Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05EffectPlay.cs
2023-09-06 22:09:22 +02:00

2163 lines
64 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BD RID: 189
[Token(Token = "0x20000BD")]
public class BossLevel05EffectPlay : MonoBehaviour
{
// Token: 0x0600094A RID: 2378 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094A")]
[Address(RVA = "0x17DFC60", Offset = "0x17DE460", VA = "0x1817DFC60")]
public void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094B")]
[Address(RVA = "0x17EF540", Offset = "0x17EDD40", VA = "0x1817EF540")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094C RID: 2380 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094C")]
[Address(RVA = "0x17F0240", Offset = "0x17EEA40", VA = "0x1817F0240")]
public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094D RID: 2381 RVA: 0x00016F0C File Offset: 0x0001510C
[Token(Token = "0x600094D")]
[Address(RVA = "0x17DF6C0", Offset = "0x17DDEC0", VA = "0x1817DF6C0")]
public void Create()
{
this.PS_Weapon.Stop(true);
this.PS_Floor.Play(true);
}
// Token: 0x0600094E RID: 2382 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094E")]
[Address(RVA = "0x17E7880", Offset = "0x17E6080", VA = "0x1817E7880")]
public void PlayPSWeaponCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094F RID: 2383 RVA: 0x00016F38 File Offset: 0x00015138
[Token(Token = "0x600094F")]
[Address(RVA = "0x17E8A60", Offset = "0x17E7260", VA = "0x1817E8A60")]
public void StopPSWeaponCharge()
{
this.PS_WeaponCharge.Stop(true);
this.g_bWeaponCharge = false;
}
// Token: 0x06000950 RID: 2384 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000950")]
[Address(RVA = "0x17E7980", Offset = "0x17E6180", VA = "0x1817E7980")]
public void PlayPSWeaponDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000951 RID: 2385 RVA: 0x00016F60 File Offset: 0x00015160
[Token(Token = "0x6000951")]
[Address(RVA = "0x17E7CC0", Offset = "0x17E64C0", VA = "0x1817E7CC0")]
public void ScriptDebutSkip()
{
this.PS_WeaponCharge.Stop(true);
this.PS_Weapon.Play(true);
}
// Token: 0x06000952 RID: 2386 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000952")]
[Address(RVA = "0x17DF8B0", Offset = "0x17DE0B0", VA = "0x1817DF8B0")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000953 RID: 2387 RVA: 0x00016F8C File Offset: 0x0001518C
[Token(Token = "0x6000953")]
[Address(RVA = "0x17DF700", Offset = "0x17DDF00", VA = "0x1817DF700")]
public void DamageFly()
{
this.StopEffDash();
this.g_EffAttackPenetrate.Stop(6f);
this.g_EffMagicAura.StopAll(3f);
EffectPool effectPool = this.g_EffAttack04Ready;
this.g_bMagicAuraBullet = false;
this.g_bAttack03Dash = false;
effectPool.Stop(3f);
this.g_EffAttack04.Stop(3f);
EffectPool effectPool2 = this.g_EffChargeLightning;
this.g_bAttack04 = false;
effectPool2.Stop(3f);
this.g_EffChargeLightningFloor.Stop(3f);
this.g_EffAttack0202_01Red.Stop(3f);
this.g_SEAttack04.Stop();
Game.DisableVibration();
this.PS_LightningMode.Stop(true);
}
// Token: 0x06000954 RID: 2388 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000954")]
[Address(RVA = "0x17E7B30", Offset = "0x17E6330", VA = "0x1817E7B30")]
public void PlayPSWeaponLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000955")]
[Address(RVA = "0x17E5FB0", Offset = "0x17E47B0", VA = "0x1817E5FB0")]
public void PlayEffDash(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000956 RID: 2390 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000956")]
[Address(RVA = "0x17E7D00", Offset = "0x17E6500", VA = "0x1817E7D00")]
public void SetDashDirection(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000957 RID: 2391 RVA: 0x0001704C File Offset: 0x0001524C
[Token(Token = "0x6000957")]
[Address(RVA = "0x17E8970", Offset = "0x17E7170", VA = "0x1817E8970")]
public void StopEffDash()
{
this.PS_Dash.Stop(true);
this.PS_DashFloor.Stop(true);
this.g_SEDash.Play(1, 1f, 1f);
this.g_SEDashLoop.Stop();
}
// Token: 0x06000958 RID: 2392 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000958")]
[Address(RVA = "0x17E7510", Offset = "0x17E5D10", VA = "0x1817E7510")]
public void PlayPSDeadSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000959 RID: 2393 RVA: 0x00017098 File Offset: 0x00015298
[Token(Token = "0x6000959")]
[Address(RVA = "0x17DFBE0", Offset = "0x17DE3E0", VA = "0x1817DFBE0")]
public void Death()
{
this.PS_LightningMode.Stop(true);
this.g_bDeath = true;
Game.DisableVibration();
}
// Token: 0x0600095A RID: 2394 RVA: 0x000170C8 File Offset: 0x000152C8
[Token(Token = "0x600095A")]
[Address(RVA = "0x17DFA70", Offset = "0x17DE270", VA = "0x1817DFA70")]
public void DeathStopEff()
{
this.DamageFly();
this.PS_Weapon.Stop();
this.PS_Floor.Stop();
SoundEffect soundEffect = this.g_SEFloat;
this.g_bDeadLoop = true;
soundEffect.Stop();
}
// Token: 0x0600095B RID: 2395 RVA: 0x0001710C File Offset: 0x0001530C
[Token(Token = "0x600095B")]
[Address(RVA = "0x17DFAD0", Offset = "0x17DE2D0", VA = "0x1817DFAD0")]
public void DeathWeaponDestroy()
{
this.PS_WeaponDestroy.Play(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9];
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
PlayerCamera cameraController = Game.GetCameraController();
int num2 = 0;
ulong num3;
cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL);
this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f);
}
// Token: 0x0600095C RID: 2396 RVA: 0x0001717C File Offset: 0x0001537C
[Token(Token = "0x600095C")]
[Address(RVA = "0x17E7650", Offset = "0x17E5E50", VA = "0x1817E7650")]
public void PlayPSDestoryReady()
{
this.PS_DestroyReady.Play(true);
}
// Token: 0x0600095D RID: 2397 RVA: 0x0001719C File Offset: 0x0001539C
[Token(Token = "0x600095D")]
[Address(RVA = "0x17E7610", Offset = "0x17E5E10", VA = "0x1817E7610")]
public void PlayPSDestoryReady02()
{
SoundEffect soundEffect = this.g_SEDestroyStart;
this.g_bDestroy = true;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x0600095E RID: 2398 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600095E")]
[Address(RVA = "0x17E7680", Offset = "0x17E5E80", VA = "0x1817E7680")]
private void PlayPSDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600095F RID: 2399 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600095F")]
[Address(RVA = "0x17E2990", Offset = "0x17E1190", VA = "0x1817E2990")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000960 RID: 2400 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000960")]
[Address(RVA = "0x17E3390", Offset = "0x17E1B90", VA = "0x1817E3390")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000961 RID: 2401 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000961")]
[Address(RVA = "0x17E2A50", Offset = "0x17E1250", VA = "0x1817E2A50")]
public void PlayEffAttack0102Magic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000962 RID: 2402 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000962")]
[Address(RVA = "0x17E34C0", Offset = "0x17E1CC0", VA = "0x1817E34C0")]
public void PlayEffAttack0103()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000963 RID: 2403 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000963")]
