2255 lines
67 KiB
C#
2255 lines
67 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000BB RID: 187
|
|
[Token(Token = "0x20000BB")]
|
|
public class BossLevel04EffectPlay : MonoBehaviour
|
|
{
|
|
// Token: 0x060008F0 RID: 2288 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008F0")]
|
|
[Address(RVA = "0x122E3D0", Offset = "0x122CBD0", VA = "0x18122E3D0")]
|
|
public void InitData(NPCManage NPCM, AI_BossLevel04 AI)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008F1 RID: 2289 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008F1")]
|
|
[Address(RVA = "0x1238860", Offset = "0x1237060", VA = "0x181238860")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008F2 RID: 2290 RVA: 0x00015F10 File Offset: 0x00014110
|
|
[Token(Token = "0x60008F2")]
|
|
[Address(RVA = "0x122CAA0", Offset = "0x122B2A0", VA = "0x18122CAA0")]
|
|
public void Create()
|
|
{
|
|
this.PS_Weapon01.Stop(true);
|
|
this.PS_Weapon02.Stop(true);
|
|
this.PS_Weapon03.Stop(true);
|
|
this.PS_PlusCharge.Stop(true);
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.PS_HandChargeR.Stop(true);
|
|
this.PS_BrakeSmokeL.Stop(true);
|
|
this.PS_BrakeSmokeR.Stop(true);
|
|
Light lg_WeaponLight = this.LG_WeaponLight;
|
|
int num = 0;
|
|
lg_WeaponLight.enabled = num != 0;
|
|
Light lg_Destroy = this.LG_Destroy;
|
|
int num2 = 0;
|
|
lg_Destroy.enabled = num2 != 0;
|
|
}
|
|
|
|
// Token: 0x060008F3 RID: 2291 RVA: 0x00015FA4 File Offset: 0x000141A4
|
|
[Token(Token = "0x60008F3")]
|
|
[Address(RVA = "0x1233AB0", Offset = "0x12322B0", VA = "0x181233AB0")]
|
|
public void ScriptDebut03Smoke()
|
|
{
|
|
this.PS_Debut03Smoke.Play(true);
|
|
SoundEffect soundEffect = this.g_SEOther;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x060008F4 RID: 2292 RVA: 0x00015FE0 File Offset: 0x000141E0
|
|
[Token(Token = "0x60008F4")]
|
|
[Address(RVA = "0x1233CD0", Offset = "0x12324D0", VA = "0x181233CD0")]
|
|
public void ScriptDebut05()
|
|
{
|
|
this.PS_HandChargeR.Play(true);
|
|
this.g_bWeaponCharge = true;
|
|
}
|
|
|
|
// Token: 0x060008F5 RID: 2293 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008F5")]
|
|
[Address(RVA = "0x1233B10", Offset = "0x1232310", VA = "0x181233B10")]
|
|
public void ScriptDebut05End()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008F6 RID: 2294 RVA: 0x00016008 File Offset: 0x00014208
|
|
[Token(Token = "0x60008F6")]
|
|
[Address(RVA = "0x1233D10", Offset = "0x1232510", VA = "0x181233D10")]
|
|
public void ScriptDebutSkip()
|
|
{
|
|
this.PS_HandChargeR.Stop(true);
|
|
this.PS_Weapon01.Play(true);
|
|
this.PS_Weapon02.Play(true);
|
|
this.LG_WeaponLight.enabled = true;
|
|
SoundEffect soundEffect = this.g_SEWeaponCharge;
|
|
this.g_bWeaponCharge = false;
|
|
soundEffect.Stop();
|
|
this.g_SEEarthquake.Stop();
|
|
}
|
|
|
|
// Token: 0x060008F7 RID: 2295 RVA: 0x0001606C File Offset: 0x0001426C
|
|
[Token(Token = "0x60008F7")]
|
|
[Address(RVA = "0x1233DB0", Offset = "0x12325B0", VA = "0x181233DB0")]
|
|
public void ScriptEnd04BodySmoke()
|
|
{
|
|
this.PS_End04BodySmoke.Play(true);
|
|
this.g_bWeaponLoop = true;
|
|
}
|
|
|
|
// Token: 0x060008F8 RID: 2296 RVA: 0x00016094 File Offset: 0x00014294
|
|
[Token(Token = "0x60008F8")]
|
|
[Address(RVA = "0x1233DF0", Offset = "0x12325F0", VA = "0x181233DF0")]
|
|
public void ScriptEnd05Collision()
|
|
{
|
|
this.PS_End05BollisionSmoke.Play(true);
|
|
PlayerCamera cameraController = Game.GetCameraController();
|
|
int num = 0;
|
|
ulong num2;
|
|
cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL);
|
|
Game.EnableVibration(0.9f, 0.6f, 0.6f);
|
|
this.g_SEOther.Play(4, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x060008F9 RID: 2297 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008F9")]
|
|
[Address(RVA = "0x1233EF0", Offset = "0x12326F0", VA = "0x181233EF0")]
|
|
public void ScriptEnd06()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008FA RID: 2298 RVA: 0x00016100 File Offset: 0x00014300
|
|
[Token(Token = "0x60008FA")]
|
|
[Address(RVA = "0x1234180", Offset = "0x1232980", VA = "0x181234180")]
|
|
public void ScriptEnd07()
|
|
{
|
|
this.PS_End04BodySmoke.Stop(true);
|
|
Light lg_Destroy = this.LG_Destroy;
|
|
this.g_bDestroy = true;
|
|
lg_Destroy.enabled = true;
|
|
this.PS_DestroyReady.Play(true);
|
|
SoundEffect soundEffect = this.g_SEScriptDestroyStart;
|
|
this.g_bWeaponLoop = false;
|
|
float num = this.g_fSEScriptDestroyVolume;
|
|
soundEffect.PlayRandom(num, 1f);
|
|
}
|
|
|
|
// Token: 0x060008FB RID: 2299 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008FB")]
|
|
[Address(RVA = "0x12398E0", Offset = "0x12380E0", VA = "0x1812398E0")]
|
|
public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008FC RID: 2300 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008FC")]
|
|
[Address(RVA = "0x122D9F0", Offset = "0x122C1F0", VA = "0x18122D9F0")]
|
|
public void Damaged()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008FD RID: 2301 RVA: 0x00016164 File Offset: 0x00014364
|
|
[Token(Token = "0x60008FD")]
|
|
[Address(RVA = "0x122CBA0", Offset = "0x122B3A0", VA = "0x18122CBA0")]
|
|
public void DamagedFly()
|
|
{
|
|
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent<Evaporating01>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDamageL.Stop(3f);
|
|
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject2 != num3)
|
|
{
|
|
Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent<Evaporating01>();
|
|
int num4 = 0;
|
|
if (component2 != num4)
|
|
{
|
|
component2.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDamageR.Stop(3f);
|
|
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject3 != num5)
|
|
{
|
|
Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num6 = 0;
|
|
if (component3 != num6)
|
|
{
|
|
component3.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDodgeF01.Stop(3f);
|
|
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject4 != num7)
|
|
{
|
|
Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num8 = 0;
|
|
if (component4 != num8)
|
|
{
|
|
component4.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDodgeF02.Stop(3f);
|
|
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
|
|
int num9 = 0;
|
|
if (gameObject5 != num9)
|
|
{
|
|
Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent<Evaporating01>();
|
|
int num10 = 0;
|
|
if (component5 != num10)
|
|
{
|
|
component5.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDodgeL.Stop(3f);
|
|
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
|
|
int num11 = 0;
|
|
if (gameObject6 != num11)
|
|
{
|
|
Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent<Evaporating01>();
|
|
int num12 = 0;
|
|
if (component6 != num12)
|
|
{
|
|
component6.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackDodgeR.Stop(3f);
|
|
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
|
|
int num13 = 0;
|
|
if (gameObject7 != num13)
|
|
{
|
|
Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num14 = 0;
|
|
if (component7 != num14)
|
|
{
|
|
component7.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack01_01.Stop(3f);
|
|
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
|
|
int num15 = 0;
|
|
if (gameObject8 != num15)
|
|
{
|
|
Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num16 = 0;
|
|
if (component8 != num16)
|
|
{
|
|
component8.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack01_02.Stop(3f);
|
|
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
|
|
int num17 = 0;
|
|
if (gameObject9 != num17)
|
|
{
|
|
Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num18 = 0;
|
|
if (component9 != num18)
|
|
{
|
|
component9.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack03_01.Stop(3f);
|
|
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
|
|
int num19 = 0;
|
|
if (gameObject10 != num19)
|
|
{
|
|
Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num20 = 0;
|
|
