1164 lines
50 KiB
C#
1164 lines
50 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.LowLevel;
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// Token: 0x0200014A RID: 330
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[Token(Token = "0x200014A")]
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public class GameInputManager : MonoBehaviour
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{
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// Token: 0x14000009 RID: 9
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// (add) Token: 0x06001096 RID: 4246 RVA: 0x000020D3 File Offset: 0x000002D3
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// (remove) Token: 0x06001097 RID: 4247 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x14000009")]
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private event Action<ControllerDevice> deviceChangedHandler
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{
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[Token(Token = "0x6001096")]
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[Address(RVA = "0x500A50", Offset = "0x4FF250", VA = "0x180500A50")]
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[CompilerGenerated]
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add
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6001097")]
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[Address(RVA = "0x502930", Offset = "0x501130", VA = "0x180502930")]
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[CompilerGenerated]
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remove
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x1400000A RID: 10
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// (add) Token: 0x06001098 RID: 4248 RVA: 0x000020D3 File Offset: 0x000002D3
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// (remove) Token: 0x06001099 RID: 4249 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1400000A")]
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private event Action<bool> cursorStateChangedHandler
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{
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[Token(Token = "0x6001098")]
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[Address(RVA = "0x500BE0", Offset = "0x4FF3E0", VA = "0x180500BE0")]
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[CompilerGenerated]
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add
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6001099")]
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[Address(RVA = "0x505980", Offset = "0x504180", VA = "0x180505980")]
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[CompilerGenerated]
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remove
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000077 RID: 119
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// (get) Token: 0x0600109A RID: 4250 RVA: 0x00026C38 File Offset: 0x00024E38
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[Token(Token = "0x17000077")]
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public GamepadVibration Vibration
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{
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[Token(Token = "0x600109A")]
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[Address(RVA = "0x451CD0", Offset = "0x4504D0", VA = "0x180451CD0")]
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get
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{
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return this.vibration;
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}
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}
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// Token: 0x17000078 RID: 120
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// (get) Token: 0x0600109B RID: 4251 RVA: 0x00026C4C File Offset: 0x00024E4C
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[Token(Token = "0x17000078")]
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public ControllerDevice CurrentDevice
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{
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[Token(Token = "0x600109B")]
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[Address(RVA = "0x29D0F0", Offset = "0x29B8F0", VA = "0x18029D0F0")]
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get
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{
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return this.currentDevice;
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}
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}
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// Token: 0x17000079 RID: 121
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// (get) Token: 0x0600109C RID: 4252 RVA: 0x00026C60 File Offset: 0x00024E60
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[Token(Token = "0x17000079")]
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public ControllerDevice LastGamepadDevice
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{
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[Token(Token = "0x600109C")]
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[Address(RVA = "0x4A9E60", Offset = "0x4A8660", VA = "0x1804A9E60")]
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get
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{
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return this.lastGamepadController;
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}
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}
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// Token: 0x0600109D RID: 4253 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600109D")]
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[Address(RVA = "0x501420", Offset = "0x4FFC20", VA = "0x180501420")]
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public void Init(PlayerInput input, ControllerDevice defaultDevice)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600109E RID: 4254 RVA: 0x00026C74 File Offset: 0x00024E74
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[Token(Token = "0x600109E")]
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[Address(RVA = "0x505E90", Offset = "0x504690", VA = "0x180505E90")]
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private void UpdatePointerVisibleState(InputAction.CallbackContext context)
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{
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if (this.currentDevice == ControllerDevice.Keyboard)
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{
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Action<bool> action = this.cursorStateChangedHandler;
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if (action != 0)
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{
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action(1);
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return;
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}
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}
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}
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// Token: 0x0600109F RID: 4255 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600109F")]
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[Address(RVA = "0x500D00", Offset = "0x4FF500", VA = "0x180500D00")]
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private void CalculatePointerMovementMouse(InputAction.CallbackContext context)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010A0 RID: 4256 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010A0")]
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[Address(RVA = "0x500DB0", Offset = "0x4FF5B0", VA = "0x180500DB0")]
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private void CalculatePointerMovement(InputAction.CallbackContext context)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010A1 RID: 4257 RVA: 0x00026CA0 File Offset: 0x00024EA0
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[Token(Token = "0x60010A1")]
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[Address(RVA = "0x5029D0", Offset = "0x5011D0", VA = "0x1805029D0")]
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private void SendPointerMovementEvent(Vector2 value)
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{
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if (this.magicController != 0)
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{
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}
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if (this.pointerController != 0)
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{
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}
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}
