Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06EffectPlay.cs
2023-09-06 22:09:22 +02:00

3270 lines
97 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C0 RID: 192
[Token(Token = "0x20000C0")]
public class BossLevel06EffectPlay : MonoBehaviour
{
// Token: 0x060009A9 RID: 2473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A9")]
[Address(RVA = "0x15BE1E0", Offset = "0x15BC9E0", VA = "0x1815BE1E0")]
public void InitData(AI_BossLevel06 AI, MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009AA RID: 2474 RVA: 0x000174AC File Offset: 0x000156AC
[Token(Token = "0x60009AA")]
[Address(RVA = "0x15C5610", Offset = "0x15C3E10", VA = "0x1815C5610")]
private void Start()
{
Transform playerTransform = Game.GetPlayerTransform();
this.g_PlayerTransform = playerTransform;
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
PlayerCamera cameraController = Game.GetCameraController();
this.g_Camera = cameraController;
this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
}
// Token: 0x060009AB RID: 2475 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009AB")]
[Address(RVA = "0x15CB860", Offset = "0x15CA060", VA = "0x1815CB860")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009AC RID: 2476 RVA: 0x000174F4 File Offset: 0x000156F4
[Token(Token = "0x60009AC")]
[Address(RVA = "0x15C5EB0", Offset = "0x15C46B0", VA = "0x1815C5EB0")]
public void StoryStopSceneLightBeam()
{
this.g_SEWake.PlayRandom(1f, 1f);
this.PS_LightBeam.Stop(true);
}
// Token: 0x060009AD RID: 2477 RVA: 0x00017528 File Offset: 0x00015728
[Token(Token = "0x60009AD")]
[Address(RVA = "0x15C5910", Offset = "0x15C4110", VA = "0x1815C5910")]
public void StoryCharge()
{
this.PS_DebutCharge.Play(true);
this.g_SEChargeShake.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SECharge;
this.g_bSECharge = true;
soundEffect.PlayRandom(1f, 1f);
SoundEffect soundEffect2 = this.g_SECharge;
int num = 0;
this.g_fSEChargeVolume = (float)num;
int num2 = 0;
int num3 = 0;
soundEffect2.Set((float)num3, (float)num2);
this.g_bSceneThrone = true;
}
// Token: 0x060009AE RID: 2478 RVA: 0x000175A0 File Offset: 0x000157A0
[Token(Token = "0x60009AE")]
[Address(RVA = "0x15C5E80", Offset = "0x15C4680", VA = "0x1815C5E80")]
public void StoryStopCharge()
{
this.g_bSECharge = false;
this.PS_DebutCharge.Stop(true);
}
// Token: 0x060009AF RID: 2479 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009AF")]
[Address(RVA = "0x15C56B0", Offset = "0x15C3EB0", VA = "0x1815C56B0")]
public void StoryChargeFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B0 RID: 2480 RVA: 0x000175C8 File Offset: 0x000157C8
[Token(Token = "0x60009B0")]
[Address(RVA = "0x15C59C0", Offset = "0x15C41C0", VA = "0x1815C59C0")]
public void StoryEndLight()
{
this.g_bEndLight = true;
this.PS_Destroy.Play(true);
this.g_SEDestoryReady.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEDestoryReady;
this.g_fSEDestoryReadyVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
}
// Token: 0x060009B1 RID: 2481 RVA: 0x00017620 File Offset: 0x00015820
[Token(Token = "0x60009B1")]
[Address(RVA = "0x15C5FC0", Offset = "0x15C47C0", VA = "0x1815C5FC0")]
public void StroyEndLightStop()
{
this.g_bEndLight = false;
this.PS_Destroy.Stop(true);
}
// Token: 0x060009B2 RID: 2482 RVA: 0x00017648 File Offset: 0x00015848
[Token(Token = "0x60009B2")]
[Address(RVA = "0x15C5A90", Offset = "0x15C4290", VA = "0x1815C5A90")]
public void StoryLWNCure()
{
this.PS_LWNCure.Play(true);
this.g_SELWNCure.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SELWNCure;
this.g_fSELWNCureVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
this.g_bCure = true;
}
// Token: 0x060009B3 RID: 2483 RVA: 0x000176A0 File Offset: 0x000158A0
[Token(Token = "0x60009B3")]
[Address(RVA = "0x15C5A50", Offset = "0x15C4250", VA = "0x1815C5A50")]
public void StoryLWNCureStop()
{
this.PS_LWNCure.Stop(true);
this.g_bCure = false;
}
// Token: 0x060009B4 RID: 2484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B4")]
[Address(RVA = "0x15C5F00", Offset = "0x15C4700", VA = "0x1815C5F00")]
public void StoryThroneUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B5 RID: 2485 RVA: 0x000176C8 File Offset: 0x000158C8
[Token(Token = "0x60009B5")]
[Address(RVA = "0x15C5B10", Offset = "0x15C4310", VA = "0x1815C5B10")]
public void StoryPSThrone03()
{
this.g_bThroneStartUp = true;
this.PS_ThroneAppear03.Play(true);
this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
this.g_fSEThroneVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
}
// Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B6")]
[Address(RVA = "0x15C5B90", Offset = "0x15C4390", VA = "0x1815C5B90")]
public void StoryPSThrone04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B7 RID: 2487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B7")]
[Address(RVA = "0x15C5CA0", Offset = "0x15C44A0", VA = "0x1815C5CA0")]
public void StoryPSThrone05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B8 RID: 2488 RVA: 0x00017720 File Offset: 0x00015920
[Token(Token = "0x60009B8")]
[Address(RVA = "0x15C5A40", Offset = "0x15C4240", VA = "0x1815C5A40")]
public void StoryEnd()
{
this.g_bThroneStartUp = false;
}
// Token: 0x060009B9 RID: 2489 RVA: 0x00017734 File Offset: 0x00015934
[Token(Token = "0x60009B9")]
[Address(RVA = "0x15C15E0", Offset = "0x15BFDE0", VA = "0x1815C15E0")]
public void OpenBodyEffect()
{
this.PS_Body.Play(true);
SoundEffect soundEffect = this.g_SEBody;
this.g_bSEBody = true;
soundEffect.PlayRandom(1f, 1f);
SoundEffect soundEffect2 = this.g_SEBody;
this.g_fSEBodyVolume = 0f;
this.g_fSEBodyPitch = 1.8f;
int num = 0;
soundEffect2.Set((float)num, 1.8f);
this.CreateGhostFire();
ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
this.g_bSECharge = false;
ps_DebutCharge.Stop(true);
this.g_SEChargeShake.Stop();
Act07Boss_Floating objFloat = this.ObjFloat;
this.g_bSECharge = false;
objFloat.ReleaseEvent();
GameObject gameObject = this.ObjFloat.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
// Token: 0x060009BA RID: 2490 RVA: 0x000177F4 File Offset: 0x000159F4
[Token(Token = "0x60009BA")]
[Address(RVA = "0x15BD000", Offset = "0x15BB800", VA = "0x1815BD000")]
public void CloseBodyEffect()
{
ParticleSystem ps_Body = this.PS_Body;
this.g_bDeath = true;
ps_Body.Stop(true);
this.PS_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.PS_NormalFloor.Stop(true);
this.PS_ArcaneChargeFloor.Stop(true);
this.PS_IceChargeFloor.Stop(true);
this.PS_FireChargeFloor.Stop(true);
this.PS_LightningChargeFloor.Stop(true);
this.PS_PlusCharge.Stop(true);
this.PS_PlusFireHelp.Stop(true);
this.PS_PlusBody.Stop(true);
ParticleSystem particleSystem = this.g_PS_Floor;
int num = 0;
if (particleSystem != num)
{
this.g_PS_Floor.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_ChargeBody.Stop(true);
}
EffectPool effectPool = this.g_EffGhostFire;
this.g_bSEBody = false;
this.g_bGhostFire = false;
effectPool.StopAll(3f);
}
// Token: 0x060009BB RID: 2491 RVA: 0x0001791C File Offset: 0x00015B1C
[Token(Token = "0x60009BB")]
[Address(RVA = "0x15C3780", Offset = "0x15C1F80", VA = "0x1815C3780")]
public void SetMoveValue(float fMove)
{
this.g_fMoveValue = fMove;
}
// Token: 0x060009BC RID: 2492 RVA: 0x00017930 File Offset: 0x00015B30
[Token(Token = "0x60009BC")]
[Address(RVA = "0x15BD2B0", Offset = "0x15BBAB0", VA = "0x1815BD2B0")]
public void ClosePSBody()
{
this.PS_Body.Stop(true);
}
// Token: 0x060009BD RID: 2493 RVA: 0x00017950 File Offset: 0x00015B50
[Token(Token = "0x60009BD")]
[Address(RVA = "0x15C3650", Offset = "0x15C1E50", VA = "0x1815C3650")]
public void SetDash(bool bDash)
{
this.g_bDash = bDash;
ParticleSystem ps_DashFloor = this.PS_DashFloor;
if (!bDash)
{
ps_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.g_SEDash.Play(1, 1f, 1f);
this.g_SEDashLoop.Stop();
return;
}
ps_DashFloor.Play(true);
this.PS_Dash.Play(true);
SoundEffect soundEffect = this.g_SEDash;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_SEDashLoop.PlayRandom(1f, 1f);
}
// Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BE")]
[Address(RVA = "0x15C34A0", Offset = "0x15C1CA0", VA = "0x1815C34A0")]
public void SetDashDirection(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BF RID: 2495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BF")]
[Address(RVA = "0x15BD600", Offset = "0x15BBE00", VA = "0x1815BD600")]
private void CreateGhostFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C0 RID: 2496 RVA: 0x000179EC File Offset: 0x00015BEC
[Token(Token = "0x60009C0")]
[Address(RVA = "0x15C3790", Offset = "0x15C1F90", VA = "0x1815C3790")]
public void SetPlusStory(int i)
{
this.g_iPlusStory = i;
}
// Token: 0x060009C1 RID: 2497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C1")]
[Address(RVA = "0x15C7BE0", Offset = "0x15C63E0", VA = "0x1815C7BE0")]
private void UpdateGhostFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C2 RID: 2498 RVA: 0x00017A00 File Offset: 0x00015C00
[Token(Token = "0x60009C2")]
[Address(RVA = "0x15C32F0", Offset = "0x15C1AF0", VA = "0x1815C32F0")]
public void PlayPSGhostFireHelp()
{
this.PS_PlusFireHelp.Play(true);
this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
}
// Token: 0x060009C3 RID: 2499 RVA: 0x00017A34 File Offset: 0x00015C34
[Token(Token = "0x60009C3")]
[Address(RVA = "0x15BB3D0", Offset = "0x15B9BD0", VA = "0x1815BB3D0")]
public void AniPlayPSPlusFireCombine()
{
this.PS_PS_PlusFireCombine.Play(true);
this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
}
// Token: 0x060009C4 RID: 2500 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C4")]
[Address(RVA = "0x15C3340", Offset = "0x15C1B40", VA = "0x1815C3340")]
public void PlayPSPlusCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C5 RID: 2501 RVA: 0x00017A68 File Offset: 0x00015C68
[Token(Token = "0x60009C5")]
[Address(RVA = "0x15BE130", Offset = "0x15BC930", VA = "0x1815BE130")]
public void FinishPSPlusCharge()
{
this.PS_PlusCharge.Stop(true);
this.g_SEChargeShake.Stop();
PlayerCamera playerCamera = this.g_Camera;
this.g_bSECharge = false;
playerCamera.SetShakeLoopStop();
Game.DisableVibration();
}
// Token: 0x060009C6 RID: 2502 RVA: 0x00017AB0 File Offset: 0x00015CB0
[Token(Token = "0x60009C6")]
[Address(RVA = "0x15BD280", Offset = "0x15BBA80", VA = "0x1815BD280")]
public void CloseGhostFire()
{
this.g_EffGhostFire.StopAll(3f);
}
// Token: 0x060009C7 RID: 2503 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C7")]
[Address(RVA = "0x15C50A0", Offset = "0x15C38A0", VA = "0x1815C50A0")]
public void SkipPlusStory()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C8 RID: 2504 RVA: 0x00017AD4 File Offset: 0x00015CD4
[Token(Token = "0x60009C8")]
[Address(RVA = "0x15BD2E0", Offset = "0x15BBAE0", VA = "0x1815BD2E0")]
public void ClosePSPlusBody()
{
this.PS_PlusBody.Stop(true);
}
// Token: 0x060009C9 RID: 2505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C9")]