if (component10 != num20)
|
|
{
|
|
component10.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack03_02.Stop(3f);
|
|
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
|
|
int num21 = 0;
|
|
if (gameObject11 != num21)
|
|
{
|
|
Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent<Evaporating01>();
|
|
int num22 = 0;
|
|
if (component11 != num22)
|
|
{
|
|
component11.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack04To06.Stop(3f);
|
|
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
|
|
int num23 = 0;
|
|
if (gameObject12 != num23)
|
|
{
|
|
Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent<Evaporating01>();
|
|
int num24 = 0;
|
|
if (component12 != num24)
|
|
{
|
|
component12.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack05.Stop(3f);
|
|
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
|
|
int num25 = 0;
|
|
if (gameObject13 != num25)
|
|
{
|
|
Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent<Evaporating01>();
|
|
int num26 = 0;
|
|
if (component13 != num26)
|
|
{
|
|
component13.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttack05To07.Stop(3f);
|
|
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
|
|
int num27 = 0;
|
|
if (gameObject14 != num27)
|
|
{
|
|
Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num28 = 0;
|
|
if (component14 != num28)
|
|
{
|
|
component14.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffSkill01_01.Stop(3f);
|
|
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
|
|
int num29 = 0;
|
|
if (gameObject15 != num29)
|
|
{
|
|
Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num30 = 0;
|
|
if (component15 != num30)
|
|
{
|
|
component15.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffSkill01_02.Stop(3f);
|
|
GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject();
|
|
int num31 = 0;
|
|
if (gameObject16 != num31)
|
|
{
|
|
Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num32 = 0;
|
|
if (component16 != num32)
|
|
{
|
|
component16.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffSkill01Plus_02.Stop(3f);
|
|
this.g_EffSkill02_01.Stop(3f);
|
|
this.g_EffSkill02_02.Stop(3f);
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.g_EffDash.Stop(3f);
|
|
this.PS_PlusCharge.Stop();
|
|
this.g_bWeaponCharge = false;
|
|
}
|
|
|
|
// Token: 0x060008FE RID: 2302 RVA: 0x000166FC File Offset: 0x000148FC
|
|
[Token(Token = "0x60008FE")]
|
|
[Address(RVA = "0x122DD90", Offset = "0x122C590", VA = "0x18122DD90")]
|
|
public void DeathStopEff()
|
|
{
|
|
this.PS_Weapon01.Stop(true);
|
|
this.PS_Weapon02.Stop(true);
|
|
this.PS_Weapon03.Stop(true);
|
|
DynamicBone[] array = this.g_DB;
|
|
int num = 0;
|
|
this.g_bDead = true;
|
|
this.g_bWeaponLoop = false;
|
|
if (num < array.Length)
|
|
{
|
|
DynamicBone dynamicBone = array[num];
|
|
int num2 = 0;
|
|
dynamicBone.enabled = num2 != 0;
|
|
DynamicBone[] array2 = this.g_DB;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060008FF RID: 2303 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008FF")]
|
|
[Address(RVA = "0x122DE60", Offset = "0x122C660", VA = "0x18122DE60")]
|
|
public void DeathWeaponDestroy()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000900 RID: 2304 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000900")]
|
|
[Address(RVA = "0x122DB90", Offset = "0x122C390", VA = "0x18122DB90")]
|
|
public void DeathBodyDestroy()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000901 RID: 2305 RVA: 0x00016770 File Offset: 0x00014970
|
|
[Token(Token = "0x6000901")]
|
|
[Address(RVA = "0x1225560", Offset = "0x1223D60", VA = "0x181225560")]
|
|
public void PlayPSWeapon01()
|
|
{
|
|
this.PS_Weapon01.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000902 RID: 2306 RVA: 0x00016790 File Offset: 0x00014990
|
|
[Token(Token = "0x6000902")]
|
|
[Address(RVA = "0x12278B0", Offset = "0x12260B0", VA = "0x1812278B0")]
|
|
public void StopPSWeapon01()
|
|
{
|
|
this.PS_Weapon01.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000903 RID: 2307 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000903")]
|
|
[Address(RVA = "0x12332C0", Offset = "0x1231AC0", VA = "0x1812332C0")]
|
|
public void PlayPSWeapon02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000904 RID: 2308 RVA: 0x000167B0 File Offset: 0x000149B0
|
|
[Token(Token = "0x6000904")]
|
|
[Address(RVA = "0x1235210", Offset = "0x1233A10", VA = "0x181235210")]
|
|
public void StopPSWeapon03()
|
|
{
|
|
this.PS_Weapon03.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000905 RID: 2309 RVA: 0x000167D0 File Offset: 0x000149D0
|
|
[Token(Token = "0x6000905")]
|
|
[Address(RVA = "0x1233190", Offset = "0x1231990", VA = "0x181233190")]
|
|
public void PlayPSHandChargeL()
|
|
{
|
|
this.PS_HandChargeL.Play(true);
|
|
this.g_SEBulletShotReady.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000906 RID: 2310 RVA: 0x00016804 File Offset: 0x00014A04
|
|
[Token(Token = "0x6000906")]
|
|
[Address(RVA = "0x12351E0", Offset = "0x12339E0", VA = "0x1812351E0")]
|
|
public void StopPSHandChargeL()
|
|
{
|
|
this.PS_HandChargeL.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000907 RID: 2311 RVA: 0x00016824 File Offset: 0x00014A24
|
|
[Token(Token = "0x6000907")]
|
|
[Address(RVA = "0x12331E0", Offset = "0x12319E0", VA = "0x1812331E0")]
|
|
public void PlayPSPlusCharge()
|
|
{
|
|
PlayerCamera cameraController = Game.GetCameraController();
|
|
int num = 0;
|
|
ulong num2;
|
|
cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL);
|
|
Game.EnableVibration(1.8f, 0.1f, 0.1f);
|
|
this.PS_PlusCharge.Play(true);
|
|
this.g_bWeaponCharge = true;
|
|
this.g_fWeaponChargeVolume = 0f;
|
|
}
|
|
|
|
// Token: 0x06000908 RID: 2312 RVA: 0x0001688C File Offset: 0x00014A8C
|
|
[Token(Token = "0x6000908")]
|
|
[Address(RVA = "0x1235240", Offset = "0x1233A40", VA = "0x181235240")]
|
|
public void StopSEWeaponCharge()
|
|
{
|
|
this.g_bWeaponCharge = false;
|
|
}
|
|
|
|
// Token: 0x06000909 RID: 2313 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000909")]
|
|
[Address(RVA = "0x1231A90", Offset = "0x1230290", VA = "0x181231A90")]
|
|
public void PlayEffDodgeF()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090A")]
|
|
[Address(RVA = "0x12319B0", Offset = "0x12301B0", VA = "0x1812319B0")]
|
|
public void PlayEffDodgeB()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090B")]
|
|
[Address(RVA = "0x1231B70", Offset = "0x1230370", VA = "0x181231B70")]
|
|
public void PlayEffDodgeL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090C")]
|
|
[Address(RVA = "0x1231C50", Offset = "0x1230450", VA = "0x181231C50")]
|
|
public void PlayEffDodgeR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090D RID: 2317 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090D")]
|
|
[Address(RVA = "0x1231D30", Offset = "0x1230530", VA = "0x181231D30")]
|
|
public void PlayEffFootSmokeL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090E RID: 2318 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090E")]
|
|
[Address(RVA = "0x1231E00", Offset = "0x1230600", VA = "0x181231E00")]
|
|
public void PlayEffFootSmokeR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600090F")]
|
|
[Address(RVA = "0x1232250", Offset = "0x1230A50", VA = "0x181232250")]
|
|
public void PlayEffFootSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000910 RID: 2320 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000910")]
|
|
[Address(RVA = "0x12323B0", Offset = "0x1230BB0", VA = "0x1812323B0")]
|
|
public void PlayEffJumpSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000911 RID: 2321 RVA: 0x000168A0 File Offset: 0x00014AA0
|
|
[Token(Token = "0x6000911")]
|
|
[Address(RVA = "0x1234740", Offset = "0x1232F40", VA = "0x181234740")]
|
|
public void SetMoveSpeed(float fMoveSpeed)
|
|
{
|
|
this.g_fMoveSpeed = fMoveSpeed;
|
|
}
|
|
|
|
// Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000912")]
