644 lines
19 KiB
C#
644 lines
19 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C1 RID: 193
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[Token(Token = "0x20000C1")]
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public class BossLevel06EffectPlayBearControl : MonoBehaviour
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{
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// Token: 0x06000A11 RID: 2577 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A11")]
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[Address(RVA = "0x13C2CC0", Offset = "0x13C14C0", VA = "0x1813C2CC0")]
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public void Init(BossLevel06EffectPlayPlus Boss06EffectPlus)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A12 RID: 2578 RVA: 0x000181F4 File Offset: 0x000163F4
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[Token(Token = "0x6000A12")]
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[Address(RVA = "0x13C3650", Offset = "0x13C1E50", VA = "0x1813C3650")]
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private void Start()
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{
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int num;
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Material[] array2;
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Material material;
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do
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{
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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Transform transform = this.g_WGM.transform;
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this.g_PlayerTransform = transform;
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PlayerCamera cameraController = Game.GetCameraController();
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this.g_Camera = cameraController;
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Material[] array = new Material[this.BearMesh.Length];
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this.g_MatBear = array;
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SkinnedMeshRenderer[] bearMesh = this.BearMesh;
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num = 0;
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if (num >= bearMesh.Length)
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{
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return;
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}
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array2 = this.g_MatBear;
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material = bearMesh[num].GetMaterial();
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}
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while (material != 0 && material == 0);
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array2[0] = material;
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SkinnedMeshRenderer[] bearMesh2 = this.BearMesh;
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num++;
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}
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// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A13")]
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[Address(RVA = "0x13C24B0", Offset = "0x13C0CB0", VA = "0x1813C24B0")]
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public void BearUpdate(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A14 RID: 2580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A14")]
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[Address(RVA = "0x13C3820", Offset = "0x13C2020", VA = "0x1813C3820")]
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private void StateUpdate(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A15 RID: 2581 RVA: 0x000182A8 File Offset: 0x000164A8
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[Token(Token = "0x6000A15")]
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[Address(RVA = "0x13C1980", Offset = "0x13C0180", VA = "0x1813C1980")]
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public void AniTurn()
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{
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this.g_bTurn = true;
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}
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// Token: 0x06000A16 RID: 2582 RVA: 0x000182BC File Offset: 0x000164BC
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[Token(Token = "0x6000A16")]
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[Address(RVA = "0x13C4460", Offset = "0x13C2C60", VA = "0x1813C4460")]
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private void TurnL()
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{
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Animator ani = this.Ani;
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this.g_bTurn = false;
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float num = Game.GetStageTimeScale() * 0.06f;
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int num2 = 0;
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int num3 = 0;
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ani.CrossFade("TurnLeft", num, num3, (float)num2);
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this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)2L);
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this.g_fWaitTime = 1.2f;
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}
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// Token: 0x06000A17 RID: 2583 RVA: 0x00018314 File Offset: 0x00016514
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[Token(Token = "0x6000A17")]
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[Address(RVA = "0x13C4520", Offset = "0x13C2D20", VA = "0x1813C4520")]
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private void TurnR()
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{
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Animator ani = this.Ani;
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this.g_bTurn = false;
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float num = Game.GetStageTimeScale() * 0.06f;
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int num2 = 0;
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int num3 = 0;
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ani.CrossFade("TurnRight", num, num3, (float)num2);
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this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)3L);
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this.g_fWaitTime = 1.2f;
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}
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// Token: 0x06000A18 RID: 2584 RVA: 0x0001836C File Offset: 0x0001656C
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[Token(Token = "0x6000A18")]
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[Address(RVA = "0x13C1FD0", Offset = "0x13C07D0", VA = "0x1813C1FD0")]
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private void AttackHammer()
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{
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Animator ani = this.Ani;
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float num = Game.GetStageTimeScale() * 0.06f;
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int num2 = 0;
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int num3 = 0;
