Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel04EffectPlay.cs
2023-09-06 22:09:22 +02:00

2255 lines
67 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BB RID: 187
[Token(Token = "0x20000BB")]
public class BossLevel04EffectPlay : MonoBehaviour
{
// Token: 0x060008F0 RID: 2288 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008F0")]
[Address(RVA = "0x122E3D0", Offset = "0x122CBD0", VA = "0x18122E3D0")]
public void InitData(NPCManage NPCM, AI_BossLevel04 AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008F1 RID: 2289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008F1")]
[Address(RVA = "0x1238860", Offset = "0x1237060", VA = "0x181238860")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008F2 RID: 2290 RVA: 0x00015F10 File Offset: 0x00014110
[Token(Token = "0x60008F2")]
[Address(RVA = "0x122CAA0", Offset = "0x122B2A0", VA = "0x18122CAA0")]
public void Create()
{
this.PS_Weapon01.Stop(true);
this.PS_Weapon02.Stop(true);
this.PS_Weapon03.Stop(true);
this.PS_PlusCharge.Stop(true);
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.PS_BrakeSmokeL.Stop(true);
this.PS_BrakeSmokeR.Stop(true);
Light lg_WeaponLight = this.LG_WeaponLight;
int num = 0;
lg_WeaponLight.enabled = num != 0;
Light lg_Destroy = this.LG_Destroy;
int num2 = 0;
lg_Destroy.enabled = num2 != 0;
}
// Token: 0x060008F3 RID: 2291 RVA: 0x00015FA4 File Offset: 0x000141A4
[Token(Token = "0x60008F3")]
[Address(RVA = "0x1233AB0", Offset = "0x12322B0", VA = "0x181233AB0")]
public void ScriptDebut03Smoke()
{
this.PS_Debut03Smoke.Play(true);
SoundEffect soundEffect = this.g_SEOther;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x060008F4 RID: 2292 RVA: 0x00015FE0 File Offset: 0x000141E0
[Token(Token = "0x60008F4")]
[Address(RVA = "0x1233CD0", Offset = "0x12324D0", VA = "0x181233CD0")]
public void ScriptDebut05()
{
this.PS_HandChargeR.Play(true);
this.g_bWeaponCharge = true;
}
// Token: 0x060008F5 RID: 2293 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008F5")]
[Address(RVA = "0x1233B10", Offset = "0x1232310", VA = "0x181233B10")]
public void ScriptDebut05End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008F6 RID: 2294 RVA: 0x00016008 File Offset: 0x00014208
[Token(Token = "0x60008F6")]
[Address(RVA = "0x1233D10", Offset = "0x1232510", VA = "0x181233D10")]
public void ScriptDebutSkip()
{
this.PS_HandChargeR.Stop(true);
this.PS_Weapon01.Play(true);
this.PS_Weapon02.Play(true);
this.LG_WeaponLight.enabled = true;
SoundEffect soundEffect = this.g_SEWeaponCharge;
this.g_bWeaponCharge = false;
soundEffect.Stop();
this.g_SEEarthquake.Stop();
}
// Token: 0x060008F7 RID: 2295 RVA: 0x0001606C File Offset: 0x0001426C
[Token(Token = "0x60008F7")]
[Address(RVA = "0x1233DB0", Offset = "0x12325B0", VA = "0x181233DB0")]
public void ScriptEnd04BodySmoke()
{
this.PS_End04BodySmoke.Play(true);
this.g_bWeaponLoop = true;
}
// Token: 0x060008F8 RID: 2296 RVA: 0x00016094 File Offset: 0x00014294
[Token(Token = "0x60008F8")]
[Address(RVA = "0x1233DF0", Offset = "0x12325F0", VA = "0x181233DF0")]
public void ScriptEnd05Collision()
{
this.PS_End05BollisionSmoke.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.6f, 0.6f);
this.g_SEOther.Play(4, 1f, 1f);
}
// Token: 0x060008F9 RID: 2297 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008F9")]
[Address(RVA = "0x1233EF0", Offset = "0x12326F0", VA = "0x181233EF0")]
public void ScriptEnd06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008FA RID: 2298 RVA: 0x00016100 File Offset: 0x00014300
[Token(Token = "0x60008FA")]
[Address(RVA = "0x1234180", Offset = "0x1232980", VA = "0x181234180")]
public void ScriptEnd07()
{
this.PS_End04BodySmoke.Stop(true);
Light lg_Destroy = this.LG_Destroy;
this.g_bDestroy = true;
lg_Destroy.enabled = true;
this.PS_DestroyReady.Play(true);
SoundEffect soundEffect = this.g_SEScriptDestroyStart;
this.g_bWeaponLoop = false;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x060008FB RID: 2299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008FB")]
[Address(RVA = "0x12398E0", Offset = "0x12380E0", VA = "0x1812398E0")]
public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008FC RID: 2300 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008FC")]
[Address(RVA = "0x122D9F0", Offset = "0x122C1F0", VA = "0x18122D9F0")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008FD RID: 2301 RVA: 0x00016164 File Offset: 0x00014364
[Token(Token = "0x60008FD")]
[Address(RVA = "0x122CBA0", Offset = "0x122B3A0", VA = "0x18122CBA0")]
public void DamagedFly()
{
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffAttackDamageL.Stop(3f);
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffAttackDamageR.Stop(3f);
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_EffAttackDodgeF01.Stop(3f);
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_EffAttackDodgeF02.Stop(3f);
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_EffAttackDodgeL.Stop(3f);
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_EffAttackDodgeR.Stop(3f);
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_EffAttack01_01.Stop(3f);
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_EffAttack01_02.Stop(3f);
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
this.g_EffAttack03_01.Stop(3f);
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
this.g_EffAttack03_02.Stop(3f);
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
int num21 = 0;
if (gameObject11 != num21)
{
Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent<Evaporating01>();
int num22 = 0;
if (component11 != num22)
{
component11.StopEffect();
}
}
this.g_EffAttack04To06.Stop(3f);
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
int num23 = 0;
if (gameObject12 != num23)
{
Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent<Evaporating01>();
int num24 = 0;
if (component12 != num24)
{
component12.StopEffect();
}
}
this.g_EffAttack05.Stop(3f);
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
int num25 = 0;
if (gameObject13 != num25)
{
Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent<Evaporating01>();
int num26 = 0;
if (component13 != num26)
{
component13.StopEffect();
}
}
this.g_EffAttack05To07.Stop(3f);
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
int num27 = 0;
if (gameObject14 != num27)
{
Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent<Evaporating01>();
int num28 = 0;
if (component14 != num28)
{
component14.StopEffect();
}
}
this.g_EffSkill01_01.Stop(3f);
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
int num29 = 0;
if (gameObject15 != num29)
{
Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent<Evaporating01>();
int num30 = 0;
if (component15 != num30)
{
component15.StopEffect();
}
}
this.g_EffSkill01_02.Stop(3f);
GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject();
int num31 = 0;
if (gameObject16 != num31)