|
|
[Address(RVA = "0x1232070", Offset = "0x1230870", VA = "0x181232070")]
|
|
public void PlayEffFootSmokeSmallWalkL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000913")]
|
|
[Address(RVA = "0x1232160", Offset = "0x1230960", VA = "0x181232160")]
|
|
public void PlayEffFootSmokeSmallWalkR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000914 RID: 2324 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000914")]
|
|
[Address(RVA = "0x1231ED0", Offset = "0x12306D0", VA = "0x181231ED0")]
|
|
public void PlayEffFootSmokeSmallL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000915 RID: 2325 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000915")]
|
|
[Address(RVA = "0x1231FA0", Offset = "0x12307A0", VA = "0x181231FA0")]
|
|
public void PlayEffFootSmokeSmallR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000916 RID: 2326 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000916")]
|
|
[Address(RVA = "0x1231850", Offset = "0x1230050", VA = "0x181231850")]
|
|
public void PlayEffDash()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000917 RID: 2327 RVA: 0x000168B4 File Offset: 0x00014AB4
|
|
[Token(Token = "0x6000917")]
|
|
[Address(RVA = "0x12351B0", Offset = "0x12339B0", VA = "0x1812351B0")]
|
|
public void StopEffDash()
|
|
{
|
|
this.g_EffDash.Stop(3f);
|
|
}
|
|
|
|
// Token: 0x06000918 RID: 2328 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000918")]
|
|
[Address(RVA = "0x12305C0", Offset = "0x122EDC0", VA = "0x1812305C0")]
|
|
public void PlayDeadSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000919 RID: 2329 RVA: 0x000168D8 File Offset: 0x00014AD8
|
|
[Token(Token = "0x6000919")]
|
|
[Address(RVA = "0x1231810", Offset = "0x1230010", VA = "0x181231810")]
|
|
public void PlayEffBrakeSmoke()
|
|
{
|
|
this.PS_BrakeSmokeL.Play(true);
|
|
this.PS_BrakeSmokeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x0600091A RID: 2330 RVA: 0x00016904 File Offset: 0x00014B04
|
|
[Token(Token = "0x600091A")]
|
|
[Address(RVA = "0x1233400", Offset = "0x1231C00", VA = "0x181233400")]
|
|
public void PlaySELand()
|
|
{
|
|
this.g_SELand.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x0600091B RID: 2331 RVA: 0x0001692C File Offset: 0x00014B2C
|
|
[Token(Token = "0x600091B")]
|
|
[Address(RVA = "0x12333D0", Offset = "0x1231BD0", VA = "0x1812333D0")]
|
|
public void PlaySEFoley()
|
|
{
|
|
this.g_SEFoley.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x0600091C RID: 2332 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600091C")]
|
|
[Address(RVA = "0x1233470", Offset = "0x1231C70", VA = "0x181233470")]
|
|
public void PlaySESwing(int iIndex = 0)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600091D RID: 2333 RVA: 0x00016954 File Offset: 0x00014B54
|
|
[Token(Token = "0x600091D")]
|
|
[Address(RVA = "0x12333A0", Offset = "0x1231BA0", VA = "0x1812333A0")]
|
|
public void PlaySEDeadImpact()
|
|
{
|
|
this.g_SEDeadImpact.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x0600091E RID: 2334 RVA: 0x0001697C File Offset: 0x00014B7C
|
|
[Token(Token = "0x600091E")]
|
|
[Address(RVA = "0x1233430", Offset = "0x1231C30", VA = "0x181233430")]
|
|
public void PlaySEOther(int iIndex = 0)
|
|
{
|
|
this.g_SEOther.Play(iIndex, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600091F")]
|
|
[Address(RVA = "0x12310F0", Offset = "0x122F8F0", VA = "0x1812310F0")]
|
|
public void PlayEffAttackDamageL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000920")]
|
|
[Address(RVA = "0x1231220", Offset = "0x122FA20", VA = "0x181231220")]
|
|
public void PlayEffAttackDamageR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000921")]
|
|
[Address(RVA = "0x1231350", Offset = "0x122FB50", VA = "0x181231350")]
|
|
public void PlayEffAttackDodgeF01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000922")]
|
|
[Address(RVA = "0x1231480", Offset = "0x122FC80", VA = "0x181231480")]
|
|
public void PlayEffAttackDodgeF02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000923")]
|
|
[Address(RVA = "0x12315B0", Offset = "0x122FDB0", VA = "0x1812315B0")]
|
|
public void PlayEffAttackDodgeL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000924 RID: 2340 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000924")]
|
|
[Address(RVA = "0x12316E0", Offset = "0x122FEE0", VA = "0x1812316E0")]
|
|
public void PlayEffAttackDodgeR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000925 RID: 2341 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000925")]
|
|
[Address(RVA = "0x1230750", Offset = "0x122EF50", VA = "0x181230750")]
|
|
public void PlayEffAttack01_01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000926")]
|
|
[Address(RVA = "0x1230880", Offset = "0x122F080", VA = "0x181230880")]
|
|
public void PlayEffAttack01_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000927")]
|
|
[Address(RVA = "0x12309B0", Offset = "0x122F1B0", VA = "0x1812309B0")]
|
|
public void PlayEffAttack03_01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000928")]
|
|
[Address(RVA = "0x1230AE0", Offset = "0x122F2E0", VA = "0x181230AE0")]
|
|
public void PlayEffAttack03_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000929")]
|
|
[Address(RVA = "0x12343A0", Offset = "0x1232BA0", VA = "0x1812343A0")]
|
|
public void SetAttack04StartPos()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092A RID: 2346 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092A")]
|
|
[Address(RVA = "0x1234210", Offset = "0x1232A10", VA = "0x181234210")]
|
|
public void SetAttack04EndPos()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092B")]
|
|
[Address(RVA = "0x12343F0", Offset = "0x1232BF0", VA = "0x1812343F0")]
|
|
public void SetAttack06()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092C")]
|
|
[Address(RVA = "0x1230D40", Offset = "0x122F540", VA = "0x181230D40")]
|
|
public void PlayEffAttack04()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092D RID: 2349 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092D")]
|
|
[Address(RVA = "0x1230C10", Offset = "0x122F410", VA = "0x181230C10")]
|
|
public void PlayEffAttack04To06()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092E")]
|
|
[Address(RVA = "0x1230FC0", Offset = "0x122F7C0", VA = "0x181230FC0")]
|
|
public void PlayEffAttack05()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092F RID: 2351 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092F")]
|
|
[Address(RVA = "0x1230E90", Offset = "0x122F690", VA = "0x181230E90")]
|
|
public void PlayEffAttack05To07()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000930 RID: 2352 RVA: 0x000169A8 File Offset: 0x00014BA8
|
|
[Token(Token = "0x6000930")]
|
|
[Address(RVA = "0x1230E00", Offset = "0x122F600", VA = "0x181230E00")]
|
|
public void PlayEffAttack05Spear()
|
|
{
|
|
this.g_bAttack05 = true;
|
|
this.g_iAttack05Num = (int)((ulong)0L);
|
|
this.g_fAttack05InterVal = 0.018f;
|
|
this.g_bAttackHit = false;
|
|
Game.EnableVibration(0.3f, 0.15f, 0.15f);
|
|
}
|
|
|
|
// Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000931")]
|
|
[Address(RVA = "0x1232660", Offset = "0x1230E60", VA = "0x181232660")]
|
|
public void PlayEffSkill01_01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000932")]
|
|
[Address(RVA = "0x1232790", Offset = "0x1230F90", VA = "0x181232790")]
|
|
public void PlayEffSkill01_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000933 RID: 2355 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000933")]
|
|
[Address(RVA = "0x1232530", Offset = "0x1230D30", VA = "0x181232530")]
|
|
public void PlayEffSkill01Plus_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000934 RID: 2356 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000934")]
|
|
[Address(RVA = "0x1232AF0", Offset = "0x12312F0", VA = "0x181232AF0")]
|
|
public void PlayEffSkill02_01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000935 RID: 2357 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000935")]