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// Token: 0x060010A2 RID: 4258 RVA: 0x00026CC0 File Offset: 0x00024EC0
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[Token(Token = "0x60010A2")]
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[Address(RVA = "0x500C80", Offset = "0x4FF480", VA = "0x180500C80")]
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private void CalculateItemSelectionInput(InputAction.CallbackContext context)
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{
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float num = context.ReadValue<float>();
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int num2 = 0;
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IItemController itemController = this.itemController;
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if ((num <= (float)num2 && itemController == 0) || itemController != 0)
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{
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}
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}
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// Token: 0x060010A3 RID: 4259 RVA: 0x00026CEC File Offset: 0x00024EEC
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[Token(Token = "0x60010A3")]
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[Address(RVA = "0x500E30", Offset = "0x4FF630", VA = "0x180500E30")]
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private void CalculateUIMovementInput(InputAction.CallbackContext context)
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{
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if (!context.canceled)
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{
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Vector2 vector = context.ReadValue<Vector2>();
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this.uiMovement.UpdateMovement(vector);
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Action<bool> action = this.cursorStateChangedHandler;
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if (action != 0)
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{
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int num = 0;
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action(num);
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}
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}
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}
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// Token: 0x060010A4 RID: 4260 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010A4")]
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[Address(RVA = "0x5025B0", Offset = "0x500DB0", VA = "0x1805025B0")]
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private void OnControllerChanged(PlayerInput input)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010A5 RID: 4261 RVA: 0x00026D30 File Offset: 0x00024F30
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[Token(Token = "0x60010A5")]
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[Address(RVA = "0x501340", Offset = "0x4FFB40", VA = "0x180501340")]
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private ControllerDevice GetControllerDevice(InputDevice device)
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{
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string layout;
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for (;;)
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{
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layout = device.layout;
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if (layout == 0)
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{
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return ControllerDevice.Xbox;
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}
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if (string.Equals(layout, "SwitchProControllerHID"))
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{
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break;
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}
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if (string.Equals(layout, "DualShock4GamepadHID"))
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{
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return ControllerDevice.Playstation4;
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}
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if (!string.Equals(layout, "DualSenseGamepadHID"))
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{
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goto Block_3;
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}
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}
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return ControllerDevice.NintendoSwitch;
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Block_3:
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bool flag = string.Equals(layout, "XInputControllerWindows");
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return ControllerDevice.Xbox;
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}
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// Token: 0x060010A6 RID: 4262 RVA: 0x00026D8C File Offset: 0x00024F8C
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[Token(Token = "0x60010A6")]
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[Address(RVA = "0x502A60", Offset = "0x501260", VA = "0x180502A60")]
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public void SwitchActionMap(string actionMapName)
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{
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this.playerInput.SwitchCurrentActionMap(actionMapName);
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this.uiMovement.Cancel();
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if (string.Equals(actionMapName, "Gameplay"))
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{
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Action<bool> action = this.cursorStateChangedHandler;
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if (action != 0)
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{
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int num = 0;
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action(num);
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}
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}
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this.lastActionMap = actionMapName;
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throw new NullReferenceException();
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}
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// Token: 0x060010A7 RID: 4263 RVA: 0x00026DE0 File Offset: 0x00024FE0
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[Token(Token = "0x60010A7")]
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[Address(RVA = "0x500A30", Offset = "0x4FF230", VA = "0x180500A30")]
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public void ActivatePlayerInput()
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{
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this.playerInput.ActivateInput();
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}
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// Token: 0x060010A8 RID: 4264 RVA: 0x00026E00 File Offset: 0x00025000
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[Token(Token = "0x60010A8")]
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[Address(RVA = "0x500ED0", Offset = "0x4FF6D0", VA = "0x180500ED0")]
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public void DeactivatePlayerInput()
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{
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this.playerInput.DeactivateInput();
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}
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// Token: 0x060010A9 RID: 4265 RVA: 0x00026E20 File Offset: 0x00025020
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[Token(Token = "0x60010A9")]
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[Address(RVA = "0x5012B0", Offset = "0x4FFAB0", VA = "0x1805012B0")]
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public void EnablePauseMenuAction()
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{
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InputActionMap inputActionMap = this.gameplayActionMap;
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int num = 0;
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inputActionMap.FindAction("PauseMenu", num != 0).Enable();
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InputActionMap inputActionMap2 = this.uiControlActionMap;
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int num2 = 0;
