568 lines
18 KiB
C#
568 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x0200007A RID: 122
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[Token(Token = "0x200007A")]
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public class AI_GhostC_Red : AI_NPC
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{
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// Token: 0x060004F2 RID: 1266 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004F2")]
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[Address(RVA = "0x18B6CA0", Offset = "0x18B54A0", VA = "0x1818B6CA0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004F3 RID: 1267 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004F3")]
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[Address(RVA = "0x18B74A0", Offset = "0x18B5CA0", VA = "0x1818B74A0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004F4 RID: 1268 RVA: 0x0000C80C File Offset: 0x0000AA0C
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[Token(Token = "0x60004F4")]
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[Address(RVA = "0x18B1850", Offset = "0x18B0050", VA = "0x1818B1850", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x060004F5 RID: 1269 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004F5")]
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[Address(RVA = "0x18B64F0", Offset = "0x18B4CF0", VA = "0x1818B64F0", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004F6 RID: 1270 RVA: 0x0000C838 File Offset: 0x0000AA38
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[Token(Token = "0x60004F6")]
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[Address(RVA = "0x18B3F90", Offset = "0x18B2790", VA = "0x1818B3F90")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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if (Status == AI_NPC.AIStatus.LookFor)
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{
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Animator g_Anim = this.g_Anim;
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int num = 0;
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g_Anim.CrossFade("IdleOrMove", 0.2f, num);
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}
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}
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// Token: 0x060004F7 RID: 1271 RVA: 0x0000C86C File Offset: 0x0000AA6C
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[Token(Token = "0x60004F7")]
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[Address(RVA = "0x16A5050", Offset = "0x16A3850", VA = "0x1816A5050", Slot = "29")]
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public override void ResurrectionStatus()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060004F8 RID: 1272 RVA: 0x0000C89C File Offset: 0x0000AA9C
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[Token(Token = "0x60004F8")]
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[Address(RVA = "0x18B6C40", Offset = "0x18B5440", VA = "0x1818B6C40", Slot = "7")]
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public override void Special()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060004F9 RID: 1273 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004F9")]
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[Address(RVA = "0x18B0F00", Offset = "0x18AF700", VA = "0x1818B0F00", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FA RID: 1274 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FA")]
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[Address(RVA = "0x18B3710", Offset = "0x18B1F10", VA = "0x1818B3710", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FB RID: 1275 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FB")]
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[Address(RVA = "0x18B4F00", Offset = "0x18B3700", VA = "0x1818B4F00", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FC RID: 1276 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FC")]
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[Address(RVA = "0x18B3870", Offset = "0x18B2070", VA = "0x1818B3870", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FD RID: 1277 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FD")]
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[Address(RVA = "0x18B6A70", Offset = "0x18B5270", VA = "0x1818B6A70", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FE RID: 1278 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FE")]
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[Address(RVA = "0x18B49A0", Offset = "0x18B31A0", VA = "0x1818B49A0", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004FF RID: 1279 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004FF")]
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[Address(RVA = "0x18B5E70", Offset = "0x18B4670", VA = "0x1818B5E70")]
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private void InitFightingType(AI_GhostC_Red.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000500 RID: 1280 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000500")]
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[Address(RVA = "0x18B4610", Offset = "0x18B2E10", VA = "0x1818B4610")]
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private void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000501 RID: 1281 RVA: 0x0000C8CC File Offset: 0x0000AACC
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[Token(Token = "0x6000501")]
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[Address(RVA = "0x18B51F0", Offset = "0x18B39F0", VA = "0x1818B51F0")]
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private void HiddenStart()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightingType(AI_GhostC_Red.AIFighting.Hidden);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackMoveTime;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackMoveTime = num2;
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CCController cccontroller = this.g_CCC;
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int num3 = 0;
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cccontroller.SetLie(num3);
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CapsuleCollider capsuleCollider = this.g_CC02;
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int num4 = 0;
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capsuleCollider.enabled = num4 != 0;
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}
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// Token: 0x06000502 RID: 1282 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000502")]
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[Address(RVA = "0x18B5290", Offset = "0x18B3A90", VA = "0x1818B5290")]
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private void Hidden()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000503 RID: 1283 RVA: 0x0000C934 File Offset: 0x0000AB34
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[Token(Token = "0x6000503")]
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[Address(RVA = "0x18B5020", Offset = "0x18B3820", VA = "0x1818B5020")]