|
|
[Address(RVA = "0x1232CE0", Offset = "0x12314E0", VA = "0x181232CE0")]
|
|
public void PlayEffSkill02_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000936")]
|
|
[Address(RVA = "0x1232900", Offset = "0x1231100", VA = "0x181232900")]
|
|
public void PlayEffSkill02Plus_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000937")]
|
|
[Address(RVA = "0x12330D0", Offset = "0x12318D0", VA = "0x1812330D0")]
|
|
public void PlayEffSkill02_03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000938 RID: 2360 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000938")]
|
|
[Address(RVA = "0x1233550", Offset = "0x1231D50", VA = "0x181233550")]
|
|
private void PlaySpearBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000939 RID: 2361 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000939")]
|
|
[Address(RVA = "0x1235250", Offset = "0x1233A50", VA = "0x181235250")]
|
|
private void UpdateAttack04(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093A RID: 2362 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093A")]
|
|
[Address(RVA = "0x1235960", Offset = "0x1234160", VA = "0x181235960")]
|
|
private void UpdateAttack05(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093B RID: 2363 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093B")]
|
|
[Address(RVA = "0x1237D50", Offset = "0x1236550", VA = "0x181237D50")]
|
|
private void UpdateSkill02Track(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093C")]
|
|
[Address(RVA = "0x1237670", Offset = "0x1235E70", VA = "0x181237670")]
|
|
private void UpdateSkill02Ring(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093D")]
|
|
[Address(RVA = "0x1237060", Offset = "0x1235860", VA = "0x181237060")]
|
|
private void UpdateSkill02RingCollider(float fDeltatime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093E")]
|
|
[Address(RVA = "0x1236B00", Offset = "0x1235300", VA = "0x181236B00")]
|
|
private void UpdateSkill02PlusFloor(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093F")]
|
|
[Address(RVA = "0x12360C0", Offset = "0x12348C0", VA = "0x1812360C0")]
|
|
private void UpdateSkill02PlusFloorCollider(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000940")]
|
|
[Address(RVA = "0x122DFF0", Offset = "0x122C7F0", VA = "0x18122DFF0")]
|
|
public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000941 RID: 2369 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000941")]
|
|
[Address(RVA = "0x12302D0", Offset = "0x122EAD0", VA = "0x1812302D0")]
|
|
public int OverlapCapsuleSteps()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000942 RID: 2370 RVA: 0x000169EC File Offset: 0x00014BEC
|
|
[Token(Token = "0x6000942")]
|
|
[Address(RVA = "0x1234750", Offset = "0x1232F50", VA = "0x181234750")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
this.g_EffAttackDamageL.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackDamageR.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackDodgeL.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackDodgeR.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack01_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack01_02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
|
|
int num8 = 0;
|
|
if (gameObject8 != num8)
|
|
{
|
|
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack03_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
|
|
int num9 = 0;
|
|
if (gameObject9 != num9)
|
|
{
|
|
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack03_02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
|
|
int num10 = 0;
|
|
if (gameObject10 != num10)
|
|
{
|
|
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack04To06.SetTimeScale(fTimeScale);
|
|
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
|
|
int num11 = 0;
|
|
if (gameObject11 != num11)
|
|
{
|
|
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack05.SetTimeScale(fTimeScale);
|
|
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
|
|
int num12 = 0;
|
|
if (gameObject12 != num12)
|
|
{
|
|
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack05To07.SetTimeScale(fTimeScale);
|
|
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
|
|
int num13 = 0;
|
|
if (gameObject13 != num13)
|
|
{
|
|
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSkill01_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
|
|
int num14 = 0;
|
|
if (gameObject14 != num14)
|
|
{
|
|
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSkill01_02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
|
|
int num15 = 0;
|
|
if (gameObject15 != num15)
|
|
{
|
|
gameObject15.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000943 RID: 2371 RVA: 0x00016E10 File Offset: 0x00015010
|
|
[Token(Token = "0x6000943")]
|
|
[Address(RVA = "0x1235190", Offset = "0x1233990", VA = "0x181235190")]
|
|
public void SetTyrantsTime(float fTyrantsTime)
|
|
{
|
|
this.g_AI.g_fTyrantsTime = fTyrantsTime;
|
|
}
|
|
|
|
// Token: 0x06000944 RID: 2372 RVA: 0x00016E30 File Offset: 0x00015030
|
|
[Token(Token = "0x6000944")]
|
|
[Address(RVA = "0x1239940", Offset = "0x1238140", VA = "0x181239940")]
|
|
public BossLevel04EffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000CAD RID: 3245
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000CAD")]
|
|
private NPCManage g_NPCM;
|
|
|
|
// Token: 0x04000CAE RID: 3246
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000CAE")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04000CAF RID: 3247
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000CAF")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000CB0 RID: 3248
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000CB0")]
|
|
private AI_BossLevel04 g_AI;
|
|
|
|
// Token: 0x04000CB1 RID: 3249
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000CB1")]
|
|
public Transform StepsRangePos;
|
|
|
|
// Token: 0x04000CB2 RID: 3250
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000CB2")]
|
|
public Transform[] MovePos;
|
|
|
|
// Token: 0x04000CB3 RID: 3251
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000CB3")]
|
|
public Transform DynamicBoneRoot;
|
|
|
|
// Token: 0x04000CB4 RID: 3252
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000CB4")]
|
|
private DynamicBone[] g_DB;
|
|
|
|
// Token: 0x04000CB5 RID: 3253
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4000CB5")]
|
|
public SkinnedMeshRenderer[] Mesh;
|
|
|
|
// Token: 0x04000CB6 RID: 3254
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4000CB6")]
|
|
private Material[] g_MatChar;
|
|
|
|
// Token: 0x04000CB7 RID: 3255
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000CB7")]
|
|
private float g_fMatDamage;
|
|
|
|
// Token: 0x04000CB8 RID: 3256
|
|
[FieldOffset(Offset = "0x6C")]
|
|
[Token(Token = "0x4000CB8")]
|
|
private Color g_CCharGlow;
|
|
|
|
// Token: 0x04000CB9 RID: 3257
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000CB9")]
|
|
public Light LG_WeaponLight;
|
|
|
|
// Token: 0x04000CBA RID: 3258
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000CBA")]
|
|
public Light LG_Destroy;
|
|
|
|
// Token: 0x04000CBB RID: 3259
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000CBB")]
|
|
private float g_fWeaponLightRange;
|
|
|
|
// Token: 0x04000CBC RID: 3260
|
|
[FieldOffset(Offset = "0x94")]
|
|
[Token(Token = "0x4000CBC")]
|
|
private float g_fWeaponLightIntensity;
|
|
|
|
// Token: 0x04000CBD RID: 3261
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000CBD")]
|
|
private float g_fLGDestroyRange;
|
|
|
|
// Token: 0x04000CBE RID: 3262
|
|
[FieldOffset(Offset = "0x9C")]
|
|
[Token(Token = "0x4000CBE")]
|
|
private float g_fLGDestroyIntensity;
|
|
|
|
// Token: 0x04000CBF RID: 3263
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4000CBF")]
|
|
private float g_fLGDestroyVal;
|
|
|
|
// Token: 0x04000CC0 RID: 3264