[Address(RVA = "0x15BDF20", Offset = "0x15BC720", VA = "0x1815BDF20")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CA RID: 2506 RVA: 0x00017AF4 File Offset: 0x00015CF4
[Token(Token = "0x60009CA")]
[Address(RVA = "0x15BDC60", Offset = "0x15BC460", VA = "0x1815BDC60")]
public void DamageFly()
{
ParticleSystem particleSystem = this.g_PS_Floor;
int num = 0;
if (particleSystem != num)
{
this.g_PS_Floor.Stop(true);
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
this.g_PS_Floor = ps_NormalFloor;
}
ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_ChargeBody.Stop(true);
}
ParticleSystem ps_DashFloor = this.PS_DashFloor;
this.g_bDash = false;
ps_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.g_SEDashLoop.Stop();
this.g_SEChargeShake.Stop();
EffectPool effectPool = this.g_EffLightningChargeAimFloor;
this.g_bSECharge = false;
this.g_bLightningChargeAimFloor = false;
effectPool.StopAll(3f);
this.g_EffLightningChargeAimFloorC.Stop(3f);
this.g_bIceBullet = false;
Game.DisableVibration();
this.PS_PlusCharge.Stop();
this.PS_PlusFireHelp.Stop();
GameObject gameObject = this.g_EffLightningBulletHint.gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
this.g_EffLightningBulletHintTarget.StopAll(3f);
throw new NullReferenceException();
}
// Token: 0x060009CB RID: 2507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CB")]
[Address(RVA = "0x15BB490", Offset = "0x15B9C90", VA = "0x1815BB490")]
public void AniSwitchMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CC RID: 2508 RVA: 0x00017C30 File Offset: 0x00015E30
[Token(Token = "0x60009CC")]
[Address(RVA = "0x15BE1D0", Offset = "0x15BC9D0", VA = "0x1815BE1D0")]
public PlayerEffectPlay.Magic GetMagicType()
{
return this.g_Magic;
}
// Token: 0x060009CD RID: 2509 RVA: 0x00017C44 File Offset: 0x00015E44
[Token(Token = "0x60009CD")]
[Address(RVA = "0x15C3770", Offset = "0x15C1F70", VA = "0x1815C3770")]
public void SetMagicType(PlayerEffectPlay.Magic Type)
{
this.g_Magic = Type;
}
// Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CE")]
[Address(RVA = "0x15BC330", Offset = "0x15BAB30", VA = "0x1815BC330")]
public void ChargeFinishTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CF")]
[Address(RVA = "0x15C24C0", Offset = "0x15C0CC0", VA = "0x1815C24C0")]
public void PlayEffCounterMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D0")]
[Address(RVA = "0x15C6660", Offset = "0x15C4E60", VA = "0x1815C6660")]
private void UpdateCounterMagic(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D1 RID: 2513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D1")]
[Address(RVA = "0x15BCD90", Offset = "0x15BB590", VA = "0x1815BCD90")]
public void Charge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D2 RID: 2514 RVA: 0x00017C58 File Offset: 0x00015E58
[Token(Token = "0x60009D2")]
[Address(RVA = "0x15BBDC0", Offset = "0x15BA5C0", VA = "0x1815BBDC0")]
public void ChargeEnd()
{
ParticleSystem particleSystem = this.g_PS_ChargeHand;
int num = 0;
if (particleSystem != num)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeBody.Stop(true);
}
this.g_SEChargeShake.Stop();
Game.DisableVibration();
this.g_bSECharge = false;
}
// Token: 0x060009D3 RID: 2515 RVA: 0x00017CC4 File Offset: 0x00015EC4
[Token(Token = "0x60009D3")]
[Address(RVA = "0x15BCBF0", Offset = "0x15BB3F0", VA = "0x1815BCBF0")]
public void ChargeShotEnd()
{
ParticleSystem particleSystem = this.g_PS_ChargeHand;
int num = 0;
if (particleSystem != num)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeBody.Stop(true);
}
this.g_SEChargeShake.Stop();
ParticleSystem particleSystem3 = this.g_PS_Floor;
this.g_bSECharge = false;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_Floor.Stop(true);
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
this.g_PS_Floor = ps_NormalFloor;
}
Game.DisableVibration();
}
// Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D4")]
[Address(RVA = "0x15BC510", Offset = "0x15BAD10", VA = "0x1815BC510")]
public void ChargeFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D5")]
[Address(RVA = "0x15BBEF0", Offset = "0x15BA6F0", VA = "0x1815BBEF0")]
private void ChargeFinishAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D6")]
[Address(RVA = "0x15C2230", Offset = "0x15C0A30", VA = "0x1815C2230")]
private void PlayArcaneFloorBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D7")]
[Address(RVA = "0x15C2AF0", Offset = "0x15C12F0", VA = "0x1815C2AF0")]
private void PlayIceCounterBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D8")]
[Address(RVA = "0x15C91E0", Offset = "0x15C79E0", VA = "0x1815C91E0")]
private void UpdateIceCounterBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D9")]
[Address(RVA = "0x15BAAF0", Offset = "0x15B92F0", VA = "0x1815BAAF0")]
public void AniPlayIceChargeShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DA RID: 2522 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DA")]
[Address(RVA = "0x15C8D80", Offset = "0x15C7580", VA = "0x1815C8D80")]
private void UpdateIceChargeShot(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DB")]
[Address(RVA = "0x15C26C0", Offset = "0x15C0EC0", VA = "0x1815C26C0")]
private void PlayFireSplashBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DC")]
[Address(RVA = "0x15C3060", Offset = "0x15C1860", VA = "0x1815C3060")]
private void PlayLightningBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DD")]
[Address(RVA = "0x15BAE50", Offset = "0x15B9650", VA = "0x1815BAE50")]
public void AniPlayLightningChargeShot01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DE")]
[Address(RVA = "0x15BB090", Offset = "0x15B9890", VA = "0x1815BB090")]
public void AniPlayLightningChargeShot02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DF RID: 2527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DF")]
[Address(RVA = "0x15C18B0", Offset = "0x15C00B0", VA = "0x1815C18B0")]
public void OpenLightningCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E0 RID: 2528 RVA: 0x00017D64 File Offset: 0x00015F64
[Token(Token = "0x60009E0")]
[Address(RVA = "0x15BE0D0", Offset = "0x15BC8D0", VA = "0x1815BE0D0")]
public void EndLightningCharge()
{
this.g_bLightningChargeAimFloor = false;
this.g_EffLightningChargeAimFloor.StopAll(3f);
this.g_EffLightningChargeAimFloorC.Stop(3f);
}
// Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E1")]
[Address(RVA = "0x15CA630", Offset = "0x15C8E30", VA = "0x1815CA630")]
private void UpdateLightningChargeAimFloor(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E2")]
[Address(RVA = "0x15CAE70", Offset = "0x15C9670", VA = "0x1815CAE70")]
private void UpdateLightningChargeHit(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E3")]
[Address(RVA = "0x15BD310", Offset = "0x15BBB10", VA = "0x1815BD310")]
private void CreateChargeLightningBall(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E4")]
[Address(RVA = "0x15B9D80", Offset = "0x15B8580", VA = "0x1815B9D80")]
public void AniAttackMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E5")]
[Address(RVA = "0x15B7FA0", Offset = "0x15B67A0", VA = "0x1815B7FA0")]
public void AniAttack0101Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E6")]
[Address(RVA = "0x15B8320", Offset = "0x15B6B20", VA = "0x1815B8320")]
public void AniAttack0102Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E7")]
[Address(RVA = "0x15B86A0", Offset = "0x15B6EA0", VA = "0x1815B86A0")]
public void AniAttack0103Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E8 RID: 2536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E8")]
[Address(RVA = "0x15B8A80", Offset = "0x15B7280", VA = "0x1815B8A80")]
public void AniAttack0104Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E9 RID: 2537 RVA: 0x00017DA0 File Offset: 0x00015FA0
[Token(Token = "0x60009E9")]
[Address(RVA = "0x15BA1B0", Offset = "0x15B89B0", VA = "0x1815BA1B0")]
public void AniAttck0701Shot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
Transform pos_HandL = this.Pos_HandL;
this.StartIceBulletShot(pos_HandL);
return;
}
}
// Token: 0x060009EA RID: 2538 RVA: 0x00017DC8 File Offset: 0x00015FC8
[Token(Token = "0x60009EA")]
[Address(RVA = "0x15BA1D0", Offset = "0x15B89D0", VA = "0x1815BA1D0")]
public void AniAttck0702Shot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
Transform pos_HandR = this.Pos_HandR;
this.StartIceBulletShot(pos_HandR);
return;
}
}
// Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EB")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void AniAttck0703Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009EC RID: 2540 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EC")]
[Address(RVA = "0x15BA1F0", Offset = "0x15B89F0", VA = "0x1815BA1F0")]
public void AniAttck0704Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009ED RID: 2541 RVA: 0x00017DF0 File Offset: 0x00015FF0
[Token(Token = "0x60009ED")]
[Address(RVA = "0x15B9710", Offset = "0x15B7F10", VA = "0x1815B9710")]
public void AniAttack07EndShot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
this.g_bIceBullet = false;
}
}
// Token: 0x060009EE RID: 2542 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EE")]
[Address(RVA = "0x15B9730", Offset = "0x15B7F30", VA = "0x1815B9730")]
public void AniAttack0801()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009EF RID: 2543 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EF")]
[Address(RVA = "0x15BA330", Offset = "0x15B8B30", VA = "0x1815BA330")]
public void AniOpenAttack0801Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F0 RID: 2544 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F0")]
[Address(RVA = "0x15B9880", Offset = "0x15B8080", VA = "0x1815B9880")]
public void AniAttack0802()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F1 RID: 2545 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F1")]
[Address(RVA = "0x15BA590", Offset = "0x15B8D90", VA = "0x1815BA590")]
public void AniOpenAttack0802Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F2 RID: 2546 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F2")]
[Address(RVA = "0x15B99D0", Offset = "0x15B81D0", VA = "0x1815B99D0")]
public void AniAttack0803()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F3 RID: 2547 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F3")]
[Address(RVA = "0x15BA800", Offset = "0x15B9000", VA = "0x1815BA800")]
public void AniOpenAttack0803Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F4")]
[Address(RVA = "0x15C1700", Offset = "0x15BFF00", VA = "0x1815C1700")]
private void OpenFireAttack(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F5")]
[Address(RVA = "0x15C6E10", Offset = "0x15C5610", VA = "0x1815C6E10")]
private void UpdateFireAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F6")]
[Address(RVA = "0x15C17B0", Offset = "0x15BFFB0", VA = "0x1815C17B0")]
private void OpenFireExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F7 RID: 2551 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F7")]
[Address(RVA = "0x15C72E0", Offset = "0x15C5AE0", VA = "0x1815C72E0")]