{
Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent<Evaporating01>();
int num32 = 0;
if (component16 != num32)
{
component16.StopEffect();
}
}
this.g_EffSkill01Plus_02.Stop(3f);
this.g_EffSkill02_01.Stop(3f);
this.g_EffSkill02_02.Stop(3f);
this.PS_HandChargeL.Stop(true);
this.g_EffDash.Stop(3f);
this.PS_PlusCharge.Stop();
this.g_bWeaponCharge = false;
}
// Token: 0x060008FE RID: 2302 RVA: 0x000166FC File Offset: 0x000148FC
[Token(Token = "0x60008FE")]
[Address(RVA = "0x122DD90", Offset = "0x122C590", VA = "0x18122DD90")]
public void DeathStopEff()
{
this.PS_Weapon01.Stop(true);
this.PS_Weapon02.Stop(true);
this.PS_Weapon03.Stop(true);
DynamicBone[] array = this.g_DB;
int num = 0;
this.g_bDead = true;
this.g_bWeaponLoop = false;
if (num < array.Length)
{
DynamicBone dynamicBone = array[num];
int num2 = 0;
dynamicBone.enabled = num2 != 0;
DynamicBone[] array2 = this.g_DB;
num++;
}
}
// Token: 0x060008FF RID: 2303 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008FF")]
[Address(RVA = "0x122DE60", Offset = "0x122C660", VA = "0x18122DE60")]
public void DeathWeaponDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000900 RID: 2304 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000900")]
[Address(RVA = "0x122DB90", Offset = "0x122C390", VA = "0x18122DB90")]
public void DeathBodyDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000901 RID: 2305 RVA: 0x00016770 File Offset: 0x00014970
[Token(Token = "0x6000901")]
[Address(RVA = "0x1225560", Offset = "0x1223D60", VA = "0x181225560")]
public void PlayPSWeapon01()
{
this.PS_Weapon01.Play(true);
}
// Token: 0x06000902 RID: 2306 RVA: 0x00016790 File Offset: 0x00014990
[Token(Token = "0x6000902")]
[Address(RVA = "0x12278B0", Offset = "0x12260B0", VA = "0x1812278B0")]
public void StopPSWeapon01()
{
this.PS_Weapon01.Stop(true);
}
// Token: 0x06000903 RID: 2307 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000903")]
[Address(RVA = "0x12332C0", Offset = "0x1231AC0", VA = "0x1812332C0")]
public void PlayPSWeapon02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000904 RID: 2308 RVA: 0x000167B0 File Offset: 0x000149B0
[Token(Token = "0x6000904")]
[Address(RVA = "0x1235210", Offset = "0x1233A10", VA = "0x181235210")]
public void StopPSWeapon03()
{
this.PS_Weapon03.Stop(true);
}
// Token: 0x06000905 RID: 2309 RVA: 0x000167D0 File Offset: 0x000149D0
[Token(Token = "0x6000905")]
[Address(RVA = "0x1233190", Offset = "0x1231990", VA = "0x181233190")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SEBulletShotReady.PlayRandom(1f, 1f);
}
// Token: 0x06000906 RID: 2310 RVA: 0x00016804 File Offset: 0x00014A04
[Token(Token = "0x6000906")]
[Address(RVA = "0x12351E0", Offset = "0x12339E0", VA = "0x1812351E0")]
public void StopPSHandChargeL()
{
this.PS_HandChargeL.Stop(true);
}
// Token: 0x06000907 RID: 2311 RVA: 0x00016824 File Offset: 0x00014A24
[Token(Token = "0x6000907")]
[Address(RVA = "0x12331E0", Offset = "0x12319E0", VA = "0x1812331E0")]
public void PlayPSPlusCharge()
{
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(1.8f, 0.1f, 0.1f);
this.PS_PlusCharge.Play(true);
this.g_bWeaponCharge = true;
this.g_fWeaponChargeVolume = 0f;
}
// Token: 0x06000908 RID: 2312 RVA: 0x0001688C File Offset: 0x00014A8C
[Token(Token = "0x6000908")]
[Address(RVA = "0x1235240", Offset = "0x1233A40", VA = "0x181235240")]
public void StopSEWeaponCharge()
{
this.g_bWeaponCharge = false;
}
// Token: 0x06000909 RID: 2313 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000909")]
[Address(RVA = "0x1231A90", Offset = "0x1230290", VA = "0x181231A90")]
public void PlayEffDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090A")]
[Address(RVA = "0x12319B0", Offset = "0x12301B0", VA = "0x1812319B0")]
public void PlayEffDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090B")]
[Address(RVA = "0x1231B70", Offset = "0x1230370", VA = "0x181231B70")]
public void PlayEffDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090C")]
[Address(RVA = "0x1231C50", Offset = "0x1230450", VA = "0x181231C50")]
public void PlayEffDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090D RID: 2317 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090D")]
[Address(RVA = "0x1231D30", Offset = "0x1230530", VA = "0x181231D30")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090E RID: 2318 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090E")]
[Address(RVA = "0x1231E00", Offset = "0x1230600", VA = "0x181231E00")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090F")]
[Address(RVA = "0x1232250", Offset = "0x1230A50", VA = "0x181232250")]
public void PlayEffFootSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000910 RID: 2320 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000910")]
[Address(RVA = "0x12323B0", Offset = "0x1230BB0", VA = "0x1812323B0")]
public void PlayEffJumpSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000911 RID: 2321 RVA: 0x000168A0 File Offset: 0x00014AA0
[Token(Token = "0x6000911")]
[Address(RVA = "0x1234740", Offset = "0x1232F40", VA = "0x181234740")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000912")]
[Address(RVA = "0x1232070", Offset = "0x1230870", VA = "0x181232070")]
public void PlayEffFootSmokeSmallWalkL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000913")]
[Address(RVA = "0x1232160", Offset = "0x1230960", VA = "0x181232160")]
public void PlayEffFootSmokeSmallWalkR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000914 RID: 2324 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000914")]
[Address(RVA = "0x1231ED0", Offset = "0x12306D0", VA = "0x181231ED0")]
public void PlayEffFootSmokeSmallL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000915 RID: 2325 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000915")]
[Address(RVA = "0x1231FA0", Offset = "0x12307A0", VA = "0x181231FA0")]
public void PlayEffFootSmokeSmallR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000916 RID: 2326 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000916")]
[Address(RVA = "0x1231850", Offset = "0x1230050", VA = "0x181231850")]
public void PlayEffDash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000917 RID: 2327 RVA: 0x000168B4 File Offset: 0x00014AB4
[Token(Token = "0x6000917")]
[Address(RVA = "0x12351B0", Offset = "0x12339B0", VA = "0x1812351B0")]
public void StopEffDash()
{
this.g_EffDash.Stop(3f);
}
// Token: 0x06000918 RID: 2328 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000918")]
[Address(RVA = "0x12305C0", Offset = "0x122EDC0", VA = "0x1812305C0")]
public void PlayDeadSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000919 RID: 2329 RVA: 0x000168D8 File Offset: 0x00014AD8
[Token(Token = "0x6000919")]
[Address(RVA = "0x1231810", Offset = "0x1230010", VA = "0x181231810")]
public void PlayEffBrakeSmoke()
{
this.PS_BrakeSmokeL.Play(true);