|
|
[FieldOffset(Offset = "0xA4")]
|
|
[Token(Token = "0x4000CC0")]
|
|
private float g_fWeaponGlowShadow = 1f;
|
|
|
|
// Token: 0x04000CC1 RID: 3265
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4000CC1")]
|
|
private float g_fWeaponGlowTime;
|
|
|
|
// Token: 0x04000CC2 RID: 3266
|
|
[FieldOffset(Offset = "0xAC")]
|
|
[Token(Token = "0x4000CC2")]
|
|
private float g_fWeaponGlowEndSpeed;
|
|
|
|
// Token: 0x04000CC3 RID: 3267
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000CC3")]
|
|
private Color g_CWeaponGlow;
|
|
|
|
// Token: 0x04000CC4 RID: 3268
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4000CC4")]
|
|
public Transform Pos_SpearBullet;
|
|
|
|
// Token: 0x04000CC5 RID: 3269
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000CC5")]
|
|
public Transform Pos_FootSmokeL;
|
|
|
|
// Token: 0x04000CC6 RID: 3270
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000CC6")]
|
|
public Transform Pos_FoorSmokeR;
|
|
|
|
// Token: 0x04000CC7 RID: 3271
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000CC7")]
|
|
public ParticleSystem PS_Weapon01;
|
|
|
|
// Token: 0x04000CC8 RID: 3272
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000CC8")]
|
|
public ParticleSystem PS_Weapon02;
|
|
|
|
// Token: 0x04000CC9 RID: 3273
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000CC9")]
|
|
public ParticleSystem PS_Weapon03;
|
|
|
|
// Token: 0x04000CCA RID: 3274
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000CCA")]
|
|
public ParticleSystem PS_PlusCharge;
|
|
|
|
// Token: 0x04000CCB RID: 3275
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000CCB")]
|
|
public ParticleSystem PS_HandChargeL;
|
|
|
|
// Token: 0x04000CCC RID: 3276
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000CCC")]
|
|
public ParticleSystem PS_HandChargeR;
|
|
|
|
// Token: 0x04000CCD RID: 3277
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000CCD")]
|
|
public ParticleSystem PS_BrakeSmokeL;
|
|
|
|
// Token: 0x04000CCE RID: 3278
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000CCE")]
|
|
public ParticleSystem PS_BrakeSmokeR;
|
|
|
|
// Token: 0x04000CCF RID: 3279
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000CCF")]
|
|
public ParticleSystem PS_WeaponDebut;
|
|
|
|
// Token: 0x04000CD0 RID: 3280
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000CD0")]
|
|
public ParticleSystem PS_WeaponDestory;
|
|
|
|
// Token: 0x04000CD1 RID: 3281
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000CD1")]
|
|
public ParticleSystem PS_End04BodySmoke;
|
|
|
|
// Token: 0x04000CD2 RID: 3282
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000CD2")]
|
|
public ParticleSystem PS_End05BollisionSmoke;
|
|
|
|
// Token: 0x04000CD3 RID: 3283
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000CD3")]
|
|
public ParticleSystem PS_DeathDestroy;
|
|
|
|
// Token: 0x04000CD4 RID: 3284
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000CD4")]
|
|
public ParticleSystem PS_DestroyReady;
|
|
|
|
// Token: 0x04000CD5 RID: 3285
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000CD5")]
|
|
public ParticleSystem PS_Debut03Smoke;
|
|
|
|
// Token: 0x04000CD6 RID: 3286
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000CD6")]
|
|
private float g_fMatWeaponShadowSwitch;
|
|
|
|
// Token: 0x04000CD7 RID: 3287
|
|
[FieldOffset(Offset = "0x154")]
|
|
[Token(Token = "0x4000CD7")]
|
|
private float g_fMatWeaponShadowSwitchSin;
|
|
|
|
// Token: 0x04000CD8 RID: 3288
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000CD8")]
|
|
public GameObject Eff_DodgeF;
|
|
|
|
// Token: 0x04000CD9 RID: 3289
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000CD9")]
|
|
public GameObject Eff_DodgeB;
|
|
|
|
// Token: 0x04000CDA RID: 3290
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000CDA")]
|
|
public GameObject Eff_DodgeL;
|
|
|
|
// Token: 0x04000CDB RID: 3291
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000CDB")]
|
|
public GameObject Eff_DodgeR;
|
|
|
|
// Token: 0x04000CDC RID: 3292
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000CDC")]
|
|
public GameObject Eff_FootSmoke;
|
|
|
|
// Token: 0x04000CDD RID: 3293
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000CDD")]
|
|
public GameObject Eff_JumpSmoke;
|
|
|
|
// Token: 0x04000CDE RID: 3294
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000CDE")]
|
|
public GameObject Eff_FootSmokeSmall;
|
|
|
|
// Token: 0x04000CDF RID: 3295
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000CDF")]
|
|
public GameObject Eff_Dash;
|
|
|
|
// Token: 0x04000CE0 RID: 3296
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000CE0")]
|
|
public GameObject Eff_Dash02;
|
|
|
|
// Token: 0x04000CE1 RID: 3297
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000CE1")]
|
|
public GameObject Eff_DeadSmoke;
|
|
|
|
// Token: 0x04000CE2 RID: 3298
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000CE2")]
|
|
public GameObject Eff_AttackDamageL;
|
|
|
|
// Token: 0x04000CE3 RID: 3299
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000CE3")]
|
|
public GameObject Eff_AttackDamageR;
|
|
|
|
// Token: 0x04000CE4 RID: 3300
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000CE4")]
|
|
public GameObject Eff_AttackDodgeF01;
|
|
|
|
// Token: 0x04000CE5 RID: 3301
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000CE5")]
|
|
public GameObject Eff_AttackDodgeF02;
|
|
|
|
// Token: 0x04000CE6 RID: 3302
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000CE6")]
|
|
public GameObject Eff_AttackDodgeL;
|
|
|
|
// Token: 0x04000CE7 RID: 3303
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000CE7")]
|
|
public GameObject Eff_AttackDodgeR;
|
|
|
|
// Token: 0x04000CE8 RID: 3304
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000CE8")]
|
|
public GameObject Eff_Attack01_01;
|
|
|
|
// Token: 0x04000CE9 RID: 3305
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000CE9")]
|
|
public GameObject Eff_Attack01_02;
|
|
|
|
// Token: 0x04000CEA RID: 3306
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000CEA")]
|
|
public GameObject Eff_Attack03_01;
|
|
|
|
// Token: 0x04000CEB RID: 3307
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000CEB")]
|
|
public GameObject Eff_Attack03_02;
|
|
|
|
// Token: 0x04000CEC RID: 3308
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000CEC")]
|
|
public GameObject Eff_Attack04;
|
|
|
|
// Token: 0x04000CED RID: 3309
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000CED")]
|
|
public GameObject Eff_Attack04To06;
|
|
|
|
// Token: 0x04000CEE RID: 3310
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000CEE")]
|
|
public GameObject Eff_Attack05;
|
|
|
|
// Token: 0x04000CEF RID: 3311
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000CEF")]
|
|
public GameObject Eff_Attack05To07;
|
|
|
|
// Token: 0x04000CF0 RID: 3312
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000CF0")]
|
|
public GameObject Eff_Skill01_01;
|
|
|
|
// Token: 0x04000CF1 RID: 3313
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000CF1")]
|
|
public GameObject Eff_Skill01_02;
|
|
|
|
// Token: 0x04000CF2 RID: 3314
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000CF2")]
|
|
public GameObject Eff_Skill01Plus_02;
|
|
|
|
// Token: 0x04000CF3 RID: 3315
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000CF3")]
|
|
public GameObject Eff_Skill02_01;
|
|
|
|
// Token: 0x04000CF4 RID: 3316
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000CF4")]
|
|
public GameObject Eff_Skill02_02;
|
|
|
|
// Token: 0x04000CF5 RID: 3317
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000CF5")]
|
|
public GameObject Eff_Skill02_03;
|
|
|
|
// Token: 0x04000CF6 RID: 3318
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000CF6")]
|
|
public GameObject Eff_Skill02RingStart;
|
|
|
|
// Token: 0x04000CF7 RID: 3319
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000CF7")]