private void UpdateFireExplosion(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F8 RID: 2552 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F8")]
[Address(RVA = "0x15C53C0", Offset = "0x15C3BC0", VA = "0x1815C53C0")]
private void StartIceBulletShot(Transform Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F9 RID: 2553 RVA: 0x00017E10 File Offset: 0x00016010
[Token(Token = "0x60009F9")]
[Address(RVA = "0x15BE0C0", Offset = "0x15BC8C0", VA = "0x1815BE0C0")]
private void EndIceBulletShot()
{
this.g_bIceBullet = false;
}
// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FA")]
[Address(RVA = "0x15C88C0", Offset = "0x15C70C0", VA = "0x1815C88C0")]
private void UpdateIceBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FB RID: 2555 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FB")]
[Address(RVA = "0x15BBAB0", Offset = "0x15BA2B0", VA = "0x1815BBAB0")]
private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FC")]
[Address(RVA = "0x15B7D40", Offset = "0x15B6540", VA = "0x1815B7D40")]
public void AniArcaneAttackBReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FD RID: 2557 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FD")]
[Address(RVA = "0x15C5FF0", Offset = "0x15C47F0", VA = "0x1815C5FF0")]
private void UpdateArcaneAttackB(float fDaltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FE RID: 2558 RVA: 0x00017E24 File Offset: 0x00016024
[Token(Token = "0x60009FE")]
[Address(RVA = "0x15C1870", Offset = "0x15C0070", VA = "0x1815C1870")]
private void OpenLightningAttack(Transform Pos, float Radius)
{
this.g_fLightningAttackRadius = Radius;
this.g_bLightningAttack = true;
this.g_fLightningAttackTimeVal = 0.6f;
this.g_PosLightningAttack = Pos;
this.g_bLightningAttackShot = true;
}
// Token: 0x060009FF RID: 2559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FF")]
[Address(RVA = "0x15C9FF0", Offset = "0x15C87F0", VA = "0x1815C9FF0")]
private void UpdateLightningAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A00 RID: 2560 RVA: 0x00017E58 File Offset: 0x00016058
[Token(Token = "0x6000A00")]
[Address(RVA = "0x15C1850", Offset = "0x15C0050", VA = "0x1815C1850")]
private void OpenLightningAttackB()
{
this.g_bLightningAttackB = true;
this.g_fLightningAttackBTimeVal = 0.6f;
}
// Token: 0x06000A01 RID: 2561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A01")]
[Address(RVA = "0x15C9CD0", Offset = "0x15C84D0", VA = "0x1815C9CD0")]
private void UpdateLightningAttackB(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A02")]
[Address(RVA = "0x15B9B20", Offset = "0x15B8320", VA = "0x1815B9B20")]
public void AniAttackDashLShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A03 RID: 2563 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A03")]
[Address(RVA = "0x15B9C50", Offset = "0x15B8450", VA = "0x1815B9C50")]
public void AniAttackDashRShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A04 RID: 2564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A04")]
[Address(RVA = "0x15C2020", Offset = "0x15C0820", VA = "0x1815C2020")]
private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A05 RID: 2565 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A05")]
[Address(RVA = "0x15B8FF0", Offset = "0x15B77F0", VA = "0x1815B8FF0")]
public void AniAttack02Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A06 RID: 2566 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A06")]
[Address(RVA = "0x15B9260", Offset = "0x15B7A60", VA = "0x1815B9260")]
public void AniAttack02Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A07 RID: 2567 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A07")]
[Address(RVA = "0x15B9E60", Offset = "0x15B8660", VA = "0x1815B9E60")]
public void AniAttackReady01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A08")]
[Address(RVA = "0x15BA0F0", Offset = "0x15B88F0", VA = "0x1815BA0F0")]
public void AniAttackReady02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A09")]
[Address(RVA = "0x15BB450", Offset = "0x15B9C50", VA = "0x1815BB450")]
public void AniSetShotTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0A")]
[Address(RVA = "0x15B9460", Offset = "0x15B7C60", VA = "0x1815B9460")]
public void AniAttack03Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0B")]
[Address(RVA = "0x15C3DC0", Offset = "0x15C25C0", VA = "0x1815C3DC0")]
private void ShotArcaneCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0C")]
[Address(RVA = "0x15C4190", Offset = "0x15C2990", VA = "0x1815C4190")]
private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0D RID: 2573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0D")]
[Address(RVA = "0x15C46B0", Offset = "0x15C2EB0", VA = "0x1815C46B0")]
private void ShotLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0E RID: 2574 RVA: 0x00017E78 File Offset: 0x00016078
[Token(Token = "0x6000A0E")]
[Address(RVA = "0x15BB420", Offset = "0x15B9C20", VA = "0x1815BB420")]
public void AniPlaySEChargeSmall()
{
this.g_SEChargeSmall.PlayRandom(1f, 1f);
}
// Token: 0x06000A0F RID: 2575 RVA: 0x00017EA0 File Offset: 0x000160A0
[Token(Token = "0x6000A0F")]
[Address(RVA = "0x15C37A0", Offset = "0x15C1FA0", VA = "0x1815C37A0")]
public void SetTimeScale(float fTimeScale)
{
float num = this.g_MatCloudDown.GetFloat("Vector1_9058DE8C");
this.g_MatCloudDown.SetFloat("Vector1_9058DE8C", num);
float @float = this.g_MatCloudUp.GetFloat("Vector1_9058DE8C");
Material material = this.g_MatCloudUp;
num = @float;
material.SetFloat("Vector1_9058DE8C", num);
Common.SetEffectTimeScale(this.PS_LightBeam, fTimeScale);
Common.SetEffectTimeScale(this.PS_DebutExplosion, fTimeScale);
Common.SetEffectTimeScale(this.PS_Wind, fTimeScale);
Common.SetEffectTimeScale(this.PS_ThroneAppear01, fTimeScale);
Common.SetEffectTimeScale(this.PS_ThroneAppear02, fTimeScale);
Common.SetEffectTimeScale(this.PS_ThroneAppear03, fTimeScale);
Common.SetEffectTimeScale(this.PS_ThroneAppear04, fTimeScale);
Common.SetEffectTimeScale(this.PS_ThroneAppear05, fTimeScale);
Common.SetEffectTimeScale(this.PS_Destroy, fTimeScale);
Common.SetEffectTimeScale(this.PS_LWNCure, fTimeScale);
Common.SetEffectTimeScale(this.PS_DebutCharge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dash, fTimeScale);
Common.SetEffectTimeScale(this.PS_DashFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_NormalFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_ArcaneChargeFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_IceChargeFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_FireChargeFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightningChargeFloor, fTimeScale);
Common.SetEffectTimeScale(this.PS_ArcaneSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_IceSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_FireSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightningSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_ArcaneChargeHand, fTimeScale);
Common.SetEffectTimeScale(this.PS_IceChargeHand, fTimeScale);
Common.SetEffectTimeScale(this.PS_FireChargeHand, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightningChargeHand, fTimeScale);
Common.SetEffectTimeScale(this.PS_ArcaneChargeBody, fTimeScale);
Common.SetEffectTimeScale(this.PS_IceChargeBody, fTimeScale);
Common.SetEffectTimeScale(this.PS_FireChargeBody, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightningChargeBody, fTimeScale);
Common.SetEffectTimeScale(this.PS_ArcaneChargeFinish, fTimeScale);
Common.SetEffectTimeScale(this.PS_IceChargeFinish, fTimeScale);
Common.SetEffectTimeScale(this.PS_FireChargeFinish, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightningChargeFinish, fTimeScale);
Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
Common.SetEffectTimeScale(this.PS_PlusBody, fTimeScale);
Common.SetEffectTimeScale(this.PS_PlusFireHelp, fTimeScale);
Common.SetEffectTimeScale(this.PS_PS_PlusFireCombine, fTimeScale);
this.g_EffArcaneFloorBullet.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffArcaneFloorBullet.GetAllGameObjects();
if (allGameObjects != 0)
{
int num2 = 0;
int length = allGameObjects.Length;
if (num2 < length)
{
allGameObjects[num2].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num2++;
}
}
this.g_EffFireAttack0801.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffFireAttack0801.GetGameObject();
int num3 = 0;
if (gameObject != num3)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffFireAttack0802.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffFireAttack0802.GetGameObject();
int num4 = 0;
if (gameObject2 != num4)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffFireAttack0803.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffFireAttack0803.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000A10 RID: 2576 RVA: 0x000181C4 File Offset: 0x000163C4
[Token(Token = "0x6000A10")]
[Address(RVA = "0x15CD1C0", Offset = "0x15CB9C0", VA = "0x1815CD1C0")]
public BossLevel06EffectPlay()
{
}
// Token: 0x04000F10 RID: 3856
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000F10")]
private PlayerCamera g_Camera;
// Token: 0x04000F11 RID: 3857
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000F11")]
private Transform g_PlayerTransform;
// Token: 0x04000F12 RID: 3858
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000F12")]
private WizardGirlManage g_WGM;
// Token: 0x04000F13 RID: 3859
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000F13")]
private AI_BossLevel06 g_AI;
// Token: 0x04000F14 RID: 3860
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000F14")]
private MoveController g_Move;
// Token: 0x04000F15 RID: 3861
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000F15")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000F16 RID: 3862
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000F16")]
private Material[] g_MatChar;
// Token: 0x04000F17 RID: 3863
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000F17")]
private float g_fMatDamage;
// Token: 0x04000F18 RID: 3864
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000F18")]
private Color g_CCharGlow;
// Token: 0x04000F19 RID: 3865
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000F19")]
public Transform Pos_GhostFire;
// Token: 0x04000F1A RID: 3866
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000F1A")]
public Transform Pos_HandL;
// Token: 0x04000F1B RID: 3867
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000F1B")]
public Transform Pos_HandR;
// Token: 0x04000F1C RID: 3868
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000F1C")]
public Transform Pos_Dash;
// Token: 0x04000F1D RID: 3869
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000F1D")]
public Transform Pos_DashFloor;
// Token: 0x04000F1E RID: 3870
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000F1E")]
public Transform Pos_FireBall;
// Token: 0x04000F1F RID: 3871
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000F1F")]
public Transform Pos_PlusGhost01;
// Token: 0x04000F20 RID: 3872