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private void HiddenEnd()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L);
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float g_fRunSpeed = this.g_fRunSpeed;
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this.g_fNavMoveSpeed = g_fRunSpeed;
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float z = this.g_v3SeePlayerPos.z;
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this.g_v3NavTarget.z = z;
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this.g_bNavigation = false;
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this.g_bLookAtEnable = true;
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base.NPCNavigation();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackMoveTime;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackMoveTime = num2;
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this.g_CCC.SetOriginal();
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this.g_CC02.enabled = true;
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}
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// Token: 0x06000504 RID: 1284 RVA: 0x0000C9CC File Offset: 0x0000ABCC
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[Token(Token = "0x6000504")]
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[Address(RVA = "0x18B5150", Offset = "0x18B3950", VA = "0x1818B5150")]
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private void HiddenLookfor()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackMoveTime;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackMoveTime = num2;
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this.g_CCC.SetOriginal();
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this.g_CC02.enabled = true;
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}
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// Token: 0x06000505 RID: 1285 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000505")]
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[Address(RVA = "0x18B4000", Offset = "0x18B2800", VA = "0x1818B4000")]
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private void HiddenAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000506 RID: 1286 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000506")]
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[Address(RVA = "0x18B4000", Offset = "0x18B2800", VA = "0x1818B4000")]
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private void FBite()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000507 RID: 1287 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000507")]
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[Address(RVA = "0x18B4270", Offset = "0x18B2A70", VA = "0x1818B4270")]
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private void FRunBite01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000508 RID: 1288 RVA: 0x0000CA28 File Offset: 0x0000AC28
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[Token(Token = "0x6000508")]
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[Address(RVA = "0x18B4530", Offset = "0x18B2D30", VA = "0x1818B4530")]
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private void FRunBite02()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L);
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float g_fRunSpeed = this.g_fRunSpeed;
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this.g_fNavMoveSpeed = g_fRunSpeed;
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float z = this.g_v3SeePlayerPos.z;
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this.g_v3NavTarget.z = z;
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this.g_bNavigation = false;
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this.g_bLookAtEnable = true;
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base.NPCNavigation();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000509 RID: 1289 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000509")]
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[Address(RVA = "0x18B04F0", Offset = "0x18AECF0", VA = "0x1818B04F0", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600050A RID: 1290 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600050A")]
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[Address(RVA = "0x18B0380", Offset = "0x18AEB80", VA = "0x1818B0380", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600050B RID: 1291 RVA: 0x0000CA90 File Offset: 0x0000AC90
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[Token(Token = "0x600050B")]
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[Address(RVA = "0x169FB40", Offset = "0x169E340", VA = "0x18169FB40", Slot = "23")]
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public override void Damaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600050C RID: 1292 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600050C")]
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[Address(RVA = "0x18B3CA0", Offset = "0x18B24A0", VA = "0x1818B3CA0", Slot = "27")]
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public override void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600050D RID: 1293 RVA: 0x0000CABC File Offset: 0x0000ACBC
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[Token(Token = "0x600050D")]
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[Address(RVA = "0x18B3DC0", Offset = "0x18B25C0", VA = "0x1818B3DC0", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_DeathEffect.Stop(true);
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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if (Game.GetPlayerManager().GetIsDead())
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{
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goto IL_A2;
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}
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NPCManage g_NPCM = this.g_NPCM;
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int num3 = 0;
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SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent;
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if (num3 >= deathOpenEvent.Length)
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{
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goto IL_A2;
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}
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if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf)
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{
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this.g_NPCM.DeathOpenEvent[num3].OpenEvent();
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}
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NPCManage g_NPCM2 = this.g_NPCM;
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num3++;
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}
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this.g_fWaitTime = g_fWaitTime;
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IL_A2:
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base..ctor();
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}
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// Token: 0x0600050E RID: 1294 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600050E")]