|
|
public GameObject Eff_Skill02SpearFloor;
|
|
|
|
// Token: 0x04000CF8 RID: 3320
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000CF8")]
|
|
public GameObject Eff_Skill02Spear01;
|
|
|
|
// Token: 0x04000CF9 RID: 3321
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000CF9")]
|
|
public GameObject Eff_Skill02Spear02;
|
|
|
|
// Token: 0x04000CFA RID: 3322
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000CFA")]
|
|
public GameObject Eff_Skill02Spear03;
|
|
|
|
// Token: 0x04000CFB RID: 3323
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000CFB")]
|
|
public GameObject Eff_SpearBulletShot;
|
|
|
|
// Token: 0x04000CFC RID: 3324
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000CFC")]
|
|
public GameObject Eff_SpearBullet01;
|
|
|
|
// Token: 0x04000CFD RID: 3325
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000CFD")]
|
|
public GameObject Eff_SpearBullet02;
|
|
|
|
// Token: 0x04000CFE RID: 3326
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000CFE")]
|
|
public GameObject Eff_BigSpearStart;
|
|
|
|
// Token: 0x04000CFF RID: 3327
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000CFF")]
|
|
public GameObject Eff_BigSpearFloor;
|
|
|
|
// Token: 0x04000D00 RID: 3328
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000D00")]
|
|
public GameObject Eff_BigSpear01;
|
|
|
|
// Token: 0x04000D01 RID: 3329
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000D01")]
|
|
public GameObject Eff_AttackHit;
|
|
|
|
// Token: 0x04000D02 RID: 3330
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000D02")]
|
|
public GameObject Eff_SpearBulletHitFloor;
|
|
|
|
// Token: 0x04000D03 RID: 3331
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000D03")]
|
|
public GameObject Eff_SpearBulletExplosion;
|
|
|
|
// Token: 0x04000D04 RID: 3332
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000D04")]
|
|
private EffectPool g_EffDodgeF;
|
|
|
|
// Token: 0x04000D05 RID: 3333
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000D05")]
|
|
private EffectPool g_EffDodgeB;
|
|
|
|
// Token: 0x04000D06 RID: 3334
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000D06")]
|
|
private EffectPool g_EffDodgeL;
|
|
|
|
// Token: 0x04000D07 RID: 3335
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000D07")]
|
|
private EffectPool g_EffDodgeR;
|
|
|
|
// Token: 0x04000D08 RID: 3336
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000D08")]
|
|
private EffectPool g_EffFootSmoke;
|
|
|
|
// Token: 0x04000D09 RID: 3337
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000D09")]
|
|
private EffectPool g_EffJumpSmoke;
|
|
|
|
// Token: 0x04000D0A RID: 3338
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000D0A")]
|
|
private EffectPool g_EffFootSmokeSmall;
|
|
|
|
// Token: 0x04000D0B RID: 3339
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000D0B")]
|
|
private EffectPool g_EffDash;
|
|
|
|
// Token: 0x04000D0C RID: 3340
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000D0C")]
|
|
private EffectPool g_EffDash02;
|
|
|
|
// Token: 0x04000D0D RID: 3341
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000D0D")]
|
|
private EffectPool g_EffDeadSmoke;
|
|
|
|
// Token: 0x04000D0E RID: 3342
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000D0E")]
|
|
private EffectPool g_EffAttackDamageL;
|
|
|
|
// Token: 0x04000D0F RID: 3343
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000D0F")]
|
|
private EffectPool g_EffAttackDamageR;
|
|
|
|
// Token: 0x04000D10 RID: 3344
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000D10")]
|
|
private EffectPool g_EffAttackDodgeF01;
|
|
|
|
// Token: 0x04000D11 RID: 3345
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000D11")]
|
|
private EffectPool g_EffAttackDodgeF02;
|
|
|
|
// Token: 0x04000D12 RID: 3346
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000D12")]
|
|
private EffectPool g_EffAttackDodgeL;
|
|
|
|
// Token: 0x04000D13 RID: 3347
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000D13")]
|
|
private EffectPool g_EffAttackDodgeR;
|
|
|
|
// Token: 0x04000D14 RID: 3348
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000D14")]
|
|
private EffectPool g_EffAttack01_01;
|
|
|
|
// Token: 0x04000D15 RID: 3349
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000D15")]
|
|
private EffectPool g_EffAttack01_02;
|
|
|
|
// Token: 0x04000D16 RID: 3350
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000D16")]
|
|
private EffectPool g_EffAttack03_01;
|
|
|
|
// Token: 0x04000D17 RID: 3351
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000D17")]
|
|
private EffectPool g_EffAttack03_02;
|
|
|
|
// Token: 0x04000D18 RID: 3352
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000D18")]
|
|
private EffectPool g_EffAttack04;
|
|
|
|
// Token: 0x04000D19 RID: 3353
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000D19")]
|
|
private EffectPool g_EffAttack04To06;
|
|
|
|
// Token: 0x04000D1A RID: 3354
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000D1A")]
|
|
private EffectPool g_EffAttack05;
|
|
|
|
// Token: 0x04000D1B RID: 3355
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000D1B")]
|
|
private EffectPool g_EffAttack05To07;
|
|
|
|
// Token: 0x04000D1C RID: 3356
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000D1C")]
|
|
private EffectPool g_EffSkill01_01;
|
|
|
|
// Token: 0x04000D1D RID: 3357
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000D1D")]
|
|
private EffectPool g_EffSkill01_02;
|
|
|
|
// Token: 0x04000D1E RID: 3358
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000D1E")]
|
|
private EffectPool g_EffSkill01Plus_02;
|
|
|
|
// Token: 0x04000D1F RID: 3359
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000D1F")]
|
|
private EffectPool g_EffSkill02_01;
|
|
|
|
// Token: 0x04000D20 RID: 3360
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000D20")]
|
|
private EffectPool g_EffSkill02_02;
|
|
|
|
// Token: 0x04000D21 RID: 3361
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000D21")]
|
|
private EffectPool g_EffSkill02_03;
|
|
|
|
// Token: 0x04000D22 RID: 3362
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000D22")]
|
|
private EffectPool g_EffSkill02RingStart;
|
|
|
|
// Token: 0x04000D23 RID: 3363
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000D23")]
|
|
private EffectPool g_EffSkill02SpearFloor;
|
|
|
|
// Token: 0x04000D24 RID: 3364
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000D24")]
|
|
private EffectPool g_EffSkill02Spear01;
|
|
|
|
// Token: 0x04000D25 RID: 3365
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000D25")]
|
|
private EffectPool g_EffSkill02Spear02;
|
|
|
|
// Token: 0x04000D26 RID: 3366
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000D26")]
|
|
private EffectPool g_EffSkill02Spear03;
|
|
|
|
// Token: 0x04000D27 RID: 3367
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000D27")]
|
|
private EffectPool g_EffSpearBulletShot;
|
|
|
|
// Token: 0x04000D28 RID: 3368
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000D28")]
|
|
private EffectPool g_EffSpearBullet01;
|
|
|
|
// Token: 0x04000D29 RID: 3369
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000D29")]
|
|
private EffectPool g_EffSpearBullet02;
|
|
|
|
// Token: 0x04000D2A RID: 3370
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000D2A")]
|
|
private EffectPool g_EffBigSpearStart;
|
|
|
|
// Token: 0x04000D2B RID: 3371
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000D2B")]
|
|
private EffectPool g_EffBigSpearFloor;
|
|
|
|
// Token: 0x04000D2C RID: 3372
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000D2C")]
|
|
private EffectPool g_EffBigSpear01;
|
|
|
|
// Token: 0x04000D2D RID: 3373
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000D2D")]
|
|
private EffectPool g_EffAttackHit;
|
|
|
|
// Token: 0x04000D2E RID: 3374