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inputActionMap2.FindAction("PauseMenu", num2 != 0).Enable();
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}
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// Token: 0x060010AA RID: 4266 RVA: 0x00026E68 File Offset: 0x00025068
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[Token(Token = "0x60010AA")]
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[Address(RVA = "0x501220", Offset = "0x4FFA20", VA = "0x180501220")]
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public void DisablePauseMenuAction()
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{
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InputActionMap inputActionMap = this.gameplayActionMap;
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int num = 0;
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inputActionMap.FindAction("PauseMenu", num != 0).Disable();
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InputActionMap inputActionMap2 = this.uiControlActionMap;
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int num2 = 0;
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inputActionMap2.FindAction("PauseMenu", num2 != 0).Disable();
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}
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// Token: 0x060010AB RID: 4267 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010AB")]
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[Address(RVA = "0x500A50", Offset = "0x4FF250", VA = "0x180500A50")]
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public void AddDeviceChangedHandler(Action<ControllerDevice> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010AC RID: 4268 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010AC")]
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[Address(RVA = "0x502930", Offset = "0x501130", VA = "0x180502930")]
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public void RemoveDeviceChangedHandler(Action<ControllerDevice> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010AD RID: 4269 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010AD")]
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[Address(RVA = "0x500BE0", Offset = "0x4FF3E0", VA = "0x180500BE0")]
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public void BindCursorStateChangedHandler(Action<bool> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010AE RID: 4270 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010AE")]
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[Address(RVA = "0x505980", Offset = "0x504180", VA = "0x180505980")]
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public void UnbindCursorStateChangedHandler(Action<bool> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010AF RID: 4271 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010AF")]
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[Address(RVA = "0x500AF0", Offset = "0x4FF2F0", VA = "0x180500AF0")]
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public void BindAnyKeyDownHandler(Action handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010B0 RID: 4272 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60010B0")]
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[Address(RVA = "0x500EF0", Offset = "0x4FF6F0", VA = "0x180500EF0")]
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private void DetectAnyKeyDown(InputEventPtr eventPtr, InputDevice device)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060010B1 RID: 4273 RVA: 0x00026EB0 File Offset: 0x000250B0
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[Token(Token = "0x60010B1")]
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[Address(RVA = "0x458BE0", Offset = "0x4573E0", VA = "0x180458BE0")]
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public void UpdateSceneMenuController(ISceneMenuController controller)
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{
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/*
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An exception occurred when decompiling this method (060010B1)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateSceneMenuController(ISceneMenuController)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:ISceneMenuController(GameInputManager::sceneMenuController, ldloc:GameInputManager(this), ldloc:ISceneMenuController(controller)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060010B2 RID: 4274 RVA: 0x00026EC4 File Offset: 0x000250C4
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[Token(Token = "0x60010B2")]
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[Address(RVA = "0x505EE0", Offset = "0x5046E0", VA = "0x180505EE0")]
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public void UpdateStoryController(IStoryController controller)
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{
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/*
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An exception occurred when decompiling this method (060010B2)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateStoryController(IStoryController)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:IStoryController(GameInputManager::storyController, ldloc:GameInputManager(this), ldloc:IStoryController(controller)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060010B3 RID: 4275 RVA: 0x00026ED8 File Offset: 0x000250D8
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[Token(Token = "0x60010B3")]
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[Address(RVA = "0x505EF0", Offset = "0x5046F0", VA = "0x180505EF0")]
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public void UpdateUIController(IUIController controller)
|
|
{
|
|
this.uiController = controller;
|
|
UIMovementCalculator uimovementCalculator = this.uiMovement;
|
|
IUIController iuicontroller = this.uiController;
|
|
uimovementCalculator.UpdateUIController(iuicontroller);
|
|
}
|
|
|
|
// Token: 0x060010B4 RID: 4276 RVA: 0x00026F08 File Offset: 0x00025108
|
|
[Token(Token = "0x60010B4")]
|
|
[Address(RVA = "0x505A40", Offset = "0x504240", VA = "0x180505A40")]
|
|
public void UpdateCharacterController(ICharacterController controller)
|
|
{
|
|
this.characterController = controller;
|
|
CharacterMovementCalculator characterMovementCalculator = this.characterMovement;
|
|
ICharacterController characterController = this.characterController;
|
|
characterMovementCalculator.characterController = characterController;
|
|
throw new NullReferenceException();
|
|
}
|
|
|
|
// Token: 0x060010B5 RID: 4277 RVA: 0x00026F38 File Offset: 0x00025138
|
|
[Token(Token = "0x60010B5")]
|
|
[Address(RVA = "0x458C20", Offset = "0x457420", VA = "0x180458C20")]
|
|
public void UpdateMagicController(IMagicController controller)
|
|
{
|
|
/*
|
|
An exception occurred when decompiling this method (060010B5)
|
|
|
|
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateMagicController(IMagicController)
|
|
|
|
---> System.Exception: Basic block has to end with unconditional control flow.
|
|
{; Block_0:; stfld:IMagicController(GameInputManager::magicController, ldloc:GameInputManager(this), ldloc:IMagicController(controller)); };
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
|
--- End of inner exception stack trace ---
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
|
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
|
*/;
|
|
}
|
|
|
|
// Token: 0x060010B6 RID: 4278 RVA: 0x00026F4C File Offset: 0x0002514C
|
|
[Token(Token = "0x60010B6")]
|
|
[Address(RVA = "0x458A70", Offset = "0x457270", VA = "0x180458A70")]
|
|
public void UpdateItemController(IItemController controller)
|
|
{
|
|
/*
|
|
An exception occurred when decompiling this method (060010B6)
|
|
|
|
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateItemController(IItemController)
|
|
|
|
---> System.Exception: Basic block has to end with unconditional control flow.
|
|
{; Block_0:; stfld:IItemController(GameInputManager::itemController, ldloc:GameInputManager(this), ldloc:IItemController(controller)); };
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
|
--- End of inner exception stack trace ---
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
|
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
|
*/;
|
|
}
|
|
|
|
// Token: 0x060010B7 RID: 4279 RVA: 0x00026F60 File Offset: 0x00025160
|
|
[Token(Token = "0x60010B7")]
|
|
[Address(RVA = "0x4CF0D0", Offset = "0x4CD8D0", VA = "0x1804CF0D0")]
|
|
public void BindPointerController(IPointerController controller)
|
|
{
|
|
/*
|
|
An exception occurred when decompiling this method (060010B7)
|
|
|
|
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::BindPointerController(IPointerController)
|
|
|
|
---> System.Exception: Basic block has to end with unconditional control flow.
