Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectPool.cs
2023-09-06 22:09:22 +02:00

305 lines
9.8 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x020000F6 RID: 246
[Token(Token = "0x20000F6")]
public class EffectPool : IDisposable
{
// Token: 0x06000DE7 RID: 3559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE7")]
[Address(RVA = "0xA8FE70", Offset = "0xA8E670", VA = "0x180A8FE70")]
public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE8 RID: 3560 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE8")]
[Address(RVA = "0xA8FB10", Offset = "0xA8E310", VA = "0x180A8FB10")]
public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE9 RID: 3561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE9")]
[Address(RVA = "0xA8FB80", Offset = "0xA8E380", VA = "0x180A8FB80")]
private void Init(int limitation, float aliveTime, float recycleTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEA RID: 3562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEA")]
[Address(RVA = "0xA90320", Offset = "0xA8EB20", VA = "0x180A90320")]
private void RegisterEffectUpdaterProcessor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEB RID: 3563 RVA: 0x00021A00 File Offset: 0x0001FC00
[Token(Token = "0x6000DEB")]
[Address(RVA = "0xA900B0", Offset = "0xA8E8B0", VA = "0x180A900B0")]
private bool IsReady()
{
GameObject gameObject = this.prefab;
int num = 0;
return gameObject != num;
}
// Token: 0x06000DEC RID: 3564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEC")]
[Address(RVA = "0xA90110", Offset = "0xA8E910", VA = "0x180A90110")]
public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DED RID: 3565 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DED")]
[Address(RVA = "0xA90260", Offset = "0xA8EA60", VA = "0x180A90260")]
public GameObject NewUse(bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEE RID: 3566 RVA: 0x00021A20 File Offset: 0x0001FC20
[Token(Token = "0x6000DEE")]
[Address(RVA = "0xA90540", Offset = "0xA8ED40", VA = "0x180A90540")]
public void SetTimeScale(float timeScale)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
this.timeScale = timeScale;
if (objectPoolLimited != 0)
{
Action<EffectUpdater> action = this.effectUpdaterTimeScaleProcessor;
objectPoolLimited.ProcessActivePool(action);
}
}
// Token: 0x06000DEF RID: 3567 RVA: 0x00021A50 File Offset: 0x0001FC50
[Token(Token = "0x6000DEF")]
[Address(RVA = "0xA90660", Offset = "0xA8EE60", VA = "0x180A90660")]
public void Stop(float recycleTime)
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
EffectUpdater effectUpdater = this.lastActiveUpdater;
if (effectUpdater != 0)
{
effectUpdater.StopEffect(recycleTime);
}
}
}
}
// Token: 0x06000DF0 RID: 3568 RVA: 0x00021A8C File Offset: 0x0001FC8C
[Token(Token = "0x6000DF0")]
[Address(RVA = "0xA905A0", Offset = "0xA8EDA0", VA = "0x180A905A0")]
public void StopAll(float recycleTime)
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
this.recycleTime = recycleTime;
Action<EffectUpdater> action = this.effectUpdaterStopProcessor;
objectPoolLimited.ProcessActivePool(action);
}
}
}
// Token: 0x06000DF1 RID: 3569 RVA: 0x00021AD8 File Offset: 0x0001FCD8
[Token(Token = "0x6000DF1")]
[Address(RVA = "0xA8F5E0", Offset = "0xA8DDE0", VA = "0x180A8F5E0")]
public void CloseAll()
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
Action<EffectUpdater> action = this.effectUpdaterDisposeProcessor;
objectPoolLimited.ProcessActivePool(action);
this.updaterPool.ReturnAll();
return;
}
}
}
// Token: 0x06000DF2 RID: 3570 RVA: 0x00021B28 File Offset: 0x0001FD28
[Token(Token = "0x6000DF2")]
[Address(RVA = "0xA8EC40", Offset = "0xA8D440", VA = "0x180A8EC40")]
public Transform GetSource()
{
return this.prefab.transform;
}
// Token: 0x06000DF3 RID: 3571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DF3")]
[Address(RVA = "0xA8F9A0", Offset = "0xA8E1A0", VA = "0x180A8F9A0")]
public GameObject GetGameObject()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DF4 RID: 3572 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DF4")]
[Address(RVA = "0xA8F830", Offset = "0xA8E030", VA = "0x180A8F830")]
public GameObject[] GetAllGameObjects()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DF5 RID: 3573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DF5")]
