Files
NobetaSource/Cpp2IL/Assembly-CSharp/FloorSwitch.cs
2023-09-06 22:09:22 +02:00

177 lines
5.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000102 RID: 258
[Token(Token = "0x2000102")]
public class FloorSwitch : PassiveEvent
{
// Token: 0x06000E54 RID: 3668 RVA: 0x000227F8 File Offset: 0x000209F8
[Token(Token = "0x6000E54")]
[Address(RVA = "0x4D3030", Offset = "0x4D1830", VA = "0x1804D3030", Slot = "4")]
protected override void Start()
{
base..ctor();
float startUpTime = this.StartUpTime;
GameObject se_StartUp = this.SE_StartUp;
this.g_fStartUpTimeVal = startUpTime;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform);
this.g_SEStartUp = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEStartUp);
GameObject se_Dismiss = this.SE_Dismiss;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2);
this.g_SEDismiss = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEDismiss);
}
// Token: 0x06000E55 RID: 3669 RVA: 0x00022870 File Offset: 0x00020A70
[Token(Token = "0x6000E55")]
[Address(RVA = "0x4D3620", Offset = "0x4D1E20", VA = "0x1804D3620", Slot = "6")]
protected override void Update()
{
base.Update();
this.UpdateChackOn();
}
// Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E56")]
[Address(RVA = "0x4D3110", Offset = "0x4D1910", VA = "0x1804D3110")]
private void UpdateChackOn()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E57 RID: 3671 RVA: 0x0002288C File Offset: 0x00020A8C
[Token(Token = "0x6000E57")]
[Address(RVA = "0x4D2EE0", Offset = "0x4D16E0", VA = "0x1804D2EE0")]
public void StartUp()
{
ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
int num = 0;
this.g_bStartUpIng = true;
this.g_fStartUpTimeVal = (float)num;
ps_StartUpSmoke.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
SceneEvent[] openEvent = this.OpenEvent;
if (openEvent != 0 && num < openEvent.Length)
{
SceneEvent sceneEvent = openEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.OpenEvent[num].OpenEvent();
}
SceneEvent[] openEvent2 = this.OpenEvent;
num++;
}
}
// Token: 0x06000E58 RID: 3672 RVA: 0x0002291C File Offset: 0x00020B1C
[Token(Token = "0x6000E58")]
[Address(RVA = "0x4D2D60", Offset = "0x4D1560", VA = "0x1804D2D60")]
public void ResetEvent()
{
SoundEffect soundEffect = this.g_SEDismiss;
this.g_bStartUpIng = false;
soundEffect.PlayRandom(1f, 1f);
SceneEvent[] releaseEvent = this.ReleaseEvent;
if (releaseEvent != 0)
{
int num = 0;
if (num < releaseEvent.Length)
{
SceneEvent sceneEvent = releaseEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.ReleaseEvent[num].ReleaseEvent();
this.ReleaseEvent[num].ResetEvent();
}
SceneEvent[] releaseEvent2 = this.ReleaseEvent;
num++;
}
}
}
// Token: 0x06000E59 RID: 3673 RVA: 0x000229A8 File Offset: 0x00020BA8
[Token(Token = "0x6000E59")]
[Address(RVA = "0x347710", Offset = "0x345F10", VA = "0x180347710", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
}
// Token: 0x06000E5A RID: 3674 RVA: 0x000229C4 File Offset: 0x00020BC4
[Token(Token = "0x6000E5A")]
[Address(RVA = "0x4D3640", Offset = "0x4D1E40", VA = "0x1804D3640")]
public FloorSwitch()
{
}
// Token: 0x040018ED RID: 6381
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018ED")]
public Animator Ani;
// Token: 0x040018EE RID: 6382
[Token(Token = "0x40018EE")]
private const float g_fCheckTime = 0.15f;
// Token: 0x040018EF RID: 6383
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018EF")]
private float g_fCheckTimeVal;
// Token: 0x040018F0 RID: 6384
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40018F0")]
private bool g_bStartUpIng;
// Token: 0x040018F1 RID: 6385
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018F1")]
public float StartUpTime = 1f;
// Token: 0x040018F2 RID: 6386
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40018F2")]
private float g_fStartUpTimeVal;
// Token: 0x040018F3 RID: 6387
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018F3")]
public ParticleSystem PS_StartUpSmoke;
// Token: 0x040018F4 RID: 6388
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018F4")]
public GameObject SE_StartUp;
// Token: 0x040018F5 RID: 6389
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40018F5")]
public GameObject SE_Dismiss;
// Token: 0x040018F6 RID: 6390
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40018F6")]
private SoundEffect g_SEStartUp;
// Token: 0x040018F7 RID: 6391
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40018F7")]
private SoundEffect g_SEDismiss;
// Token: 0x040018F8 RID: 6392
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40018F8")]
public SceneEvent[] OpenEvent;
// Token: 0x040018F9 RID: 6393
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40018F9")]
public SceneEvent[] ReleaseEvent;
}