Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameTextData.cs
2023-09-06 22:09:22 +02:00

89 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
// Token: 0x02000164 RID: 356
[Token(Token = "0x2000164")]
public class GameTextData
{
// Token: 0x1700009F RID: 159
// (get) Token: 0x060011CA RID: 4554 RVA: 0x00028C98 File Offset: 0x00026E98
[Token(Token = "0x1700009F")]
public GameLanguage Language
{
[Token(Token = "0x60011CA")]
[Address(RVA = "0x365F50", Offset = "0x364750", VA = "0x180365F50")]
get
{
return this.language;
}
}
// Token: 0x170000A0 RID: 160
// (get) Token: 0x060011CB RID: 4555 RVA: 0x00028CAC File Offset: 0x00026EAC
[Token(Token = "0x170000A0")]
public int RowAmount
{
[Token(Token = "0x60011CB")]
[Address(RVA = "0x50E1A0", Offset = "0x50C9A0", VA = "0x18050E1A0")]
get
{
return this.dataMap.Keys.Count;
}
}
// Token: 0x060011CC RID: 4556 RVA: 0x00028CD0 File Offset: 0x00026ED0
[Token(Token = "0x60011CC")]
[Address(RVA = "0x50E100", Offset = "0x50C900", VA = "0x18050E100")]
public GameTextData(string json, GameLanguage language)
{
/*
An exception occurred when decompiling this method (060011CC)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameTextData::.ctor(System.String,GameLanguage)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; call:void(object::.ctor, ldloc:GameTextData[exp:object](this)); stfld:GameLanguage(GameTextData::language, ldloc:GameTextData(this), ldloc:GameLanguage(language)); stfld:int32(GameTextData::pointer, ldloc:GameTextData(this), ldloc:GameLanguage[exp:int32](language)); stloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, string[]>(var_1_1C, call:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, string[]>(JsonConvert::DeserializeObject, ldloc:string(json))); stfld:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, string[]>(GameTextData::dataMap, ldloc:GameTextData(this), ldloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, string[]>(var_1_1C)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060011CD RID: 4557 RVA: 0x00028D00 File Offset: 0x00026F00
[Token(Token = "0x60011CD")]
[Address(RVA = "0x50E0F0", Offset = "0x50C8F0", VA = "0x18050E0F0")]
public void UpdateLanguage(GameLanguage language)
{
this.language = language;
this.pointer = (int)language;
}
// Token: 0x060011CE RID: 4558 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60011CE")]
[Address(RVA = "0x50E010", Offset = "0x50C810", VA = "0x18050E010")]
public string GetText(int id)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001BC6 RID: 7110
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001BC6")]
private GameLanguage language;
// Token: 0x04001BC7 RID: 7111
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001BC7")]
private int pointer;
// Token: 0x04001BC8 RID: 7112
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001BC8")]
private Dictionary<int, string[]> dataMap;
}