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000F20")]
public Transform Pos_PlusGhost02;
// Token: 0x04000F21 RID: 3873
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000F21")]
public Transform Pos_PlusGhost03;
// Token: 0x04000F22 RID: 3874
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000F22")]
public Transform Pos_PlusGhost04;
// Token: 0x04000F23 RID: 3875
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000F23")]
public ParticleSystem PS_DebutCharge;
// Token: 0x04000F24 RID: 3876
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000F24")]
public ParticleSystem PS_Body;
// Token: 0x04000F25 RID: 3877
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000F25")]
public ParticleSystem PS_Dash;
// Token: 0x04000F26 RID: 3878
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000F26")]
public ParticleSystem PS_DashFloor;
// Token: 0x04000F27 RID: 3879
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000F27")]
public ParticleSystem PS_Destroy;
// Token: 0x04000F28 RID: 3880
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000F28")]
public ParticleSystem PS_LWNCure;
// Token: 0x04000F29 RID: 3881
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000F29")]
public ParticleSystem PS_NormalFloor;
// Token: 0x04000F2A RID: 3882
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000F2A")]
public ParticleSystem PS_ArcaneChargeFloor;
// Token: 0x04000F2B RID: 3883
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000F2B")]
public ParticleSystem PS_IceChargeFloor;
// Token: 0x04000F2C RID: 3884
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000F2C")]
public ParticleSystem PS_FireChargeFloor;
// Token: 0x04000F2D RID: 3885
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000F2D")]
public ParticleSystem PS_LightningChargeFloor;
// Token: 0x04000F2E RID: 3886
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000F2E")]
public ParticleSystem PS_ArcaneSwitch;
// Token: 0x04000F2F RID: 3887
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000F2F")]
public ParticleSystem PS_IceSwitch;
// Token: 0x04000F30 RID: 3888
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000F30")]
public ParticleSystem PS_FireSwitch;
// Token: 0x04000F31 RID: 3889
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000F31")]
public ParticleSystem PS_LightningSwitch;
// Token: 0x04000F32 RID: 3890
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000F32")]
public ParticleSystem PS_ArcaneChargeHand;
// Token: 0x04000F33 RID: 3891
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000F33")]
public ParticleSystem PS_IceChargeHand;
// Token: 0x04000F34 RID: 3892
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000F34")]
public ParticleSystem PS_FireChargeHand;
// Token: 0x04000F35 RID: 3893
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000F35")]
public ParticleSystem PS_LightningChargeHand;
// Token: 0x04000F36 RID: 3894
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000F36")]
public ParticleSystem PS_ArcaneChargeBody;
// Token: 0x04000F37 RID: 3895
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000F37")]
public ParticleSystem PS_IceChargeBody;
// Token: 0x04000F38 RID: 3896
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000F38")]
public ParticleSystem PS_FireChargeBody;
// Token: 0x04000F39 RID: 3897
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000F39")]
public ParticleSystem PS_LightningChargeBody;
// Token: 0x04000F3A RID: 3898
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000F3A")]
public ParticleSystem PS_ArcaneChargeFinish;
// Token: 0x04000F3B RID: 3899
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000F3B")]
public ParticleSystem PS_IceChargeFinish;
// Token: 0x04000F3C RID: 3900
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000F3C")]
public ParticleSystem PS_FireChargeFinish;
// Token: 0x04000F3D RID: 3901
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000F3D")]
public ParticleSystem PS_LightningChargeFinish;
// Token: 0x04000F3E RID: 3902
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000F3E")]
public ParticleSystem PS_PlusCharge;
// Token: 0x04000F3F RID: 3903
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000F3F")]
public ParticleSystem PS_PlusFireHelp;
// Token: 0x04000F40 RID: 3904
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000F40")]
public ParticleSystem PS_PlusBody;
// Token: 0x04000F41 RID: 3905
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000F41")]
public ParticleSystem PS_PS_PlusFireCombine;
// Token: 0x04000F42 RID: 3906
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000F42")]
private ParticleSystem g_PS_Floor;
// Token: 0x04000F43 RID: 3907
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000F43")]
private ParticleSystem g_PS_ChargeHand;
// Token: 0x04000F44 RID: 3908
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000F44")]
private ParticleSystem g_PS_ChargeBody;
// Token: 0x04000F45 RID: 3909
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000F45")]
public ParticleSystem PS_LightBeam;
// Token: 0x04000F46 RID: 3910
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000F46")]
public ParticleSystem PS_DebutExplosion;
// Token: 0x04000F47 RID: 3911
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000F47")]
public ParticleSystem PS_Wind;
// Token: 0x04000F48 RID: 3912
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000F48")]
public ParticleSystem PS_ThroneAppear01;
// Token: 0x04000F49 RID: 3913
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000F49")]
public ParticleSystem PS_ThroneAppear02;
// Token: 0x04000F4A RID: 3914
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000F4A")]
public ParticleSystem PS_ThroneAppear03;
// Token: 0x04000F4B RID: 3915
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000F4B")]
public ParticleSystem PS_ThroneAppear04;
// Token: 0x04000F4C RID: 3916
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000F4C")]
public ParticleSystem PS_ThroneAppear05;
// Token: 0x04000F4D RID: 3917
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000F4D")]
public Act07Boss_Floating ObjFloat;
// Token: 0x04000F4E RID: 3918
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000F4E")]
public GameObject SceneObjStory01;
// Token: 0x04000F4F RID: 3919
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000F4F")]
public GameObject SceneObjStory02;
// Token: 0x04000F50 RID: 3920
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000F50")]
private bool g_bSceneThrone;
// Token: 0x04000F51 RID: 3921
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000F51")]
public Transform SceneThrone;
// Token: 0x04000F52 RID: 3922
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000F52")]
public Transform SceneThroneMovePos;
// Token: 0x04000F53 RID: 3923
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000F53")]
public Transform SceneThrone02;
// Token: 0x04000F54 RID: 3924
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000F54")]
public Transform SceneThroneMovePos02;
// Token: 0x04000F55 RID: 3925
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000F55")]
public MeshRenderer MR_CloudUp;
// Token: 0x04000F56 RID: 3926
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000F56")]
public MeshRenderer MR_CloudDown;
// Token: 0x04000F57 RID: 3927
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000F57")]
private Material g_MatCloudUp;
// Token: 0x04000F58 RID: 3928
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000F58")]
private Material g_MatCloudDown;
// Token: 0x04000F59 RID: 3929
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000F59")]
public GameObject Eff_DebutExplosion;
// Token: 0x04000F5A RID: 3930
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000F5A")]
public GameObject Eff_GhostFire;
// Token: 0x04000F5B RID: 3931
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000F5B")]
public GameObject Eff_CounterMagic;
// Token: 0x04000F5C RID: 3932
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000F5C")]
public GameObject Eff_CounterMagicHit;
// Token: 0x04000F5D RID: 3933
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000F5D")]
public GameObject Eff_CounterMagicHit02;
// Token: 0x04000F5E RID: 3934
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000F5E")]
public GameObject Eff_ArcaneReady01;
// Token: 0x04000F5F RID: 3935
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000F5F")]
public GameObject Eff_ArcaneShot;
// Token: 0x04000F60 RID: 3936
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000F60")]
public GameObject Eff_ArcaneBullet;
// Token: 0x04000F61 RID: 3937
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000F61")]
public GameObject Eff_ArcaneHit;
// Token: 0x04000F62 RID: 3938
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000F62")]
public GameObject Eff_ArcaneAttackS;
// Token: 0x04000F63 RID: 3939
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000F63")]
public GameObject Eff_ArcaneAttackM;
// Token: 0x04000F64 RID: 3940
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000F64")]
public GameObject Eff_ArcaneAttackB;
// Token: 0x04000F65 RID: 3941
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000F65")]
public GameObject Eff_ArcaneAttackHit;
// Token: 0x04000F66 RID: 3942
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000F66")]
public GameObject Eff_ArcaneFloorBullet;
// Token: 0x04000F67 RID: 3943
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000F67")]
public GameObject Eff_ArcaneFloorBulletHit;
// Token: 0x04000F68 RID: 3944
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000F68")]
public GameObject Eff_ArcaneFloorBulletHitWall;
// Token: 0x04000F69 RID: 3945
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000F69")]
public GameObject Eff_ArcaneChargeShot;
// Token: 0x04000F6A RID: 3946
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000F6A")]
public GameObject Eff_ArcaneChargeBullet;
// Token: 0x04000F6B RID: 3947
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000F6B")]
public GameObject Eff_ArcaneChargeHit;
// Token: 0x04000F6C RID: 3948
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000F6C")]
public GameObject Eff_ArcaneChargeHitWall;
// Token: 0x04000F6D RID: 3949
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000F6D")]
public GameObject Eff_IceShot;
// Token: 0x04000F6E RID: 3950
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000F6E")]
public GameObject Eff_IceBullet;
// Token: 0x04000F6F RID: 3951
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000F6F")]
public GameObject Eff_IceBulletHit;
// Token: 0x04000F70 RID: 3952
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000F70")]
public GameObject Eff_IceCounterBullet01;
// Token: 0x04000F71 RID: 3953
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000F71")]
public GameObject Eff_IceCounterBullet02;
// Token: 0x04000F72 RID: 3954
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000F72")]