[Address(RVA = "0x17E3700", Offset = "0x17E1F00", VA = "0x1817E3700")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000964 RID: 2404 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000964")]
[Address(RVA = "0x17E3830", Offset = "0x17E2030", VA = "0x1817E3830")]
public void PlayEffAttack0202_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000965 RID: 2405 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000965")]
[Address(RVA = "0x17E3960", Offset = "0x17E2160", VA = "0x1817E3960")]
public void PlayEffAttack0202_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000966 RID: 2406 RVA: 0x000171D0 File Offset: 0x000153D0
[Token(Token = "0x6000966")]
[Address(RVA = "0x17E74F0", Offset = "0x17E5CF0", VA = "0x1817E74F0")]
public void PlayOpenMPAttack0202()
{
this.g_bMPIceSpear = true;
this.g_iMPIceSpearIndex = (int)((ulong)0L);
this.g_fMPIceSpearInterVal = 0.03f;
}
// Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000967")]
[Address(RVA = "0x17E3E00", Offset = "0x17E2600", VA = "0x1817E3E00")]
public void PlayEffAttack03Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000968")]
[Address(RVA = "0x17E3F90", Offset = "0x17E2790", VA = "0x1817E3F90")]
public void PlayEffAttack03Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000969")]
[Address(RVA = "0x17E3C00", Offset = "0x17E2400", VA = "0x1817E3C00")]
public void PlayEffAttack03Dash(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096A")]
[Address(RVA = "0x17E3A90", Offset = "0x17E2290", VA = "0x1817E3A90")]
public void PlayEffAttack03Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096B")]
[Address(RVA = "0x12330D0", Offset = "0x12318D0", VA = "0x1812330D0")]
public void PlayEffAttackUnplug()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096C RID: 2412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096C")]
[Address(RVA = "0x17E4F30", Offset = "0x17E3730", VA = "0x1817E4F30")]
public void PlayEffAttack04Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096D RID: 2413 RVA: 0x000171F8 File Offset: 0x000153F8
[Token(Token = "0x600096D")]
[Address(RVA = "0x17E8760", Offset = "0x17E6F60", VA = "0x1817E8760")]
public void StopEffAttack04Ready()
{
this.g_EffAttack04Ready.Stop(3f);
}
// Token: 0x0600096E RID: 2414 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096E")]
[Address(RVA = "0x17E5000", Offset = "0x17E3800", VA = "0x1817E5000")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096F RID: 2415 RVA: 0x0001721C File Offset: 0x0001541C
[Token(Token = "0x600096F")]
[Address(RVA = "0x17E8790", Offset = "0x17E6F90", VA = "0x1817E8790")]
public void StopEffAttack04()
{
this.g_EffAttack04.Stop(3f);
this.g_fAttack04InterVal = 0f;
}
// Token: 0x06000970 RID: 2416 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000970")]
[Address(RVA = "0x17E46C0", Offset = "0x17E2EC0", VA = "0x1817E46C0")]
public void PlayEffAttack04Crystal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000971")]
[Address(RVA = "0x17E54D0", Offset = "0x17E3CD0", VA = "0x1817E54D0")]
public void PlayEffAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000972 RID: 2418 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000972")]
[Address(RVA = "0x17E5600", Offset = "0x17E3E00", VA = "0x1817E5600")]
public void PlayEffAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000973 RID: 2419 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000973")]
[Address(RVA = "0x17E53A0", Offset = "0x17E3BA0", VA = "0x1817E53A0")]
public void PlayEffAttackDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000974")]
[Address(RVA = "0x17E2570", Offset = "0x17E0D70", VA = "0x1817E2570")]
public void PlayAttackDodgeBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000975 RID: 2421 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000975")]
[Address(RVA = "0x17E5D90", Offset = "0x17E4590", VA = "0x1817E5D90")]
public void PlayEffChargeLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000976 RID: 2422 RVA: 0x0001724C File Offset: 0x0001544C
[Token(Token = "0x6000976")]
[Address(RVA = "0x17E8920", Offset = "0x17E7120", VA = "0x1817E8920")]
public void StopEffChargeLightning()
{
this.g_EffChargeLightning.Stop(3f);
this.g_EffChargeLightningFloor.Stop(3f);
}
// Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000977")]
[Address(RVA = "0x17E59C0", Offset = "0x17E41C0", VA = "0x1817E59C0")]
public void PlayEffCharegLightningFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000978")]
[Address(RVA = "0x17E6B30", Offset = "0x17E5330", VA = "0x1817E6B30")]
public void PlayEffDodgeLightningStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000979")]
[Address(RVA = "0x17E6120", Offset = "0x17E4920", VA = "0x1817E6120")]
public void PlayEffDodgeLightningEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097A")]
[Address(RVA = "0x17E6C10", Offset = "0x17E5410", VA = "0x1817E6C10")]
public void PlayEffLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097B")]
[Address(RVA = "0x17E70B0", Offset = "0x17E58B0", VA = "0x1817E70B0")]
public void PlayEffWeaponThrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097C")]
[Address(RVA = "0x17E50B0", Offset = "0x17E38B0", VA = "0x1817E50B0")]
public void PlayEffAttackCannon()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097D")]
[Address(RVA = "0x17E24A0", Offset = "0x17E0CA0", VA = "0x1817E24A0")]
public void PlayAppearWeapon()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097E")]
[Address(RVA = "0x17E5730", Offset = "0x17E3F30", VA = "0x1817E5730")]
public void PlayEffAttackPenetrate(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097F")]
[Address(RVA = "0x17E87D0", Offset = "0x17E6FD0", VA = "0x1817E87D0")]
public void StopEffAttackPenetrate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000980 RID: 2432 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000980")]
[Address(RVA = "0x17E6E60", Offset = "0x17E5660", VA = "0x1817E6E60")]
public void PlayEffMagicAura(int Index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000981 RID: 2433 RVA: 0x00017280 File Offset: 0x00015480
[Token(Token = "0x6000981")]
[Address(RVA = "0x17E89F0", Offset = "0x17E71F0", VA = "0x1817E89F0")]
public void StopEffMagicAura()
{
this.g_EffMagicAura.StopAll(3f);
throw new NullReferenceException();
}
// Token: 0x06000982 RID: 2434 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000982")]
[Address(RVA = "0x17ECC50", Offset = "0x17EB450", VA = "0x1817ECC50")]
private void UpdateMagicAura(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000983 RID: 2435 RVA: 0x000172A4 File Offset: 0x000154A4
[Token(Token = "0x6000983")]
[Address(RVA = "0x17E2330", Offset = "0x17E0B30", VA = "0x1817E2330")]
public void OpenMagicAuraBullet()
{
int num = 0;
this.g_bMagicAuraBullet = true;
this.g_fMagicAuraBulletInterVal = (float)num;
}
// Token: 0x06000984 RID: 2436 RVA: 0x000172C4 File Offset: 0x000154C4
[Token(Token = "0x6000984")]
[Address(RVA = "0x17DF6B0", Offset = "0x17DDEB0", VA = "0x1817DF6B0")]
public void CloseMagicAuraBullet()
{
this.g_bMagicAuraBullet = false;
}
// Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000985")]
[Address(RVA = "0x17EC680", Offset = "0x17EAE80", VA = "0x1817EC680")]
private void UpdateMagicAuraBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000986")]
