Files
NobetaSource/Cpp2IL/Assembly-CSharp/AmplifyColor/RenderLayer.cs
2023-09-06 22:09:22 +02:00

31 lines
771 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace AmplifyColor
{
// Token: 0x02000622 RID: 1570
[Token(Token = "0x2000622")]
[Serializable]
public struct RenderLayer
{
// Token: 0x06003149 RID: 12617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003149")]
[Address(RVA = "0xAF3420", Offset = "0xAF1C20", VA = "0x180AF3420")]
public RenderLayer(LayerMask mask, Color color)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003B35 RID: 15157
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4003B35")]
public LayerMask mask;
// Token: 0x04003B36 RID: 15158
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4003B36")]
public Color color;
}
}