|
|
{; Block_0:; stfld:IPointerController(GameInputManager::pointerController, ldloc:GameInputManager(this), ldloc:IPointerController(controller)); };
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
|
--- End of inner exception stack trace ---
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
|
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
|
*/;
|
|
}
|
|
|
|
// Token: 0x060010B8 RID: 4280 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010B8")]
|
|
[Address(RVA = "0x505A20", Offset = "0x504220", VA = "0x180505A20")]
|
|
public void UnbindPointerController()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010B9 RID: 4281 RVA: 0x00026F74 File Offset: 0x00025174
|
|
[Token(Token = "0x60010B9")]
|
|
[Address(RVA = "0x505A90", Offset = "0x504290", VA = "0x180505A90")]
|
|
public void UpdateCursorData(Vector2 cursorPosition)
|
|
{
|
|
this.cursorPosition = cursorPosition;
|
|
}
|
|
|
|
// Token: 0x060010BA RID: 4282 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010BA")]
|
|
[Address(RVA = "0x505AA0", Offset = "0x5042A0", VA = "0x180505AA0")]
|
|
public void UpdateCursorPosition()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010BB RID: 4283 RVA: 0x00026F88 File Offset: 0x00025188
|
|
[Token(Token = "0x60010BB")]
|
|
[Address(RVA = "0x505B30", Offset = "0x504330", VA = "0x180505B30")]
|
|
public void UpdateInputBindings()
|
|
{
|
|
this.ModifyKeyboardMoveInputPath();
|
|
this.ModifyStandardInputPath("CameraMode");
|
|
this.ModifyKeyboardInputPath("Walk");
|
|
this.ModifyStandardInputPath("Dash");
|
|
this.ModifyStandardInputPath("Jump");
|
|
this.ModifyStandardInputPath("Dodge");
|
|
this.ModifyStandardInputPath("Interact");
|
|
this.ModifyStandardInputPath("Attack");
|
|
this.ModifyStandardInputPath("Chant");
|
|
this.ModifyStandardInputPath("Aim");
|
|
this.ModifyStandardInputPath("Shoot");
|
|
this.ModifyStandardInputPath("MagicMenu");
|
|
this.ModifyKeyboardInputPath("SecretMagic");
|
|
this.ModifyKeyboardInputPath("IceMagic");
|
|
this.ModifyKeyboardInputPath("FireMagic");
|
|
this.ModifyKeyboardInputPath("ThunderMagic");
|
|
this.ModifyGamepadInputPath("ItemLeftward");
|
|
this.ModifyGamepadInputPath("ItemRightward");
|
|
this.ModifyKeyboardInputPath("Item01");
|
|
this.ModifyKeyboardInputPath("Item02");
|
|
this.ModifyKeyboardInputPath("Item03");
|
|
this.ModifyKeyboardInputPath("Item04");
|
|
this.ModifyKeyboardInputPath("Item05");
|
|
this.ModifyKeyboardInputPath("Item06");
|
|
this.ModifyKeyboardInputPath("Item07");
|
|
this.ModifyKeyboardInputPath("Item08");
|
|
this.ModifyStandardInputPath("UseItem");
|
|
this.ModifyStandardInputPath("DropItem");
|
|
}
|
|
|
|
// Token: 0x060010BC RID: 4284 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010BC")]
|
|
[Address(RVA = "0x501C40", Offset = "0x500440", VA = "0x180501C40")]
|
|
private void ModifyKeyboardMoveInputPath()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010BD RID: 4285 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010BD")]
|
|
[Address(RVA = "0x502070", Offset = "0x500870", VA = "0x180502070")]
|
|
private void ModifyStandardInputPath(string actionName)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010BE RID: 4286 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010BE")]
|
|
[Address(RVA = "0x501B10", Offset = "0x500310", VA = "0x180501B10")]
|
|
private void ModifyKeyboardInputPath(string actionName)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010BF RID: 4287 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010BF")]
|
|
[Address(RVA = "0x501850", Offset = "0x500050", VA = "0x180501850")]
|
|
private void ModifyGamepadInputPath(string actionName)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010C0 RID: 4288 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010C0")]
|
|
[Address(RVA = "0x502880", Offset = "0x501080", VA = "0x180502880")]
|
|
private void OverrideKeyBinding(InputAction inputAction, string overridePath)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010C1 RID: 4289 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010C1")]
|
|
[Address(RVA = "0x5027D0", Offset = "0x500FD0", VA = "0x1805027D0")]
|
|
private void OverrideKeyBinding(InputAction inputAction, string overridePath, int bindingIndex)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010C2 RID: 4290 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010C2")]
|
|
[Address(RVA = "0x5023B0", Offset = "0x500BB0", VA = "0x1805023B0")]
|
|
private void OnApplicationFocus(bool focus)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010C3 RID: 4291 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010C3")]
|
|
[Address(RVA = "0x502520", Offset = "0x500D20", VA = "0x180502520")]
|
|
private void OnApplicationQuit()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010C4 RID: 4292 RVA: 0x000270C4 File Offset: 0x000252C4
|
|
[Token(Token = "0x60010C4")]
|
|
[Address(RVA = "0x505F40", Offset = "0x504740", VA = "0x180505F40")]
|
|