[Address(RVA = "0x17EAF30", Offset = "0x17E9730", VA = "0x1817EAF30")]
private void UpdateIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000987")]
[Address(RVA = "0x17EBB30", Offset = "0x17EA330", VA = "0x1817EBB30")]
private void UpdateMPIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000988 RID: 2440 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000988")]
[Address(RVA = "0x17E8AD0", Offset = "0x17E72D0", VA = "0x1817E8AD0")]
private void UpdateAttack03Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000989 RID: 2441 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000989")]
[Address(RVA = "0x17E4080", Offset = "0x17E2880", VA = "0x1817E4080")]
public void PlayEffAttack03Ring()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098A")]
[Address(RVA = "0x17E8F80", Offset = "0x17E7780", VA = "0x1817E8F80")]
private void UpdateAttack03Rang(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098B")]
[Address(RVA = "0x17E9B10", Offset = "0x17E8310", VA = "0x1817E9B10")]
private void UpdateAttack04(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098C")]
[Address(RVA = "0x17EA060", Offset = "0x17E8860", VA = "0x1817EA060")]
private void UpdateAttackPenetrate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098D RID: 2445 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098D")]
[Address(RVA = "0x17ED110", Offset = "0x17EB910", VA = "0x1817ED110")]
private void UpdatePenetrateIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098E RID: 2446 RVA: 0x000172D8 File Offset: 0x000154D8
[Token(Token = "0x600098E")]
[Address(RVA = "0x17E2440", Offset = "0x17E0C40", VA = "0x1817E2440")]
public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction)
{
if (!this.g_bDeath && !this.g_bPlayerDeath)
{
float z = v3Point.z;
this.g_v3SixPrearPoint.z = z;
float z2 = v3Direction.z;
this.g_v3SixSpearDirect.z = z2;
int num = this.g_iSixSpearTotal;
this.g_iSixSpearNum = num;
this.g_bSixSpear = true;
this.g_fSixSpearFrequencyVal = 0.12f;
}
}
// Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098F")]
[Address(RVA = "0x17EE980", Offset = "0x17ED180", VA = "0x1817EE980")]
public void UpdateSixSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000990")]
[Address(RVA = "0x17EA510", Offset = "0x17E8D10", VA = "0x1817EA510")]
public void UpdateCannon(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000991 RID: 2449 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000991")]
[Address(RVA = "0x17E2350", Offset = "0x17E0B50", VA = "0x1817E2350")]
private void OpenSceneLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000992 RID: 2450 RVA: 0x00017340 File Offset: 0x00015540
[Token(Token = "0x6000992")]
[Address(RVA = "0x17E8AA0", Offset = "0x17E72A0", VA = "0x1817E8AA0")]
public void StopSceneLightning()
{
this.g_bSceneLightning = false;
this.PS_SceneLightning.Stop(true);
}
// Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000993")]
[Address(RVA = "0x17EDC10", Offset = "0x17EC410", VA = "0x1817EDC10")]
private void UpdateSceneLightning(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000994 RID: 2452 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000994")]
[Address(RVA = "0x17E7E10", Offset = "0x17E6610", VA = "0x1817E7E10")]
public void SetLightningSpeedUp(float fScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000995 RID: 2453 RVA: 0x00017368 File Offset: 0x00015568
[Token(Token = "0x6000995")]
[Address(RVA = "0x17E7C90", Offset = "0x17E6490", VA = "0x1817E7C90")]
public void PlaySESwing()
{
this.g_SEWeaponSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000996 RID: 2454 RVA: 0x00017390 File Offset: 0x00015590
[Token(Token = "0x6000996")]
[Address(RVA = "0x17E7BE0", Offset = "0x17E63E0", VA = "0x1817E7BE0")]
public void PlaySEAttackCannonReady()
{
this.g_SEAttackCannon.Play(1, 1f, 1f);
}
// Token: 0x06000997 RID: 2455 RVA: 0x000173BC File Offset: 0x000155BC
[Token(Token = "0x6000997")]
[Address(RVA = "0x17E7C50", Offset = "0x17E6450", VA = "0x1817E7C50")]
public void PlaySELightningModeReady()
{
SoundEffect soundEffect = this.g_SELightningMode;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000998 RID: 2456 RVA: 0x000173EC File Offset: 0x000155EC
[Token(Token = "0x6000998")]
[Address(RVA = "0x17E7C20", Offset = "0x17E6420", VA = "0x1817E7C20")]
public void PlaySEDodge()
{
this.g_SEDodge.PlayRandom(1f, 1f);
}
// Token: 0x06000999 RID: 2457 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000999")]
[Address(RVA = "0x17E7EC0", Offset = "0x17E66C0", VA = "0x1817E7EC0")]
public void SetTimeScale(float fTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099A RID: 2458 RVA: 0x00017414 File Offset: 0x00015614
[Token(Token = "0x600099A")]
[Address(RVA = "0x17F0270", Offset = "0x17EEA70", VA = "0x1817F0270")]
public BossLevel05EffectPlay()
{
}
// Token: 0x04000DB2 RID: 3506
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000DB2")]
private NPCManage g_NPCM;
// Token: 0x04000DB3 RID: 3507
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000DB3")]
private Transform g_PlayerTransform;
// Token: 0x04000DB4 RID: 3508
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000DB4")]
private WizardGirlManage g_WGM;
// Token: 0x04000DB5 RID: 3509
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000DB5")]
private AI_BossLevel05 g_AI;
// Token: 0x04000DB6 RID: 3510
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000DB6")]
private MoveController g_Move;
// Token: 0x04000DB7 RID: 3511
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000DB7")]
public Transform Pos_WeaponThrow;
// Token: 0x04000DB8 RID: 3512
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000DB8")]
public Transform Pos_Dash;
// Token: 0x04000DB9 RID: 3513
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000DB9")]
public Transform Pos_AttackPenetrate;
// Token: 0x04000DBA RID: 3514
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000DBA")]
public Transform Pos_MagicAura01;
// Token: 0x04000DBB RID: 3515
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000DBB")]
public Transform Pos_MagicAura02;
// Token: 0x04000DBC RID: 3516
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000DBC")]
public Transform Pos_MagicAura03;
// Token: 0x04000DBD RID: 3517
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000DBD")]
public Transform Pos_Attack03;
// Token: 0x04000DBE RID: 3518
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000DBE")]
public Transform Pos_Attack0401;
// Token: 0x04000DBF RID: 3519
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000DBF")]
public Transform Pos_Attack0402;
// Token: 0x04000DC0 RID: 3520
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000DC0")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000DC1 RID: 3521
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000DC1")]
private Material[] g_MatChar;
// Token: 0x04000DC2 RID: 3522
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000DC2")]
private float g_fMatDamage;
// Token: 0x04000DC3 RID: 3523
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000DC3")]
private Color g_CCharGlow;
// Token: 0x04000DC4 RID: 3524
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000DC4")]
private float g_fWeaponGlowShadow = 1f;
