97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C6 RID: 198
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[Token(Token = "0x20000C6")]
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public class BossLevel06_FireBall : BossLevel03BigChargeFar
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{
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// Token: 0x06000A70 RID: 2672 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A70")]
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[Address(RVA = "0x13CE9E0", Offset = "0x13CD1E0", VA = "0x1813CE9E0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A71 RID: 2673 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A71")]
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[Address(RVA = "0x13CE250", Offset = "0x13CCA50", VA = "0x1813CE250")]
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public void TrackMove(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A72 RID: 2674 RVA: 0x00019244 File Offset: 0x00017444
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[Token(Token = "0x6000A72")]
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[Address(RVA = "0x13CDF30", Offset = "0x13CC730", VA = "0x1813CDF30")]
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public void SetFireBall()
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{
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List<Transform> g_TargetList = this.g_TargetList;
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int num = 0;
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this.g_bCollision = false;
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this.g_fIntervalsVal = (float)num;
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this.g_fDurationVal = (float)num;
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if (g_TargetList != 0)
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{
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g_TargetList.Clear();
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}
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SphereCollider g_SC = this.g_SC;
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this.g_fRepulseVal = (float)num;
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int num2 = 0;
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if (g_SC == num2)
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{
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SphereCollider component = base.GetComponent<SphereCollider>();
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this.g_SC = component;
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}
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this.g_SC.enabled = true;
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this.g_fSuckVal = (float)num;
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this.g_bMove = num != 0;
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this.g_fRepulse = 30f;
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}
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// Token: 0x06000A73 RID: 2675 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A73")]
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[Address(RVA = "0x13CE050", Offset = "0x13CC850", VA = "0x1813CE050")]
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public void SetShot(Transform Player)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A74 RID: 2676 RVA: 0x000192D0 File Offset: 0x000174D0
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[Token(Token = "0x6000A74")]
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[Address(RVA = "0x13CEE40", Offset = "0x13CD640", VA = "0x1813CEE40")]
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public BossLevel06_FireBall()
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{
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}
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// Token: 0x04001193 RID: 4499
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[Token(Token = "0x4001193")]
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private const float g_fRotSpeed = 1.8f;
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// Token: 0x04001194 RID: 4500
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4001194")]
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private Transform g_Player;
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// Token: 0x04001195 RID: 4501
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001195")]
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private Transform g_Rot;
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// Token: 0x04001196 RID: 4502
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[Token(Token = "0x4001196")]
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private const float g_fTime = 6f;
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// Token: 0x04001197 RID: 4503
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001197")]
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private float g_fTimeVal;
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// Token: 0x04001198 RID: 4504
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[FieldOffset(Offset = "0x134")]
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[Token(Token = "0x4001198")]
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private bool g_bMove;
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}
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