public GameObject Eff_IceCounterBulletShot;
// Token: 0x04000F73 RID: 3955
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000F73")]
public GameObject Eff_IceCounterBulletHit;
// Token: 0x04000F74 RID: 3956
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000F74")]
public GameObject Eff_IceChargeShot;
// Token: 0x04000F75 RID: 3957
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000F75")]
public GameObject Eff_IceChargeShotBullet;
// Token: 0x04000F76 RID: 3958
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000F76")]
public GameObject Eff_IceChargeShotHit;
// Token: 0x04000F77 RID: 3959
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000F77")]
public GameObject Eff_FireBulletReady01;
// Token: 0x04000F78 RID: 3960
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000F78")]
public GameObject Eff_FireBullet;
// Token: 0x04000F79 RID: 3961
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000F79")]
public GameObject Eff_FireShot;
// Token: 0x04000F7A RID: 3962
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000F7A")]
public GameObject Eff_FireHit;
// Token: 0x04000F7B RID: 3963
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000F7B")]
public GameObject Eff_FireAttack0801;
// Token: 0x04000F7C RID: 3964
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000F7C")]
public GameObject Eff_FireAttack0802;
// Token: 0x04000F7D RID: 3965
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000F7D")]
public GameObject Eff_FireAttack0803;
// Token: 0x04000F7E RID: 3966
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000F7E")]
public GameObject Eff_FireAttack;
// Token: 0x04000F7F RID: 3967
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000F7F")]
public GameObject Eff_FireAttack0803Explosion;
// Token: 0x04000F80 RID: 3968
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000F80")]
public Transform Root_FireAttack0801;
// Token: 0x04000F81 RID: 3969
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000F81")]
public Transform Root_FireAttack0802;
// Token: 0x04000F82 RID: 3970
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000F82")]
public Transform Root_FireAttack0803;
// Token: 0x04000F83 RID: 3971
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000F83")]
public GameObject Eff_SplashBullet;
// Token: 0x04000F84 RID: 3972
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000F84")]
public GameObject Eff_SplashBulletExplosion;
// Token: 0x04000F85 RID: 3973
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000F85")]
public GameObject Eff_SplashBulletHit;
// Token: 0x04000F86 RID: 3974
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000F86")]
public GameObject Eff_FireBallShot;
// Token: 0x04000F87 RID: 3975
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000F87")]
public GameObject Eff_FireBall;
// Token: 0x04000F88 RID: 3976
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000F88")]
public GameObject Eff_FireBallExplosion;
// Token: 0x04000F89 RID: 3977
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000F89")]
public GameObject Eff_FireBallHit;
// Token: 0x04000F8A RID: 3978
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000F8A")]
[SerializeField]
private string effLightningBulletHintPath;
// Token: 0x04000F8B RID: 3979
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000F8B")]
[SerializeField]
private string effLightningBullet01Path;
// Token: 0x04000F8C RID: 3980
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000F8C")]
[SerializeField]
private string effLightningBullet02Path;
// Token: 0x04000F8D RID: 3981
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000F8D")]
[SerializeField]
private string effLightningBullet03Path;
// Token: 0x04000F8E RID: 3982
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000F8E")]
public GameObject Eff_LightningBulletHintTarget;
// Token: 0x04000F8F RID: 3983
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000F8F")]
public GameObject Eff_LightningReady01;
// Token: 0x04000F90 RID: 3984
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000F90")]
public GameObject Eff_LightningReady02;
// Token: 0x04000F91 RID: 3985
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000F91")]
public GameObject Eff_LightningShot;
// Token: 0x04000F92 RID: 3986
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000F92")]
public GameObject Eff_LightningHit;
// Token: 0x04000F93 RID: 3987
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000F93")]
public GameObject Eff_LightningAttackS;
// Token: 0x04000F94 RID: 3988
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000F94")]
public GameObject Eff_LightningAttackM;
// Token: 0x04000F95 RID: 3989
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000F95")]
public GameObject Eff_LightningBall;
// Token: 0x04000F96 RID: 3990
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000F96")]
public GameObject Eff_LightningBallHit;
// Token: 0x04000F97 RID: 3991
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000F97")]
public GameObject Eff_LightningChargeShot;
// Token: 0x04000F98 RID: 3992
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000F98")]
public GameObject Eff_LightningChargeAimFloor;
// Token: 0x04000F99 RID: 3993
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000F99")]
public GameObject Eff_LightningChargeBullet;
// Token: 0x04000F9A RID: 3994
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000F9A")]
private EffectPool g_EffDebutExplosion;
// Token: 0x04000F9B RID: 3995
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000F9B")]
private EffectPool g_EffGhostFire;
// Token: 0x04000F9C RID: 3996
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000F9C")]
private EffectPool g_EffCounterMagic;
// Token: 0x04000F9D RID: 3997
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000F9D")]
private EffectPool g_EffCounterMagicHit;
// Token: 0x04000F9E RID: 3998
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000F9E")]
private EffectPool g_EffCounterMagicHit02;
// Token: 0x04000F9F RID: 3999
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000F9F")]
private EffectPool g_EffArcaneReady01;
// Token: 0x04000FA0 RID: 4000
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000FA0")]
private EffectPool g_EffArcaneShot;
// Token: 0x04000FA1 RID: 4001
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000FA1")]
private EffectPool g_EffArcaneBullet;
// Token: 0x04000FA2 RID: 4002
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000FA2")]
private EffectPool g_EffArcaneHit;
// Token: 0x04000FA3 RID: 4003
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000FA3")]
private EffectPool g_EffArcaneAttackS;
// Token: 0x04000FA4 RID: 4004
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000FA4")]
private EffectPool g_EffArcaneAttackM;
// Token: 0x04000FA5 RID: 4005
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000FA5")]
private EffectPool g_EffArcaneAttackB;
// Token: 0x04000FA6 RID: 4006
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000FA6")]
private EffectPool g_EffArcaneAttackHit;
// Token: 0x04000FA7 RID: 4007
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000FA7")]
private EffectPool g_EffArcaneAttackBReady;
// Token: 0x04000FA8 RID: 4008
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000FA8")]
private EffectPool g_EffArcaneFloorBullet;
// Token: 0x04000FA9 RID: 4009
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000FA9")]
private EffectPool g_EffArcaneFloorBulletHit;
// Token: 0x04000FAA RID: 4010
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000FAA")]
private EffectPool g_EffArcaneFloorBulletHitWall;
// Token: 0x04000FAB RID: 4011
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000FAB")]
private EffectPool g_EffArcaneChargeShot;
// Token: 0x04000FAC RID: 4012
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000FAC")]
private EffectPool g_EffArcaneChargeBullet;
// Token: 0x04000FAD RID: 4013
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000FAD")]
private EffectPool g_EffArcaneChargeHit;
// Token: 0x04000FAE RID: 4014
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000FAE")]
private EffectPool g_EffArcaneChargeHitWall;
// Token: 0x04000FAF RID: 4015
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000FAF")]
private EffectPool g_EffIceShot;
// Token: 0x04000FB0 RID: 4016
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000FB0")]
private EffectPool g_EffIceBullet;
// Token: 0x04000FB1 RID: 4017
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000FB1")]
private EffectPool g_EffIceBulletHit;
// Token: 0x04000FB2 RID: 4018
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000FB2")]
private EffectPool g_EffIceCounterBullet01;
// Token: 0x04000FB3 RID: 4019
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000FB3")]
private EffectPool g_EffIceCounterBullet02;
// Token: 0x04000FB4 RID: 4020
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000FB4")]
private EffectPool g_EffIceCounterBulletShot;
// Token: 0x04000FB5 RID: 4021
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000FB5")]
private EffectPool g_EffIceCounterBulletHit;
// Token: 0x04000FB6 RID: 4022
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000FB6")]
private EffectPool g_EffIceChargeShot;
// Token: 0x04000FB7 RID: 4023
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000FB7")]
private EffectPool g_EffIceChargeShotBullet;
// Token: 0x04000FB8 RID: 4024
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000FB8")]
private EffectPool g_EffIceChargeShotHit;
// Token: 0x04000FB9 RID: 4025
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000FB9")]
private EffectPool g_EffFireBulletReady01;
// Token: 0x04000FBA RID: 4026
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000FBA")]
private EffectPool g_EffFireBullet;
// Token: 0x04000FBB RID: 4027
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000FBB")]
private EffectPool g_EffFireShot;
// Token: 0x04000FBC RID: 4028
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000FBC")]
private EffectPool g_EffFireHit;
// Token: 0x04000FBD RID: 4029
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000FBD")]
private EffectPool g_EffFireAttack0801;
// Token: 0x04000FBE RID: 4030
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000FBE")]
private EffectPool g_EffFireAttack0802;
// Token: 0x04000FBF RID: 4031
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000FBF")]
private EffectPool g_EffFireAttack0803;
// Token: 0x04000FC0 RID: 4032
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000FC0")]
private EffectPool g_EffFireAttack;
// Token: 0x04000FC1 RID: 4033
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000FC1")]
private EffectPool g_EffFireAttack0803Explosion;
// Token: 0x04000FC2 RID: 4034
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000FC2")]
private EffectPool g_EffFireSplashBullet;
// Token: 0x04000FC3 RID: 4035
