Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_LightIntensityFade.cs
2023-09-06 22:09:22 +02:00

101 lines
2.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000342 RID: 834
[Token(Token = "0x2000342")]
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
// Token: 0x060020C5 RID: 8389 RVA: 0x0004E454 File Offset: 0x0004C654
[Token(Token = "0x60020C5")]
[Address(RVA = "0x13D3190", Offset = "0x13D1990", VA = "0x1813D3190")]
private void Start()
{
float intensity = base.GetComponent<Light>().intensity;
this.baseIntensity = intensity;
}
// Token: 0x060020C6 RID: 8390 RVA: 0x0004E47C File Offset: 0x0004C67C
[Token(Token = "0x60020C6")]
[Address(RVA = "0x13D3120", Offset = "0x13D1920", VA = "0x1813D3120")]
private void OnEnable()
{
float num = this.delay;
int num2 = 0;
this.p_lifetime = 0f;
this.p_delay = num;
if (num > (float)num2)
{
Light component = base.GetComponent<Light>();
int num3 = 0;
component.enabled = num3 != 0;
return;
}
}
// Token: 0x060020C7 RID: 8391 RVA: 0x0004E4C0 File Offset: 0x0004C6C0
[Token(Token = "0x60020C7")]
[Address(RVA = "0x13D31F0", Offset = "0x13D19F0", VA = "0x1813D31F0")]
private void Update()
{
float num = this.p_delay;
int num2 = 0;
if (num <= (float)num2)
{
float num3 = this.p_lifetime;
if (this.autodestruct)
{
UnityEngine.Object.Destroy(base.gameObject);
}
return;
}
float deltaTime = Time.deltaTime;
this.p_delay = num;
base.GetComponent<Light>().enabled = true;
throw new NullReferenceException();
}
// Token: 0x060020C8 RID: 8392 RVA: 0x0004E55C File Offset: 0x0004C75C
[Token(Token = "0x60020C8")]
[Address(RVA = "0xCB58D0", Offset = "0xCB40D0", VA = "0x180CB58D0")]
public CFX_LightIntensityFade()
{
}
// Token: 0x04002A1E RID: 10782
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A1E")]
public float duration = 1f;
// Token: 0x04002A1F RID: 10783
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A1F")]
public float delay;
// Token: 0x04002A20 RID: 10784
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A20")]
public float finalIntensity;
// Token: 0x04002A21 RID: 10785
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002A21")]
private float baseIntensity;
// Token: 0x04002A22 RID: 10786
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A22")]
public bool autodestruct;
// Token: 0x04002A23 RID: 10787
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002A23")]
private float p_lifetime;
// Token: 0x04002A24 RID: 10788
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A24")]
private float p_delay;
}