWaitTime = 3f;
this.g_Status = (AI_NPC.AIStatus)((ulong)12L);
}
// Token: 0x06000418 RID: 1048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000418")]
[Address(RVA = "0x187B3E0", Offset = "0x1879BE0", VA = "0x18187B3E0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000419 RID: 1049 RVA: 0x0000B814 File Offset: 0x00009A14
[Token(Token = "0x6000419")]
[Address(RVA = "0x187B730", Offset = "0x1879F30", VA = "0x18187B730")]
protected void HearStart()
{
base.InitHear();
this.g_Status = (AI_NPC.AIStatus)((ulong)8L);
}
// Token: 0x0600041A RID: 1050 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041A")]
[Address(RVA = "0x187B750", Offset = "0x1879F50", VA = "0x18187B750", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041B RID: 1051 RVA: 0x0000B830 File Offset: 0x00009A30
[Token(Token = "0x600041B")]
[Address(RVA = "0x187B530", Offset = "0x1879D30", VA = "0x18187B530")]
protected void HearCheckStart()
{
base.InitHearCheck();
this.g_Status = (AI_NPC.AIStatus)((ulong)9L);
}
// Token: 0x0600041C RID: 1052 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041C")]
[Address(RVA = "0x187B550", Offset = "0x1879D50", VA = "0x18187B550", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041D RID: 1053 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041D")]
[Address(RVA = "0x1878E90", Offset = "0x1877690", VA = "0x181878E90", Slot = "38")]
protected virtual void DamagedDownStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041E RID: 1054 RVA: 0x0000B850 File Offset: 0x00009A50
[Token(Token = "0x600041E")]
[Address(RVA = "0x1878F20", Offset = "0x1877720", VA = "0x181878F20", Slot = "24")]
public override void DamagedDown()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.TrackStart();
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600041F RID: 1055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041F")]
[Address(RVA = "0x1878F70", Offset = "0x1877770", VA = "0x181878F70")]
protected void DeathStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000420 RID: 1056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000420")]
[Address(RVA = "0x1879290", Offset = "0x1877A90", VA = "0x181879290", Slot = "27")]
public override void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000421 RID: 1057 RVA: 0x0000B880 File Offset: 0x00009A80
[Token(Token = "0x6000421")]
[Address(RVA = "0x18793B0", Offset = "0x1877BB0", VA = "0x1818793B0")]
protected void DestroyStart()
{
base.InitDestory();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
this.g_fWaitTime = 4f;
this.g_Status = (AI_NPC.AIStatus)((ulong)19L);
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CharacterController characterController = this.g_CC;
int num2 = 0;
characterController.enabled = num2 != 0;
CapsuleCollider capsuleCollider = this.g_CC02;
int num3 = 0;
capsuleCollider.enabled = num3 != 0;
CapsuleCollider capsuleCollider2 = this.g_CC03;
int num4 = 0;
capsuleCollider2.enabled = num4 != 0;
ParticleSystem particleSystem = this.g_DeathEffect;
int num5 = 0;
particleSystem.Play(true);
PlayerCamera camera = this.g_WM.GetCamera();
int num6 = 0;
ulong num7;
camera.SetRandomShake(0.25f, (float)num5, 1f, (float)num6, num7 != 0UL);
this.g_Effect.PlaySEDestory();
}
// Token: 0x06000422 RID: 1058 RVA: 0x0000B93C File Offset: 0x00009B3C
[Token(Token = "0x6000422")]
[Address(RVA = "0x18794C0", Offset = "0x1877CC0", VA = "0x1818794C0", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x06000423 RID: 1059 RVA: 0x0000B98C File Offset: 0x00009B8C
[Token(Token = "0x6000423")]
[Address(RVA = "0x187ABE0", Offset = "0x18793E0", VA = "0x18187ABE0", Slot = "39")]
protected virtual void FightingStart(AI_GhostA.AIFighting att = AI_GhostA.AIFighting.Watch)
{
this.g_bNavigation = false;
this.g_bFeelPlayer = true;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
if (att != AI_GhostA.AIFighting.Watch)
{
if (att == AI_GhostA.AIFighting.AttackSplash)
{
Dictionary<MB3_MeshCombiner.MBBlendShapeKey, MB3_MeshCombiner.MBBlendShapeValue> dictionary = base.BuildSourceBlendShapeToCombinedIndexMap();
return;
}
}
else
{
this.FWatchStart();
}
}
// Token: 0x06000424 RID: 1060 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000424")]
[Address(RVA = "0x187AC70", Offset = "0x1879470", VA = "0x18187AC70", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000425 RID: 1061 RVA: 0x0000B9CC File Offset: 0x00009BCC
[Token(Token = "0x6000425")]
[Address(RVA = "0x187C5F0", Offset = "0x187ADF0", VA = "0x18187C5F0")]
protected void PlayerDeadStart()
{
this.g_Fighting = (AI_GhostA.AIFighting)((ulong)14L);