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000FC3")]
private EffectPool g_EffFireSplashBulletExplosion;
// Token: 0x04000FC4 RID: 4036
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000FC4")]
private EffectPool g_EffFireSplashBulletHit;
// Token: 0x04000FC5 RID: 4037
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000FC5")]
private EffectPool g_EffFireBallShot;
// Token: 0x04000FC6 RID: 4038
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000FC6")]
private EffectPool g_EffFireBall;
// Token: 0x04000FC7 RID: 4039
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000FC7")]
private EffectPool g_EffFireBallExplosion;
// Token: 0x04000FC8 RID: 4040
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000FC8")]
private EffectPool g_EffFireBallHit;
// Token: 0x04000FC9 RID: 4041
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000FC9")]
private EffectPool g_EffLightningReady01;
// Token: 0x04000FCA RID: 4042
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000FCA")]
private EffectPool g_EffLightningReady02;
// Token: 0x04000FCB RID: 4043
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000FCB")]
private EffectPool g_EffLightningHit;
// Token: 0x04000FCC RID: 4044
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000FCC")]
private EffectPool g_EffLightningShot;
// Token: 0x04000FCD RID: 4045
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000FCD")]
private LineRenderer g_EffLightningBulletHint;
// Token: 0x04000FCE RID: 4046
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000FCE")]
private LightningBullet g_EffLightningBullet01;
// Token: 0x04000FCF RID: 4047
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000FCF")]
private LightningBullet g_EffLightningBullet02;
// Token: 0x04000FD0 RID: 4048
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000FD0")]
private LightningBullet g_EffLightningBullet03;
// Token: 0x04000FD1 RID: 4049
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000FD1")]
private EffectPool g_EffLightningBulletHintTarget;
// Token: 0x04000FD2 RID: 4050
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000FD2")]
private EffectPool g_EffLightningAttackS;
// Token: 0x04000FD3 RID: 4051
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000FD3")]
private EffectPool g_EffLightningAttackM;
// Token: 0x04000FD4 RID: 4052
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000FD4")]
private EffectPool g_EffLightningAttackBReady;
// Token: 0x04000FD5 RID: 4053
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000FD5")]
private EffectPool g_EffLightningBall;
// Token: 0x04000FD6 RID: 4054
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000FD6")]
private EffectPool g_EffLightningBallHit;
// Token: 0x04000FD7 RID: 4055
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000FD7")]
private EffectPool g_EffLightningChargeShot;
// Token: 0x04000FD8 RID: 4056
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000FD8")]
private EffectPool g_EffLightningChargeAimFloor;
// Token: 0x04000FD9 RID: 4057
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x4000FD9")]
private EffectPool g_EffLightningChargeAimFloorC;
// Token: 0x04000FDA RID: 4058
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x4000FDA")]
private EffectPool g_EffLightningChargeBullet;
// Token: 0x04000FDB RID: 4059
[FieldOffset(Offset = "0x678")]
[Token(Token = "0x4000FDB")]
public GameObject SE_Wake;
// Token: 0x04000FDC RID: 4060
[FieldOffset(Offset = "0x680")]
[Token(Token = "0x4000FDC")]
public GameObject SE_DestoryReady;
// Token: 0x04000FDD RID: 4061
[FieldOffset(Offset = "0x688")]
[Token(Token = "0x4000FDD")]
public GameObject SE_LWNCure;
// Token: 0x04000FDE RID: 4062
[FieldOffset(Offset = "0x690")]
[Token(Token = "0x4000FDE")]
public GameObject SE_Water;
// Token: 0x04000FDF RID: 4063
[FieldOffset(Offset = "0x698")]
[Token(Token = "0x4000FDF")]
public GameObject SE_ThroneAppear01;
// Token: 0x04000FE0 RID: 4064
[FieldOffset(Offset = "0x6A0")]
[Token(Token = "0x4000FE0")]
public GameObject SE_ThroneAppear02;
// Token: 0x04000FE1 RID: 4065
[FieldOffset(Offset = "0x6A8")]
[Token(Token = "0x4000FE1")]
public GameObject SE_ThroneAppear03Loop;
// Token: 0x04000FE2 RID: 4066
[FieldOffset(Offset = "0x6B0")]
[Token(Token = "0x4000FE2")]
public GameObject SE_ThroneAppear04;
// Token: 0x04000FE3 RID: 4067
[FieldOffset(Offset = "0x6B8")]
[Token(Token = "0x4000FE3")]
public GameObject SE_ThroneAppear05;
// Token: 0x04000FE4 RID: 4068
[FieldOffset(Offset = "0x6C0")]
[Token(Token = "0x4000FE4")]
public GameObject SE_ThroneAppear05Loop;
// Token: 0x04000FE5 RID: 4069
[FieldOffset(Offset = "0x6C8")]
[Token(Token = "0x4000FE5")]
public GameObject SE_Body;
// Token: 0x04000FE6 RID: 4070
[FieldOffset(Offset = "0x6D0")]
[Token(Token = "0x4000FE6")]
public GameObject SE_Dash;
// Token: 0x04000FE7 RID: 4071
[FieldOffset(Offset = "0x6D8")]
[Token(Token = "0x4000FE7")]
public GameObject SE_DashLoop;
// Token: 0x04000FE8 RID: 4072
[FieldOffset(Offset = "0x6E0")]
[Token(Token = "0x4000FE8")]
public GameObject SE_SwitchMagic;
// Token: 0x04000FE9 RID: 4073
[FieldOffset(Offset = "0x6E8")]
[Token(Token = "0x4000FE9")]
public GameObject SE_Charge;
// Token: 0x04000FEA RID: 4074
[FieldOffset(Offset = "0x6F0")]
[Token(Token = "0x4000FEA")]
public GameObject SE_ChargeShake;
// Token: 0x04000FEB RID: 4075
[FieldOffset(Offset = "0x6F8")]
[Token(Token = "0x4000FEB")]
public GameObject SE_ChargeFinishTip;
// Token: 0x04000FEC RID: 4076
[FieldOffset(Offset = "0x700")]
[Token(Token = "0x4000FEC")]
public GameObject SE_ChargeFinish;
// Token: 0x04000FED RID: 4077
[FieldOffset(Offset = "0x708")]
[Token(Token = "0x4000FED")]
public GameObject SE_ChargeSmall;
// Token: 0x04000FEE RID: 4078
[FieldOffset(Offset = "0x710")]
[Token(Token = "0x4000FEE")]
public GameObject SE_ChargeShot;
// Token: 0x04000FEF RID: 4079
[FieldOffset(Offset = "0x718")]
[Token(Token = "0x4000FEF")]
public GameObject SE_ShotArcane;
// Token: 0x04000FF0 RID: 4080
[FieldOffset(Offset = "0x720")]
[Token(Token = "0x4000FF0")]
public GameObject SE_ShotIce;
// Token: 0x04000FF1 RID: 4081
[FieldOffset(Offset = "0x728")]
[Token(Token = "0x4000FF1")]
public GameObject SE_ShotFire;
// Token: 0x04000FF2 RID: 4082
[FieldOffset(Offset = "0x730")]
[Token(Token = "0x4000FF2")]
public GameObject SE_ShotLightning;
// Token: 0x04000FF3 RID: 4083
[FieldOffset(Offset = "0x738")]
[Token(Token = "0x4000FF3")]
public GameObject SE_CounterMagic;
// Token: 0x04000FF4 RID: 4084
[FieldOffset(Offset = "0x740")]
[Token(Token = "0x4000FF4")]
public GameObject SE_CounterMagicHit;
// Token: 0x04000FF5 RID: 4085
[FieldOffset(Offset = "0x748")]
[Token(Token = "0x4000FF5")]
public GameObject SE_CounterMagicHit02;
// Token: 0x04000FF6 RID: 4086
[FieldOffset(Offset = "0x750")]
[Token(Token = "0x4000FF6")]
public GameObject SE_ArcaneHit;
// Token: 0x04000FF7 RID: 4087
[FieldOffset(Offset = "0x758")]
[Token(Token = "0x4000FF7")]
public GameObject SE_ArcaneHitWall;
// Token: 0x04000FF8 RID: 4088
[FieldOffset(Offset = "0x760")]
[Token(Token = "0x4000FF8")]
public GameObject SE_IceCounterBulletShot;
// Token: 0x04000FF9 RID: 4089
[FieldOffset(Offset = "0x768")]
[Token(Token = "0x4000FF9")]
public GameObject SE_IceCounterBulletHit;
// Token: 0x04000FFA RID: 4090
[FieldOffset(Offset = "0x770")]
[Token(Token = "0x4000FFA")]
public GameObject SE_IceChargeShotHit;
// Token: 0x04000FFB RID: 4091
[FieldOffset(Offset = "0x778")]
[Token(Token = "0x4000FFB")]
public GameObject SE_FireHit;
// Token: 0x04000FFC RID: 4092
[FieldOffset(Offset = "0x780")]
[Token(Token = "0x4000FFC")]
public GameObject SE_SplashExplosion;
// Token: 0x04000FFD RID: 4093
[FieldOffset(Offset = "0x788")]
[Token(Token = "0x4000FFD")]
public GameObject SE_SplashHit;
// Token: 0x04000FFE RID: 4094
[FieldOffset(Offset = "0x790")]
[Token(Token = "0x4000FFE")]
public GameObject SE_LightningBallHit;
// Token: 0x04000FFF RID: 4095
[FieldOffset(Offset = "0x798")]
[Token(Token = "0x4000FFF")]
public GameObject SE_FrieBallExplosion;
// Token: 0x04001000 RID: 4096
[FieldOffset(Offset = "0x7A0")]
[Token(Token = "0x4001000")]
public GameObject SE_FrieBallExplosion02;
// Token: 0x04001001 RID: 4097
[FieldOffset(Offset = "0x7A8")]
[Token(Token = "0x4001001")]
public GameObject SE_FireSwing;
// Token: 0x04001002 RID: 4098
[FieldOffset(Offset = "0x7B0")]
[Token(Token = "0x4001002")]
public GameObject SE_FireAttackFire;
// Token: 0x04001003 RID: 4099
[FieldOffset(Offset = "0x7B8")]
[Token(Token = "0x4001003")]
public GameObject SE_FireFloorExplosion;
// Token: 0x04001004 RID: 4100
[FieldOffset(Offset = "0x7C0")]
[Token(Token = "0x4001004")]
public GameObject SE_FireBallAppear;
// Token: 0x04001005 RID: 4101
[FieldOffset(Offset = "0x7C8")]
[Token(Token = "0x4001005")]
public GameObject SE_LightningAttack;
// Token: 0x04001006 RID: 4102
[FieldOffset(Offset = "0x7D0")]
[Token(Token = "0x4001006")]
public GameObject SE_LightningChargeBullet;
// Token: 0x04001007 RID: 4103
[FieldOffset(Offset = "0x7D8")]
[Token(Token = "0x4001007")]
public GameObject SE_PlusFireHelp;
// Token: 0x04001008 RID: 4104
[FieldOffset(Offset = "0x7E0")]
[Token(Token = "0x4001008")]
public GameObject SE_PlusFireCombine;
// Token: 0x04001009 RID: 4105
[FieldOffset(Offset = "0x7E8")]
[Token(Token = "0x4001009")]
private SoundEffect g_SEWake;
// Token: 0x0400100A RID: 4106
[FieldOffset(Offset = "0x7F0")]
[Token(Token = "0x400100A")]
private SoundEffect g_SEDestoryReady;
// Token: 0x0400100B RID: 4107
[FieldOffset(Offset = "0x7F8")]
[Token(Token = "0x400100B")]
private SoundEffect g_SELWNCure;
// Token: 0x0400100C RID: 4108
[FieldOffset(Offset = "0x800")]
[Token(Token = "0x400100C")]
private SoundEffect g_SEWater;
// Token: 0x0400100D RID: 4109
[FieldOffset(Offset = "0x808")]
[Token(Token = "0x400100D")]
private SoundEffect g_SEThroneAppear01;
// Token: 0x0400100E RID: 4110
[FieldOffset(Offset = "0x810")]
[Token(Token = "0x400100E")]
private SoundEffect g_SEThroneAppear02;
// Token: 0x0400100F RID: 4111
[FieldOffset(Offset = "0x818")]
[Token(Token = "0x400100F")]
private SoundEffect g_SEThroneAppear03Loop;
// Token: 0x04001010 RID: 4112
[FieldOffset(Offset = "0x820")]
[Token(Token = "0x4001010")]
private SoundEffect g_SEThroneAppear04;
// Token: 0x04001011 RID: 4113
[FieldOffset(Offset = "0x828")]
[Token(Token = "0x4001011")]
private SoundEffect g_SEThroneAppear05;
// Token: 0x04001012 RID: 4114
[FieldOffset(Offset = "0x830")]
[Token(Token = "0x4001012")]
private SoundEffect g_SEThroneAppear05Loop;
// Token: 0x04001013 RID: 4115
[FieldOffset(Offset = "0x838")]
[Token(Token = "0x4001013")]
private SoundEffect g_SEBody;
// Token: 0x04001014 RID: 4116
[FieldOffset(Offset = "0x840")]
[Token(Token = "0x4001014")]
private SoundEffect g_SEDash;
// Token: 0x04001015 RID: 4117
[FieldOffset(Offset = "0x848")]
[Token(Token = "0x4001015")]
private SoundEffect g_SEDashLoop;
// Token: 0x04001016 RID: 4118
[FieldOffset(Offset = "0x850")]
[Token(Token = "0x4001016")]