this.PS_BrakeSmokeR.Play(true);
}
// Token: 0x0600091A RID: 2330 RVA: 0x00016904 File Offset: 0x00014B04
[Token(Token = "0x600091A")]
[Address(RVA = "0x1233400", Offset = "0x1231C00", VA = "0x181233400")]
public void PlaySELand()
{
this.g_SELand.PlayRandom(1f, 1f);
}
// Token: 0x0600091B RID: 2331 RVA: 0x0001692C File Offset: 0x00014B2C
[Token(Token = "0x600091B")]
[Address(RVA = "0x12333D0", Offset = "0x1231BD0", VA = "0x1812333D0")]
public void PlaySEFoley()
{
this.g_SEFoley.PlayRandom(1f, 1f);
}
// Token: 0x0600091C RID: 2332 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600091C")]
[Address(RVA = "0x1233470", Offset = "0x1231C70", VA = "0x181233470")]
public void PlaySESwing(int iIndex = 0)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600091D RID: 2333 RVA: 0x00016954 File Offset: 0x00014B54
[Token(Token = "0x600091D")]
[Address(RVA = "0x12333A0", Offset = "0x1231BA0", VA = "0x1812333A0")]
public void PlaySEDeadImpact()
{
this.g_SEDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x0600091E RID: 2334 RVA: 0x0001697C File Offset: 0x00014B7C
[Token(Token = "0x600091E")]
[Address(RVA = "0x1233430", Offset = "0x1231C30", VA = "0x181233430")]
public void PlaySEOther(int iIndex = 0)
{
this.g_SEOther.Play(iIndex, 1f, 1f);
}
// Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600091F")]
[Address(RVA = "0x12310F0", Offset = "0x122F8F0", VA = "0x1812310F0")]
public void PlayEffAttackDamageL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000920")]
[Address(RVA = "0x1231220", Offset = "0x122FA20", VA = "0x181231220")]
public void PlayEffAttackDamageR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000921")]
[Address(RVA = "0x1231350", Offset = "0x122FB50", VA = "0x181231350")]
public void PlayEffAttackDodgeF01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000922")]
[Address(RVA = "0x1231480", Offset = "0x122FC80", VA = "0x181231480")]
public void PlayEffAttackDodgeF02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000923")]
[Address(RVA = "0x12315B0", Offset = "0x122FDB0", VA = "0x1812315B0")]
public void PlayEffAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000924 RID: 2340 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000924")]
[Address(RVA = "0x12316E0", Offset = "0x122FEE0", VA = "0x1812316E0")]
public void PlayEffAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000925 RID: 2341 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000925")]
[Address(RVA = "0x1230750", Offset = "0x122EF50", VA = "0x181230750")]
public void PlayEffAttack01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000926")]
[Address(RVA = "0x1230880", Offset = "0x122F080", VA = "0x181230880")]
public void PlayEffAttack01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000927")]
[Address(RVA = "0x12309B0", Offset = "0x122F1B0", VA = "0x1812309B0")]
public void PlayEffAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000928")]
[Address(RVA = "0x1230AE0", Offset = "0x122F2E0", VA = "0x181230AE0")]
public void PlayEffAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000929")]
[Address(RVA = "0x12343A0", Offset = "0x1232BA0", VA = "0x1812343A0")]
public void SetAttack04StartPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092A RID: 2346 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092A")]
[Address(RVA = "0x1234210", Offset = "0x1232A10", VA = "0x181234210")]
public void SetAttack04EndPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092B")]
[Address(RVA = "0x12343F0", Offset = "0x1232BF0", VA = "0x1812343F0")]
public void SetAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092C")]
[Address(RVA = "0x1230D40", Offset = "0x122F540", VA = "0x181230D40")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092D RID: 2349 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092D")]
[Address(RVA = "0x1230C10", Offset = "0x122F410", VA = "0x181230C10")]
public void PlayEffAttack04To06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092E")]
[Address(RVA = "0x1230FC0", Offset = "0x122F7C0", VA = "0x181230FC0")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092F RID: 2351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092F")]
[Address(RVA = "0x1230E90", Offset = "0x122F690", VA = "0x181230E90")]
public void PlayEffAttack05To07()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000930 RID: 2352 RVA: 0x000169A8 File Offset: 0x00014BA8
[Token(Token = "0x6000930")]
[Address(RVA = "0x1230E00", Offset = "0x122F600", VA = "0x181230E00")]
public void PlayEffAttack05Spear()
{
this.g_bAttack05 = true;
this.g_iAttack05Num = (int)((ulong)0L);
this.g_fAttack05InterVal = 0.018f;
this.g_bAttackHit = false;
Game.EnableVibration(0.3f, 0.15f, 0.15f);
}
// Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000931")]
[Address(RVA = "0x1232660", Offset = "0x1230E60", VA = "0x181232660")]
public void PlayEffSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000932")]
[Address(RVA = "0x1232790", Offset = "0x1230F90", VA = "0x181232790")]
public void PlayEffSkill01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000933 RID: 2355 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000933")]
[Address(RVA = "0x1232530", Offset = "0x1230D30", VA = "0x181232530")]
public void PlayEffSkill01Plus_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000934 RID: 2356 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000934")]
[Address(RVA = "0x1232AF0", Offset = "0x12312F0", VA = "0x181232AF0")]
public void PlayEffSkill02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000935 RID: 2357 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000935")]
[Address(RVA = "0x1232CE0", Offset = "0x12314E0", VA = "0x181232CE0")]
public void PlayEffSkill02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000936")]
[Address(RVA = "0x1232900", Offset = "0x1231100", VA = "0x181232900")]
public void PlayEffSkill02Plus_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000937")]
[Address(RVA = "0x12330D0", Offset = "0x12318D0", VA = "0x1812330D0")]
public void PlayEffSkill02_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000938 RID: 2360 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000938")]
[Address(RVA = "0x1233550", Offset = "0x1231D50", VA = "0x181233550")]
private void PlaySpearBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000939 RID: 2361 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000939")]
[Address(RVA = "0x1235250", Offset = "0x1233A50", VA = "0x181235250")]
private void UpdateAttack04(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093A RID: 2362 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093A")]
[Address(RVA = "0x1235960", Offset = "0x1234160", VA = "0x181235960")]
private void UpdateAttack05(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093B RID: 2363 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093B")]