this.g_bNavigation = false;
this.g_bLookAtEnable = true;
this.g_bFeelPlayer = true;
this.g_fWaitTime = 10f;
}
// Token: 0x06000426 RID: 1062 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000426")]
[Address(RVA = "0x187C620", Offset = "0x187AE20", VA = "0x18187C620")]
protected void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000427 RID: 1063 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000427")]
[Address(RVA = "0x187A780", Offset = "0x1878F80", VA = "0x18187A780")]
protected void FWatchStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000428 RID: 1064 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000428")]
[Address(RVA = "0x187A830", Offset = "0x1879030", VA = "0x18187A830", Slot = "40")]
protected virtual void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000429 RID: 1065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000429")]
[Address(RVA = "0x1879EA0", Offset = "0x18786A0", VA = "0x181879EA0", Slot = "41")]
protected virtual void FAttackStart(string sAttackName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042A RID: 1066 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042A")]
[Address(RVA = "0x18795F0", Offset = "0x1877DF0", VA = "0x1818795F0")]
protected void FAttackComboA01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042B RID: 1067 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042B")]
[Address(RVA = "0x1879800", Offset = "0x1878000", VA = "0x181879800", Slot = "42")]
protected virtual void FAttackComboA02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042C RID: 1068 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042C")]
[Address(RVA = "0x18799E0", Offset = "0x18781E0", VA = "0x1818799E0")]
protected void FAttackComboA03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042D RID: 1069 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042D")]
[Address(RVA = "0x1879BC0", Offset = "0x18783C0", VA = "0x181879BC0", Slot = "43")]
protected virtual void FAttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042E RID: 1070 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042E")]
[Address(RVA = "0x1879CE0", Offset = "0x18784E0", VA = "0x181879CE0")]
protected void FAttackRunReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042F RID: 1071 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042F")]
[Address(RVA = "0x1879540", Offset = "0x1877D40", VA = "0x181879540")]
protected void FAttackBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000430 RID: 1072 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000430")]
[Address(RVA = "0x187A660", Offset = "0x1878E60", VA = "0x18187A660")]
protected void FAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000431 RID: 1073 RVA: 0x0000BA04 File Offset: 0x00009C04
[Token(Token = "0x6000431")]
[Address(RVA = "0x187E060", Offset = "0x187C860", VA = "0x18187E060", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000432 RID: 1074 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000432")]
[Address(RVA = "0x187B8E0", Offset = "0x187A0E0", VA = "0x18187B8E0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000433 RID: 1075 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000433")]
[Address(RVA = "0x187C9D0", Offset = "0x187B1D0", VA = "0x18187C9D0", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000434 RID: 1076 RVA: 0x0000BA44 File Offset: 0x00009C44
[Token(Token = "0x6000434")]
[Address(RVA = "0x187DEE0", Offset = "0x187C6E0", VA = "0x18187DEE0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
Animator g_Anim = this.g_Anim;
this.g_bFeelPlayer = false;
this.g_bNavigation = false;
this.g_bLookAtEnable = false;
this.g_fWaitTime = 2f;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("Resurrection", (float)num, num2, (float)num);
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
}
// Token: 0x06000435 RID: 1077 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000435")]
[Address(RVA = "0x1878BE0", Offset = "0x18773E0", VA = "0x181878BE0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000436 RID: 1078 RVA: 0x0000BAB0 File Offset: 0x00009CB0
[Token(Token = "0x6000436")]
[Address(RVA = "0x187DD90", Offset = "0x187C590", VA = "0x18187DD90", Slot = "32")]
public override void Remove()
{
base..ctor();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CharacterController characterController = this.g_CC;
int num2 = 0;
characterController.enabled = num2 != 0;
CapsuleCollider capsuleCollider = this.g_CC02;
int num3 = 0;
capsuleCollider.enabled = num3 != 0;