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[Address(RVA = "0x18B55E0", Offset = "0x18B3DE0", VA = "0x1818B55E0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600050F RID: 1295 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600050F")]
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[Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000510 RID: 1296 RVA: 0x0000CB78 File Offset: 0x0000AD78
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[Token(Token = "0x6000510")]
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[Address(RVA = "0x18B6B60", Offset = "0x18B5360", VA = "0x1818B6B60", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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}
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// Token: 0x06000511 RID: 1297 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000511")]
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[Address(RVA = "0x18B3A70", Offset = "0x18B2270", VA = "0x1818B3A70", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000512 RID: 1298 RVA: 0x0000CBA0 File Offset: 0x0000ADA0
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[Token(Token = "0x6000512")]
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[Address(RVA = "0x18B6AC0", Offset = "0x18B52C0", VA = "0x1818B6AC0", Slot = "32")]
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public override void Remove()
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{
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base..ctor();
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
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int num = 0;
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skinnedMeshRenderer.enabled = num != 0;
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CCController cccontroller = this.g_CCC;
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int num2 = 0;
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cccontroller.SetEnable(num2 != 0);
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CapsuleCollider capsuleCollider = this.g_CC02;
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int num3 = 0;
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capsuleCollider.enabled = num3 != 0;
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NPCManage g_NPCM = this.g_NPCM;
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int num4 = 0;
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g_NPCM.SetLockPoint(num4 != 0);
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this.g_DeathEffect.Stop(true);
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GameObject g_This = this.g_This;
|
|
int num5 = 0;
|
|
g_This.SetActive(num5 != 0);
|
|
}
|
|
|
|
// Token: 0x06000513 RID: 1299 RVA: 0x0000CC24 File Offset: 0x0000AE24
|
|
[Token(Token = "0x6000513")]
|
|
[Address(RVA = "0x18B6BB0", Offset = "0x18B53B0", VA = "0x1818B6BB0", Slot = "35")]
|
|
public override void SetTimeScale(float fTimeScale)
|
|
{
|
|
base.SetTimeScale(fTimeScale);
|
|
ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_BodyEffect.main, 0.001f);
|
|
ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_DeathEffect.main, 0.001f);
|
|
}
|
|
|
|
// Token: 0x06000514 RID: 1300 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000514")]
|
|
[Address(RVA = "0x169F280", Offset = "0x169DA80", VA = "0x18169F280", Slot = "36")]
|
|
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000515 RID: 1301 RVA: 0x0000CC6C File Offset: 0x0000AE6C
|
|
[Token(Token = "0x6000515")]
|
|
[Address(RVA = "0x18B7720", Offset = "0x18B5F20", VA = "0x1818B7720")]
|
|
public AI_GhostC_Red()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040005C9 RID: 1481
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40005C9")]
|
|
protected GhostCEffectPlay g_Effect;
|
|
|
|
// Token: 0x040005CA RID: 1482
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40005CA")]
|
|
protected float g_fAttackRadius = 2f;
|
|
|
|
// Token: 0x040005CB RID: 1483
|
|
[FieldOffset(Offset = "0x17C")]
|
|
[Token(Token = "0x40005CB")]
|
|
private float g_fAniMoveSpeed;
|
|
|
|
// Token: 0x040005CC RID: 1484
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40005CC")]
|
|
protected Material g_Mat;
|
|
|
|
// Token: 0x040005CD RID: 1485
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40005CD")]
|
|
protected Color g_EyeColor;
|
|
|
|
// Token: 0x040005CE RID: 1486
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40005CE")]
|
|
protected Color g_BodyColor;
|
|
|
|
// Token: 0x040005CF RID: 1487
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40005CF")]
|
|
protected Color g_DefaultColor;
|
|
|
|
// Token: 0x040005D0 RID: 1488
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40005D0")]
|
|
protected SkinnedMeshRenderer g_MeshRender01;
|
|
|
|
// Token: 0x040005D1 RID: 1489
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40005D1")]
|
|
protected CapsuleCollider g_CC02;
|
|
|
|
// Token: 0x040005D2 RID: 1490
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40005D2")]
|
|
protected CCController g_CCC;
|
|
|
|
// Token: 0x040005D3 RID: 1491
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40005D3")]
|
|
protected ParticleSystem g_BodyEffect;
|
|
|
|
// Token: 0x040005D4 RID: 1492
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40005D4")]
|
|
protected ParticleSystem g_DeathEffect;
|
|
|
|
// Token: 0x040005D5 RID: 1493
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40005D5")]
|
|
protected Shake g_ShakeHead;
|
|
|
|
// Token: 0x040005D6 RID: 1494
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40005D6")]
|
|
protected Shake g_ShakeBody;
|
|
|
|
// Token: 0x040005D7 RID: 1495
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40005D7")]
|
|
private AI_GhostC_Red.AIFighting g_Fightting;
|
|
|
|
// Token: 0x040005D8 RID: 1496
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x40005D8")]
|
|
private bool g_bRunBite;
|
|
|
|
// Token: 0x040005D9 RID: 1497
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40005D9")]
|
|
protected float g_fAttackMoveTime;
|
|
|
|
// Token: 0x040005DA RID: 1498
|
|
[FieldOffset(Offset = "0x1FC")]
|
|
[Token(Token = "0x40005DA")]
|
|
protected float g_fAttackRotateTime;
|
|
|
|
// Token: 0x0200007B RID: 123
|
|
[Token(Token = "0x200007B")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x040005DC RID: 1500
|
|
[Token(Token = "0x40005DC")]
|
|
Watch,
|
|
// Token: 0x040005DD RID: 1501
|
|
[Token(Token = "0x40005DD")]
|
|
Bite,
|
|
// Token: 0x040005DE RID: 1502
|
|
[Token(Token = "0x40005DE")]
|
|
RunBite01,
|
|
// Token: 0x040005DF RID: 1503
|
|
[Token(Token = "0x40005DF")]
|
|
RunBite02,
|
|
// Token: 0x040005E0 RID: 1504
|
|
[Token(Token = "0x40005E0")]
|
|
Track,
|
|
// Token: 0x040005E1 RID: 1505
|
|
[Token(Token = "0x40005E1")]
|
|
HiddenStart,
|
|
// Token: 0x040005E2 RID: 1506
|
|
[Token(Token = "0x40005E2")]
|
|
Hidden,
|
|
// Token: 0x040005E3 RID: 1507
|
|
[Token(Token = "0x40005E3")]
|
|
HiddenEnd,
|
|
// Token: 0x040005E4 RID: 1508
|
|
[Token(Token = "0x40005E4")]
|
|
HiddenAttack,
|
|
// Token: 0x040005E5 RID: 1509
|
|
[Token(Token = "0x40005E5")]
|
|
HiddenLookfor
|
|
}
|
|
}
|