[Address(RVA = "0x1237D50", Offset = "0x1236550", VA = "0x181237D50")]
private void UpdateSkill02Track(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093C")]
[Address(RVA = "0x1237670", Offset = "0x1235E70", VA = "0x181237670")]
private void UpdateSkill02Ring(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093D")]
[Address(RVA = "0x1237060", Offset = "0x1235860", VA = "0x181237060")]
private void UpdateSkill02RingCollider(float fDeltatime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093E")]
[Address(RVA = "0x1236B00", Offset = "0x1235300", VA = "0x181236B00")]
private void UpdateSkill02PlusFloor(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093F")]
[Address(RVA = "0x12360C0", Offset = "0x12348C0", VA = "0x1812360C0")]
private void UpdateSkill02PlusFloorCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000940")]
[Address(RVA = "0x122DFF0", Offset = "0x122C7F0", VA = "0x18122DFF0")]
public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000941 RID: 2369 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000941")]
[Address(RVA = "0x12302D0", Offset = "0x122EAD0", VA = "0x1812302D0")]
public int OverlapCapsuleSteps()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000942 RID: 2370 RVA: 0x000169EC File Offset: 0x00014BEC
[Token(Token = "0x6000942")]
[Address(RVA = "0x1234750", Offset = "0x1232F50", VA = "0x181234750")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffAttackDamageL.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDamageR.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeL.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeR.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack01_01.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack01_02.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03_01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03_02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04To06.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
int num12 = 0;
if (gameObject12 != num12)
{
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05To07.SetTimeScale(fTimeScale);
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
int num13 = 0;
if (gameObject13 != num13)
{
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill01_01.SetTimeScale(fTimeScale);
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
int num14 = 0;
if (gameObject14 != num14)
{
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill01_02.SetTimeScale(fTimeScale);
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
int num15 = 0;
if (gameObject15 != num15)
{
gameObject15.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale);
Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale);
}
// Token: 0x06000943 RID: 2371 RVA: 0x00016E10 File Offset: 0x00015010
[Token(Token = "0x6000943")]
[Address(RVA = "0x1235190", Offset = "0x1233990", VA = "0x181235190")]
public void SetTyrantsTime(float fTyrantsTime)
{
this.g_AI.g_fTyrantsTime = fTyrantsTime;
}
// Token: 0x06000944 RID: 2372 RVA: 0x00016E30 File Offset: 0x00015030
[Token(Token = "0x6000944")]
[Address(RVA = "0x1239940", Offset = "0x1238140", VA = "0x181239940")]
public BossLevel04EffectPlay()
{
}
// Token: 0x04000CAD RID: 3245
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000CAD")]
private NPCManage g_NPCM;
// Token: 0x04000CAE RID: 3246
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000CAE")]
private Transform g_PlayerTransform;
// Token: 0x04000CAF RID: 3247
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000CAF")]
private WizardGirlManage g_WGM;
// Token: 0x04000CB0 RID: 3248
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000CB0")]
private AI_BossLevel04 g_AI;
// Token: 0x04000CB1 RID: 3249
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000CB1")]
public Transform StepsRangePos;
// Token: 0x04000CB2 RID: 3250
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000CB2")]
public Transform[] MovePos;
// Token: 0x04000CB3 RID: 3251
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000CB3")]
public Transform DynamicBoneRoot;
// Token: 0x04000CB4 RID: 3252
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000CB4")]
private DynamicBone[] g_DB;
// Token: 0x04000CB5 RID: 3253
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000CB5")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000CB6 RID: 3254
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000CB6")]
private Material[] g_MatChar;
// Token: 0x04000CB7 RID: 3255
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000CB7")]
private float g_fMatDamage;
// Token: 0x04000CB8 RID: 3256
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000CB8")]
private Color g_CCharGlow;
// Token: 0x04000CB9 RID: 3257
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000CB9")]
public Light LG_WeaponLight;
// Token: 0x04000CBA RID: 3258
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000CBA")]
public Light LG_Destroy;
// Token: 0x04000CBB RID: 3259
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000CBB")]
private float g_fWeaponLightRange;
// Token: 0x04000CBC RID: 3260
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4000CBC")]
private float g_fWeaponLightIntensity;
// Token: 0x04000CBD RID: 3261
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000CBD")]
private float g_fLGDestroyRange;
// Token: 0x04000CBE RID: 3262
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000CBE")]
private float g_fLGDestroyIntensity;
// Token: 0x04000CBF RID: 3263
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000CBF")]
private float g_fLGDestroyVal;
// Token: 0x04000CC0 RID: 3264
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000CC0")]
private float g_fWeaponGlowShadow = 1f;
// Token: 0x04000CC1 RID: 3265
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000CC1")]
private float g_fWeaponGlowTime;
// Token: 0x04000CC2 RID: 3266
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000CC2")]
private float g_fWeaponGlowEndSpeed;
// Token: 0x04000CC3 RID: 3267
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000CC3")]
private Color g_CWeaponGlow;
// Token: 0x04000CC4 RID: 3268
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000CC4")]
public Transform Pos_SpearBullet;
// Token: 0x04000CC5 RID: 3269
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000CC5")]
public Transform Pos_FootSmokeL;
// Token: 0x04000CC6 RID: 3270
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000CC6")]
public Transform Pos_FoorSmokeR;
// Token: 0x04000CC7 RID: 3271
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000CC7")]
public ParticleSystem PS_Weapon01;
// Token: 0x04000CC8 RID: 3272
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000CC8")]
public ParticleSystem PS_Weapon02;
// Token: 0x04000CC9 RID: 3273