public GameInputManager()
|
|
{
|
|
CharacterMovementCalculator characterMovementCalculator = new CharacterMovementCalculator();
|
|
this.characterMovement = characterMovementCalculator;
|
|
UIMovementCalculator uimovementCalculator = new UIMovementCalculator();
|
|
this.uiMovement = uimovementCalculator;
|
|
GamepadVibration gamepadVibration = new GamepadVibration();
|
|
float[] array = new float[2];
|
|
gamepadVibration.frequency = array;
|
|
this.vibration = gamepadVibration;
|
|
this.lastActionMap = "";
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x060010C5 RID: 4293 RVA: 0x00027118 File Offset: 0x00025318
|
|
[Token(Token = "0x60010C5")]
|
|
[Address(RVA = "0x504F30", Offset = "0x503730", VA = "0x180504F30")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitStageUIController|31_0()
|
|
{
|
|
InputActionMap inputActionMap = this.gameplayActionMap;
|
|
int num = 0;
|
|
InputAction inputAction = inputActionMap.FindAction("PauseMenu", num != 0);
|
|
Action<InputAction.CallbackContext> action = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.sceneMenuController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction.started += action;
|
|
InputActionMap inputActionMap2 = this.uiControlActionMap;
|
|
int num2 = 0;
|
|
InputAction inputAction2 = inputActionMap2.FindAction("PauseMenu", num2 != 0);
|
|
Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.sceneMenuController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction2.started += action2;
|
|
}
|
|
|
|
// Token: 0x060010C8 RID: 4296 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010C8")]
|
|
[Address(RVA = "0x5052B0", Offset = "0x503AB0", VA = "0x1805052B0")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitUIInputEvent|31_1()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010D1 RID: 4305 RVA: 0x00027268 File Offset: 0x00025468
|
|
[Token(Token = "0x60010D1")]
|
|
[Address(RVA = "0x5038C0", Offset = "0x5020C0", VA = "0x1805038C0")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitCharacterController|31_2()
|
|
{
|
|
InputActionMap inputActionMap = this.gameplayActionMap;
|
|
int num = 0;
|
|
InputAction inputAction = inputActionMap.FindAction("CharacterMovementUp", num != 0);
|
|
Action<InputAction.CallbackContext> action = new Action(this.characterMovement.OnUpKeyPressed);
|
|
inputAction.started += action;
|
|
InputActionMap inputActionMap2 = this.gameplayActionMap;
|
|
int num2 = 0;
|
|
InputAction inputAction2 = inputActionMap2.FindAction("CharacterMovementUp", num2 != 0);
|
|
Action<InputAction.CallbackContext> action2 = new Action(this.characterMovement.OnUpKeyPressed);
|
|
inputAction2.canceled += action2;
|
|
InputActionMap inputActionMap3 = this.gameplayActionMap;
|
|
int num3 = 0;
|
|
InputAction inputAction3 = inputActionMap3.FindAction("CharacterMovementDown", num3 != 0);
|
|
Action<InputAction.CallbackContext> action3 = new Action(this.characterMovement.OnDownKeyPressed);
|
|
inputAction3.started += action3;
|
|
InputActionMap inputActionMap4 = this.gameplayActionMap;
|
|
int num4 = 0;
|
|
InputAction inputAction4 = inputActionMap4.FindAction("CharacterMovementDown", num4 != 0);
|
|
Action<InputAction.CallbackContext> action4 = new Action(this.characterMovement.OnDownKeyPressed);
|
|
inputAction4.canceled += action4;
|
|
InputActionMap inputActionMap5 = this.gameplayActionMap;
|
|
int num5 = 0;
|
|
InputAction inputAction5 = inputActionMap5.FindAction("CharacterMovementLeft", num5 != 0);
|
|
Action<InputAction.CallbackContext> action5 = new Action(this.characterMovement.OnLeftKeyPressed);
|
|
inputAction5.started += action5;
|
|
InputActionMap inputActionMap6 = this.gameplayActionMap;
|
|
int num6 = 0;
|
|
InputAction inputAction6 = inputActionMap6.FindAction("CharacterMovementLeft", num6 != 0);
|
|
Action<InputAction.CallbackContext> action6 = new Action(this.characterMovement.OnLeftKeyPressed);
|
|
inputAction6.canceled += action6;
|
|
InputActionMap inputActionMap7 = this.gameplayActionMap;
|
|
int num7 = 0;
|
|
InputAction inputAction7 = inputActionMap7.FindAction("CharacterMovementRight", num7 != 0);
|
|
Action<InputAction.CallbackContext> action7 = new Action(this.characterMovement.OnRightKeyPressed);
|
|
inputAction7.started += action7;
|
|
InputActionMap inputActionMap8 = this.gameplayActionMap;
|
|
int num8 = 0;
|
|
InputAction inputAction8 = inputActionMap8.FindAction("CharacterMovementRight", num8 != 0);
|
|
Action<InputAction.CallbackContext> action8 = new Action(this.characterMovement.OnRightKeyPressed);
|
|
inputAction8.canceled += action8;
|
|
InputActionMap inputActionMap9 = this.gameplayActionMap;
|
|
int num9 = 0;
|
|
InputAction inputAction9 = inputActionMap9.FindAction("CharacterMovement", num9 != 0);
|
|
Action<InputAction.CallbackContext> action9 = new Action(this.characterMovement.OnJoyStickChanged);
|
|
inputAction9.performed += action9;
|
|
InputActionMap inputActionMap10 = this.gameplayActionMap;
|
|
int num10 = 0;
|
|