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ani.CrossFade("AttackHammer", num, num3, (float)num2);
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this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)4L);
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this.g_fWaitTime = 5.1f;
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}
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// Token: 0x06000A19 RID: 2585 RVA: 0x000183BC File Offset: 0x000165BC
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[Token(Token = "0x6000A19")]
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[Address(RVA = "0x13C2260", Offset = "0x13C0A60", VA = "0x1813C2260")]
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private void AttackRunStart()
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{
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Animator ani = this.Ani;
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float num = Game.GetStageTimeScale() * 0.06f;
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int num2 = 0;
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int num3 = 0;
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ani.CrossFade("AttackRunStart", num, num3, (float)num2);
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this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)5L);
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this.g_fWaitTime = 1.5f;
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}
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// Token: 0x06000A1A RID: 2586 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1A")]
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[Address(RVA = "0x13C2320", Offset = "0x13C0B20", VA = "0x1813C2320")]
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private void AttackRun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1B RID: 2587 RVA: 0x0001840C File Offset: 0x0001660C
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[Token(Token = "0x6000A1B")]
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[Address(RVA = "0x13C2090", Offset = "0x13C0890", VA = "0x1813C2090")]
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private void AttackRunEnd()
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{
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this.g_EffAttackRun.Stop(3f);
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GameObject gameObject = this.g_EffAttackRun.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
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int num2 = 0;
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if (component != num2)
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{
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component.StopEffect();
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}
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}
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SoundEffect soundEffect = this.g_SEAttackRun;
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this.g_bAttackRun = false;
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soundEffect.Stop();
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Animator ani = this.Ani;
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float num3 = Game.GetStageTimeScale() * 0.06f;
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int num4 = 0;
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int num5 = 0;
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ani.CrossFade("AttackRunEnd", num3, num5, (float)num4);
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this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)7L);
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this.g_fWaitTime = 1.5f;
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}
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// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1C")]
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[Address(RVA = "0x13C1990", Offset = "0x13C0190", VA = "0x1813C1990")]
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public void Appear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1D RID: 2589 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1D")]
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[Address(RVA = "0x13C2BB0", Offset = "0x13C13B0", VA = "0x1813C2BB0")]
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public void Hide()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1E RID: 2590 RVA: 0x000184BC File Offset: 0x000166BC
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[Token(Token = "0x6000A1E")]
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[Address(RVA = "0x13C1950", Offset = "0x13C0150", VA = "0x1813C1950")]
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public void AniPlaySEBearAttackYell()
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{
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this.g_SEBearAttackYell.PlayRandom(1f, 1f);
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}
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// Token: 0x06000A1F RID: 2591 RVA: 0x000184E4 File Offset: 0x000166E4
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[Token(Token = "0x6000A1F")]
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[Address(RVA = "0x13C18F0", Offset = "0x13C00F0", VA = "0x1813C18F0")]
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public void AniPlayPSHandCharge()
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{
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this.g_SEHandCharge.PlayRandom(1f, 1f);
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this.PS_BearHandChargeL.Play(true);
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this.PS_BearHandChargeR.Play(true);
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}
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// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A20")]
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[Address(RVA = "0x13C10F0", Offset = "0x13BF8F0", VA = "0x1813C10F0")]
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public void AniPlayEffAttackHammer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A21")]
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[Address(RVA = "0x13C07D0", Offset = "0x13BEFD0", VA = "0x1813C07D0")]
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public void AniAttackHammerHit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A22")]
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[Address(RVA = "0x13C2AA0", Offset = "0x13C12A0", VA = "0x1813C2AA0")]
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public void EarthQuakeAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A23 RID: 2595 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A23")]
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[Address(RVA = "0x13C3260", Offset = "0x13C1A60", VA = "0x1813C3260")]
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private void PlayEffAttackRun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A24 RID: 2596 RVA: 0x00018524 File Offset: 0x00016724
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[Token(Token = "0x6000A24")]
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[Address(RVA = "0x13C4340", Offset = "0x13C2B40", VA = "0x1813C4340")]
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private void StopEffAttackRun()
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{