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000CC9")]
public ParticleSystem PS_Weapon03;
// Token: 0x04000CCA RID: 3274
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000CCA")]
public ParticleSystem PS_PlusCharge;
// Token: 0x04000CCB RID: 3275
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000CCB")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04000CCC RID: 3276
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000CCC")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000CCD RID: 3277
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000CCD")]
public ParticleSystem PS_BrakeSmokeL;
// Token: 0x04000CCE RID: 3278
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000CCE")]
public ParticleSystem PS_BrakeSmokeR;
// Token: 0x04000CCF RID: 3279
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000CCF")]
public ParticleSystem PS_WeaponDebut;
// Token: 0x04000CD0 RID: 3280
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000CD0")]
public ParticleSystem PS_WeaponDestory;
// Token: 0x04000CD1 RID: 3281
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000CD1")]
public ParticleSystem PS_End04BodySmoke;
// Token: 0x04000CD2 RID: 3282
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000CD2")]
public ParticleSystem PS_End05BollisionSmoke;
// Token: 0x04000CD3 RID: 3283
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000CD3")]
public ParticleSystem PS_DeathDestroy;
// Token: 0x04000CD4 RID: 3284
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000CD4")]
public ParticleSystem PS_DestroyReady;
// Token: 0x04000CD5 RID: 3285
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000CD5")]
public ParticleSystem PS_Debut03Smoke;
// Token: 0x04000CD6 RID: 3286
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000CD6")]
private float g_fMatWeaponShadowSwitch;
// Token: 0x04000CD7 RID: 3287
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000CD7")]
private float g_fMatWeaponShadowSwitchSin;
// Token: 0x04000CD8 RID: 3288
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000CD8")]
public GameObject Eff_DodgeF;
// Token: 0x04000CD9 RID: 3289
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000CD9")]
public GameObject Eff_DodgeB;
// Token: 0x04000CDA RID: 3290
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000CDA")]
public GameObject Eff_DodgeL;
// Token: 0x04000CDB RID: 3291
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000CDB")]
public GameObject Eff_DodgeR;
// Token: 0x04000CDC RID: 3292
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000CDC")]
public GameObject Eff_FootSmoke;
// Token: 0x04000CDD RID: 3293
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000CDD")]
public GameObject Eff_JumpSmoke;
// Token: 0x04000CDE RID: 3294
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000CDE")]
public GameObject Eff_FootSmokeSmall;
// Token: 0x04000CDF RID: 3295
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000CDF")]
public GameObject Eff_Dash;
// Token: 0x04000CE0 RID: 3296
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000CE0")]
public GameObject Eff_Dash02;
// Token: 0x04000CE1 RID: 3297
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000CE1")]
public GameObject Eff_DeadSmoke;
// Token: 0x04000CE2 RID: 3298
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000CE2")]
public GameObject Eff_AttackDamageL;
// Token: 0x04000CE3 RID: 3299
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000CE3")]
public GameObject Eff_AttackDamageR;
// Token: 0x04000CE4 RID: 3300
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000CE4")]
public GameObject Eff_AttackDodgeF01;
// Token: 0x04000CE5 RID: 3301
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000CE5")]
public GameObject Eff_AttackDodgeF02;
// Token: 0x04000CE6 RID: 3302
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000CE6")]
public GameObject Eff_AttackDodgeL;
// Token: 0x04000CE7 RID: 3303
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000CE7")]
public GameObject Eff_AttackDodgeR;
// Token: 0x04000CE8 RID: 3304
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000CE8")]
public GameObject Eff_Attack01_01;
// Token: 0x04000CE9 RID: 3305
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000CE9")]
public GameObject Eff_Attack01_02;
// Token: 0x04000CEA RID: 3306
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000CEA")]
public GameObject Eff_Attack03_01;
// Token: 0x04000CEB RID: 3307
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000CEB")]
public GameObject Eff_Attack03_02;
// Token: 0x04000CEC RID: 3308
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000CEC")]
public GameObject Eff_Attack04;
// Token: 0x04000CED RID: 3309
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000CED")]
public GameObject Eff_Attack04To06;
// Token: 0x04000CEE RID: 3310
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000CEE")]
public GameObject Eff_Attack05;
// Token: 0x04000CEF RID: 3311
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000CEF")]
public GameObject Eff_Attack05To07;
// Token: 0x04000CF0 RID: 3312
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000CF0")]
public GameObject Eff_Skill01_01;
// Token: 0x04000CF1 RID: 3313
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000CF1")]
public GameObject Eff_Skill01_02;
// Token: 0x04000CF2 RID: 3314
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000CF2")]
public GameObject Eff_Skill01Plus_02;
// Token: 0x04000CF3 RID: 3315
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000CF3")]
public GameObject Eff_Skill02_01;
// Token: 0x04000CF4 RID: 3316
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000CF4")]
public GameObject Eff_Skill02_02;
// Token: 0x04000CF5 RID: 3317
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000CF5")]
public GameObject Eff_Skill02_03;
// Token: 0x04000CF6 RID: 3318
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000CF6")]
public GameObject Eff_Skill02RingStart;
// Token: 0x04000CF7 RID: 3319
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000CF7")]
public GameObject Eff_Skill02SpearFloor;
// Token: 0x04000CF8 RID: 3320
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000CF8")]
public GameObject Eff_Skill02Spear01;
// Token: 0x04000CF9 RID: 3321
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000CF9")]
public GameObject Eff_Skill02Spear02;
// Token: 0x04000CFA RID: 3322
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000CFA")]
public GameObject Eff_Skill02Spear03;
// Token: 0x04000CFB RID: 3323
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000CFB")]
public GameObject Eff_SpearBulletShot;
// Token: 0x04000CFC RID: 3324
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000CFC")]
public GameObject Eff_SpearBullet01;
// Token: 0x04000CFD RID: 3325
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000CFD")]