CapsuleCollider capsuleCollider2 = this.g_CC03;
int num4 = 0;
capsuleCollider2.enabled = num4 != 0;
NPCManage g_NPCM = this.g_NPCM;
int num5 = 0;
g_NPCM.SetLockPoint(num5 != 0);
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num6 = 0;
g_This.SetActive(num6 != 0);
}
// Token: 0x06000437 RID: 1079 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000437")]
[Address(RVA = "0x187DF90", Offset = "0x187C790", VA = "0x18187DF90", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000438 RID: 1080 RVA: 0x0000BB48 File Offset: 0x00009D48
[Token(Token = "0x6000438")]
[Address(RVA = "0x187DD70", Offset = "0x187C570", VA = "0x18187DD70")]
public AI_GhostA()
{
}
// Token: 0x04000524 RID: 1316
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000524")]
protected GhostAEffectPlay g_Effect;
// Token: 0x04000525 RID: 1317
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000525")]
private SkinnedMeshRenderer g_MeshRender01;
// Token: 0x04000526 RID: 1318
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000526")]
private ParticleSystem g_BodyEffect;
// Token: 0x04000527 RID: 1319
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000527")]
private ParticleSystem g_DeathEffect;
// Token: 0x04000528 RID: 1320
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000528")]
protected float g_fAttackRadius = 3f;
// Token: 0x04000529 RID: 1321
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x4000529")]
private float g_fAniMoveSpeed;
// Token: 0x0400052A RID: 1322
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400052A")]
private float g_fAniAngle;
// Token: 0x0400052B RID: 1323
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x400052B")]
private Vector3 g_v3PreForward;
// Token: 0x0400052C RID: 1324
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400052C")]
protected Material g_Mat;
// Token: 0x0400052D RID: 1325
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400052D")]
private Color g_EyeColor;
// Token: 0x0400052E RID: 1326
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400052E")]
private Color g_BodyColor;
// Token: 0x0400052F RID: 1327
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400052F")]
private Color g_DefaultColor;
// Token: 0x04000530 RID: 1328
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000530")]
protected Shake g_ShakeHead;
// Token: 0x04000531 RID: 1329
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000531")]
protected Shake g_ShakeSpine;
// Token: 0x04000532 RID: 1330
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000532")]
protected Shake g_ShakeFoot;
// Token: 0x04000533 RID: 1331
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000533")]
private CharacterController g_CC;
// Token: 0x04000534 RID: 1332
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000534")]
private CapsuleCollider g_CC02;
// Token: 0x04000535 RID: 1333
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000535")]
private CapsuleCollider g_CC03;
// Token: 0x04000536 RID: 1334
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000536")]
protected AI_GhostA.AIFighting g_Fighting;
// Token: 0x04000537 RID: 1335
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x4000537")]
protected float g_fAttackMoveTime;
// Token: 0x04000538 RID: 1336
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000538")]
protected float g_fAttackRotateTime;
// Token: 0x02000068 RID: 104
[Token(Token = "0x2000068")]
protected enum AIFighting
{
// Token: 0x0400053A RID: 1338
[Token(Token = "0x400053A")]
Watch,
// Token: 0x0400053B RID: 1339
[Token(Token = "0x400053B")]
WatchLeft,
// Token: 0x0400053C RID: 1340
[Token(Token = "0x400053C")]
WatchRight,
// Token: 0x0400053D RID: 1341
[Token(Token = "0x400053D")]
AttackRress,
// Token: 0x0400053E RID: 1342
[Token(Token = "0x400053E")]
AttackSlap,
// Token: 0x0400053F RID: 1343
[Token(Token = "0x400053F")]
AttackSplash,
// Token: 0x04000540 RID: 1344
[Token(Token = "0x4000540")]
AttackLeftBack,
// Token: 0x04000541 RID: 1345
[Token(Token = "0x4000541")]
AttackRightBack,
// Token: 0x04000542 RID: 1346
[Token(Token = "0x4000542")]
AttackRunReady,
// Token: 0x04000543 RID: 1347
[Token(Token = "0x4000543")]
AttackRun,
// Token: 0x04000544 RID: 1348
[Token(Token = "0x4000544")]
AttackRotate,
// Token: 0x04000545 RID: 1349
[Token(Token = "0x4000545")]
AttackComboA01,
// Token: 0x04000546 RID: 1350
[Token(Token = "0x4000546")]
AttackComboA02,
// Token: 0x04000547 RID: 1351
[Token(Token = "0x4000547")]
AttackComboA03,
// Token: 0x04000548 RID: 1352
[Token(Token = "0x4000548")]
PlayDead
}
}