Files
NobetaSource/Cpp2IL/Assembly-CSharp/CrystalBall.cs
2023-09-06 22:09:22 +02:00

415 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000190 RID: 400
[Token(Token = "0x2000190")]
public class CrystalBall : AttackableObject
{
// Token: 0x170000B0 RID: 176
// (get) Token: 0x06001274 RID: 4724 RVA: 0x0002A450 File Offset: 0x00028650
[Token(Token = "0x170000B0")]
private StageFlagData Flags
{
[Token(Token = "0x6001274")]
[Address(RVA = "0x14894D0", Offset = "0x1487CD0", VA = "0x1814894D0")]
get
{
return Game.GameSave.flags;
}
}
// Token: 0x06001275 RID: 4725 RVA: 0x0002A470 File Offset: 0x00028670
[Token(Token = "0x6001275")]
[Address(RVA = "0x14881A0", Offset = "0x14869A0", VA = "0x1814881A0", Slot = "4")]
public override void Init()
{
base.Init();
float intensity = this.PLight.intensity;
Light plight = this.PLight;
this.g_fLightDefIntensity = intensity;
this.g_fLightRandomIntensity = 0f;
int num = 0;
plight.intensity = (float)num;
Shake g_Shake = this.g_Shake;
Transform transform = base.transform;
ulong num2;
g_Shake.Start(transform, num2 != 0UL);
ulong num3;
this.PS_BlackSmoke.Play(num3 != 0UL);
GameObject se_BlackSmoke = this.SE_BlackSmoke;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_BlackSmoke, transform2);
this.g_SEBlackSmoke = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEBlackSmoke);
GameObject se_ReceiveLight = this.SE_ReceiveLight;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_ReceiveLight, transform3);
this.g_SEReceiveLight = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEReceiveLight);
GameObject se_Complete = this.SE_Complete;
Transform transform4 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Complete, transform4);
this.g_SEComplete = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEComplete);
GameObject se_CompleteLoop = this.SE_CompleteLoop;
Transform transform5 = base.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_CompleteLoop, transform5);
this.g_SECompleteLoop = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SECompleteLoop);
CrystalBall.CystalBallPos scriptEventType = this.ScriptEventType;
this.g_fRLVolume = 0f;
this.g_fRLPitch = 0.6f;
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall03)
{
return;
}
StageFlagData flags = this.Flags;
}
StageFlagData flags2 = this.Flags;
}
StageFlagData flags3 = this.Flags;
}
StageFlagData flags4 = this.Flags;
}
if (this.Flags.stage04Room01To02CrystalBall)
{
this.SaveClose();
}
}
// Token: 0x06001276 RID: 4726 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001276")]
[Address(RVA = "0x1489160", Offset = "0x1487960", VA = "0x181489160", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001277 RID: 4727 RVA: 0x0002A600 File Offset: 0x00028800
[Token(Token = "0x6001277")]
[Address(RVA = "0x1488430", Offset = "0x1486C30", VA = "0x181488430", Slot = "8")]
protected override void LateUpdate()
{
base.LateUpdate();
float hp = this.HP;
this.g_fHPBefore = hp;
}
// Token: 0x06001278 RID: 4728 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001278")]
[Address(RVA = "0x1488AC0", Offset = "0x14872C0", VA = "0x181488AC0")]
public void SetReceiveLight(float fDistance)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001279 RID: 4729 RVA: 0x0002A624 File Offset: 0x00028824
[Token(Token = "0x6001279")]
[Address(RVA = "0x1488140", Offset = "0x1486940", VA = "0x181488140")]
public bool GetIsReceiveLight()
{
return this.g_bIsReceiveLight;
}
// Token: 0x0600127A RID: 4730 RVA: 0x0002A638 File Offset: 0x00028838
[Token(Token = "0x600127A")]
[Address(RVA = "0x1488150", Offset = "0x1486950", VA = "0x181488150", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x0600127B RID: 4731 RVA: 0x0002A66C File Offset: 0x0002886C
[Token(Token = "0x600127B")]
[Address(RVA = "0x1488150", Offset = "0x1486950", VA = "0x181488150", Slot = "10")]
public override void HitMagic(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x0600127C RID: 4732 RVA: 0x0002A6A0 File Offset: 0x000288A0
[Token(Token = "0x600127C")]
[Address(RVA = "0x1488830", Offset = "0x1487030", VA = "0x181488830")]
public void SaveClose()
{
Light plight = this.PLight;
float num = this.g_fLightDefIntensity;
plight.intensity = num;
ParticleSystem ps_BlackSmoke = this.PS_BlackSmoke;
this.g_bIsReceiveLight = false;
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
int length = this.ReleaseSceneEvent.Length;
int num2 = 0;
if (length > 0)
{
SceneEvent sceneEvent = this.ReleaseSceneEvent[num2];
int num3 = 0;
if (sceneEvent != num3)
{
GameObject gameObject = this.ReleaseSceneEvent[num2].gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
}
num2++;
}
if (this.ReleasePSFog.Length > 0)
{
ParticleSystem particleSystem = this.ReleasePSFog[num2];
int num5 = 0;
if (particleSystem != num5)
{
GameObject gameObject2 = this.ReleasePSFog[num2].gameObject;
int num6 = 0;
gameObject2.SetActive(num6 != 0);
}
num2++;
}
}
// Token: 0x0600127D RID: 4733 RVA: 0x0002A7A0 File Offset: 0x000289A0
[Token(Token = "0x600127D")]
[Address(RVA = "0x1489110", Offset = "0x1487910", VA = "0x181489110", Slot = "11")]
public override void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BlackSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_ReceiveLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Complete, fTimeScale);