public GameObject Eff_SpearBullet02;
// Token: 0x04000CFE RID: 3326
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000CFE")]
public GameObject Eff_BigSpearStart;
// Token: 0x04000CFF RID: 3327
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000CFF")]
public GameObject Eff_BigSpearFloor;
// Token: 0x04000D00 RID: 3328
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000D00")]
public GameObject Eff_BigSpear01;
// Token: 0x04000D01 RID: 3329
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000D01")]
public GameObject Eff_AttackHit;
// Token: 0x04000D02 RID: 3330
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000D02")]
public GameObject Eff_SpearBulletHitFloor;
// Token: 0x04000D03 RID: 3331
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000D03")]
public GameObject Eff_SpearBulletExplosion;
// Token: 0x04000D04 RID: 3332
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000D04")]
private EffectPool g_EffDodgeF;
// Token: 0x04000D05 RID: 3333
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000D05")]
private EffectPool g_EffDodgeB;
// Token: 0x04000D06 RID: 3334
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000D06")]
private EffectPool g_EffDodgeL;
// Token: 0x04000D07 RID: 3335
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000D07")]
private EffectPool g_EffDodgeR;
// Token: 0x04000D08 RID: 3336
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000D08")]
private EffectPool g_EffFootSmoke;
// Token: 0x04000D09 RID: 3337
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000D09")]
private EffectPool g_EffJumpSmoke;
// Token: 0x04000D0A RID: 3338
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000D0A")]
private EffectPool g_EffFootSmokeSmall;
// Token: 0x04000D0B RID: 3339
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000D0B")]
private EffectPool g_EffDash;
// Token: 0x04000D0C RID: 3340
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000D0C")]
private EffectPool g_EffDash02;
// Token: 0x04000D0D RID: 3341
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000D0D")]
private EffectPool g_EffDeadSmoke;
// Token: 0x04000D0E RID: 3342
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000D0E")]
private EffectPool g_EffAttackDamageL;
// Token: 0x04000D0F RID: 3343
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000D0F")]
private EffectPool g_EffAttackDamageR;
// Token: 0x04000D10 RID: 3344
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000D10")]
private EffectPool g_EffAttackDodgeF01;
// Token: 0x04000D11 RID: 3345
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000D11")]
private EffectPool g_EffAttackDodgeF02;
// Token: 0x04000D12 RID: 3346
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000D12")]
private EffectPool g_EffAttackDodgeL;
// Token: 0x04000D13 RID: 3347
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000D13")]
private EffectPool g_EffAttackDodgeR;
// Token: 0x04000D14 RID: 3348
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000D14")]
private EffectPool g_EffAttack01_01;
// Token: 0x04000D15 RID: 3349
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000D15")]
private EffectPool g_EffAttack01_02;
// Token: 0x04000D16 RID: 3350
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000D16")]
private EffectPool g_EffAttack03_01;
// Token: 0x04000D17 RID: 3351
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000D17")]
private EffectPool g_EffAttack03_02;
// Token: 0x04000D18 RID: 3352
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000D18")]
private EffectPool g_EffAttack04;
// Token: 0x04000D19 RID: 3353
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000D19")]
private EffectPool g_EffAttack04To06;
// Token: 0x04000D1A RID: 3354
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000D1A")]
private EffectPool g_EffAttack05;
// Token: 0x04000D1B RID: 3355
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000D1B")]
private EffectPool g_EffAttack05To07;
// Token: 0x04000D1C RID: 3356
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000D1C")]
private EffectPool g_EffSkill01_01;
// Token: 0x04000D1D RID: 3357
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000D1D")]
private EffectPool g_EffSkill01_02;
// Token: 0x04000D1E RID: 3358
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000D1E")]
private EffectPool g_EffSkill01Plus_02;
// Token: 0x04000D1F RID: 3359
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000D1F")]
private EffectPool g_EffSkill02_01;
// Token: 0x04000D20 RID: 3360
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000D20")]
private EffectPool g_EffSkill02_02;
// Token: 0x04000D21 RID: 3361
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000D21")]
private EffectPool g_EffSkill02_03;
// Token: 0x04000D22 RID: 3362
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000D22")]
private EffectPool g_EffSkill02RingStart;
// Token: 0x04000D23 RID: 3363
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000D23")]
private EffectPool g_EffSkill02SpearFloor;
// Token: 0x04000D24 RID: 3364
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000D24")]
private EffectPool g_EffSkill02Spear01;
// Token: 0x04000D25 RID: 3365
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000D25")]
private EffectPool g_EffSkill02Spear02;
// Token: 0x04000D26 RID: 3366
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000D26")]
private EffectPool g_EffSkill02Spear03;
// Token: 0x04000D27 RID: 3367
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000D27")]
private EffectPool g_EffSpearBulletShot;
// Token: 0x04000D28 RID: 3368
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000D28")]
private EffectPool g_EffSpearBullet01;
// Token: 0x04000D29 RID: 3369
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000D29")]
private EffectPool g_EffSpearBullet02;
// Token: 0x04000D2A RID: 3370
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000D2A")]
private EffectPool g_EffBigSpearStart;
// Token: 0x04000D2B RID: 3371
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000D2B")]
private EffectPool g_EffBigSpearFloor;
// Token: 0x04000D2C RID: 3372
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000D2C")]
private EffectPool g_EffBigSpear01;
// Token: 0x04000D2D RID: 3373
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000D2D")]
private EffectPool g_EffAttackHit;
// Token: 0x04000D2E RID: 3374
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000D2E")]
private EffectPool g_EffSpearBulletHitFloor;
// Token: 0x04000D2F RID: 3375
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000D2F")]
private EffectPool g_EffSpearBulletExplosion;
// Token: 0x04000D30 RID: 3376
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000D30")]
public GameObject SE_FootStep;
// Token: 0x04000D31 RID: 3377