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this.g_EffAttackRun.Stop(3f);
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GameObject gameObject = this.g_EffAttackRun.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
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int num2 = 0;
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if (component != num2)
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{
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component.StopEffect();
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}
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}
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SoundEffect soundEffect = this.g_SEAttackRun;
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this.g_bAttackRun = false;
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soundEffect.Stop();
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}
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// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A25")]
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[Address(RVA = "0x13C1240", Offset = "0x13BFA40", VA = "0x1813C1240")]
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public void AniPlayEffAttackRunEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A26")]
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[Address(RVA = "0x13C0C60", Offset = "0x13BF460", VA = "0x1813C0C60")]
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public void AniAttackRunEndHit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A27")]
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[Address(RVA = "0x13C1390", Offset = "0x13BFB90", VA = "0x1813C1390")]
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public void AniPlayEffFootL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A28")]
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[Address(RVA = "0x13C14F0", Offset = "0x13BFCF0", VA = "0x1813C14F0")]
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public void AniPlayEffFootR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A29")]
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[Address(RVA = "0x13C1650", Offset = "0x13BFE50", VA = "0x1813C1650")]
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public void AniPlayEffFoot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A2A RID: 2602 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A2A")]
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[Address(RVA = "0x13C1830", Offset = "0x13C0030", VA = "0x1813C1830")]
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public void AniPlayEffJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A2B RID: 2603 RVA: 0x00018590 File Offset: 0x00016790
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[Token(Token = "0x6000A2B")]
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[Address(RVA = "0x13C33D0", Offset = "0x13C1BD0", VA = "0x1813C33D0")]
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public void SetTimeScale(float fTimeScale)
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{
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this.Ani.speed = fTimeScale;
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Common.SetEffectTimeScale(this.PS_BearShow, fTimeScale);
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Common.SetEffectTimeScale(this.PS_BearHide, fTimeScale);
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Common.SetEffectTimeScale(this.PS_BearHandChargeL, fTimeScale);
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Common.SetEffectTimeScale(this.PS_BearHandChargeR, fTimeScale);
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this.g_EffAttackHammer.SetTimeScale(fTimeScale);
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GameObject gameObject = this.g_EffAttackHammer.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
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GameObject gameObject2 = this.g_EffAttackRunEnd.GetGameObject();
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int num2 = 0;
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if (gameObject2 != num2)
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{
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gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_EffAttackRun.SetTimeScale(fTimeScale);
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GameObject gameObject3 = this.g_EffAttackRun.GetGameObject();
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int num3 = 0;
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if (gameObject3 != num3)
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{
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gameObject3.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
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}
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}
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// Token: 0x06000A2C RID: 2604 RVA: 0x00018680 File Offset: 0x00016880
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[Token(Token = "0x6000A2C")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public BossLevel06EffectPlayBearControl()
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{
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}
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// Token: 0x040010C3 RID: 4291
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40010C3")]
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private BossLevel06EffectPlayPlus g_Boss06EffectPlus;
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// Token: 0x040010C4 RID: 4292
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40010C4")]
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public CharacterController CC;
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// Token: 0x040010C5 RID: 4293
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40010C5")]
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public Animator Ani;
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// Token: 0x040010C6 RID: 4294
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40010C6")]
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private WizardGirlManage g_WGM;
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// Token: 0x040010C7 RID: 4295
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40010C7")]
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private Transform g_PlayerTransform;
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// Token: 0x040010C8 RID: 4296
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40010C8")]
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private PlayerCamera g_Camera;
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// Token: 0x040010C9 RID: 4297
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40010C9")]
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public SkinnedMeshRenderer[] BearMesh;
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// Token: 0x040010CA RID: 4298
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40010CA")]
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public ParticleSystem PS_BearShow;
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// Token: 0x040010CB RID: 4299
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40010CB")]
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public ParticleSystem PS_BearHide;
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// Token: 0x040010CC RID: 4300
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40010CC")]