}
// Token: 0x0600127E RID: 4734 RVA: 0x0002A7D4 File Offset: 0x000289D4
[Token(Token = "0x600127E")]
[Address(RVA = "0x1488450", Offset = "0x1486C50", VA = "0x181488450")]
private new void OnEnable()
{
ParticleSystem ps_BlackSmoke;
for (;;)
{
ps_BlackSmoke = this.PS_BlackSmoke;
if (this.g_bIsReceiveLight)
{
break;
}
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
SoundEffect soundEffect = this.g_SEBlackSmoke;
int num = 0;
if (soundEffect != num)
{
this.g_SEBlackSmoke.Stop();
}
SoundEffect soundEffect2 = this.g_SECompleteLoop;
int num2 = 0;
if (soundEffect2 != num2)
{
this.g_SECompleteLoop.PlayRandom(1f, 1f);
}
if (this.ReleasePSFog.Length > 0)
{
goto Block_7;
}
}
ps_BlackSmoke.Play(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Stop(true);
if (this.ReleasePSFog.Length > 0)
{
int num3 = 0;
ParticleSystem particleSystem = this.ReleasePSFog[num3];
int num4 = 0;
if (particleSystem != num4)
{
this.ReleasePSFog[num3].Play(true);
}
num3++;
}
SoundEffect soundEffect3 = this.g_SEBlackSmoke;
int num5 = 0;
if (soundEffect3 != num5)
{
this.g_SEBlackSmoke.PlayRandom(1f, 1f);
}
SoundEffect soundEffect4 = this.g_SECompleteLoop;
int num6 = 0;
if (soundEffect4 != num6)
{
this.g_SECompleteLoop.Stop();
}
return;
Block_7:
int num7 = 0;
ParticleSystem particleSystem2 = this.ReleasePSFog[num7];
int num8 = 0;
if (particleSystem2 != num8)
{
this.ReleasePSFog[num7].Stop(true);
}
num7++;
throw new NullReferenceException();
}
// Token: 0x0600127F RID: 4735 RVA: 0x0002A960 File Offset: 0x00028B60
[Token(Token = "0x600127F")]
[Address(RVA = "0x14894C0", Offset = "0x1487CC0", VA = "0x1814894C0")]
public CrystalBall()
{
}
// Token: 0x04001CAA RID: 7338
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001CAA")]
public Light PLight;
// Token: 0x04001CAB RID: 7339
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001CAB")]
private float g_fLightDefIntensity;
// Token: 0x04001CAC RID: 7340
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001CAC")]
private float g_fLightRandomIntensity;
// Token: 0x04001CAD RID: 7341
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001CAD")]
public ParticleSystem PS_BlackSmoke;
// Token: 0x04001CAE RID: 7342
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001CAE")]
public ParticleSystem PS_ReceiveLight;
// Token: 0x04001CAF RID: 7343
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001CAF")]
public ParticleSystem PS_Complete;
// Token: 0x04001CB0 RID: 7344
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001CB0")]
public GameObject SE_BlackSmoke;
// Token: 0x04001CB1 RID: 7345
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001CB1")]
public GameObject SE_ReceiveLight;
// Token: 0x04001CB2 RID: 7346
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001CB2")]
public GameObject SE_Complete;
// Token: 0x04001CB3 RID: 7347
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001CB3")]
public GameObject SE_CompleteLoop;
// Token: 0x04001CB4 RID: 7348
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001CB4")]
private SoundEffect g_SEBlackSmoke;
// Token: 0x04001CB5 RID: 7349
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001CB5")]
private SoundEffect g_SEReceiveLight;
// Token: 0x04001CB6 RID: 7350
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001CB6")]
private SoundEffect g_SEComplete;
// Token: 0x04001CB7 RID: 7351
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001CB7")]
private SoundEffect g_SECompleteLoop;
// Token: 0x04001CB8 RID: 7352
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001CB8")]
public SceneEvent[] ReleaseSceneEvent;
// Token: 0x04001CB9 RID: 7353
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001CB9")]
public SceneEvent[] OpenSceneEvent;
// Token: 0x04001CBA RID: 7354
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001CBA")]
public ParticleSystem[] ReleasePSFog;
// Token: 0x04001CBB RID: 7355
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001CBB")]
private float g_fHPBefore;
// Token: 0x04001CBC RID: 7356
[Token(Token = "0x4001CBC")]
private const float g_AutoCureHP = 0.45f;
// Token: 0x04001CBD RID: 7357
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4001CBD")]
private bool g_bIsReceiveLight = true;
// Token: 0x04001CBE RID: 7358
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001CBE")]
private float g_fRLVolume;
// Token: 0x04001CBF RID: 7359
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4001CBF")]
private float g_fRLPitch;
// Token: 0x04001CC0 RID: 7360
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001CC0")]
public CrystalBall.CystalBallPos ScriptEventType;
// Token: 0x04001CC1 RID: 7361
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4001CC1")]
private bool g_bSwitch;
// Token: 0x02000191 RID: 401
[Token(Token = "0x2000191")]
public enum CystalBallPos
{
// Token: 0x04001CC3 RID: 7363
[Token(Token = "0x4001CC3")]
CrystalBall01To02,
// Token: 0x04001CC4 RID: 7364
[Token(Token = "0x4001CC4")]
CrystalBall03,
// Token: 0x04001CC5 RID: 7365
[Token(Token = "0x4001CC5")]
CrystalBall01To04,
// Token: 0x04001CC6 RID: 7366
[Token(Token = "0x4001CC6")]
CrystalBall04,
// Token: 0x04001CC7 RID: 7367
[Token(Token = "0x4001CC7")]
CrystalBall05
}
}