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000D31")]
public GameObject SE_Jump;
// Token: 0x04000D32 RID: 3378
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000D32")]
public GameObject SE_Dodge;
// Token: 0x04000D33 RID: 3379
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000D33")]
public GameObject SE_Land;
// Token: 0x04000D34 RID: 3380
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000D34")]
public GameObject SE_Foley;
// Token: 0x04000D35 RID: 3381
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000D35")]
public GameObject SE_Swing;
// Token: 0x04000D36 RID: 3382
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000D36")]
public GameObject SE_BulletHit;
// Token: 0x04000D37 RID: 3383
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000D37")]
public GameObject SE_BulletExplosion;
// Token: 0x04000D38 RID: 3384
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000D38")]
public GameObject SE_Spear;
// Token: 0x04000D39 RID: 3385
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000D39")]
public GameObject SE_WeaponLight;
// Token: 0x04000D3A RID: 3386
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000D3A")]
public GameObject SE_BulletShot;
// Token: 0x04000D3B RID: 3387
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000D3B")]
public GameObject SE_Skill02RingSpear;
// Token: 0x04000D3C RID: 3388
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000D3C")]
public GameObject SE_BigSpear;
// Token: 0x04000D3D RID: 3389
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000D3D")]
public GameObject SE_DeadImapct;
// Token: 0x04000D3E RID: 3390
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000D3E")]
public GameObject SE_WeaponCharge;
// Token: 0x04000D3F RID: 3391
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000D3F")]
public GameObject SE_Other;
// Token: 0x04000D40 RID: 3392
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000D40")]
public GameObject SE_Earthquake;
// Token: 0x04000D41 RID: 3393
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000D41")]
public GameObject SE_WeaponLoop;
// Token: 0x04000D42 RID: 3394
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000D42")]
public GameObject SE_ScriptDestroyStart;
// Token: 0x04000D43 RID: 3395
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000D43")]
private SoundEffect g_SEFootStep;
// Token: 0x04000D44 RID: 3396
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000D44")]
private SoundEffect g_SEJump;
// Token: 0x04000D45 RID: 3397
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000D45")]
private SoundEffect g_SEDodge;
// Token: 0x04000D46 RID: 3398
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000D46")]
private SoundEffect g_SELand;
// Token: 0x04000D47 RID: 3399
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000D47")]
private SoundEffect g_SEFoley;
// Token: 0x04000D48 RID: 3400
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000D48")]
private SoundEffect g_SEWeaponLight;
// Token: 0x04000D49 RID: 3401
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000D49")]
private SoundEffect g_SEBulletShotReady;
// Token: 0x04000D4A RID: 3402
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000D4A")]
private SoundEffect g_SEDeadImpact;
// Token: 0x04000D4B RID: 3403
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000D4B")]
private SoundEffect g_SEWeaponCharge;
// Token: 0x04000D4C RID: 3404
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000D4C")]
private SoundEffect g_SEOther;
// Token: 0x04000D4D RID: 3405
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000D4D")]
private SoundEffect g_SEEarthquake;
// Token: 0x04000D4E RID: 3406
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000D4E")]
private SoundEffect g_SEWeaponLoop;
// Token: 0x04000D4F RID: 3407
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000D4F")]
private SoundEffect g_SEScriptDestroyStart;
// Token: 0x04000D50 RID: 3408
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000D50")]
private SoundEffectPool g_SEPSwing;
// Token: 0x04000D51 RID: 3409
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000D51")]
private SoundEffectPool g_SEPBulletHit;
// Token: 0x04000D52 RID: 3410
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000D52")]
private SoundEffectPool g_SEPBulletExplosion;
// Token: 0x04000D53 RID: 3411
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000D53")]
private SoundEffectPool g_SEPSpear;
// Token: 0x04000D54 RID: 3412
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000D54")]
private SoundEffectPool g_SEPSkill02RingSpear;
// Token: 0x04000D55 RID: 3413
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000D55")]
private SoundEffectPool g_SEPBigSpear;
// Token: 0x04000D56 RID: 3414
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000D56")]
private int g_fSEPSkill02RingSpearIndex;
// Token: 0x04000D57 RID: 3415
[FieldOffset(Offset = "0x54C")]
[Token(Token = "0x4000D57")]
private bool g_bWeaponCharge;
// Token: 0x04000D58 RID: 3416
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000D58")]
private float g_fWeaponChargeVolume;
// Token: 0x04000D59 RID: 3417
[FieldOffset(Offset = "0x554")]
[Token(Token = "0x4000D59")]
private float g_fWeaponChargePitch;
// Token: 0x04000D5A RID: 3418
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000D5A")]
private bool g_bWeaponLoop;
// Token: 0x04000D5B RID: 3419
[FieldOffset(Offset = "0x55C")]
[Token(Token = "0x4000D5B")]
private float g_fWeaponLoopVolume;
// Token: 0x04000D5C RID: 3420
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000D5C")]
private float g_fSEScriptDestroyVolume;
// Token: 0x04000D5D RID: 3421
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000D5D")]
public AttackData AD_Skill02Track;
// Token: 0x04000D5E RID: 3422
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000D5E")]
public AttackData AD_Skill02Ring;
// Token: 0x04000D5F RID: 3423
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000D5F")]
public AttackData AD_SpearBullet;
// Token: 0x04000D60 RID: 3424
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000D60")]
public AttackData AD_Skill02Plus;
// Token: 0x04000D61 RID: 3425
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000D61")]
private bool g_bAttack04;
// Token: 0x04000D62 RID: 3426
[FieldOffset(Offset = "0x589")]
[Token(Token = "0x4000D62")]
private bool g_bAttack04Hit;
// Token: 0x04000D63 RID: 3427
[FieldOffset(Offset = "0x58C")]
[Token(Token = "0x4000D63")]
private Vector3 g_v3Attack04Start;
// Token: 0x04000D64 RID: 3428
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000D64")]
private Vector3 g_v3Attack04End;
// Token: 0x04000D65 RID: 3429
[FieldOffset(Offset = "0x5A4")]
[Token(Token = "0x4000D65")]
private Vector3 g_v3Attack04Direction;
// Token: 0x04000D66 RID: 3430
[Token(Token = "0x4000D66")]
