Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SpecterArmorGirl02.cs
2023-09-06 22:09:22 +02:00

498 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x0200008B RID: 139
[Token(Token = "0x200008B")]
public class AI_SpecterArmorGirl02 : AI_NPC
{
// Token: 0x060005DC RID: 1500 RVA: 0x0000E884 File Offset: 0x0000CA84
[Token(Token = "0x60005DC")]
[Address(RVA = "0x1867790", Offset = "0x1865F90", VA = "0x181867790", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SpecterArmorGirl02EffectPlay component = This.GetComponent<SpecterArmorGirl02EffectPlay>();
this.g_Effect = component;
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
specterArmorGirl02EffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.3f;
g_Move2.SetDragRotation(0.3f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 15f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 60f;
this.g_fVisionAngle = 135f;
this.g_fWalkSpeed = 2f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 30f;
Shake shake = new Shake();
this.g_ShakeBody = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeBody;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeHead = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
bool flag = UnityEngine.Random.Range(0, 2) != 0;
this.g_bDodgeDirection = flag;
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x060005DD RID: 1501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DD")]
[Address(RVA = "0x1867AA0", Offset = "0x18662A0", VA = "0x181867AA0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DE RID: 1502 RVA: 0x0000EA28 File Offset: 0x0000CC28
[Token(Token = "0x60005DE")]
[Address(RVA = "0x18676A0", Offset = "0x1865EA0", VA = "0x1818676A0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005DF RID: 1503 RVA: 0x0000EA5C File Offset: 0x0000CC5C
[Token(Token = "0x60005DF")]
[Address(RVA = "0x1864470", Offset = "0x1862C70", VA = "0x181864470")]
public void EndStatus(AI_NPC.AIStatus Status)
{
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
int num = 0;
specterArmorGirl02EffectPlay.SetCCCLie(num);
}
// Token: 0x060005E0 RID: 1504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E0")]
[Address(RVA = "0x1866FE0", Offset = "0x18657E0", VA = "0x181866FE0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E1 RID: 1505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E1")]
[Address(RVA = "0x169F370", Offset = "0x169DB70", VA = "0x18169F370", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E2 RID: 1506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E2")]
[Address(RVA = "0x169EE70", Offset = "0x169D670", VA = "0x18169EE70", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E3 RID: 1507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E3")]
[Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E4 RID: 1508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E4")]
[Address(RVA = "0x169EFA0", Offset = "0x169D7A0", VA = "0x18169EFA0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E5 RID: 1509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E5")]
[Address(RVA = "0x169CA60", Offset = "0x169B260", VA = "0x18169CA60", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E6 RID: 1510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E6")]
[Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E7 RID: 1511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E7")]
[Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E8 RID: 1512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E8")]
[Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E9 RID: 1513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E9")]
[Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EA RID: 1514 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EA")]
[Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EB RID: 1515 RVA: 0x0000EA80 File Offset: 0x0000CC80
[Token(Token = "0x60005EB")]
[Address(RVA = "0x169FB40", Offset = "0x169E340", VA = "0x18169FB40", Slot = "25")]
public override void DamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005EC RID: 1516 RVA: 0x0000EAAC File Offset: 0x0000CCAC
[Token(Token = "0x60005EC")]
[Address(RVA = "0x18643D0", Offset = "0x1862BD0", VA = "0x1818643D0", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackRotate;
while (num2 <= (float)num)
{
}
this.g_fAttackRotate = num2;
this.g_Effect.Death();
}
// Token: 0x060005ED RID: 1517 RVA: 0x0000EB00 File Offset: 0x0000CD00
[Token(Token = "0x60005ED")]
[Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x060005EE RID: 1518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EE")]
[Address(RVA = "0x1865260", Offset = "0x1863A60", VA = "0x181865260", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EF RID: 1519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EF")]
[Address(RVA = "0x1866580", Offset = "0x1864D80", VA = "0x181866580")]
protected void InitFightingType(AI_SpecterArmorGirl02.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F0 RID: 1520 RVA: 0x0000EB44 File Offset: 0x0000CD44
[Token(Token = "0x60005F0")]
[Address(RVA = "0x1864730", Offset = "0x1862F30", VA = "0x181864730")]
private void FightAttackSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
float num2 = this.g_fVisionDistance * 0.3333f;
this.g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)5L);
}
// Token: 0x060005F1 RID: 1521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F1")]
[Address(RVA = "0x1864B20", Offset = "0x1863320", VA = "0x181864B20")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F2 RID: 1522 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F2")]
