525 lines
16 KiB
C#
525 lines
16 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x02000080 RID: 128
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[Token(Token = "0x2000080")]
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public class AI_GhostE : AI_NPC
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{
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// Token: 0x0600053C RID: 1340 RVA: 0x0000D1B8 File Offset: 0x0000B3B8
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[Token(Token = "0x600053C")]
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[Address(RVA = "0x17799A0", Offset = "0x17781A0", VA = "0x1817799A0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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Animator component = Common.FindChild(this.g_This.transform, "GhostE_Face").GetComponent<Animator>();
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this.g_AniFace = component;
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Animator component2 = Common.FindChild(this.g_This.transform, "GhostE_Face_ZWrite").GetComponent<Animator>();
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this.g_AniFaceZWrite = component2;
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GhostEEffectPlay component3 = This.GetComponent<GhostEEffectPlay>();
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this.g_Effect = component3;
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GhostEEffectPlay ghostEEffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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ghostEEffectPlay.InitData(g_Move);
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MoveController g_Move2 = this.g_Move;
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this.g_fDragRotation = 0.6f;
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g_Move2.SetDragRotation(0.6f);
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this.g_Move.SetDragMove(9f);
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MoveController g_Move3 = this.g_Move;
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int num = 0;
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this.g_fGravity = (float)num;
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g_Move3.gravity = (float)num;
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this.g_fVisionDistance = 200f;
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this.g_fVisionAngle = 60f;
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this.g_fWalkSpeed = 6f;
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this.g_fRunSpeed = 9f;
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this.g_fDashSpeed = 18f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
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int num2 = 0;
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shake2.Start(transform, num2 != 0);
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Shake shake3 = new Shake();
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this.g_ShakeSpine = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeSpine;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
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int num3 = 0;
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shake4.Start(transform2, num3 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeUpperArmL = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeUpperArmL;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
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int num4 = 0;
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shake6.Start(transform3, num4 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeUpperArmR = shake7;
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GameObject g_This4 = this.g_This;
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Shake shake8 = this.g_ShakeUpperArmR;
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Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
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int num5 = 0;
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shake8.Start(transform4, num5 != 0);
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Shake shake9 = new Shake();
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this.g_ShakeThighL = shake9;
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GameObject g_This5 = this.g_This;
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Shake shake10 = this.g_ShakeThighL;
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Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
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int num6 = 0;
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shake10.Start(transform5, num6 != 0);
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Shake shake11 = new Shake();
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this.g_ShakeThighR = shake11;
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GameObject g_This6 = this.g_This;
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Shake shake12 = this.g_ShakeThighR;
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Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
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int num7 = 0;
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shake12.Start(transform6, num7 != 0);
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Shake shake13 = new Shake();
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this.g_ShakeAll = shake13;
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GameObject g_This7 = this.g_This;
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Shake shake14 = this.g_ShakeAll;
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Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
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int num8 = 0;
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shake14.Start(transform7, num8 != 0);
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Animator g_Anim = this.g_Anim;
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this.g_fAniSkirtWeights = 1f;
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g_Anim.SetLayerWeight(1, 1f);
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
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}
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// Token: 0x0600053D RID: 1341 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600053D")]
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[Address(RVA = "0x1779F70", Offset = "0x1778770", VA = "0x181779F70", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600053E RID: 1342 RVA: 0x0000D4A8 File Offset: 0x0000B6A8
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[Token(Token = "0x600053E")]
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[Address(RVA = "0x1779600", Offset = "0x1777E00", VA = "0x181779600", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeSpine.Update();
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this.g_ShakeUpperArmL.Update();
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this.g_ShakeUpperArmR.Update();
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this.g_ShakeThighL.Update();
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this.g_ShakeThighR.Update();
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this.g_ShakeAll.Update();
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}
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// Token: 0x0600053F RID: 1343 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600053F")]
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[Address(RVA = "0x1777EE0", Offset = "0x17766E0", VA = "0x181777EE0", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000540 RID: 1344 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000540")]
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[Address(RVA = "0x1778B10", Offset = "0x1777310", VA = "0x181778B10")]
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private void InitFightStatus(AI_GhostE.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000541 RID: 1345 RVA: 0x0000D508 File Offset: 0x0000B708