InputAction inputAction10 = inputActionMap10.FindAction("CharacterMovement", num10 != 0);
|
|
Action<InputAction.CallbackContext> action10 = new Action(this.characterMovement.OnJoyStickChanged);
|
|
inputAction10.canceled += action10;
|
|
InputActionMap inputActionMap11 = this.gameplayActionMap;
|
|
int num11 = 0;
|
|
InputAction inputAction11 = inputActionMap11.FindAction("PointerMovement", num11 != 0);
|
|
Action<InputAction.CallbackContext> action11 = new Action(this.CalculatePointerMovement);
|
|
inputAction11.performed += action11;
|
|
InputActionMap inputActionMap12 = this.gameplayActionMap;
|
|
int num12 = 0;
|
|
InputAction inputAction12 = inputActionMap12.FindAction("PointerMovement", num12 != 0);
|
|
Action<InputAction.CallbackContext> action12 = new Action(this.CalculatePointerMovement);
|
|
inputAction12.canceled += action12;
|
|
InputActionMap inputActionMap13 = this.gameplayActionMap;
|
|
int num13 = 0;
|
|
InputAction inputAction13 = inputActionMap13.FindAction("PointerMovementMouse", num13 != 0);
|
|
Action<InputAction.CallbackContext> action13 = new Action(this.CalculatePointerMovementMouse);
|
|
inputAction13.performed += action13;
|
|
InputActionMap inputActionMap14 = this.gameplayActionMap;
|
|
int num14 = 0;
|
|
InputAction inputAction14 = inputActionMap14.FindAction("PointerMovementMouse", num14 != 0);
|
|
Action<InputAction.CallbackContext> action14 = new Action(this.CalculatePointerMovementMouse);
|
|
inputAction14.canceled += action14;
|
|
InputActionMap inputActionMap15 = this.gameplayActionMap;
|
|
int num15 = 0;
|
|
InputAction inputAction15 = inputActionMap15.FindAction("CameraMode", num15 != 0);
|
|
Action<InputAction.CallbackContext> action15 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction15.started += action15;
|
|
InputActionMap inputActionMap16 = this.gameplayActionMap;
|
|
int num16 = 0;
|
|
InputAction inputAction16 = inputActionMap16.FindAction("Jump", num16 != 0);
|
|
Action<InputAction.CallbackContext> action16 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction16.started += action16;
|
|
InputActionMap inputActionMap17 = this.gameplayActionMap;
|
|
int num17 = 0;
|
|
InputAction inputAction17 = inputActionMap17.FindAction("Dodge", num17 != 0);
|
|
Action<InputAction.CallbackContext> action17 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction17.started += action17;
|
|
InputActionMap inputActionMap18 = this.gameplayActionMap;
|
|
int num18 = 0;
|
|
InputAction inputAction18 = inputActionMap18.FindAction("Interact", num18 != 0);
|
|
Action<InputAction.CallbackContext> action18 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction18.started += action18;
|
|
InputActionMap inputActionMap19 = this.gameplayActionMap;
|
|
int num19 = 0;
|
|
InputAction inputAction19 = inputActionMap19.FindAction("Attack", num19 != 0);
|
|
Action<InputAction.CallbackContext> action19 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction19.started += action19;
|
|
InputActionMap inputActionMap20 = this.gameplayActionMap;
|
|
int num20 = 0;
|
|
InputAction inputAction20 = inputActionMap20.FindAction("Chant", num20 != 0);
|
|
Action<InputAction.CallbackContext> action20 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction20.started += action20;
|
|
InputActionMap inputActionMap21 = this.gameplayActionMap;
|
|
int num21 = 0;
|
|
InputAction inputAction21 = inputActionMap21.FindAction("Walk", num21 != 0);
|
|
Action<InputAction.CallbackContext> action21 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction21.started += action21;
|
|
InputActionMap inputActionMap22 = this.gameplayActionMap;
|
|
int num22 = 0;
|
|
InputAction inputAction22 = inputActionMap22.FindAction("Walk", num22 != 0);
|
|
Action<InputAction.CallbackContext> action22 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction22.canceled += action22;
|
|
InputActionMap inputActionMap23 = this.gameplayActionMap;
|
|
int num23 = 0;
|
|
InputAction inputAction23 = inputActionMap23.FindAction("Dash", num23 != 0);
|
|
Action<InputAction.CallbackContext> action23 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction23.started += action23;
|
|
InputActionMap inputActionMap24 = this.gameplayActionMap;
|
|
int num24 = 0;
|
|
InputAction inputAction24 = inputActionMap24.FindAction("Dash", num24 != 0);
|
|
Action<InputAction.CallbackContext> action24 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction24.canceled += action24;
|
|
InputActionMap inputActionMap25 = this.gameplayActionMap;
|
|
int num25 = 0;
|
|
InputAction inputAction25 = inputActionMap25.FindAction("Aim", num25 != 0);
|
|
Action<InputAction.CallbackContext> action25 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction25.started += action25;
|
|
InputActionMap inputActionMap26 = this.gameplayActionMap;
|
|
int num26 = 0;
|
|
InputAction inputAction26 = inputActionMap26.FindAction("Aim", num26 != 0);
|
|
Action<InputAction.CallbackContext> action26 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction26.canceled += action26;