[Address(RVA = "0x18648E0", Offset = "0x18630E0", VA = "0x1818648E0")]
private void FightDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F3 RID: 1523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F3")]
[Address(RVA = "0x1864A70", Offset = "0x1863270", VA = "0x181864A70")]
private void FightSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F4 RID: 1524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F4")]
[Address(RVA = "0x18647D0", Offset = "0x1862FD0", VA = "0x1818647D0")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F5 RID: 1525 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F5")]
[Address(RVA = "0x18644A0", Offset = "0x1862CA0", VA = "0x1818644A0")]
private void FightAttackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F6 RID: 1526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F6")]
[Address(RVA = "0x18649D0", Offset = "0x18631D0", VA = "0x1818649D0")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F7 RID: 1527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F7")]
[Address(RVA = "0x1865740", Offset = "0x1863F40", VA = "0x181865740", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F8 RID: 1528 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F8")]
[Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F9 RID: 1529 RVA: 0x0000EB94 File Offset: 0x0000CD94
[Token(Token = "0x60005F9")]
[Address(RVA = "0x169F230", Offset = "0x169DA30", VA = "0x18169F230", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x060005FA RID: 1530 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FA")]
[Address(RVA = "0x1864270", Offset = "0x1862A70", VA = "0x181864270", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FB RID: 1531 RVA: 0x0000EBBC File Offset: 0x0000CDBC
[Token(Token = "0x60005FB")]
[Address(RVA = "0x18676F0", Offset = "0x1865EF0", VA = "0x1818676F0", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005FC RID: 1532 RVA: 0x0000EC00 File Offset: 0x0000CE00
[Token(Token = "0x60005FC")]
[Address(RVA = "0x1867750", Offset = "0x1865F50", VA = "0x181867750", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005FD RID: 1533 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FD")]
[Address(RVA = "0x169F280", Offset = "0x169DA80", VA = "0x18169F280", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FE RID: 1534 RVA: 0x0000EC28 File Offset: 0x0000CE28
[Token(Token = "0x60005FE")]
[Address(RVA = "0x1867CC0", Offset = "0x18664C0", VA = "0x181867CC0")]
public AI_SpecterArmorGirl02()
{
}
// Token: 0x04000706 RID: 1798
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000706")]
private SpecterArmorGirl02EffectPlay g_Effect;
// Token: 0x04000707 RID: 1799
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000707")]
private float g_fAniMoveSpeed;
// Token: 0x04000708 RID: 1800
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4000708")]
private float g_fAniMoveAngle;
// Token: 0x04000709 RID: 1801
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000709")]
private Vector3 g_v3PreForward;
// Token: 0x0400070A RID: 1802
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x400070A")]
private AI_SpecterArmorGirl02.AIFighting g_Fightting = (AI_SpecterArmorGirl02.AIFighting)((ulong)1L);
// Token: 0x0400070B RID: 1803
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400070B")]
private AI_SpecterArmorGirl02.AIFighting g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)3L);
// Token: 0x0400070C RID: 1804
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x400070C")]
private float g_fTrackTime;
// Token: 0x0400070D RID: 1805
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400070D")]
private float g_fAttackRotate;
// Token: 0x0400070E RID: 1806
[Token(Token = "0x400070E")]
private const float g_fAbsorbDodge = 0.2f;
// Token: 0x0400070F RID: 1807
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x400070F")]
protected float g_fAbsorbDodgeVal;
// Token: 0x04000710 RID: 1808
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000710")]
private bool g_bDodgeDirection;
// Token: 0x04000711 RID: 1809
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000711")]
private Shake g_ShakeHead;
// Token: 0x04000712 RID: 1810
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000712")]
private Shake g_ShakeBody;
// Token: 0x04000713 RID: 1811
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000713")]
private Shake g_ShakeAll;
// Token: 0x0200008C RID: 140
[Token(Token = "0x200008C")]
protected enum AIFighting
{
// Token: 0x04000715 RID: 1813
[Token(Token = "0x4000715")]
WatchFirst,
// Token: 0x04000716 RID: 1814
[Token(Token = "0x4000716")]
Watch,
// Token: 0x04000717 RID: 1815
[Token(Token = "0x4000717")]
PlayerDead,
// Token: 0x04000718 RID: 1816
[Token(Token = "0x4000718")]
Attack01,
// Token: 0x04000719 RID: 1817
[Token(Token = "0x4000719")]
Attack02,
// Token: 0x0400071A RID: 1818
[Token(Token = "0x400071A")]
Attack03,
// Token: 0x0400071B RID: 1819
[Token(Token = "0x400071B")]
AttackJump,
// Token: 0x0400071C RID: 1820
[Token(Token = "0x400071C")]
AttackDodgeL,
// Token: 0x0400071D RID: 1821
[Token(Token = "0x400071D")]
AttackDodgeR,
// Token: 0x0400071E RID: 1822
[Token(Token = "0x400071E")]
AttackKick,
// Token: 0x0400071F RID: 1823
[Token(Token = "0x400071F")]
DodgeL,
// Token: 0x04000720 RID: 1824
[Token(Token = "0x4000720")]
DodgeR,
// Token: 0x04000721 RID: 1825
[Token(Token = "0x4000721")]
DodgeB,
// Token: 0x04000722 RID: 1826
[Token(Token = "0x4000722")]
AttackDebut,
// Token: 0x04000723 RID: 1827
[Token(Token = "0x4000723")]
SkyDodgeF
}
}