private SoundEffect g_SESwitchMagic;
// Token: 0x04001017 RID: 4119
[FieldOffset(Offset = "0x858")]
[Token(Token = "0x4001017")]
private SoundEffect g_SECharge;
// Token: 0x04001018 RID: 4120
[FieldOffset(Offset = "0x860")]
[Token(Token = "0x4001018")]
private SoundEffect g_SEChargeShake;
// Token: 0x04001019 RID: 4121
[FieldOffset(Offset = "0x868")]
[Token(Token = "0x4001019")]
private SoundEffect g_SEChargeFinishTip;
// Token: 0x0400101A RID: 4122
[FieldOffset(Offset = "0x870")]
[Token(Token = "0x400101A")]
private SoundEffect g_SEChargeFinish;
// Token: 0x0400101B RID: 4123
[FieldOffset(Offset = "0x878")]
[Token(Token = "0x400101B")]
private SoundEffect g_SEChargeSmall;
// Token: 0x0400101C RID: 4124
[FieldOffset(Offset = "0x880")]
[Token(Token = "0x400101C")]
private SoundEffect g_SEChargeShot;
// Token: 0x0400101D RID: 4125
[FieldOffset(Offset = "0x888")]
[Token(Token = "0x400101D")]
private SoundEffect g_SEShotArcane;
// Token: 0x0400101E RID: 4126
[FieldOffset(Offset = "0x890")]
[Token(Token = "0x400101E")]
private SoundEffect g_SEShotIce;
// Token: 0x0400101F RID: 4127
[FieldOffset(Offset = "0x898")]
[Token(Token = "0x400101F")]
private SoundEffect g_SEShotFire;
// Token: 0x04001020 RID: 4128
[FieldOffset(Offset = "0x8A0")]
[Token(Token = "0x4001020")]
private SoundEffect g_SEShotLightning;
// Token: 0x04001021 RID: 4129
[FieldOffset(Offset = "0x8A8")]
[Token(Token = "0x4001021")]
private SoundEffect g_SECounterMagic;
// Token: 0x04001022 RID: 4130
[FieldOffset(Offset = "0x8B0")]
[Token(Token = "0x4001022")]
private SoundEffect g_SEFireSwing;
// Token: 0x04001023 RID: 4131
[FieldOffset(Offset = "0x8B8")]
[Token(Token = "0x4001023")]
private SoundEffect g_SEFireAttackFire;
// Token: 0x04001024 RID: 4132
[FieldOffset(Offset = "0x8C0")]
[Token(Token = "0x4001024")]
private SoundEffect g_SEFireBallAppear;
// Token: 0x04001025 RID: 4133
[FieldOffset(Offset = "0x8C8")]
[Token(Token = "0x4001025")]
private SoundEffect g_SELightningAttack;
// Token: 0x04001026 RID: 4134
[FieldOffset(Offset = "0x8D0")]
[Token(Token = "0x4001026")]
private SoundEffect g_SEPLightningChargeBullet;
// Token: 0x04001027 RID: 4135
[FieldOffset(Offset = "0x8D8")]
[Token(Token = "0x4001027")]
private SoundEffect g_SEPlusFireHelp;
// Token: 0x04001028 RID: 4136
[FieldOffset(Offset = "0x8E0")]
[Token(Token = "0x4001028")]
private SoundEffect g_SEPlusFireCombine;
// Token: 0x04001029 RID: 4137
[FieldOffset(Offset = "0x8E8")]
[Token(Token = "0x4001029")]
private SoundEffectPool g_SECounterMagicHit;
// Token: 0x0400102A RID: 4138
[FieldOffset(Offset = "0x8F0")]
[Token(Token = "0x400102A")]
private SoundEffectPool g_SECounterMagicHit02;
// Token: 0x0400102B RID: 4139
[FieldOffset(Offset = "0x8F8")]
[Token(Token = "0x400102B")]
private SoundEffectPool g_SEArcaneHit;
// Token: 0x0400102C RID: 4140
[FieldOffset(Offset = "0x900")]
[Token(Token = "0x400102C")]
private SoundEffectPool g_SEArcaneHitWall;
// Token: 0x0400102D RID: 4141
[FieldOffset(Offset = "0x908")]
[Token(Token = "0x400102D")]
private SoundEffectPool g_SEIceCounterBulletShot;
// Token: 0x0400102E RID: 4142
[FieldOffset(Offset = "0x910")]
[Token(Token = "0x400102E")]
private SoundEffectPool g_SEIceCounterBulletHit;
// Token: 0x0400102F RID: 4143
[FieldOffset(Offset = "0x918")]
[Token(Token = "0x400102F")]
private SoundEffectPool g_SEIceChargeShotHit;
// Token: 0x04001030 RID: 4144
[FieldOffset(Offset = "0x920")]
[Token(Token = "0x4001030")]
private SoundEffectPool g_SEFireHit;
// Token: 0x04001031 RID: 4145
[FieldOffset(Offset = "0x928")]
[Token(Token = "0x4001031")]
private SoundEffectPool g_SESplashExplosion;
// Token: 0x04001032 RID: 4146
[FieldOffset(Offset = "0x930")]
[Token(Token = "0x4001032")]
private SoundEffectPool g_SESplashHit;
// Token: 0x04001033 RID: 4147
[FieldOffset(Offset = "0x938")]
[Token(Token = "0x4001033")]
private SoundEffectPool g_SEFireFloorExplosion;
// Token: 0x04001034 RID: 4148
[FieldOffset(Offset = "0x940")]
[Token(Token = "0x4001034")]
private SoundEffectPool g_SEFireBallExplosion;
// Token: 0x04001035 RID: 4149
[FieldOffset(Offset = "0x948")]
[Token(Token = "0x4001035")]
private SoundEffectPool g_SEFireBallExplosion02;
// Token: 0x04001036 RID: 4150
[FieldOffset(Offset = "0x950")]
[Token(Token = "0x4001036")]
private SoundEffectPool g_SEPLightningBallHit;
// Token: 0x04001037 RID: 4151
[FieldOffset(Offset = "0x958")]
[Token(Token = "0x4001037")]
public AttackData AD_CounterMagic01;
// Token: 0x04001038 RID: 4152
[FieldOffset(Offset = "0x960")]
[Token(Token = "0x4001038")]
public AttackData AD_CounterMagic02;
// Token: 0x04001039 RID: 4153
[FieldOffset(Offset = "0x968")]
[Token(Token = "0x4001039")]
public AttackData AD_ArcaneAttackS;
// Token: 0x0400103A RID: 4154
[FieldOffset(Offset = "0x970")]
[Token(Token = "0x400103A")]
public AttackData AD_ArcaneAttackM;
// Token: 0x0400103B RID: 4155
[FieldOffset(Offset = "0x978")]
[Token(Token = "0x400103B")]
public AttackData AD_ArcaneAttackB;
// Token: 0x0400103C RID: 4156
[FieldOffset(Offset = "0x980")]
[Token(Token = "0x400103C")]
public AttackData AD_LightningBullet;
// Token: 0x0400103D RID: 4157
[FieldOffset(Offset = "0x988")]
[Token(Token = "0x400103D")]
public AttackData AD_LightningAttackS;
// Token: 0x0400103E RID: 4158
[FieldOffset(Offset = "0x990")]
[Token(Token = "0x400103E")]
public AttackData AD_ArcaneFinish;
// Token: 0x0400103F RID: 4159
[FieldOffset(Offset = "0x998")]
[Token(Token = "0x400103F")]
public AttackData AD_IceFinish;
// Token: 0x04001040 RID: 4160
[FieldOffset(Offset = "0x9A0")]
[Token(Token = "0x4001040")]
public AttackData AD_FireFinish;
// Token: 0x04001041 RID: 4161
[FieldOffset(Offset = "0x9A8")]
[Token(Token = "0x4001041")]
public AttackData AD_LightningFinish;
// Token: 0x04001042 RID: 4162
[FieldOffset(Offset = "0x9B0")]
[Token(Token = "0x4001042")]
public AttackData AD_LightningCharge01;
// Token: 0x04001043 RID: 4163
[FieldOffset(Offset = "0x9B8")]
[Token(Token = "0x4001043")]
public AttackData AD_LightningCharge02;
// Token: 0x04001044 RID: 4164
[FieldOffset(Offset = "0x9C0")]
[Token(Token = "0x4001044")]
public AttackData AD_FireAttack;
// Token: 0x04001045 RID: 4165
[FieldOffset(Offset = "0x9C8")]
[Token(Token = "0x4001045")]
public AttackData AD_FireExplosion;
// Token: 0x04001046 RID: 4166
[FieldOffset(Offset = "0x9D0")]
[Token(Token = "0x4001046")]
private AttackData AD_ChargeFinish;
// Token: 0x04001047 RID: 4167
[FieldOffset(Offset = "0x9D8")]
[Token(Token = "0x4001047")]
private bool g_bSEBody;
// Token: 0x04001048 RID: 4168
[FieldOffset(Offset = "0x9DC")]
[Token(Token = "0x4001048")]
private float g_fSEBodyVolume;
// Token: 0x04001049 RID: 4169
[FieldOffset(Offset = "0x9E0")]
[Token(Token = "0x4001049")]
private float g_fSEBodyPitch;
// Token: 0x0400104A RID: 4170
[FieldOffset(Offset = "0x9E4")]
[Token(Token = "0x400104A")]
private float g_fMoveValue;
// Token: 0x0400104B RID: 4171
[FieldOffset(Offset = "0x9E8")]
[Token(Token = "0x400104B")]
private bool g_bSECharge;
// Token: 0x0400104C RID: 4172
[FieldOffset(Offset = "0x9EC")]
[Token(Token = "0x400104C")]
private float g_fSEChargeVolume;
// Token: 0x0400104D RID: 4173
[FieldOffset(Offset = "0x9F0")]
[Token(Token = "0x400104D")]
private float g_fSEChargePitch;
// Token: 0x0400104E RID: 4174
[FieldOffset(Offset = "0x9F4")]
[Token(Token = "0x400104E")]
private bool g_bGhostFire;
// Token: 0x0400104F RID: 4175
[Token(Token = "0x400104F")]
private const int g_iGhostFireTotal = 3;
// Token: 0x04001050 RID: 4176
[FieldOffset(Offset = "0x9F8")]
[Token(Token = "0x4001050")]
private Transform[] g_PosGhostFire;
// Token: 0x04001051 RID: 4177
[FieldOffset(Offset = "0xA00")]
[Token(Token = "0x4001051")]
private float[] g_fGhostFireX;
// Token: 0x04001052 RID: 4178
[FieldOffset(Offset = "0xA08")]
[Token(Token = "0x4001052")]
private float[] g_fGhostFireY;
// Token: 0x04001053 RID: 4179
[FieldOffset(Offset = "0xA10")]
[Token(Token = "0x4001053")]
private float[] g_fGhostFireZ;
// Token: 0x04001054 RID: 4180
[FieldOffset(Offset = "0xA18")]
[Token(Token = "0x4001054")]
private float[] g_fGhostFireXSpeed;
// Token: 0x04001055 RID: 4181
[FieldOffset(Offset = "0xA20")]
[Token(Token = "0x4001055")]
private float[] g_fGhostFireYSpeed;
// Token: 0x04001056 RID: 4182
[FieldOffset(Offset = "0xA28")]
[Token(Token = "0x4001056")]
private float[] g_fGhostFireZSpeed;
// Token: 0x04001057 RID: 4183
[FieldOffset(Offset = "0xA30")]
[Token(Token = "0x4001057")]
private Vector3[] GhostFirePos;
// Token: 0x04001058 RID: 4184
[Token(Token = "0x4001058")]
private const float g_fGhostDistance = 1.2f;
// Token: 0x04001059 RID: 4185
[FieldOffset(Offset = "0xA38")]
[Token(Token = "0x4001059")]
private bool g_bCounterMagic;
// Token: 0x0400105A RID: 4186
[Token(Token = "0x400105A")]
private const float g_fCounterMagicRadius = 6f;
// Token: 0x0400105B RID: 4187
[Token(Token = "0x400105B")]
private const float g_fCounterMagicTime01 = 1.4f;
// Token: 0x0400105C RID: 4188
[Token(Token = "0x400105C")]
private const float g_fCounterMagicTime02 = 1.5f;
// Token: 0x0400105D RID: 4189
[FieldOffset(Offset = "0xA3C")]
[Token(Token = "0x400105D")]
private float g_fCounterMagicTime;
// Token: 0x0400105E RID: 4190
[Token(Token = "0x400105E")]
private const float g_fCounterMagicIntervals = 0.15f;
// Token: 0x0400105F RID: 4191
[FieldOffset(Offset = "0xA40")]
[Token(Token = "0x400105F")]
private float g_fCounterMagicIntervalsVal;
// Token: 0x04001060 RID: 4192
[FieldOffset(Offset = "0xA44")]
[Token(Token = "0x4001060")]
private bool g_bArcaneAttackB;
// Token: 0x04001061 RID: 4193
[FieldOffset(Offset = "0xA48")]
[Token(Token = "0x4001061")]
private Transform g_PosArcaneAttackB;
// Token: 0x04001062 RID: 4194
[Token(Token = "0x4001062")]
private const float g_fArcaneAttackBTime = 3f;
// Token: 0x04001063 RID: 4195
[FieldOffset(Offset = "0xA50")]
[Token(Token = "0x4001063")]
private float g_fArcaneAttackBTimeVal;
// Token: 0x04001064 RID: 4196
[FieldOffset(Offset = "0xA54")]
[Token(Token = "0x4001064")]
private Vector3 g_v3ArcaneAttackBDirection;
// Token: 0x04001065 RID: 4197
[FieldOffset(Offset = "0xA60")]
[Token(Token = "0x4001065")]
private bool g_bArcaneAttackBHit;
// Token: 0x04001066 RID: 4198
[Token(Token = "0x4001066")]
private const int g_iArcaneFloorBulletNum = 9;
// Token: 0x04001067 RID: 4199
[Token(Token = "0x4001067")]
private const float g_fArcaneFloorBulletLife = 6f;
// Token: 0x04001068 RID: 4200
[Token(Token = "0x4001068")]
private const float g_fArcaneFloorBulleClose = 3.9f;
// Token: 0x04001069 RID: 4201
[FieldOffset(Offset = "0xA64")]
[Token(Token = "0x4001069")]
private float g_fArcaneFloorBulleCloseTime;
// Token: 0x0400106A RID: 4202
[FieldOffset(Offset = "0xA68")]
[Token(Token = "0x400106A")]
private bool g_bIceBullet;
// Token: 0x0400106B RID: 4203
[FieldOffset(Offset = "0xA70")]
[Token(Token = "0x400106B")]
private Transform g_PosBulletShot;
// Token: 0x0400106C RID: 4204
[Token(Token = "0x400106C")]