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000D2E")]
|
|
private EffectPool g_EffSpearBulletHitFloor;
|
|
|
|
// Token: 0x04000D2F RID: 3375
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000D2F")]
|
|
private EffectPool g_EffSpearBulletExplosion;
|
|
|
|
// Token: 0x04000D30 RID: 3376
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000D30")]
|
|
public GameObject SE_FootStep;
|
|
|
|
// Token: 0x04000D31 RID: 3377
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000D31")]
|
|
public GameObject SE_Jump;
|
|
|
|
// Token: 0x04000D32 RID: 3378
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000D32")]
|
|
public GameObject SE_Dodge;
|
|
|
|
// Token: 0x04000D33 RID: 3379
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000D33")]
|
|
public GameObject SE_Land;
|
|
|
|
// Token: 0x04000D34 RID: 3380
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000D34")]
|
|
public GameObject SE_Foley;
|
|
|
|
// Token: 0x04000D35 RID: 3381
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000D35")]
|
|
public GameObject SE_Swing;
|
|
|
|
// Token: 0x04000D36 RID: 3382
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000D36")]
|
|
public GameObject SE_BulletHit;
|
|
|
|
// Token: 0x04000D37 RID: 3383
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000D37")]
|
|
public GameObject SE_BulletExplosion;
|
|
|
|
// Token: 0x04000D38 RID: 3384
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000D38")]
|
|
public GameObject SE_Spear;
|
|
|
|
// Token: 0x04000D39 RID: 3385
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000D39")]
|
|
public GameObject SE_WeaponLight;
|
|
|
|
// Token: 0x04000D3A RID: 3386
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000D3A")]
|
|
public GameObject SE_BulletShot;
|
|
|
|
// Token: 0x04000D3B RID: 3387
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000D3B")]
|
|
public GameObject SE_Skill02RingSpear;
|
|
|
|
// Token: 0x04000D3C RID: 3388
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000D3C")]
|
|
public GameObject SE_BigSpear;
|
|
|
|
// Token: 0x04000D3D RID: 3389
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000D3D")]
|
|
public GameObject SE_DeadImapct;
|
|
|
|
// Token: 0x04000D3E RID: 3390
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000D3E")]
|
|
public GameObject SE_WeaponCharge;
|
|
|
|
// Token: 0x04000D3F RID: 3391
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000D3F")]
|
|
public GameObject SE_Other;
|
|
|
|
// Token: 0x04000D40 RID: 3392
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000D40")]
|
|
public GameObject SE_Earthquake;
|
|
|
|
// Token: 0x04000D41 RID: 3393
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000D41")]
|
|
public GameObject SE_WeaponLoop;
|
|
|
|
// Token: 0x04000D42 RID: 3394
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000D42")]
|
|
public GameObject SE_ScriptDestroyStart;
|
|
|
|
// Token: 0x04000D43 RID: 3395
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000D43")]
|
|
private SoundEffect g_SEFootStep;
|
|
|
|
// Token: 0x04000D44 RID: 3396
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4000D44")]
|
|
private SoundEffect g_SEJump;
|
|
|
|
// Token: 0x04000D45 RID: 3397
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000D45")]
|
|
private SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04000D46 RID: 3398
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4000D46")]
|
|
private SoundEffect g_SELand;
|
|
|
|
// Token: 0x04000D47 RID: 3399
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000D47")]
|
|
private SoundEffect g_SEFoley;
|
|
|
|
// Token: 0x04000D48 RID: 3400
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000D48")]
|
|
private SoundEffect g_SEWeaponLight;
|
|
|
|
// Token: 0x04000D49 RID: 3401
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4000D49")]
|
|
private SoundEffect g_SEBulletShotReady;
|
|
|
|
// Token: 0x04000D4A RID: 3402
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000D4A")]
|
|
private SoundEffect g_SEDeadImpact;
|
|
|
|
// Token: 0x04000D4B RID: 3403
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4000D4B")]
|
|
private SoundEffect g_SEWeaponCharge;
|
|
|
|
// Token: 0x04000D4C RID: 3404
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000D4C")]
|
|
private SoundEffect g_SEOther;
|
|
|
|
// Token: 0x04000D4D RID: 3405
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000D4D")]
|
|
private SoundEffect g_SEEarthquake;
|
|
|
|
// Token: 0x04000D4E RID: 3406
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000D4E")]
|
|
private SoundEffect g_SEWeaponLoop;
|
|
|
|
// Token: 0x04000D4F RID: 3407
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000D4F")]
|
|
private SoundEffect g_SEScriptDestroyStart;
|
|
|
|
// Token: 0x04000D50 RID: 3408
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000D50")]
|
|
private SoundEffectPool g_SEPSwing;
|
|
|
|
// Token: 0x04000D51 RID: 3409
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000D51")]
|
|
private SoundEffectPool g_SEPBulletHit;
|
|
|
|
// Token: 0x04000D52 RID: 3410
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4000D52")]
|
|
private SoundEffectPool g_SEPBulletExplosion;
|
|
|
|
// Token: 0x04000D53 RID: 3411
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4000D53")]
|
|
private SoundEffectPool g_SEPSpear;
|
|
|
|
// Token: 0x04000D54 RID: 3412
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4000D54")]
|
|
private SoundEffectPool g_SEPSkill02RingSpear;
|
|
|
|
// Token: 0x04000D55 RID: 3413
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4000D55")]
|
|
private SoundEffectPool g_SEPBigSpear;
|
|
|
|
// Token: 0x04000D56 RID: 3414
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4000D56")]
|
|
private int g_fSEPSkill02RingSpearIndex;
|
|
|
|
// Token: 0x04000D57 RID: 3415
|
|
[FieldOffset(Offset = "0x54C")]
|
|
[Token(Token = "0x4000D57")]
|
|
private bool g_bWeaponCharge;
|
|
|
|
// Token: 0x04000D58 RID: 3416
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4000D58")]
|
|
private float g_fWeaponChargeVolume;
|
|
|
|
// Token: 0x04000D59 RID: 3417
|
|
[FieldOffset(Offset = "0x554")]
|
|
[Token(Token = "0x4000D59")]
|
|
private float g_fWeaponChargePitch;
|
|
|
|
// Token: 0x04000D5A RID: 3418
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4000D5A")]
|
|
private bool g_bWeaponLoop;
|
|
|
|
// Token: 0x04000D5B RID: 3419
|
|
[FieldOffset(Offset = "0x55C")]
|
|
[Token(Token = "0x4000D5B")]
|
|
private float g_fWeaponLoopVolume;
|
|
|
|
// Token: 0x04000D5C RID: 3420
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4000D5C")]
|
|
private float g_fSEScriptDestroyVolume;
|
|
|
|
// Token: 0x04000D5D RID: 3421
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4000D5D")]
|
|
public AttackData AD_Skill02Track;
|
|
|
|
// Token: 0x04000D5E RID: 3422
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4000D5E")]
|
|
public AttackData AD_Skill02Ring;
|
|
|
|
// Token: 0x04000D5F RID: 3423
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4000D5F")]
|
|
public AttackData AD_SpearBullet;
|
|
|
|
// Token: 0x04000D60 RID: 3424
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4000D60")]
|
|
public AttackData AD_Skill02Plus;
|
|
|
|
// Token: 0x04000D61 RID: 3425
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4000D61")]
|
|
private bool g_bAttack04;
|
|
|
|
// Token: 0x04000D62 RID: 3426
|
|
[FieldOffset(Offset = "0x589")]
|
|
[Token(Token = "0x4000D62")]
|
|
private bool g_bAttack04Hit;
|
|
|
|
// Token: 0x04000D63 RID: 3427
|
|
[FieldOffset(Offset = "0x58C")]
|
|
[Token(Token = "0x4000D63")]
|
|
private Vector3 g_v3Attack04Start;
|
|
|
|
// Token: 0x04000D64 RID: 3428
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4000D64")]
|
|
private Vector3 g_v3Attack04End;
|
|
|
|
// Token: 0x04000D65 RID: 3429
|
|
[FieldOffset(Offset = "0x5A4")]
|
|
[Token(Token = "0x4000D65")]