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[Token(Token = "0x6000541")]
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[Address(RVA = "0x17768B0", Offset = "0x17750B0", VA = "0x1817768B0")]
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private void AttackSelect()
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{
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int num = UnityEngine.Random.Range(0, 6);
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if (num == 0)
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{
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)4L);
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this.g_fPlayerDistanceFar = 12f;
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this.g_fPlayerDistanceNear = 9f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)7L);
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this.g_fPlayerDistanceNear = 4.5f;
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this.g_fPlayerDistanceFar = 6f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)8L);
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this.g_fPlayerDistanceFar = 15f;
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this.g_fPlayerDistanceNear = 9f;
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return;
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}
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if (num != 0)
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{
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if (num != 1)
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{
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)11L);
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}
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)10L);
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this.g_fPlayerDistanceNear = 6f;
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this.g_fPlayerDistanceFar = 7.5f;
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return;
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}
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this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)9L);
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this.g_fPlayerDistanceNear = 12f;
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this.g_fPlayerDistanceFar = 18f;
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}
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// Token: 0x06000542 RID: 1346 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000542")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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private void FDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000543 RID: 1347 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000543")]
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[Address(RVA = "0x1777AF0", Offset = "0x17762F0", VA = "0x181777AF0")]
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private void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000544 RID: 1348 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000544")]
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[Address(RVA = "0x1776DA0", Offset = "0x17755A0", VA = "0x181776DA0")]
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private void FAttackMove()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000545 RID: 1349 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000545")]
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[Address(RVA = "0x17777D0", Offset = "0x1775FD0", VA = "0x1817777D0")]
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private void FDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000546 RID: 1350 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000546")]
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[Address(RVA = "0x1777160", Offset = "0x1775960", VA = "0x181777160")]
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private void FAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000547 RID: 1351 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000547")]
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[Address(RVA = "0x1776B30", Offset = "0x1775330", VA = "0x181776B30")]
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private void FAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000548 RID: 1352 RVA: 0x0000D5E4 File Offset: 0x0000B7E4
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[Token(Token = "0x6000548")]
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[Address(RVA = "0x17775E0", Offset = "0x1775DE0", VA = "0x1817775E0")]
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private void FDamage()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_GhostE.AIFighting.WatchFast);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000549 RID: 1353 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000549")]
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[Address(RVA = "0x1777610", Offset = "0x1775E10", VA = "0x181777610")]
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private void FDeath()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600054A RID: 1354 RVA: 0x0000D610 File Offset: 0x0000B810
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[Token(Token = "0x600054A")]
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[Address(RVA = "0x17777A0", Offset = "0x1775FA0", VA = "0x1817777A0")]
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private void FDestory()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_GhostE.AIFighting.End);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600054B RID: 1355 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600054B")]
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[Address(RVA = "0x17781F0", Offset = "0x17769F0", VA = "0x1817781F0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600054C RID: 1356 RVA: 0x0000D63C File Offset: 0x0000B83C
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[Token(Token = "0x600054C")]
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[Address(RVA = "0x17796F0", Offset = "0x1777EF0", VA = "0x1817796F0", Slot = "30")]
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public override void Resurrection()
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{
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this.g_bDeath = false;
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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}
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// Token: 0x0600054D RID: 1357 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600054D")]
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[Address(RVA = "0x17769B0", Offset = "0x17751B0", VA = "0x1817769B0", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600054E RID: 1358 RVA: 0x0000D658 File Offset: 0x0000B858
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[Token(Token = "0x600054E")]
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[Address(RVA = "0x17796A0", Offset = "0x1777EA0", VA = "0x1817796A0", Slot = "32")]
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public override void Remove()
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{
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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this.g_Effect.RemoveEnemy();
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x0600054F RID: 1359 RVA: 0x0000D698 File Offset: 0x0000B898
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[Token(Token = "0x600054F")]
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[Address(RVA = "0x1779950", Offset = "0x1778150", VA = "0x181779950", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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this.g_Anim.speed = fTimeScale;
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000550 RID: 1360 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000550")]
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[Address(RVA = "0x1779710", Offset = "0x1777F10", VA = "0x181779710", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000551 RID: 1361 RVA: 0x0000D6C4 File Offset: 0x0000B8C4