// Token: 0x04000DC5 RID: 3525
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000DC5")]
private float g_fWeaponGlowTime;
// Token: 0x04000DC6 RID: 3526
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000DC6")]
private float g_fWeaponGlowEndSpeed;
// Token: 0x04000DC7 RID: 3527
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000DC7")]
private Color g_CWeaponGlow;
// Token: 0x04000DC8 RID: 3528
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000DC8")]
public MeshRenderer MR_CloudUp;
// Token: 0x04000DC9 RID: 3529
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000DC9")]
public MeshRenderer MR_CloudDown;
// Token: 0x04000DCA RID: 3530
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000DCA")]
private Material g_MatCloudUp;
// Token: 0x04000DCB RID: 3531
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000DCB")]
private Material g_MatCloudDown;
// Token: 0x04000DCC RID: 3532
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000DCC")]
public ParticleSystem PS_Weapon;
// Token: 0x04000DCD RID: 3533
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000DCD")]
public ParticleSystem PS_WeaponLight;
// Token: 0x04000DCE RID: 3534
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000DCE")]
public ParticleSystem PS_Floor;
// Token: 0x04000DCF RID: 3535
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000DCF")]
public ParticleSystem PS_Dash;
// Token: 0x04000DD0 RID: 3536
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000DD0")]
public ParticleSystem PS_DashFloor;
// Token: 0x04000DD1 RID: 3537
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000DD1")]
public ParticleSystem PS_DeadSmoke;
// Token: 0x04000DD2 RID: 3538
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000DD2")]
public ParticleSystem PS_LightningMode;
// Token: 0x04000DD3 RID: 3539
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000DD3")]
public ParticleSystem PS_WeaponCharge;
// Token: 0x04000DD4 RID: 3540
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000DD4")]
public ParticleSystem PS_WeaponDebut;
// Token: 0x04000DD5 RID: 3541
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000DD5")]
public ParticleSystem PS_WeaponDestroy;
// Token: 0x04000DD6 RID: 3542
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000DD6")]
public ParticleSystem PS_DestroyReady;
// Token: 0x04000DD7 RID: 3543
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000DD7")]
public ParticleSystem PS_Destroy;
// Token: 0x04000DD8 RID: 3544
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000DD8")]
public ParticleSystem PS_SceneLightning;
// Token: 0x04000DD9 RID: 3545
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000DD9")]
public ParticleSystem PS_SceneSmoke;
// Token: 0x04000DDA RID: 3546
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000DDA")]
public GameObject Eff_AttackCollision;
// Token: 0x04000DDB RID: 3547
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000DDB")]
public GameObject Eff_LightningCollisionSmall;
// Token: 0x04000DDC RID: 3548
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000DDC")]
public GameObject Eff_LightningCollisionBig;
// Token: 0x04000DDD RID: 3549
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000DDD")]
public GameObject Eff_Attack0101;
// Token: 0x04000DDE RID: 3550
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000DDE")]
public GameObject Eff_Attack0102Red;
// Token: 0x04000DDF RID: 3551
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000DDF")]
public GameObject Eff_Attack0103Red;
// Token: 0x04000DE0 RID: 3552
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000DE0")]
public GameObject Eff_Attack0202_01Red;
// Token: 0x04000DE1 RID: 3553
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000DE1")]
public GameObject Eff_Attack0202_02Red;
// Token: 0x04000DE2 RID: 3554
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000DE2")]
public GameObject Eff_AttackDodgeLRed;
// Token: 0x04000DE3 RID: 3555
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000DE3")]
public GameObject Eff_AttackDodgeRRed;
// Token: 0x04000DE4 RID: 3556
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000DE4")]
public GameObject Eff_AttackDodgeBRed;
// Token: 0x04000DE5 RID: 3557
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000DE5")]
public GameObject Eff_Attack0102CrystalRed;
// Token: 0x04000DE6 RID: 3558
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000DE6")]
public GameObject Eff_Attack0102CrystalRedHit;
// Token: 0x04000DE7 RID: 3559
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000DE7")]
public GameObject Eff_Attack0102CrystalRedDamage;
// Token: 0x04000DE8 RID: 3560
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000DE8")]
public GameObject Eff_Attack03Jump;
// Token: 0x04000DE9 RID: 3561
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000DE9")]
public GameObject Eff_Attack03Ready;
// Token: 0x04000DEA RID: 3562
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000DEA")]
public GameObject Eff_Attack03Collision;
// Token: 0x04000DEB RID: 3563
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000DEB")]
public GameObject Eff_Attacck03Unplug;
// Token: 0x04000DEC RID: 3564
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000DEC")]
public GameObject Eff_Attack03ReadyPlus;
// Token: 0x04000DED RID: 3565
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000DED")]
public GameObject Eff_Attack03CollisionPlus;
// Token: 0x04000DEE RID: 3566
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000DEE")]
public GameObject Eff_Attack03CollisionPlus02;
// Token: 0x04000DEF RID: 3567
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000DEF")]
public GameObject Eff_Attack04Ready;
// Token: 0x04000DF0 RID: 3568
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000DF0")]
public GameObject Eff_Attack04;
// Token: 0x04000DF1 RID: 3569
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000DF1")]
public GameObject Eff_Attack04Crystal;
// Token: 0x04000DF2 RID: 3570
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000DF2")]
public GameObject Eff_Attack04CrystalPlus;
// Token: 0x04000DF3 RID: 3571
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000DF3")]
public GameObject Eff_AttackSpearRed01;
// Token: 0x04000DF4 RID: 3572
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000DF4")]
public GameObject Eff_AttackSpearRed02;
// Token: 0x04000DF5 RID: 3573
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000DF5")]
public GameObject Eff_AttackSpearRed03;
// Token: 0x04000DF6 RID: 3574
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000DF6")]
public GameObject Eff_AttackSpearFloorRed;
// Token: 0x04000DF7 RID: 3575
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000DF7")]
public GameObject Eff_AttackSpearRedHit;
// Token: 0x04000DF8 RID: 3576
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000DF8")]
public GameObject Eff_AttackSpearRedDamage;
// Token: 0x04000DF9 RID: 3577
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000DF9")]
public GameObject Eff_WeaponThrow;
// Token: 0x04000DFA RID: 3578
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000DFA")]
public GameObject Eff_WeaponHitPlayer;
