Files
NobetaSource/Cpp2IL/Assembly-CSharp/AnimationHelper.cs
2023-09-06 22:09:22 +02:00

88 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000348 RID: 840
[Token(Token = "0x2000348")]
public class AnimationHelper : MonoBehaviour
{
// Token: 0x060020E3 RID: 8419 RVA: 0x0004E904 File Offset: 0x0004CB04
[Token(Token = "0x60020E3")]
[Address(RVA = "0xB640B0", Offset = "0xB628B0", VA = "0x180B640B0")]
private void Start()
{
float time = Time.time;
this.start_time = time;
}
// Token: 0x060020E4 RID: 8420 RVA: 0x0004E920 File Offset: 0x0004CB20
[Token(Token = "0x60020E4")]
[Address(RVA = "0xB640D0", Offset = "0xB628D0", VA = "0x180B640D0")]
private void Update()
{
if (!this.INFINITE_LOOP)
{
float num = this.start_time;
float time = Time.time;
if (this.GO)
{
this.STOP_VFX();
return;
}
}
}
// Token: 0x060020E5 RID: 8421 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020E5")]
[Address(RVA = "0xB63E70", Offset = "0xB62670", VA = "0x180B63E70")]
public void STOP_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020E6 RID: 8422 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020E6")]
[Address(RVA = "0xB63C80", Offset = "0xB62480", VA = "0x180B63C80")]
public void PLAY_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020E7 RID: 8423 RVA: 0x0004E958 File Offset: 0x0004CB58
[Token(Token = "0x60020E7")]
[Address(RVA = "0xB64120", Offset = "0xB62920", VA = "0x180B64120")]
public AnimationHelper()
{
}
// Token: 0x04002A3C RID: 10812
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A3C")]
public bool INFINITE_LOOP = true;
// Token: 0x04002A3D RID: 10813
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A3D")]
public float duration = 5.5f;
// Token: 0x04002A3E RID: 10814
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A3E")]
public bool DESTROY_ON_END = true;
// Token: 0x04002A3F RID: 10815
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A3F")]
public GameObject[] main_particles;
// Token: 0x04002A40 RID: 10816
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A40")]
private float start_time = -100f;
// Token: 0x04002A41 RID: 10817
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002A41")]
private bool GO = true;
}