private const float g_fIceBulletInterval = 0.045f;
// Token: 0x0400106D RID: 4205
[FieldOffset(Offset = "0xA78")]
[Token(Token = "0x400106D")]
private float g_fIceBulletIntervalVal;
// Token: 0x0400106E RID: 4206
[FieldOffset(Offset = "0xA7C")]
[Token(Token = "0x400106E")]
private Vector3 g_v3IceBulletTarget;
// Token: 0x0400106F RID: 4207
[FieldOffset(Offset = "0xA88")]
[Token(Token = "0x400106F")]
private bool g_bIceCounterBullet;
// Token: 0x04001070 RID: 4208
[Token(Token = "0x4001070")]
private const int g_iIceCounterBullet = 45;
// Token: 0x04001071 RID: 4209
[FieldOffset(Offset = "0xA8C")]
[Token(Token = "0x4001071")]
private int g_iIceCounterBulletIndex;
// Token: 0x04001072 RID: 4210
[FieldOffset(Offset = "0xA90")]
[Token(Token = "0x4001072")]
private Transform[] g_PosIceCounterBullet;
// Token: 0x04001073 RID: 4211
[FieldOffset(Offset = "0xA98")]
[Token(Token = "0x4001073")]
private ParticleSystem[] g_PSIceCounterBullet;
// Token: 0x04001074 RID: 4212
[Token(Token = "0x4001074")]
private const float g_fIceCounterBulletTime = 4.5f;
// Token: 0x04001075 RID: 4213
[FieldOffset(Offset = "0xAA0")]
[Token(Token = "0x4001075")]
private float[] g_fIceCounterBulletTimeVal;
// Token: 0x04001076 RID: 4214
[FieldOffset(Offset = "0xAA8")]
[Token(Token = "0x4001076")]
private Vector3[] g_v3IceCounterBulletDirection;
// Token: 0x04001077 RID: 4215
[FieldOffset(Offset = "0xAB0")]
[Token(Token = "0x4001077")]
private float[] g_fIceCounterBulletSpeed;
// Token: 0x04001078 RID: 4216
[FieldOffset(Offset = "0xAB8")]
[Token(Token = "0x4001078")]
private Transform[] g_IceCounterBulletSpearRotate;
// Token: 0x04001079 RID: 4217
[FieldOffset(Offset = "0xAC0")]
[Token(Token = "0x4001079")]
private float[] g_fIceCounterBulletRotate;
// Token: 0x0400107A RID: 4218
[FieldOffset(Offset = "0xAC8")]
[Token(Token = "0x400107A")]
private Vector3 g_v3IceChargeTarget;
// Token: 0x0400107B RID: 4219
[FieldOffset(Offset = "0xAD4")]
[Token(Token = "0x400107B")]
private bool g_bIceChargeShot;
// Token: 0x0400107C RID: 4220
[Token(Token = "0x400107C")]
private const float g_fIceChargeBulletReciprocal = 1.8f;
// Token: 0x0400107D RID: 4221
[FieldOffset(Offset = "0xAD8")]
[Token(Token = "0x400107D")]
private float g_fIceChargeBulletReciprocalVal;
// Token: 0x0400107E RID: 4222
[Token(Token = "0x400107E")]
private const int g_iIceChargeBulletTotal = 45;
// Token: 0x0400107F RID: 4223
[FieldOffset(Offset = "0xADC")]
[Token(Token = "0x400107F")]
private int g_iIceChargeBulletVal;
// Token: 0x04001080 RID: 4224
[Token(Token = "0x4001080")]
private const float g_fIceChargeBulletInterval = 0.12f;
// Token: 0x04001081 RID: 4225
[FieldOffset(Offset = "0xAE0")]
[Token(Token = "0x4001081")]
private float g_fIceChargeBulletIntervalVal;
// Token: 0x04001082 RID: 4226
[Token(Token = "0x4001082")]
private const int g_iFireBulletNum = 27;
// Token: 0x04001083 RID: 4227
[Token(Token = "0x4001083")]
private const int g_iSplashBulletNum = 30;
// Token: 0x04001084 RID: 4228
[Token(Token = "0x4001084")]
private const float g_fSplashBulletRandom = 4.5f;
// Token: 0x04001085 RID: 4229
[FieldOffset(Offset = "0xAE8")]
[Token(Token = "0x4001085")]
private BossLevel06_FireBall g_FireBallData;
// Token: 0x04001086 RID: 4230
[FieldOffset(Offset = "0xAF0")]
[Token(Token = "0x4001086")]
private bool g_bFireAttack;
// Token: 0x04001087 RID: 4231
[Token(Token = "0x4001087")]
private const int g_iFireAttackNum = 9;
// Token: 0x04001088 RID: 4232
[FieldOffset(Offset = "0xAF8")]
[Token(Token = "0x4001088")]
private Vector3[] g_v3FireAttackPos;
// Token: 0x04001089 RID: 4233
[Token(Token = "0x4001089")]
private const float g_fFireAttackTime = 1.5f;
// Token: 0x0400108A RID: 4234
[FieldOffset(Offset = "0xB00")]
[Token(Token = "0x400108A")]
private float[] g_fFireAttackTimeVal;
// Token: 0x0400108B RID: 4235
[FieldOffset(Offset = "0xB08")]
[Token(Token = "0x400108B")]
private float g_fFireAttackRadius = 0.99f;
// Token: 0x0400108C RID: 4236
[Token(Token = "0x400108C")]
private const float g_fFireAttackIntervals = 0.24f;
// Token: 0x0400108D RID: 4237
[FieldOffset(Offset = "0xB0C")]
[Token(Token = "0x400108D")]
private float g_fFireAttackIntervalsVal;
// Token: 0x0400108E RID: 4238
[FieldOffset(Offset = "0xB10")]
[Token(Token = "0x400108E")]
private int g_iFireAttackIndex;
// Token: 0x0400108F RID: 4239
[FieldOffset(Offset = "0xB14")]
[Token(Token = "0x400108F")]
private bool g_bFireExplosion;
// Token: 0x04001090 RID: 4240
[Token(Token = "0x4001090")]
private const int g_iFireExplosionNum = 3;
// Token: 0x04001091 RID: 4241
[FieldOffset(Offset = "0xB18")]
[Token(Token = "0x4001091")]
private int g_iFireExplosionNumVal;
// Token: 0x04001092 RID: 4242
[FieldOffset(Offset = "0xB1C")]
[Token(Token = "0x4001092")]
private Vector3 g_v3FireExplosionDirection;
// Token: 0x04001093 RID: 4243
[FieldOffset(Offset = "0xB28")]
[Token(Token = "0x4001093")]
private Vector3 g_v3FireExplosionPos;
// Token: 0x04001094 RID: 4244
[Token(Token = "0x4001094")]
private const float g_fFireExplosionRadius = 2.4f;
// Token: 0x04001095 RID: 4245
[Token(Token = "0x4001095")]
private const float g_fFireExplosionntervals = 0.3f;
// Token: 0x04001096 RID: 4246
[FieldOffset(Offset = "0xB34")]
[Token(Token = "0x4001096")]
private float g_fFireExplosionIntervalsVal;
// Token: 0x04001097 RID: 4247
[Token(Token = "0x4001097")]
private const int g_iLightningBallNum = 39;
// Token: 0x04001098 RID: 4248
[FieldOffset(Offset = "0xB38")]
[Token(Token = "0x4001098")]
private bool g_bLightningChargeAimFloor;
// Token: 0x04001099 RID: 4249
[Token(Token = "0x4001099")]
private const int g_iLightningChargeAimFloorNum = 3;
// Token: 0x0400109A RID: 4250
[FieldOffset(Offset = "0xB40")]
[Token(Token = "0x400109A")]
private Transform[] g_PosLightningChargeAimFloo;
// Token: 0x0400109B RID: 4251
[FieldOffset(Offset = "0xB48")]
[Token(Token = "0x400109B")]
private Transform g_PosLightningChargeAimFlooC;
// Token: 0x0400109C RID: 4252
[FieldOffset(Offset = "0xB50")]
[Token(Token = "0x400109C")]
private float[] g_fLightningChargeAimFlooPI;
// Token: 0x0400109D RID: 4253
[FieldOffset(Offset = "0xB58")]
[Token(Token = "0x400109D")]
private float[] g_fLightningChargeAimFlooX;
// Token: 0x0400109E RID: 4254
[FieldOffset(Offset = "0xB60")]
[Token(Token = "0x400109E")]
private float[] g_fLightningChargeAimFlooZ;
// Token: 0x0400109F RID: 4255
[Token(Token = "0x400109F")]
private const float g_fLightningChargeAimFloorRadius = 10.5f;
// Token: 0x040010A0 RID: 4256
[FieldOffset(Offset = "0xB68")]
[Token(Token = "0x40010A0")]
private Vector3 g_v3LightningChargeAimFloorFollow;
// Token: 0x040010A1 RID: 4257
[FieldOffset(Offset = "0xB74")]
[Token(Token = "0x40010A1")]
private bool g_bLightningAttack;
// Token: 0x040010A2 RID: 4258
[Token(Token = "0x40010A2")]
private const float g_fLightningAttackTime = 0.6f;
// Token: 0x040010A3 RID: 4259
[FieldOffset(Offset = "0xB78")]
[Token(Token = "0x40010A3")]
private float g_fLightningAttackTimeVal;
// Token: 0x040010A4 RID: 4260
[Token(Token = "0x40010A4")]
private const float g_fLightningAttackIntervals = 0.18f;
// Token: 0x040010A5 RID: 4261
[FieldOffset(Offset = "0xB7C")]
[Token(Token = "0x40010A5")]
private float g_fLightningAttackIntervalsVal;
// Token: 0x040010A6 RID: 4262
[FieldOffset(Offset = "0xB80")]
[Token(Token = "0x40010A6")]
private float g_fLightningAttackRadius;
// Token: 0x040010A7 RID: 4263
[FieldOffset(Offset = "0xB88")]
[Token(Token = "0x40010A7")]
private Transform g_PosLightningAttack;
// Token: 0x040010A8 RID: 4264
[FieldOffset(Offset = "0xB90")]
[Token(Token = "0x40010A8")]
private bool g_bLightningAttackShot = true;
// Token: 0x040010A9 RID: 4265
[FieldOffset(Offset = "0xB91")]
[Token(Token = "0x40010A9")]
private bool g_bLightningAttackB;
// Token: 0x040010AA RID: 4266
[Token(Token = "0x40010AA")]
private const float g_fLightningAttackBTime = 0.6f;
// Token: 0x040010AB RID: 4267
[FieldOffset(Offset = "0xB94")]
[Token(Token = "0x40010AB")]
private float g_fLightningAttackBTimeVal;
// Token: 0x040010AC RID: 4268
[Token(Token = "0x40010AC")]
private const float g_fLightningAttackBIntervals = 0.09f;
// Token: 0x040010AD RID: 4269
[FieldOffset(Offset = "0xB98")]
[Token(Token = "0x40010AD")]
private float g_fLightningAttackBIntervalsVal;
// Token: 0x040010AE RID: 4270
[FieldOffset(Offset = "0xB9C")]
[Token(Token = "0x40010AE")]
private bool g_bLightningChargeHit;
// Token: 0x040010AF RID: 4271
[Token(Token = "0x40010AF")]
private const float g_fLightningChargeHitRadius = 6f;
// Token: 0x040010B0 RID: 4272
[FieldOffset(Offset = "0xBA0")]
[Token(Token = "0x40010B0")]
private float g_fLightningChargeDuration = 0.7f;
// Token: 0x040010B1 RID: 4273
[Token(Token = "0x40010B1")]
private const float g_fLightningChargeDurationV2 = 0.8f;
// Token: 0x040010B2 RID: 4274
[FieldOffset(Offset = "0xBA4")]
[Token(Token = "0x40010B2")]
private float g_fLightningChargeDurationVal;
// Token: 0x040010B3 RID: 4275
[Token(Token = "0x40010B3")]
private const float g_fLightningChargeIntervals = 0.1f;
// Token: 0x040010B4 RID: 4276
[FieldOffset(Offset = "0xBA8")]
[Token(Token = "0x40010B4")]
private float g_fLightningChargeIntervalsVal;
// Token: 0x040010B5 RID: 4277
[FieldOffset(Offset = "0xBAC")]
[Token(Token = "0x40010B5")]
private Vector3 g_v3LightningBulletHintShotPoint;
// Token: 0x040010B6 RID: 4278
[FieldOffset(Offset = "0xBB8")]
[Token(Token = "0x40010B6")]
private Vector3 g_v3LightningBulletHintEndPoint;
// Token: 0x040010B7 RID: 4279
[FieldOffset(Offset = "0xBC8")]
[Token(Token = "0x40010B7")]
private Transform g_posEffLightningBulletHintTarget;
// Token: 0x040010B8 RID: 4280
[FieldOffset(Offset = "0xBD0")]
[Token(Token = "0x40010B8")]
private Vector3 g_v3ShotTarget;
// Token: 0x040010B9 RID: 4281
[FieldOffset(Offset = "0xBDC")]
[Token(Token = "0x40010B9")]
private bool g_bDash;
// Token: 0x040010BA RID: 4282
[FieldOffset(Offset = "0xBDD")]
[Token(Token = "0x40010BA")]
private bool g_bDeath;
// Token: 0x040010BB RID: 4283
[FieldOffset(Offset = "0xBDE")]
[Token(Token = "0x40010BB")]
private bool g_bEndLight;
// Token: 0x040010BC RID: 4284
[FieldOffset(Offset = "0xBDF")]
[Token(Token = "0x40010BC")]
private bool g_bCure;
// Token: 0x040010BD RID: 4285
[FieldOffset(Offset = "0xBE0")]
[Token(Token = "0x40010BD")]
private float g_fSEDestoryReadyVolume;
// Token: 0x040010BE RID: 4286
[FieldOffset(Offset = "0xBE4")]
[Token(Token = "0x40010BE")]
private float g_fSELWNCureVolume;
// Token: 0x040010BF RID: 4287
[FieldOffset(Offset = "0xBE8")]
[Token(Token = "0x40010BF")]
private bool g_bThroneStartUp;
// Token: 0x040010C0 RID: 4288
[FieldOffset(Offset = "0xBEC")]
[Token(Token = "0x40010C0")]
private float g_fSEThroneVolume;
// Token: 0x040010C1 RID: 4289
[FieldOffset(Offset = "0xBF0")]
[Token(Token = "0x40010C1")]
private PlayerEffectPlay.Magic g_Magic;
// Token: 0x040010C2 RID: 4290
[FieldOffset(Offset = "0xBF4")]
[Token(Token = "0x40010C2")]
private int g_iPlusStory;
}