// Token: 0x04000DFB RID: 3579
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000DFB")]
public GameObject Eff_WeaponHitFloor;
// Token: 0x04000DFC RID: 3580
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000DFC")]
public GameObject Eff_WeaponExplosion;
// Token: 0x04000DFD RID: 3581
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000DFD")]
public GameObject Eff_CrystalTrackBulletShot;
// Token: 0x04000DFE RID: 3582
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000DFE")]
public GameObject Eff_CrystalTrackBullet;
// Token: 0x04000DFF RID: 3583
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000DFF")]
public GameObject Eff_CrystalTrackBulletExplosion;
// Token: 0x04000E00 RID: 3584
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000E00")]
public GameObject Eff_AttackPenetrate;
// Token: 0x04000E01 RID: 3585
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000E01")]
public GameObject Eff_MagicAura;
// Token: 0x04000E02 RID: 3586
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000E02")]
public GameObject Eff_MagicAuraBulletShot;
// Token: 0x04000E03 RID: 3587
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000E03")]
public GameObject Eff_MagicAuraBullet;
// Token: 0x04000E04 RID: 3588
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000E04")]
public GameObject Eff_ChargeLightning;
// Token: 0x04000E05 RID: 3589
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000E05")]
public GameObject Eff_ChargeLightningFloor;
// Token: 0x04000E06 RID: 3590
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000E06")]
public GameObject Eff_ChargeLightningFinish;
// Token: 0x04000E07 RID: 3591
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000E07")]
public GameObject Eff_ChargeLightningFinishFloor;
// Token: 0x04000E08 RID: 3592
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000E08")]
public GameObject Eff_LightningSpeedUp;
// Token: 0x04000E09 RID: 3593
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000E09")]
public GameObject Eff_DodgeLightningStart;
// Token: 0x04000E0A RID: 3594
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000E0A")]
public GameObject Eff_DodgeLightningEnd;
// Token: 0x04000E0B RID: 3595
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000E0B")]
public GameObject Eff_DodgeLightningFloorSmoke;
// Token: 0x04000E0C RID: 3596
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000E0C")]
public GameObject Eff_LightningBullet;
// Token: 0x04000E0D RID: 3597
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000E0D")]
public GameObject Eff_LightningBullet02;
// Token: 0x04000E0E RID: 3598
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000E0E")]
public GameObject Eff_LightningBullet03;
// Token: 0x04000E0F RID: 3599
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000E0F")]
public GameObject Eff_AttackCannon;
// Token: 0x04000E10 RID: 3600
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000E10")]
public GameObject Eff_SceneLightningReady;
// Token: 0x04000E11 RID: 3601
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000E11")]
public GameObject Eff_SceneLightning;
// Token: 0x04000E12 RID: 3602
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000E12")]
private EffectPool g_EffAttackCollision;
// Token: 0x04000E13 RID: 3603
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000E13")]
private EffectPool g_EffLightningCollisionSmall;
// Token: 0x04000E14 RID: 3604
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000E14")]
private EffectPool g_EffLightningCollisionBig;
// Token: 0x04000E15 RID: 3605
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000E15")]
private EffectPool g_EffAttack0101;
// Token: 0x04000E16 RID: 3606
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000E16")]
private EffectPool g_EffAttack0102Red;
// Token: 0x04000E17 RID: 3607
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000E17")]
private EffectPool g_EffAttack0103Red;
// Token: 0x04000E18 RID: 3608
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000E18")]
private EffectPool g_EffAttack0202_01Red;
// Token: 0x04000E19 RID: 3609
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000E19")]
private EffectPool g_EffAttack0202_02Red;
// Token: 0x04000E1A RID: 3610
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000E1A")]
private EffectPool g_EffAttackDodgeLRed;
// Token: 0x04000E1B RID: 3611
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000E1B")]
private EffectPool g_EffAttackDodgeRRed;
// Token: 0x04000E1C RID: 3612
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000E1C")]
private EffectPool g_EffAttackDodgeBRed;
// Token: 0x04000E1D RID: 3613
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000E1D")]
private EffectPool g_EffAttack0102CrystalRed;
// Token: 0x04000E1E RID: 3614
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000E1E")]
private EffectPool g_EffAttack0102CrystalRedHit;
// Token: 0x04000E1F RID: 3615
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000E1F")]
private EffectPool g_EffAttack0102CrystalRedDamage;
// Token: 0x04000E20 RID: 3616
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000E20")]
private EffectPool g_EffAttack03Jump;
// Token: 0x04000E21 RID: 3617
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000E21")]
private EffectPool g_EffAttack03Ready;
// Token: 0x04000E22 RID: 3618
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000E22")]
private EffectPool g_EffAttack03Collision;
// Token: 0x04000E23 RID: 3619
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000E23")]
private EffectPool g_EffAttacck03Unplug;
// Token: 0x04000E24 RID: 3620
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000E24")]
private EffectPool g_EffAttack03ReadyPlus;
// Token: 0x04000E25 RID: 3621
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000E25")]
private EffectPool g_EffAttack03CollisionPlus;
// Token: 0x04000E26 RID: 3622
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000E26")]
private EffectPool g_EffAttack03CollisionPlus02;
// Token: 0x04000E27 RID: 3623
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000E27")]
private EffectPool g_EffAttack04Ready;
// Token: 0x04000E28 RID: 3624
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000E28")]
private EffectPool g_EffAttack04;
// Token: 0x04000E29 RID: 3625
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000E29")]
private EffectPool g_EffAttack04Crystal;
// Token: 0x04000E2A RID: 3626
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000E2A")]
private EffectPool g_EffAttack04CrystalPlus;
// Token: 0x04000E2B RID: 3627
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000E2B")]
private EffectPool g_EffAttackSpearRed01;
// Token: 0x04000E2C RID: 3628
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000E2C")]
private EffectPool g_EffAttackSpearRed02;
// Token: 0x04000E2D RID: 3629
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000E2D")]
private EffectPool g_EffAttackSpearRed03;
// Token: 0x04000E2E RID: 3630
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000E2E")]
private EffectPool g_EffAttackSpearFloorRed;
// Token: 0x04000E2F RID: 3631
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000E2F")]
