166 lines
4.7 KiB
C#
166 lines
4.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BC RID: 188
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[Token(Token = "0x20000BC")]
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public class BossLevel04SpearBullet : MonoBehaviour
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{
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// Token: 0x06000945 RID: 2373 RVA: 0x00016E58 File Offset: 0x00015058
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[Token(Token = "0x6000945")]
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[Address(RVA = "0x17DE460", Offset = "0x17DCC60", VA = "0x1817DE460")]
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public void Start()
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{
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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ParticleSystem component = base.GetComponent<ParticleSystem>();
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this.g_PS = component;
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ParticleSystem particleSystem = this.g_PS;
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int num = 0;
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if (particleSystem == num)
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{
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Debug.LogError(base.transform.name + " 特效錯誤");
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}
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}
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// Token: 0x06000946 RID: 2374 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000946")]
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[Address(RVA = "0x17DE5B0", Offset = "0x17DCDB0", VA = "0x1817DE5B0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000947 RID: 2375 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000947")]
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[Address(RVA = "0x17DE280", Offset = "0x17DCA80", VA = "0x1817DE280")]
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public void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000948 RID: 2376 RVA: 0x00016EB8 File Offset: 0x000150B8
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[Token(Token = "0x6000948")]
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[Address(RVA = "0x17DE1F0", Offset = "0x17DC9F0", VA = "0x1817DE1F0")]
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public void SetBoss05EffectPlay(BossLevel05EffectPlay Effect)
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{
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BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Boss05EffectPlay;
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int num = 0;
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if (bossLevel05EffectPlay == num)
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{
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this.g_Boss05EffectPlay = Effect;
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}
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}
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// Token: 0x06000949 RID: 2377 RVA: 0x00016EE0 File Offset: 0x000150E0
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[Token(Token = "0x6000949")]
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[Address(RVA = "0x17DF690", Offset = "0x17DDE90", VA = "0x1817DF690")]
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public BossLevel04SpearBullet()
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{
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}
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// Token: 0x04000D9D RID: 3485
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000D9D")]
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private ParticleSystem g_PS;
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// Token: 0x04000D9E RID: 3486
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000D9E")]
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private WizardGirlManage g_WGM;
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// Token: 0x04000D9F RID: 3487
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000D9F")]
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private Vector3 g_Direction;
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// Token: 0x04000DA0 RID: 3488
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000DA0")]
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private Vector3 g_PrePosition;
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// Token: 0x04000DA1 RID: 3489
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000DA1")]
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private AttackData g_ADPlayerHit;
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// Token: 0x04000DA2 RID: 3490
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000DA2")]
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private bool g_bPlayerCollision;
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// Token: 0x04000DA3 RID: 3491
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[FieldOffset(Offset = "0x49")]
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[Token(Token = "0x4000DA3")]
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private bool g_bSceneCollision;
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// Token: 0x04000DA4 RID: 3492
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4000DA4")]
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private float g_fSpeedVal = 30f;
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// Token: 0x04000DA5 RID: 3493
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000DA5")]
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private bool g_bExplosion;
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// Token: 0x04000DA6 RID: 3494
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4000DA6")]
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private float g_fExplosionReciprocalVal;
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// Token: 0x04000DA7 RID: 3495
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000DA7")]
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private bool g_bClose;
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// Token: 0x04000DA8 RID: 3496
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[Token(Token = "0x4000DA8")]
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private const float g_fCloseReciprocal = 3f;
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// Token: 0x04000DA9 RID: 3497
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4000DA9")]
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private float g_fCloseReciprocalVal;
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// Token: 0x04000DAA RID: 3498
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000DAA")]
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private EffectPool g_EffHitPlayer;
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// Token: 0x04000DAB RID: 3499
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000DAB")]
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private EffectPool g_EffHitFloor;
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// Token: 0x04000DAC RID: 3500
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000DAC")]
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private EffectPool g_EffExplosion;
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// Token: 0x04000DAD RID: 3501
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000DAD")]
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private SoundEffectPool g_SEPHit;
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// Token: 0x04000DAE RID: 3502
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000DAE")]
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private SoundEffectPool g_SEPExplosion;
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// Token: 0x04000DAF RID: 3503
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000DAF")]
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public float ExplosionAttackRadius = 2.1f;
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// Token: 0x04000DB0 RID: 3504
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4000DB0")]
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public bool Boss05Weapon;
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// Token: 0x04000DB1 RID: 3505
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000DB1")]
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private BossLevel05EffectPlay g_Boss05EffectPlay;
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}
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