31 lines
771 B
C#
31 lines
771 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace AmplifyColor
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{
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// Token: 0x02000622 RID: 1570
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[Token(Token = "0x2000622")]
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[Serializable]
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public struct RenderLayer
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{
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// Token: 0x06003149 RID: 12617 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003149")]
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[Address(RVA = "0xAF3420", Offset = "0xAF1C20", VA = "0x180AF3420")]
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public RenderLayer(LayerMask mask, Color color)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003B35 RID: 15157
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003B35")]
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public LayerMask mask;
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// Token: 0x04003B36 RID: 15158
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4003B36")]
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public Color color;
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}
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}
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