private const int g_iAttack04Total = 24;
// Token: 0x04000D67 RID: 3431
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000D67")]
private int g_iAttack04Num;
// Token: 0x04000D68 RID: 3432
[Token(Token = "0x4000D68")]
private const float g_fAttack04Inter = 0.015f;
// Token: 0x04000D69 RID: 3433
[FieldOffset(Offset = "0x5B4")]
[Token(Token = "0x4000D69")]
private float g_fAttack04InterVal;
// Token: 0x04000D6A RID: 3434
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000D6A")]
private float g_fAttack04InterDistance;
// Token: 0x04000D6B RID: 3435
[FieldOffset(Offset = "0x5BC")]
[Token(Token = "0x4000D6B")]
private bool g_bAttack05;
// Token: 0x04000D6C RID: 3436
[FieldOffset(Offset = "0x5BD")]
[Token(Token = "0x4000D6C")]
private bool g_bAttack05Hit;
// Token: 0x04000D6D RID: 3437
[Token(Token = "0x4000D6D")]
private const int g_iAttack05Total = 30;
// Token: 0x04000D6E RID: 3438
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000D6E")]
private int g_iAttack05Num;
// Token: 0x04000D6F RID: 3439
[Token(Token = "0x4000D6F")]
private const float g_fAttack05Inter = 0.018f;
// Token: 0x04000D70 RID: 3440
[FieldOffset(Offset = "0x5C4")]
[Token(Token = "0x4000D70")]
private float g_fAttack05InterVal;
// Token: 0x04000D71 RID: 3441
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000D71")]
private bool g_bAttackHit;
// Token: 0x04000D72 RID: 3442
[FieldOffset(Offset = "0x5C9")]
[Token(Token = "0x4000D72")]
private bool g_bSkill02Track;
// Token: 0x04000D73 RID: 3443
[Token(Token = "0x4000D73")]
private const float g_fSkill02TrackTime = 3f;
// Token: 0x04000D74 RID: 3444
[FieldOffset(Offset = "0x5CC")]
[Token(Token = "0x4000D74")]
private float g_fSkill02TrackTimeVal;
// Token: 0x04000D75 RID: 3445
[Token(Token = "0x4000D75")]
private const float g_fSkill02TrackInter = 0.12f;
// Token: 0x04000D76 RID: 3446
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000D76")]
private float g_fSkill02TrackInterVal;
// Token: 0x04000D77 RID: 3447
[FieldOffset(Offset = "0x5D4")]
[Token(Token = "0x4000D77")]
private Vector3 g_v3Skill02TrackPos;
// Token: 0x04000D78 RID: 3448
[Token(Token = "0x4000D78")]
private const float g_fSkill02TrackSpeed = 6.9f;
// Token: 0x04000D79 RID: 3449
[Token(Token = "0x4000D79")]
private const float g_v3Skill02TrackRange = 0.45f;
// Token: 0x04000D7A RID: 3450
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000D7A")]
private bool g_bSkill02Ring;
// Token: 0x04000D7B RID: 3451
[FieldOffset(Offset = "0x5E1")]
[Token(Token = "0x4000D7B")]
private bool g_bSkill02RingHit;
// Token: 0x04000D7C RID: 3452
[Token(Token = "0x4000D7C")]
private const float g_fSkill02RingRadius = 4.2f;
// Token: 0x04000D7D RID: 3453
[FieldOffset(Offset = "0x5E4")]
[Token(Token = "0x4000D7D")]
private float g_fSkill02RingRadiusVal;
// Token: 0x04000D7E RID: 3454
[Token(Token = "0x4000D7E")]
private const float g_fSkill02RingInter = 0.48f;
// Token: 0x04000D7F RID: 3455
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000D7F")]
private float g_fSkill02RingInterVal;
// Token: 0x04000D80 RID: 3456
[FieldOffset(Offset = "0x5EC")]
[Token(Token = "0x4000D80")]
private Vector3 g_v3Skill02RingPos;
// Token: 0x04000D81 RID: 3457
[Token(Token = "0x4000D81")]
private const float g_v3Skill02RingRange = 0.6f;
// Token: 0x04000D82 RID: 3458
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000D82")]
private bool g_bSkill02RingCollider;
// Token: 0x04000D83 RID: 3459
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000D83")]
private int g_iSkill02RingColliderTotal = (int)((ulong)99L);
// Token: 0x04000D84 RID: 3460
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000D84")]
private int g_iSkill02RingColliderIndex;
// Token: 0x04000D85 RID: 3461
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000D85")]
private Vector3[] g_v3Skill02RingColliderPos;
// Token: 0x04000D86 RID: 3462
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000D86")]
private Quaternion[] g_q3Skill02RingColliderRot;
// Token: 0x04000D87 RID: 3463
[Token(Token = "0x4000D87")]
private const float g_fSkill02RingColliderTime = 0.3f;
// Token: 0x04000D88 RID: 3464
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000D88")]
private float[] g_fSkill02RingColliderTimeVal;
// Token: 0x04000D89 RID: 3465
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000D89")]
private bool g_bSkill02PlusFloor;
// Token: 0x04000D8A RID: 3466
[FieldOffset(Offset = "0x624")]
[Token(Token = "0x4000D8A")]
private Vector3 g_v3Skill02PlusFloorPos;
// Token: 0x04000D8B RID: 3467
[Token(Token = "0x4000D8B")]
private const int g_iSkill02PlusFloorTotal = 90;
// Token: 0x04000D8C RID: 3468
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000D8C")]
private int g_iSkill02PlusFloorNum;
// Token: 0x04000D8D RID: 3469
[Token(Token = "0x4000D8D")]
private const float g_fSkill02FloorPlusInterval = 0.12f;
// Token: 0x04000D8E RID: 3470
[FieldOffset(Offset = "0x634")]
[Token(Token = "0x4000D8E")]
private float g_fSkill02FloorPlusIntervalVal;
// Token: 0x04000D8F RID: 3471
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000D8F")]
private float g_fSkill02PlusFloorRange;
// Token: 0x04000D90 RID: 3472
[FieldOffset(Offset = "0x63C")]
[Token(Token = "0x4000D90")]
private bool g_bSkill02PlusFloorCollider;
// Token: 0x04000D91 RID: 3473
[FieldOffset(Offset = "0x63D")]
[Token(Token = "0x4000D91")]
private bool g_bSkill02PlusFloorCollider02;
// Token: 0x04000D92 RID: 3474
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000D92")]
private int g_iSkill02PlusIndex;
// Token: 0x04000D93 RID: 3475
[Token(Token = "0x4000D93")]
private const float g_fSkill02PlusFloorReciprocal = 1.2f;
// Token: 0x04000D94 RID: 3476
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000D94")]
private float[] g_fSkill02PlusFloorReciprocalVal;
// Token: 0x04000D95 RID: 3477
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000D95")]
private Vector3[] g_v3Skill02PlusFloorColliderPos;
// Token: 0x04000D96 RID: 3478
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000D96")]
private Quaternion[] g_qSkill02PlusFloorColliderRot;
// Token: 0x04000D97 RID: 3479
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000D97")]
private float[] g_fSkill02PlusFloorColliderTimeVal;
// Token: 0x04000D98 RID: 3480
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x4000D98")]
private float g_fMoveSpeed;
// Token: 0x04000D99 RID: 3481
[FieldOffset(Offset = "0x66C")]
[Token(Token = "0x4000D99")]
private bool g_bDead;
// Token: 0x04000D9A RID: 3482
[FieldOffset(Offset = "0x66D")]
[Token(Token = "0x4000D9A")]
private bool g_bDestroy;
// Token: 0x04000D9B RID: 3483
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x4000D9B")]
private float g_fDestroyVal;
// Token: 0x04000D9C RID: 3484
[FieldOffset(Offset = "0x674")]
[Token(Token = "0x4000D9C")]
private bool g_bDestroyed;
}