[Address(RVA = "0xA8F9B0", Offset = "0xA8E1B0", VA = "0x180A8F9B0")]
public ParticleSystem GetParticle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DF6 RID: 3574 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DF6")]
[Address(RVA = "0xA8F9F0", Offset = "0xA8E1F0", VA = "0x180A8F9F0")]
public SoundEffect GetSoundEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DF7 RID: 3575 RVA: 0x00021B48 File Offset: 0x0001FD48
[Token(Token = "0x6000DF7")]
[Address(RVA = "0xA8E9D0", Offset = "0xA8D1D0", VA = "0x180A8E9D0")]
public float GetAliveTime()
{
return this.data.aliveTime;
}
// Token: 0x06000DF8 RID: 3576 RVA: 0x00021B68 File Offset: 0x0001FD68
[Token(Token = "0x6000DF8")]
[Address(RVA = "0xA8F6D0", Offset = "0xA8DED0", VA = "0x180A8F6D0", Slot = "4")]
public void Dispose()
{
this.hasDisposed = true;
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
Action<EffectUpdater> action = this.effectUpdaterDisposeProcessor;
objectPoolLimited.ProcessActivePool(action);
this.updaterPool.Dispose();
}
// Token: 0x06000DF9 RID: 3577 RVA: 0x00021BA4 File Offset: 0x0001FDA4
[Token(Token = "0x6000DF9")]
[Address(RVA = "0xA8F780", Offset = "0xA8DF80", VA = "0x180A8F780")]
private EffectUpdater GenerateUpdater()
{
GameObject gameObject = this.prefab;
Transform transform = this.root;
return new EffectUpdater(UnityEngine.Object.Instantiate<GameObject>(gameObject, transform));
}
// Token: 0x06000DFA RID: 3578 RVA: 0x00021BCC File Offset: 0x0001FDCC
[Token(Token = "0x6000DFA")]
[Address(RVA = "0xA8FA00", Offset = "0xA8E200", VA = "0x180A8FA00")]
private EffectUpdater GetUpdater()
{
EffectUpdater effectUpdater = this.updaterPool.Get();
EffectControlData effectControlData = this.data;
float num = effectControlData.recycleTime;
float aliveTime = effectControlData.aliveTime;
effectUpdater.recycleTime = num;
effectUpdater.aliveTime = aliveTime;
Action<EffectUpdater> action = new Action(this.ReturnUpdater);
effectUpdater.recycleHandler = action;
float num2 = this.timeScale;
effectUpdater.timeScale = num2;
effectUpdater.UpdateTimeScale();
this.lastActiveUpdater = effectUpdater;
return this.lastActiveUpdater;
}
// Token: 0x06000DFB RID: 3579 RVA: 0x00021C48 File Offset: 0x0001FE48
[Token(Token = "0x6000DFB")]
[Address(RVA = "0xA904C0", Offset = "0xA8ECC0", VA = "0x180A904C0")]
private void ReturnUpdater(EffectUpdater updater)
{
updater.Dispose();
this.updaterPool.Return(updater);
if (updater == this.lastActiveUpdater)
{
}
}
// Token: 0x06000DFC RID: 3580 RVA: 0x00021C78 File Offset: 0x0001FE78
[Token(Token = "0x6000DFC")]
[Address(RVA = "0xA90750", Offset = "0xA8EF50", VA = "0x180A90750")]
public EffectPool()
{
}
// Token: 0x040018B6 RID: 6326
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40018B6")]
private GameObject prefab;
// Token: 0x040018B7 RID: 6327
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40018B7")]
private Transform root;
// Token: 0x040018B8 RID: 6328
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018B8")]
private EffectControlData data;
// Token: 0x040018B9 RID: 6329
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018B9")]
private float timeScale = 1f;
// Token: 0x040018BA RID: 6330
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40018BA")]
private float recycleTime;
// Token: 0x040018BB RID: 6331
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018BB")]
private ObjectPoolLimited<EffectUpdater> updaterPool;
// Token: 0x040018BC RID: 6332
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018BC")]
private EffectUpdater lastActiveUpdater;
// Token: 0x040018BD RID: 6333
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018BD")]
private Action<EffectUpdater> effectUpdaterTimeScaleProcessor;
// Token: 0x040018BE RID: 6334
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40018BE")]
private Action<EffectUpdater> effectUpdaterStopProcessor;
// Token: 0x040018BF RID: 6335
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40018BF")]
private Action<EffectUpdater> effectUpdaterDisposeProcessor;
// Token: 0x040018C0 RID: 6336
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40018C0")]
private bool hasDisposed;
}