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[Token(Token = "0x6000551")]
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[Address(RVA = "0x177A360", Offset = "0x1778B60", VA = "0x18177A360")]
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public AI_GhostE()
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{
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}
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// Token: 0x04000608 RID: 1544
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x4000608")]
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private Animator g_AniFace;
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// Token: 0x04000609 RID: 1545
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x4000609")]
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private Animator g_AniFaceZWrite;
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// Token: 0x0400060A RID: 1546
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x400060A")]
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private GhostEEffectPlay g_Effect;
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// Token: 0x0400060B RID: 1547
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x400060B")]
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private Vector3 g_v3PrePosition;
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// Token: 0x0400060C RID: 1548
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x400060C")]
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private Vector3 g_v3PreForward;
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// Token: 0x0400060D RID: 1549
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x400060D")]
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private float g_fAnifMoveHorizontal;
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// Token: 0x0400060E RID: 1550
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[FieldOffset(Offset = "0x1A4")]
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[Token(Token = "0x400060E")]
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private float g_fAnifMoveVertical;
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// Token: 0x0400060F RID: 1551
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x400060F")]
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private float g_fAniTrunAngle;
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// Token: 0x04000610 RID: 1552
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[FieldOffset(Offset = "0x1AC")]
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[Token(Token = "0x4000610")]
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private float g_fAniSkirtWeights;
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// Token: 0x04000611 RID: 1553
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x4000611")]
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private Shake g_ShakeHead;
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// Token: 0x04000612 RID: 1554
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4000612")]
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private Shake g_ShakeSpine;
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// Token: 0x04000613 RID: 1555
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4000613")]
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private Shake g_ShakeUpperArmL;
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// Token: 0x04000614 RID: 1556
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4000614")]
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private Shake g_ShakeUpperArmR;
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// Token: 0x04000615 RID: 1557
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[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x4000615")]
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private Shake g_ShakeThighL;
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// Token: 0x04000616 RID: 1558
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x4000616")]
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private Shake g_ShakeThighR;
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// Token: 0x04000617 RID: 1559
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x4000617")]
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private Shake g_ShakeAll;
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// Token: 0x04000618 RID: 1560
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x4000618")]
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private AI_GhostE.AIFighting g_Fighting = (AI_GhostE.AIFighting)((ulong)1L);
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// Token: 0x04000619 RID: 1561
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[FieldOffset(Offset = "0x1EC")]
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[Token(Token = "0x4000619")]
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private AI_GhostE.AIFighting g_NextFighting;
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// Token: 0x0400061A RID: 1562
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[FieldOffset(Offset = "0x1F0")]
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[Token(Token = "0x400061A")]
|
|
private int g_iAWatchMoveDir;
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|
|
|
// Token: 0x0400061B RID: 1563
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x400061B")]
|
|
private float g_fPlayerDistanceNear;
|
|
|
|
// Token: 0x0400061C RID: 1564
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400061C")]
|
|
private float g_fPlayerDistanceFar;
|
|
|
|
// Token: 0x0400061D RID: 1565
|
|
[FieldOffset(Offset = "0x1FC")]
|
|
[Token(Token = "0x400061D")]
|
|
private float g_fAttackMove;
|
|
|
|
// Token: 0x0400061E RID: 1566
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400061E")]
|
|
private float g_fAttackRotate;
|
|
|
|
// Token: 0x0400061F RID: 1567
|
|
[FieldOffset(Offset = "0x204")]
|
|
[Token(Token = "0x400061F")]
|
|
private float g_fAttackNext;
|
|
|
|
// Token: 0x04000620 RID: 1568
|
|
[Token(Token = "0x4000620")]
|
|
private const float g_fAttack01Number = 6f;
|
|
|
|
// Token: 0x04000621 RID: 1569
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000621")]
|
|
private float g_fAttack01NumberVal;
|
|
|
|
// Token: 0x04000622 RID: 1570
|
|
[FieldOffset(Offset = "0x20C")]
|
|
[Token(Token = "0x4000622")]
|
|
private bool g_bDodge;
|
|
|
|
// Token: 0x04000623 RID: 1571
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000623")]
|
|
private int g_iScript;
|
|
|
|
// Token: 0x02000081 RID: 129
|
|
[Token(Token = "0x2000081")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x04000625 RID: 1573
|
|
[Token(Token = "0x4000625")]
|
|
Null,
|
|
// Token: 0x04000626 RID: 1574
|
|
[Token(Token = "0x4000626")]
|
|
Watch,
|
|
// Token: 0x04000627 RID: 1575
|
|
[Token(Token = "0x4000627")]
|
|
WatchFast,
|
|
// Token: 0x04000628 RID: 1576
|
|
[Token(Token = "0x4000628")]
|
|
AttackMove,
|
|
// Token: 0x04000629 RID: 1577
|
|
[Token(Token = "0x4000629")]
|
|
Attack0101,
|
|
// Token: 0x0400062A RID: 1578
|
|
[Token(Token = "0x400062A")]
|
|
Attack0102,
|
|
// Token: 0x0400062B RID: 1579
|
|
[Token(Token = "0x400062B")]
|
|
Attack0103,
|
|
// Token: 0x0400062C RID: 1580
|
|
[Token(Token = "0x400062C")]
|
|
Attack02,
|
|
// Token: 0x0400062D RID: 1581
|
|
[Token(Token = "0x400062D")]
|
|
Attack03,
|
|
// Token: 0x0400062E RID: 1582
|
|
[Token(Token = "0x400062E")]
|
|
Attack04,
|
|
// Token: 0x0400062F RID: 1583
|
|
[Token(Token = "0x400062F")]
|
|
Attack05,
|
|
// Token: 0x04000630 RID: 1584
|
|
[Token(Token = "0x4000630")]
|
|
Attack06,
|
|
// Token: 0x04000631 RID: 1585
|
|
[Token(Token = "0x4000631")]
|
|
DodgeL,
|
|
// Token: 0x04000632 RID: 1586
|
|
[Token(Token = "0x4000632")]
|
|
DodgeR,
|
|
// Token: 0x04000633 RID: 1587
|
|
[Token(Token = "0x4000633")]
|
|
Damage,
|
|
// Token: 0x04000634 RID: 1588
|
|
[Token(Token = "0x4000634")]
|
|
Death,
|
|
// Token: 0x04000635 RID: 1589
|
|
[Token(Token = "0x4000635")]
|
|
Destroy,
|
|
// Token: 0x04000636 RID: 1590
|
|
[Token(Token = "0x4000636")]
|
|
End,
|
|
// Token: 0x04000637 RID: 1591
|
|
[Token(Token = "0x4000637")]
|
|
Debut
|
|
}
|
|
}
|