private EffectPool g_EffAttackSpearRedHit;
// Token: 0x04000E30 RID: 3632
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000E30")]
private EffectPool g_EffAttackSpearRedDamage;
// Token: 0x04000E31 RID: 3633
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000E31")]
private EffectPool g_EffWeaponThrow;
// Token: 0x04000E32 RID: 3634
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000E32")]
private EffectPool g_EffWeaponHitPlayer;
// Token: 0x04000E33 RID: 3635
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000E33")]
private EffectPool g_EffWeaponHitFloor;
// Token: 0x04000E34 RID: 3636
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000E34")]
private EffectPool g_EffWeaponExplosion;
// Token: 0x04000E35 RID: 3637
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000E35")]
private EffectPool g_EffCrystalTrackBulletShot;
// Token: 0x04000E36 RID: 3638
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000E36")]
private EffectPool g_EffCrystalTrackBullet;
// Token: 0x04000E37 RID: 3639
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000E37")]
private EffectPool g_EffCrystalTrackBulletExplosion;
// Token: 0x04000E38 RID: 3640
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000E38")]
private EffectPool g_EffAttackPenetrate;
// Token: 0x04000E39 RID: 3641
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000E39")]
private EffectPool g_EffMagicAura;
// Token: 0x04000E3A RID: 3642
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000E3A")]
private EffectPool g_EffMagicAuraBulletShot;
// Token: 0x04000E3B RID: 3643
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000E3B")]
private EffectPool g_EffMagicAuraBullet;
// Token: 0x04000E3C RID: 3644
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000E3C")]
private EffectPool g_EffChargeLightning;
// Token: 0x04000E3D RID: 3645
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000E3D")]
private EffectPool g_EffChargeLightningFloor;
// Token: 0x04000E3E RID: 3646
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000E3E")]
private EffectPool g_EffChargeLightningFinish;
// Token: 0x04000E3F RID: 3647
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000E3F")]
private EffectPool g_EffChargeLightningFinishFloor;
// Token: 0x04000E40 RID: 3648
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000E40")]
private EffectPool g_EffLightningSpeedUp;
// Token: 0x04000E41 RID: 3649
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000E41")]
private EffectPool g_EffDodgeLightningStart;
// Token: 0x04000E42 RID: 3650
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000E42")]
private EffectPool g_EffDodgeLightningEnd;
// Token: 0x04000E43 RID: 3651
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000E43")]
private EffectPool g_EffDodgeLightningFloorSmoke;
// Token: 0x04000E44 RID: 3652
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000E44")]
private LightningBullet[] g_EffLightningBullet;
// Token: 0x04000E45 RID: 3653
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000E45")]
private LightningBullet[] g_EffLightningBullet02;
// Token: 0x04000E46 RID: 3654
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000E46")]
private LightningBullet[] g_EffLightningBullet03;
// Token: 0x04000E47 RID: 3655
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000E47")]
private EffectPool g_EffAttackCannon;
// Token: 0x04000E48 RID: 3656
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000E48")]
private EffectPool g_EffSceneLightningReady;
// Token: 0x04000E49 RID: 3657
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000E49")]
private EffectPool g_EffSceneLightning;
// Token: 0x04000E4A RID: 3658
[Token(Token = "0x4000E4A")]
private const int g_iEffLightningArray = 3;
// Token: 0x04000E4B RID: 3659
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000E4B")]
private int g_iEffLightningArrayIndex;
// Token: 0x04000E4C RID: 3660
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000E4C")]
private Transform g_TrDodgeLightningStart;
// Token: 0x04000E4D RID: 3661
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000E4D")]
private Transform g_TrDodgeLightningEnd;
// Token: 0x04000E4E RID: 3662
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000E4E")]
public GameObject SE_WeaponThrowHit;
// Token: 0x04000E4F RID: 3663
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000E4F")]
public GameObject SE_WeaponThrowExplosion;
// Token: 0x04000E50 RID: 3664
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000E50")]
public GameObject SE_Crystal;
// Token: 0x04000E51 RID: 3665
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000E51")]
public GameObject SE_CrystalDamage;
// Token: 0x04000E52 RID: 3666
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000E52")]
public GameObject SE_CrystalBig;
// Token: 0x04000E53 RID: 3667
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000E53")]
public GameObject SE_CrystalBigDamage;
// Token: 0x04000E54 RID: 3668
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000E54")]
public GameObject SE_SceneLightningReady;
// Token: 0x04000E55 RID: 3669
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000E55")]
public GameObject SE_SceneLightning;
// Token: 0x04000E56 RID: 3670
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000E56")]
public GameObject SE_DebutWeaponCharge;
// Token: 0x04000E57 RID: 3671
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000E57")]
public GameObject SE_DebutWeapon;
// Token: 0x04000E58 RID: 3672
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000E58")]
public GameObject SE_DeadWeaponDestroy;
// Token: 0x04000E59 RID: 3673
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000E59")]
public GameObject SE_WeaponSwing;
// Token: 0x04000E5A RID: 3674
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000E5A")]
public GameObject SE_WeaponLight;
// Token: 0x04000E5B RID: 3675
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000E5B")]
public GameObject SE_WeaponThrow;
// Token: 0x04000E5C RID: 3676
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000E5C")]
public GameObject SE_Float;
// Token: 0x04000E5D RID: 3677
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000E5D")]
public GameObject SE_DeadImapct;
// Token: 0x04000E5E RID: 3678
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000E5E")]
public GameObject SE_DestroyStart;
// Token: 0x04000E5F RID: 3679
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000E5F")]
public GameObject SE_Destroy;
// Token: 0x04000E60 RID: 3680
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000E60")]
public GameObject SE_Dash;
// Token: 0x04000E61 RID: 3681
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000E61")]
public GameObject SE_DashLoop;
// Token: 0x04000E62 RID: 3682
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000E62")]
public GameObject SE_PlusCharge;
// Token: 0x04000E63 RID: 3683
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000E63")]
public GameObject SE_AttackCannon;
// Token: 0x04000E64 RID: 3684
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000E64")]
public GameObject SE_AttackMagic;
// Token: 0x04000E65 RID: 3685