|
|
InputActionMap inputActionMap27 = this.gameplayActionMap;
|
|
int num27 = 0;
|
|
InputAction inputAction27 = inputActionMap27.FindAction("Shoot", num27 != 0);
|
|
Action<InputAction.CallbackContext> action27 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction27.started += action27;
|
|
InputActionMap inputActionMap28 = this.gameplayActionMap;
|
|
int num28 = 0;
|
|
InputAction inputAction28 = inputActionMap28.FindAction("Shoot", num28 != 0);
|
|
Action<InputAction.CallbackContext> action28 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.characterController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction28.canceled += action28;
|
|
}
|
|
|
|
// Token: 0x060010E0 RID: 4320 RVA: 0x00027970 File Offset: 0x00025B70
|
|
[Token(Token = "0x60010E0")]
|
|
[Address(RVA = "0x504C10", Offset = "0x503410", VA = "0x180504C10")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitMagicController|31_3()
|
|
{
|
|
InputActionMap inputActionMap = this.gameplayActionMap;
|
|
int num = 0;
|
|
InputAction inputAction = inputActionMap.FindAction("MagicMenu", num != 0);
|
|
Action<InputAction.CallbackContext> action = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction.started += action;
|
|
InputActionMap inputActionMap2 = this.gameplayActionMap;
|
|
int num2 = 0;
|
|
InputAction inputAction2 = inputActionMap2.FindAction("MagicMenu", num2 != 0);
|
|
Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction2.canceled += action2;
|
|
InputActionMap inputActionMap3 = this.gameplayActionMap;
|
|
int num3 = 0;
|
|
InputAction inputAction3 = inputActionMap3.FindAction("SecretMagic", num3 != 0);
|
|
Action<InputAction.CallbackContext> action3 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction3.started += action3;
|
|
InputActionMap inputActionMap4 = this.gameplayActionMap;
|
|
int num4 = 0;
|
|
InputAction inputAction4 = inputActionMap4.FindAction("IceMagic", num4 != 0);
|
|
Action<InputAction.CallbackContext> action4 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction4.started += action4;
|
|
InputActionMap inputActionMap5 = this.gameplayActionMap;
|
|
int num5 = 0;
|
|
InputAction inputAction5 = inputActionMap5.FindAction("FireMagic", num5 != 0);
|
|
Action<InputAction.CallbackContext> action5 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction5.started += action5;
|
|
InputActionMap inputActionMap6 = this.gameplayActionMap;
|
|
int num6 = 0;
|
|
InputAction inputAction6 = inputActionMap6.FindAction("ThunderMagic", num6 != 0);
|
|
Action<InputAction.CallbackContext> action6 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.magicController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction6.started += action6;
|
|
}
|
|
|
|
// Token: 0x060010E7 RID: 4327 RVA: 0x00027B38 File Offset: 0x00025D38
|
|
[Token(Token = "0x60010E7")]
|
|
[Address(RVA = "0x5045A0", Offset = "0x502DA0", VA = "0x1805045A0")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitItemController|31_4()
|
|
{
|
|
InputActionMap inputActionMap = this.gameplayActionMap;
|
|
int num = 0;
|
|
InputAction inputAction = inputActionMap.FindAction("ItemWheel", num != 0);
|
|
Action<InputAction.CallbackContext> action = new Action(this.CalculateItemSelectionInput);
|
|
inputAction.started += action;
|
|
InputActionMap inputActionMap2 = this.gameplayActionMap;
|
|
int num2 = 0;
|
|
InputAction inputAction2 = inputActionMap2.FindAction("ItemLeftward", num2 != 0);
|
|
Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction2.started += action2;
|
|
InputActionMap inputActionMap3 = this.gameplayActionMap;
|
|
int num3 = 0;
|
|
InputAction inputAction3 = inputActionMap3.FindAction("ItemRightward", num3 != 0);
|
|
Action<InputAction.CallbackContext> action3 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction3.started += action3;
|
|
InputActionMap inputActionMap4 = this.gameplayActionMap;
|
|
int num4 = 0;
|
|
InputAction inputAction4 = inputActionMap4.FindAction("Item01", num4 != 0);
|
|
Action<InputAction.CallbackContext> action4 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction4.started += action4;
|
|
InputActionMap inputActionMap5 = this.gameplayActionMap;
|
|
int num5 = 0;
|
|
InputAction inputAction5 = inputActionMap5.FindAction("Item02", num5 != 0);
|
|
Action<InputAction.CallbackContext> action5 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction5.started += action5;
|
|
InputActionMap inputActionMap6 = this.gameplayActionMap;
|
|
int num6 = 0;
|
|
InputAction inputAction6 = inputActionMap6.FindAction("Item03", num6 != 0);
|
|
Action<InputAction.CallbackContext> action6 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction6.started += action6;
|
|
InputActionMap inputActionMap7 = this.gameplayActionMap;
|
|
int num7 = 0;
|
|
InputAction inputAction7 = inputActionMap7.FindAction("Item04", num7 != 0);
|
|
Action<InputAction.CallbackContext> action7 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction7.started += action7;