|
|
private Vector3 g_v3Attack04Direction;
|
|
|
|
// Token: 0x04000D66 RID: 3430
|
|
[Token(Token = "0x4000D66")]
|
|
private const int g_iAttack04Total = 24;
|
|
|
|
// Token: 0x04000D67 RID: 3431
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4000D67")]
|
|
private int g_iAttack04Num;
|
|
|
|
// Token: 0x04000D68 RID: 3432
|
|
[Token(Token = "0x4000D68")]
|
|
private const float g_fAttack04Inter = 0.015f;
|
|
|
|
// Token: 0x04000D69 RID: 3433
|
|
[FieldOffset(Offset = "0x5B4")]
|
|
[Token(Token = "0x4000D69")]
|
|
private float g_fAttack04InterVal;
|
|
|
|
// Token: 0x04000D6A RID: 3434
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4000D6A")]
|
|
private float g_fAttack04InterDistance;
|
|
|
|
// Token: 0x04000D6B RID: 3435
|
|
[FieldOffset(Offset = "0x5BC")]
|
|
[Token(Token = "0x4000D6B")]
|
|
private bool g_bAttack05;
|
|
|
|
// Token: 0x04000D6C RID: 3436
|
|
[FieldOffset(Offset = "0x5BD")]
|
|
[Token(Token = "0x4000D6C")]
|
|
private bool g_bAttack05Hit;
|
|
|
|
// Token: 0x04000D6D RID: 3437
|
|
[Token(Token = "0x4000D6D")]
|
|
private const int g_iAttack05Total = 30;
|
|
|
|
// Token: 0x04000D6E RID: 3438
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4000D6E")]
|
|
private int g_iAttack05Num;
|
|
|
|
// Token: 0x04000D6F RID: 3439
|
|
[Token(Token = "0x4000D6F")]
|
|
private const float g_fAttack05Inter = 0.018f;
|
|
|
|
// Token: 0x04000D70 RID: 3440
|
|
[FieldOffset(Offset = "0x5C4")]
|
|
[Token(Token = "0x4000D70")]
|
|
private float g_fAttack05InterVal;
|
|
|
|
// Token: 0x04000D71 RID: 3441
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x4000D71")]
|
|
private bool g_bAttackHit;
|
|
|
|
// Token: 0x04000D72 RID: 3442
|
|
[FieldOffset(Offset = "0x5C9")]
|
|
[Token(Token = "0x4000D72")]
|
|
private bool g_bSkill02Track;
|
|
|
|
// Token: 0x04000D73 RID: 3443
|
|
[Token(Token = "0x4000D73")]
|
|
private const float g_fSkill02TrackTime = 3f;
|
|
|
|
// Token: 0x04000D74 RID: 3444
|
|
[FieldOffset(Offset = "0x5CC")]
|
|
[Token(Token = "0x4000D74")]
|
|
private float g_fSkill02TrackTimeVal;
|
|
|
|
// Token: 0x04000D75 RID: 3445
|
|
[Token(Token = "0x4000D75")]
|
|
private const float g_fSkill02TrackInter = 0.12f;
|
|
|
|
// Token: 0x04000D76 RID: 3446
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x4000D76")]
|
|
private float g_fSkill02TrackInterVal;
|
|
|
|
// Token: 0x04000D77 RID: 3447
|
|
[FieldOffset(Offset = "0x5D4")]
|
|
[Token(Token = "0x4000D77")]
|
|
private Vector3 g_v3Skill02TrackPos;
|
|
|
|
// Token: 0x04000D78 RID: 3448
|
|
[Token(Token = "0x4000D78")]
|
|
private const float g_fSkill02TrackSpeed = 6.9f;
|
|
|
|
// Token: 0x04000D79 RID: 3449
|
|
[Token(Token = "0x4000D79")]
|
|
private const float g_v3Skill02TrackRange = 0.45f;
|
|
|
|
// Token: 0x04000D7A RID: 3450
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4000D7A")]
|
|
private bool g_bSkill02Ring;
|
|
|
|
// Token: 0x04000D7B RID: 3451
|
|
[FieldOffset(Offset = "0x5E1")]
|
|
[Token(Token = "0x4000D7B")]
|
|
private bool g_bSkill02RingHit;
|
|
|
|
// Token: 0x04000D7C RID: 3452
|
|
[Token(Token = "0x4000D7C")]
|
|
private const float g_fSkill02RingRadius = 4.2f;
|
|
|
|
// Token: 0x04000D7D RID: 3453
|
|
[FieldOffset(Offset = "0x5E4")]
|
|
[Token(Token = "0x4000D7D")]
|
|
private float g_fSkill02RingRadiusVal;
|
|
|
|
// Token: 0x04000D7E RID: 3454
|
|
[Token(Token = "0x4000D7E")]
|
|
private const float g_fSkill02RingInter = 0.48f;
|
|
|
|
// Token: 0x04000D7F RID: 3455
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x4000D7F")]
|
|
private float g_fSkill02RingInterVal;
|
|
|
|
// Token: 0x04000D80 RID: 3456
|
|
[FieldOffset(Offset = "0x5EC")]
|
|
[Token(Token = "0x4000D80")]
|
|
private Vector3 g_v3Skill02RingPos;
|
|
|
|
// Token: 0x04000D81 RID: 3457
|
|
[Token(Token = "0x4000D81")]
|
|
private const float g_v3Skill02RingRange = 0.6f;
|
|
|
|
// Token: 0x04000D82 RID: 3458
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4000D82")]
|
|
private bool g_bSkill02RingCollider;
|
|
|
|
// Token: 0x04000D83 RID: 3459
|
|
[FieldOffset(Offset = "0x5FC")]
|
|
[Token(Token = "0x4000D83")]
|
|
private int g_iSkill02RingColliderTotal = (int)((ulong)99L);
|
|
|
|
// Token: 0x04000D84 RID: 3460
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4000D84")]
|
|
private int g_iSkill02RingColliderIndex;
|
|
|
|
// Token: 0x04000D85 RID: 3461
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4000D85")]
|
|
private Vector3[] g_v3Skill02RingColliderPos;
|
|
|
|
// Token: 0x04000D86 RID: 3462
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4000D86")]
|
|
private Quaternion[] g_q3Skill02RingColliderRot;
|
|
|
|
// Token: 0x04000D87 RID: 3463
|
|
[Token(Token = "0x4000D87")]
|
|
private const float g_fSkill02RingColliderTime = 0.3f;
|
|
|
|
// Token: 0x04000D88 RID: 3464
|
|
[FieldOffset(Offset = "0x618")]
|
|
[Token(Token = "0x4000D88")]
|
|
private float[] g_fSkill02RingColliderTimeVal;
|
|
|
|
// Token: 0x04000D89 RID: 3465
|
|
[FieldOffset(Offset = "0x620")]
|
|
[Token(Token = "0x4000D89")]
|
|
private bool g_bSkill02PlusFloor;
|
|
|
|
// Token: 0x04000D8A RID: 3466
|
|
[FieldOffset(Offset = "0x624")]
|
|
[Token(Token = "0x4000D8A")]
|
|
private Vector3 g_v3Skill02PlusFloorPos;
|
|
|
|
// Token: 0x04000D8B RID: 3467
|
|
[Token(Token = "0x4000D8B")]
|
|
private const int g_iSkill02PlusFloorTotal = 90;
|
|
|
|
// Token: 0x04000D8C RID: 3468
|
|
[FieldOffset(Offset = "0x630")]
|
|
[Token(Token = "0x4000D8C")]
|
|
private int g_iSkill02PlusFloorNum;
|
|
|
|
// Token: 0x04000D8D RID: 3469
|
|
[Token(Token = "0x4000D8D")]
|
|
private const float g_fSkill02FloorPlusInterval = 0.12f;
|
|
|
|
// Token: 0x04000D8E RID: 3470
|
|
[FieldOffset(Offset = "0x634")]
|
|
[Token(Token = "0x4000D8E")]
|
|
private float g_fSkill02FloorPlusIntervalVal;
|
|
|
|
// Token: 0x04000D8F RID: 3471
|
|
[FieldOffset(Offset = "0x638")]
|
|
[Token(Token = "0x4000D8F")]
|
|
private float g_fSkill02PlusFloorRange;
|
|
|
|
// Token: 0x04000D90 RID: 3472
|
|
[FieldOffset(Offset = "0x63C")]
|
|
[Token(Token = "0x4000D90")]
|
|
private bool g_bSkill02PlusFloorCollider;
|
|
|
|
// Token: 0x04000D91 RID: 3473
|
|
[FieldOffset(Offset = "0x63D")]
|
|
[Token(Token = "0x4000D91")]
|
|
private bool g_bSkill02PlusFloorCollider02;
|
|
|
|
// Token: 0x04000D92 RID: 3474
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4000D92")]
|
|
private int g_iSkill02PlusIndex;
|
|
|
|
// Token: 0x04000D93 RID: 3475
|
|
[Token(Token = "0x4000D93")]
|
|
private const float g_fSkill02PlusFloorReciprocal = 1.2f;
|
|
|
|
// Token: 0x04000D94 RID: 3476
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x4000D94")]
|
|
private float[] g_fSkill02PlusFloorReciprocalVal;
|
|
|
|
// Token: 0x04000D95 RID: 3477
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x4000D95")]
|
|
private Vector3[] g_v3Skill02PlusFloorColliderPos;
|
|
|
|
// Token: 0x04000D96 RID: 3478
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x4000D96")]
|
|
private Quaternion[] g_qSkill02PlusFloorColliderRot;
|
|
|
|
// Token: 0x04000D97 RID: 3479
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x4000D97")]
|
|
private float[] g_fSkill02PlusFloorColliderTimeVal;
|
|
|
|
// Token: 0x04000D98 RID: 3480
|
|
[FieldOffset(Offset = "0x668")]
|
|
[Token(Token = "0x4000D98")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x04000D99 RID: 3481
|
|
[FieldOffset(Offset = "0x66C")]
|
|
[Token(Token = "0x4000D99")]
|
|
private bool g_bDead;
|
|
|
|
// Token: 0x04000D9A RID: 3482
|
|
[FieldOffset(Offset = "0x66D")]
|
|
[Token(Token = "0x4000D9A")]
|
|
private bool g_bDestroy;
|
|
|
|
// Token: 0x04000D9B RID: 3483
|
|
[FieldOffset(Offset = "0x670")]
|
|
[Token(Token = "0x4000D9B")]
|
|
private float g_fDestroyVal;
|
|
|
|
// Token: 0x04000D9C RID: 3484
|
|
[FieldOffset(Offset = "0x674")]
|
|
[Token(Token = "0x4000D9C")]
|
|
private bool g_bDestroyed;
|
|
}
|