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000E65")]
public GameObject SE_AttackDash;
// Token: 0x04000E66 RID: 3686
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000E66")]
public GameObject SE_Attack03;
// Token: 0x04000E67 RID: 3687
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000E67")]
public GameObject SE_Attack04;
// Token: 0x04000E68 RID: 3688
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000E68")]
public GameObject SE_LightningMode;
// Token: 0x04000E69 RID: 3689
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000E69")]
public GameObject SE_LightningModeLoop;
// Token: 0x04000E6A RID: 3690
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000E6A")]
public GameObject SE_Dodge;
// Token: 0x04000E6B RID: 3691
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000E6B")]
private SoundEffectPool g_SEWeaponThrowHit;
// Token: 0x04000E6C RID: 3692
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000E6C")]
private SoundEffectPool g_SEWeaponThrowExplosion;
// Token: 0x04000E6D RID: 3693
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000E6D")]
private SoundEffectPool g_SECrystal;
// Token: 0x04000E6E RID: 3694
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000E6E")]
private SoundEffectPool g_SECrystalDamage;
// Token: 0x04000E6F RID: 3695
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000E6F")]
private SoundEffectPool g_SECrystalBig;
// Token: 0x04000E70 RID: 3696
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000E70")]
private SoundEffectPool g_SECrystalBigDamage;
// Token: 0x04000E71 RID: 3697
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000E71")]
private SoundEffectPool g_SESceneLightningReady;
// Token: 0x04000E72 RID: 3698
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000E72")]
private SoundEffectPool g_SESceneLightning;
// Token: 0x04000E73 RID: 3699
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000E73")]
private SoundEffect g_SEDebutWeaponCharge;
// Token: 0x04000E74 RID: 3700
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000E74")]
private SoundEffect g_SEDebutWeapon;
// Token: 0x04000E75 RID: 3701
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000E75")]
private SoundEffect g_SEDeadWeaponDestroy;
// Token: 0x04000E76 RID: 3702
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000E76")]
private SoundEffect g_SEWeaponSwing;
// Token: 0x04000E77 RID: 3703
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000E77")]
private SoundEffect g_SEWeaponLight;
// Token: 0x04000E78 RID: 3704
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000E78")]
private SoundEffect g_SEWeaponThrow;
// Token: 0x04000E79 RID: 3705
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000E79")]
private SoundEffect g_SEFloat;
// Token: 0x04000E7A RID: 3706
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000E7A")]
private SoundEffect g_SEDeadImapct;
// Token: 0x04000E7B RID: 3707
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000E7B")]
private SoundEffect g_SEDestroyStart;
// Token: 0x04000E7C RID: 3708
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000E7C")]
private SoundEffect g_SEDestroy;
// Token: 0x04000E7D RID: 3709
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x4000E7D")]
private SoundEffect g_SEDash;
// Token: 0x04000E7E RID: 3710
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x4000E7E")]
private SoundEffect g_SEDashLoop;
// Token: 0x04000E7F RID: 3711
[FieldOffset(Offset = "0x678")]
[Token(Token = "0x4000E7F")]
private SoundEffect g_SEPlusCharge;
// Token: 0x04000E80 RID: 3712
[FieldOffset(Offset = "0x680")]
[Token(Token = "0x4000E80")]
private SoundEffect g_SEAttackCannon;
// Token: 0x04000E81 RID: 3713
[FieldOffset(Offset = "0x688")]
[Token(Token = "0x4000E81")]
private SoundEffect g_SEAttackMagic;
// Token: 0x04000E82 RID: 3714
[FieldOffset(Offset = "0x690")]
[Token(Token = "0x4000E82")]
private SoundEffect g_SEAttackDash;
// Token: 0x04000E83 RID: 3715
[FieldOffset(Offset = "0x698")]
[Token(Token = "0x4000E83")]
private SoundEffect g_SEAttack03;
// Token: 0x04000E84 RID: 3716
[FieldOffset(Offset = "0x6A0")]
[Token(Token = "0x4000E84")]
private SoundEffect g_SEAttack04;
// Token: 0x04000E85 RID: 3717
[FieldOffset(Offset = "0x6A8")]
[Token(Token = "0x4000E85")]
private SoundEffect g_SELightningMode;
// Token: 0x04000E86 RID: 3718
[FieldOffset(Offset = "0x6B0")]
[Token(Token = "0x4000E86")]
private SoundEffect g_SELightningModeLoop;
// Token: 0x04000E87 RID: 3719
[FieldOffset(Offset = "0x6B8")]
[Token(Token = "0x4000E87")]
private SoundEffect g_SEDodge;
// Token: 0x04000E88 RID: 3720
[FieldOffset(Offset = "0x6C0")]
[Token(Token = "0x4000E88")]
public Transform MPRoot_Attack0202_02;
// Token: 0x04000E89 RID: 3721
[FieldOffset(Offset = "0x6C8")]
[Token(Token = "0x4000E89")]
public AttackData AD_Attack0102IceMagic;
// Token: 0x04000E8A RID: 3722
[FieldOffset(Offset = "0x6D0")]
[Token(Token = "0x4000E8A")]
public AttackData AD_IceSpear;
// Token: 0x04000E8B RID: 3723
[FieldOffset(Offset = "0x6D8")]
[Token(Token = "0x4000E8B")]
public AttackData AD_AttackWeaponThrow;
// Token: 0x04000E8C RID: 3724
[FieldOffset(Offset = "0x6E0")]
[Token(Token = "0x4000E8C")]
public AttackData AD_AttackPenetrate;
// Token: 0x04000E8D RID: 3725
[FieldOffset(Offset = "0x6E8")]
[Token(Token = "0x4000E8D")]
public AttackData AD_Attack04;
// Token: 0x04000E8E RID: 3726
[FieldOffset(Offset = "0x6F0")]
[Token(Token = "0x4000E8E")]
public AttackData AD_LightningCollisionSmall;
// Token: 0x04000E8F RID: 3727
[FieldOffset(Offset = "0x6F8")]
[Token(Token = "0x4000E8F")]
public AttackData AD_LightningCollisionBig;
// Token: 0x04000E90 RID: 3728
[Token(Token = "0x4000E90")]
private const int g_iIceSpearTotal = 60;
// Token: 0x04000E91 RID: 3729
[FieldOffset(Offset = "0x700")]
[Token(Token = "0x4000E91")]
private Vector3 g_v3IceSpearPosition;
// Token: 0x04000E92 RID: 3730
[FieldOffset(Offset = "0x70C")]
[Token(Token = "0x4000E92")]
private Vector3 g_v3IceSpearDirection;
// Token: 0x04000E93 RID: 3731
[Token(Token = "0x4000E93")]
private const int g_iIceSpearNum = 27;
// Token: 0x04000E94 RID: 3732
[FieldOffset(Offset = "0x718")]
[Token(Token = "0x4000E94")]
private int g_iIceSpearNumVal;
// Token: 0x04000E95 RID: 3733
[Token(Token = "0x4000E95")]
private const float g_fIceSpearInter = 0.06f;
// Token: 0x04000E96 RID: 3734
[FieldOffset(Offset = "0x71C")]
[Token(Token = "0x4000E96")]
private float g_fIceSpearInterVal;
// Token: 0x04000E97 RID: 3735
[FieldOffset(Offset = "0x720")]
[Token(Token = "0x4000E97")]
private bool g_bMPIceSpear;
// Token: 0x04000E98 RID: 3736
[FieldOffset(Offset = "0x724")]
[Token(Token = "0x4000E98")]
private int g_iMPIceSpearIndex;
// Token: 0x04000E99 RID: 3737
[Token(Token = "0x4000E99")]
private const float g_fMPIceSpearInter = 0.03f;
// Token: 0x04000E9A RID: 3738
[FieldOffset(Offset = "0x728")]
[Token(Token = "0x4000E9A")]
private float g_fMPIceSpearInterVal;
// Token: 0x04000E9B RID: 3739
[FieldOffset(Offset = "0x72C")]
[Token(Token = "0x4000E9B")]
private bool g_bAttackPenetrate;
// Token: 0x04000E9C RID: 3740
[FieldOffset(Offset = "0x730")]
[Token(Token = "0x4000E9C")]
private Vector3 g_v3AttackPenetratePre;