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public ParticleSystem PS_BearHandChargeL;
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// Token: 0x040010CD RID: 4301
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40010CD")]
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public ParticleSystem PS_BearHandChargeR;
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// Token: 0x040010CE RID: 4302
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40010CE")]
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private Material[] g_MatBear;
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// Token: 0x040010CF RID: 4303
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40010CF")]
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private Color g_fBearGlowColor;
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// Token: 0x040010D0 RID: 4304
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40010D0")]
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public Transform Pos_AttackHammer;
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// Token: 0x040010D1 RID: 4305
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40010D1")]
|
|
public Transform Pos_AttackRunEnd;
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|
|
// Token: 0x040010D2 RID: 4306
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40010D2")]
|
|
public AttackData AD_AttackHammer;
|
|
|
|
// Token: 0x040010D3 RID: 4307
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40010D3")]
|
|
public AttackData AD_AttackRunEnd;
|
|
|
|
// Token: 0x040010D4 RID: 4308
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40010D4")]
|
|
private BossLevel06EffectPlayBearControl.State g_State;
|
|
|
|
// Token: 0x040010D5 RID: 4309
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40010D5")]
|
|
public Transform Pos_FootL;
|
|
|
|
// Token: 0x040010D6 RID: 4310
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40010D6")]
|
|
public Transform Pos_FootR;
|
|
|
|
// Token: 0x040010D7 RID: 4311
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40010D7")]
|
|
public Transform Pos_RunCollider;
|
|
|
|
// Token: 0x040010D8 RID: 4312
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40010D8")]
|
|
public Transform Pos_AppearAttack;
|
|
|
|
// Token: 0x040010D9 RID: 4313
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x40010D9")]
|
|
public GameObject Eff_FootSmoke;
|
|
|
|
// Token: 0x040010DA RID: 4314
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40010DA")]
|
|
public GameObject Eff_Jump;
|
|
|
|
// Token: 0x040010DB RID: 4315
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40010DB")]
|
|
public GameObject Eff_AttackHammer;
|
|
|
|
// Token: 0x040010DC RID: 4316
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40010DC")]
|
|
public GameObject Eff_AttackRun;
|
|
|
|
// Token: 0x040010DD RID: 4317
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40010DD")]
|
|
public GameObject Eff_AttackRunEnd;
|
|
|
|
// Token: 0x040010DE RID: 4318
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40010DE")]
|
|
public GameObject Eff_AttackHit;
|
|
|
|
// Token: 0x040010DF RID: 4319
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40010DF")]
|
|
private EffectPool g_EffFootSmoke;
|
|
|
|
// Token: 0x040010E0 RID: 4320
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40010E0")]
|
|
private EffectPool g_EffJump;
|
|
|
|
// Token: 0x040010E1 RID: 4321
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40010E1")]
|
|
private EffectPool g_EffAttackHammer;
|
|
|
|
// Token: 0x040010E2 RID: 4322
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40010E2")]
|
|
private EffectPool g_EffAttackRun;
|
|
|
|
// Token: 0x040010E3 RID: 4323
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40010E3")]
|
|
private EffectPool g_EffAttackRunEnd;
|
|
|
|
// Token: 0x040010E4 RID: 4324
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40010E4")]
|
|
private EffectPool g_EffAttackHit;
|
|
|
|
// Token: 0x040010E5 RID: 4325
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40010E5")]
|
|
public GameObject SE_Appear;
|
|
|
|
// Token: 0x040010E6 RID: 4326
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40010E6")]
|
|
public GameObject SE_BearYell;
|
|
|
|
// Token: 0x040010E7 RID: 4327
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40010E7")]
|
|
public GameObject SE_BearAttackYell;
|
|
|
|
// Token: 0x040010E8 RID: 4328
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40010E8")]
|
|
public GameObject SE_HandCharge;
|
|
|
|
// Token: 0x040010E9 RID: 4329
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40010E9")]
|
|
public GameObject SE_AttackRunStart;
|
|
|
|
// Token: 0x040010EA RID: 4330
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40010EA")]
|
|
public GameObject SE_AttackRun;
|
|
|
|
// Token: 0x040010EB RID: 4331
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40010EB")]
|
|
public GameObject SE_AttackRunEnd;
|
|
|
|
// Token: 0x040010EC RID: 4332
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40010EC")]
|
|
private SoundEffect g_SEAppear;
|
|
|
|
// Token: 0x040010ED RID: 4333
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40010ED")]
|
|
private SoundEffect g_SEBearYell;
|
|
|
|
// Token: 0x040010EE RID: 4334
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40010EE")]
|
|
private SoundEffect g_SEBearAttackYell;
|
|
|
|
// Token: 0x040010EF RID: 4335
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40010EF")]
|
|
private SoundEffect g_SEHandCharge;
|
|
|
|
// Token: 0x040010F0 RID: 4336
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40010F0")]
|
|
private SoundEffect g_SEAttackRunStart;
|
|
|
|
// Token: 0x040010F1 RID: 4337
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40010F1")]
|
|
private SoundEffect g_SEAttackRun;
|
|
|
|
// Token: 0x040010F2 RID: 4338
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40010F2")]
|
|
private SoundEffect g_SEAttackRunEnd;
|
|
|
|
// Token: 0x040010F3 RID: 4339
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40010F3")]
|
|
private float g_fWaitTime;
|
|
|
|
// Token: 0x040010F4 RID: 4340
|
|
[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x40010F4")]
|
|
private bool g_bTurn;
|
|
|
|
// Token: 0x040010F5 RID: 4341
|
|
[FieldOffset(Offset = "0x1A5")]
|
|
[Token(Token = "0x40010F5")]
|
|
private bool g_bAttackRun;
|
|
|
|
// Token: 0x040010F6 RID: 4342
|
|
[Token(Token = "0x40010F6")]
|
|
private const float g_fInterval = 0.2f;
|
|
|
|
// Token: 0x040010F7 RID: 4343
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40010F7")]
|
|
private float g_fIntervalVal;
|
|
|
|
// Token: 0x040010F8 RID: 4344
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40010F8")]
|
|
public AttackData AD_AttackRun;
|
|
|
|
// Token: 0x020000C2 RID: 194
|
|
[Token(Token = "0x20000C2")]
|
|
private enum State
|
|
{
|
|
// Token: 0x040010FA RID: 4346
|
|
[Token(Token = "0x40010FA")]
|
|
Null,
|
|
// Token: 0x040010FB RID: 4347
|
|
[Token(Token = "0x40010FB")]
|
|
Appear,
|
|
// Token: 0x040010FC RID: 4348
|
|
[Token(Token = "0x40010FC")]
|
|
TurnL,
|
|
// Token: 0x040010FD RID: 4349
|
|
[Token(Token = "0x40010FD")]
|
|
TurnR,
|
|
// Token: 0x040010FE RID: 4350
|
|
[Token(Token = "0x40010FE")]
|
|
AttackHammer,
|
|
// Token: 0x040010FF RID: 4351
|
|
[Token(Token = "0x40010FF")]
|
|
AttackRunStart,
|
|
// Token: 0x04001100 RID: 4352
|
|
[Token(Token = "0x4001100")]
|
|
AttackRun,
|
|
// Token: 0x04001101 RID: 4353
|
|
[Token(Token = "0x4001101")]
|
|
AttackRunEnd
|
|
}
|
|
}
|