|
|
InputActionMap inputActionMap8 = this.gameplayActionMap;
|
|
int num8 = 0;
|
|
InputAction inputAction8 = inputActionMap8.FindAction("Item05", num8 != 0);
|
|
Action<InputAction.CallbackContext> action8 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction8.started += action8;
|
|
InputActionMap inputActionMap9 = this.gameplayActionMap;
|
|
int num9 = 0;
|
|
InputAction inputAction9 = inputActionMap9.FindAction("Item06", num9 != 0);
|
|
Action<InputAction.CallbackContext> action9 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction9.started += action9;
|
|
InputActionMap inputActionMap10 = this.gameplayActionMap;
|
|
int num10 = 0;
|
|
InputAction inputAction10 = inputActionMap10.FindAction("Item07", num10 != 0);
|
|
Action<InputAction.CallbackContext> action10 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction10.started += action10;
|
|
InputActionMap inputActionMap11 = this.gameplayActionMap;
|
|
int num11 = 0;
|
|
InputAction inputAction11 = inputActionMap11.FindAction("Item08", num11 != 0);
|
|
Action<InputAction.CallbackContext> action11 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction11.started += action11;
|
|
InputActionMap inputActionMap12 = this.gameplayActionMap;
|
|
int num12 = 0;
|
|
InputAction inputAction12 = inputActionMap12.FindAction("UseItem", num12 != 0);
|
|
Action<InputAction.CallbackContext> action12 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction12.started += action12;
|
|
InputActionMap inputActionMap13 = this.gameplayActionMap;
|
|
int num13 = 0;
|
|
InputAction inputAction13 = inputActionMap13.FindAction("DropItem", num13 != 0);
|
|
Action<InputAction.CallbackContext> action13 = delegate(InputAction.CallbackContext _)
|
|
{
|
|
if (this.itemController != 0)
|
|
{
|
|
}
|
|
};
|
|
inputAction13.started += action13;
|
|
}
|
|
|
|
// Token: 0x060010F4 RID: 4340 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010F4")]
|
|
[Address(RVA = "0x505060", Offset = "0x503860", VA = "0x180505060")]
|
|
[CompilerGenerated]
|
|
private void <Init>g__InitStoryController|31_5()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04001B57 RID: 6999
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001B57")]
|
|
[SerializeField]
|
|
private ControllerDevice currentDevice;
|
|
|
|
// Token: 0x04001B58 RID: 7000
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4001B58")]
|
|
[SerializeField]
|
|
private ControllerDevice lastGamepadController;
|
|
|
|
// Token: 0x04001B59 RID: 7001
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001B59")]
|
|
private IUIController uiController;
|
|
|
|
// Token: 0x04001B5A RID: 7002
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001B5A")]
|
|
private ICharacterController characterController;
|
|
|
|
// Token: 0x04001B5B RID: 7003
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001B5B")]
|
|
private IMagicController magicController;
|
|
|
|
// Token: 0x04001B5C RID: 7004
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001B5C")]
|
|
private IItemController itemController;
|
|
|
|
// Token: 0x04001B5D RID: 7005
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001B5D")]
|
|
private ISceneMenuController sceneMenuController;
|
|
|
|
// Token: 0x04001B5E RID: 7006
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001B5E")]
|
|
private IStoryController storyController;
|
|
|
|
// Token: 0x04001B5F RID: 7007
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001B5F")]
|
|
private IPointerController pointerController;
|
|
|
|
// Token: 0x04001B60 RID: 7008
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001B60")]
|
|
private PlayerInput playerInput;
|
|
|
|
// Token: 0x04001B61 RID: 7009
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001B61")]
|
|
private InputActionMap gameplayActionMap;
|
|
|
|
// Token: 0x04001B62 RID: 7010
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001B62")]
|
|
private InputActionMap uiControlActionMap;
|
|
|
|
// Token: 0x04001B63 RID: 7011
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4001B63")]
|
|
private InputActionMap storyActionMap;
|
|
|
|
// Token: 0x04001B64 RID: 7012
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001B64")]
|
|
private CharacterMovementCalculator characterMovement;
|
|
|
|
// Token: 0x04001B65 RID: 7013
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001B65")]
|
|
private UIMovementCalculator uiMovement;
|
|
|
|
// Token: 0x04001B66 RID: 7014
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001B66")]
|
|
private GamepadVibration vibration;
|
|
|
|
// Token: 0x04001B69 RID: 7017
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001B69")]
|
|
private Vector2 cursorPosition;
|
|
|
|
// Token: 0x04001B6A RID: 7018
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001B6A")]
|
|
private Action anyKeyDownHandler;
|
|
|
|
// Token: 0x04001B6B RID: 7019
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4001B6B")]
|
|
private string lastActionMap;
|
|
}
|