// Token: 0x04000E9D RID: 3741
[FieldOffset(Offset = "0x73C")]
[Token(Token = "0x4000E9D")]
private bool g_bAttack03Dash;
// Token: 0x04000E9E RID: 3742
[Token(Token = "0x4000E9E")]
private const int g_iAttack03Ring = 3;
// Token: 0x04000E9F RID: 3743
[FieldOffset(Offset = "0x740")]
[Token(Token = "0x4000E9F")]
private int g_iAttack03RingVal;
// Token: 0x04000EA0 RID: 3744
[Token(Token = "0x4000EA0")]
private const float g_fAttack03RingInter = 0.18f;
// Token: 0x04000EA1 RID: 3745
[FieldOffset(Offset = "0x744")]
[Token(Token = "0x4000EA1")]
private float g_fAttack03RingInterVal;
// Token: 0x04000EA2 RID: 3746
[FieldOffset(Offset = "0x748")]
[Token(Token = "0x4000EA2")]
private bool g_bAttack04;
// Token: 0x04000EA3 RID: 3747
[Token(Token = "0x4000EA3")]
private const float g_fAttack04Inter = 0.15f;
// Token: 0x04000EA4 RID: 3748
[FieldOffset(Offset = "0x74C")]
[Token(Token = "0x4000EA4")]
private float g_fAttack04InterVal;
// Token: 0x04000EA5 RID: 3749
[FieldOffset(Offset = "0x750")]
[Token(Token = "0x4000EA5")]
private bool g_bPenetrateIceSpear;
// Token: 0x04000EA6 RID: 3750
[FieldOffset(Offset = "0x754")]
[Token(Token = "0x4000EA6")]
private Vector3 g_v3PenetrateIceSpearStart;
// Token: 0x04000EA7 RID: 3751
[FieldOffset(Offset = "0x760")]
[Token(Token = "0x4000EA7")]
private Vector3 g_v3PenetrateIceSpearEnd;
// Token: 0x04000EA8 RID: 3752
[FieldOffset(Offset = "0x76C")]
[Token(Token = "0x4000EA8")]
private Vector3 g_v3PenetrateIceSpearDirection;
// Token: 0x04000EA9 RID: 3753
[Token(Token = "0x4000EA9")]
private const int g_iPenetrateIceSpearTotal = 15;
// Token: 0x04000EAA RID: 3754
[FieldOffset(Offset = "0x778")]
[Token(Token = "0x4000EAA")]
private int g_iPenetrateIceSpearNum;
// Token: 0x04000EAB RID: 3755
[Token(Token = "0x4000EAB")]
private const float g_fPenetrateIceSpearInter = 0.03f;
// Token: 0x04000EAC RID: 3756
[FieldOffset(Offset = "0x77C")]
[Token(Token = "0x4000EAC")]
private float g_fPenetrateIceSpearInterVal;
// Token: 0x04000EAD RID: 3757
[FieldOffset(Offset = "0x780")]
[Token(Token = "0x4000EAD")]
private float g_fPenetrateIceSpearInterDistance;
// Token: 0x04000EAE RID: 3758
[FieldOffset(Offset = "0x784")]
[Token(Token = "0x4000EAE")]
private bool g_bSixSpear;
// Token: 0x04000EAF RID: 3759
[FieldOffset(Offset = "0x788")]
[Token(Token = "0x4000EAF")]
private Vector3 g_v3SixPrearPoint;
// Token: 0x04000EB0 RID: 3760
[FieldOffset(Offset = "0x794")]
[Token(Token = "0x4000EB0")]
private Vector3 g_v3SixSpearDirect;
// Token: 0x04000EB1 RID: 3761
[FieldOffset(Offset = "0x7A0")]
[Token(Token = "0x4000EB1")]
private int g_iSixSpearTotal = (int)((ulong)12L);
// Token: 0x04000EB2 RID: 3762
[FieldOffset(Offset = "0x7A4")]
[Token(Token = "0x4000EB2")]
private int g_iSixSpearNum;
// Token: 0x04000EB3 RID: 3763
[Token(Token = "0x4000EB3")]
private const float g_fSixSpearFrequency = 0.12f;
// Token: 0x04000EB4 RID: 3764
[FieldOffset(Offset = "0x7A8")]
[Token(Token = "0x4000EB4")]
private float g_fSixSpearFrequencyVal;
// Token: 0x04000EB5 RID: 3765
[FieldOffset(Offset = "0x7AC")]
[Token(Token = "0x4000EB5")]
private bool g_bCannon;
// Token: 0x04000EB6 RID: 3766
[FieldOffset(Offset = "0x7B0")]
[Token(Token = "0x4000EB6")]
private Vector3 g_bCannonPos;
// Token: 0x04000EB7 RID: 3767
[FieldOffset(Offset = "0x7BC")]
[Token(Token = "0x4000EB7")]
private Vector3 g_bCannonDirection;
// Token: 0x04000EB8 RID: 3768
[Token(Token = "0x4000EB8")]
private const float g_fCannonDuration = 0.24f;
// Token: 0x04000EB9 RID: 3769
[Token(Token = "0x4000EB9")]
private const float g_fCannonDurationV2 = 0.33f;
// Token: 0x04000EBA RID: 3770
[FieldOffset(Offset = "0x7C8")]
[Token(Token = "0x4000EBA")]
private float g_fCannonDurationVal;
// Token: 0x04000EBB RID: 3771
[Token(Token = "0x4000EBB")]
private const float g_fCannonIntervals = 0.1f;
// Token: 0x04000EBC RID: 3772
[FieldOffset(Offset = "0x7CC")]
[Token(Token = "0x4000EBC")]
private float g_fCannonIntervalsVal;
// Token: 0x04000EBD RID: 3773
[FieldOffset(Offset = "0x7D0")]
[Token(Token = "0x4000EBD")]
private Transform g_trMagicArua01;
// Token: 0x04000EBE RID: 3774
[FieldOffset(Offset = "0x7D8")]
[Token(Token = "0x4000EBE")]
private Transform g_trMagicArua02;
// Token: 0x04000EBF RID: 3775
[FieldOffset(Offset = "0x7E0")]
[Token(Token = "0x4000EBF")]
private Transform g_trMagicArua03;
// Token: 0x04000EC0 RID: 3776
[FieldOffset(Offset = "0x7E8")]
[Token(Token = "0x4000EC0")]
private bool g_bMagicAuraBullet;
// Token: 0x04000EC1 RID: 3777
[Token(Token = "0x4000EC1")]
private const float g_fMagicAuraBulletInter = 0.09f;
// Token: 0x04000EC2 RID: 3778
[FieldOffset(Offset = "0x7EC")]
[Token(Token = "0x4000EC2")]
private float g_fMagicAuraBulletInterVal;
// Token: 0x04000EC3 RID: 3779
[FieldOffset(Offset = "0x7F0")]
[Token(Token = "0x4000EC3")]
private int g_iMagicAuraPosIndex;
// Token: 0x04000EC4 RID: 3780
[FieldOffset(Offset = "0x7F4")]
[Token(Token = "0x4000EC4")]
private bool g_bSceneLightning;
// Token: 0x04000EC5 RID: 3781
[Token(Token = "0x4000EC5")]
private const int g_iSceneLightningNum = 6;
// Token: 0x04000EC6 RID: 3782
[Token(Token = "0x4000EC6")]
private const float g_fSceneLightningReadyTime = 3f;
// Token: 0x04000EC7 RID: 3783
[FieldOffset(Offset = "0x7F8")]
[Token(Token = "0x4000EC7")]
private float[] g_fSceneLightningReadyTimeVal;
// Token: 0x04000EC8 RID: 3784
[FieldOffset(Offset = "0x800")]
[Token(Token = "0x4000EC8")]
private float[] g_fSceneLightningWaitTimeVal;
// Token: 0x04000EC9 RID: 3785
[FieldOffset(Offset = "0x808")]
[Token(Token = "0x4000EC9")]
private Vector3[] g_fSceneLightningPosition;
// Token: 0x04000ECA RID: 3786
[FieldOffset(Offset = "0x810")]
[Token(Token = "0x4000ECA")]
private float g_fFloorDistance;
// Token: 0x04000ECB RID: 3787
[FieldOffset(Offset = "0x814")]
[Token(Token = "0x4000ECB")]
private float g_fTimeScaleLightningVal = 1f;
// Token: 0x04000ECC RID: 3788
[FieldOffset(Offset = "0x818")]
[Token(Token = "0x4000ECC")]
private bool g_bWeaponCharge;
// Token: 0x04000ECD RID: 3789
[FieldOffset(Offset = "0x81C")]
[Token(Token = "0x4000ECD")]
private float g_fWeaponChargeVolume;
// Token: 0x04000ECE RID: 3790
[FieldOffset(Offset = "0x820")]
[Token(Token = "0x4000ECE")]
private float g_fWeaponChargePitch;
// Token: 0x04000ECF RID: 3791
[FieldOffset(Offset = "0x824")]
[Token(Token = "0x4000ECF")]
private float g_fSEScriptDestroyVolume;
// Token: 0x04000ED0 RID: 3792
[FieldOffset(Offset = "0x828")]
[Token(Token = "0x4000ED0")]
private bool g_bPlus;
// Token: 0x04000ED1 RID: 3793
[FieldOffset(Offset = "0x829")]
[Token(Token = "0x4000ED1")]
private bool g_bDeath;
// Token: 0x04000ED2 RID: 3794
[FieldOffset(Offset = "0x82A")]
[Token(Token = "0x4000ED2")]
private bool g_bDeadLoop;
// Token: 0x04000ED3 RID: 3795
[FieldOffset(Offset = "0x82B")]
[Token(Token = "0x4000ED3")]
private bool g_bDestroy;
// Token: 0x04000ED4 RID: 3796
[FieldOffset(Offset = "0x82C")]
[Token(Token = "0x4000ED4")]
private float g_fDestroyVal;
// Token: 0x04000ED5 RID: 3797
[FieldOffset(Offset = "0x830")]
[Token(Token = "0x4000ED5")]
private bool g_bDestroyed;
// Token: 0x04000ED6 RID: 3798
[FieldOffset(Offset = "0x831")]
[Token(Token = "0x4000ED6")]
private bool g_bPlayerDeath;
}