405 lines
11 KiB
C#
405 lines
11 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D6 RID: 214
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[Token(Token = "0x20000D6")]
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public class GhostBEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B8D")]
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[Address(RVA = "0x1566E00", Offset = "0x1565600", VA = "0x181566E00")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B8E RID: 2958 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B8E")]
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[Address(RVA = "0x15680A0", Offset = "0x15668A0", VA = "0x1815680A0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B8F RID: 2959 RVA: 0x0001C3AC File Offset: 0x0001A5AC
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[Token(Token = "0x6000B8F")]
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[Address(RVA = "0x1568080", Offset = "0x1566880", VA = "0x181568080")]
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public void UpdateTarget(Vector3 Target)
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{
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float z = Target.z;
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this.g_v3Target.z = z;
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}
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// Token: 0x06000B90 RID: 2960 RVA: 0x0001C3CC File Offset: 0x0001A5CC
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[Token(Token = "0x6000B90")]
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[Address(RVA = "0x1567D70", Offset = "0x1566570", VA = "0x181567D70")]
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public void PlaySong()
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{
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GameObject gameObject = this.g_Song01.NewUse(true);
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}
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// Token: 0x06000B91 RID: 2961 RVA: 0x0001C3EC File Offset: 0x0001A5EC
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[Token(Token = "0x6000B91")]
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[Address(RVA = "0x1567D20", Offset = "0x1566520", VA = "0x181567D20")]
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public void PlaySongSuccess()
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{
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this.g_Song01.Stop(3f);
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GameObject gameObject = this.g_Song01Success.NewUse(true);
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}
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// Token: 0x06000B92 RID: 2962 RVA: 0x0001C41C File Offset: 0x0001A61C
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[Token(Token = "0x6000B92")]
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[Address(RVA = "0x1567AF0", Offset = "0x15662F0", VA = "0x181567AF0")]
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public void PlayMagic01()
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{
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this.g_bMagic01 = true;
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this.g_Magic01TimeVal = 2f;
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this.g_Magic01WaitTimeVal = 0.5f;
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this.g_Magic01IntervalVal = 0.1f;
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}
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// Token: 0x06000B93 RID: 2963 RVA: 0x0001C454 File Offset: 0x0001A654
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[Token(Token = "0x6000B93")]
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[Address(RVA = "0x1567CC0", Offset = "0x15664C0", VA = "0x181567CC0")]
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public void PlaySongFire()
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{
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EffectPool effectPool = this.g_FireCohesionFloor;
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if (effectPool != 0)
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{
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GameObject gameObject = effectPool.NewUse(true);
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}
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EffectPool effectPool2 = this.g_FireTragetFloor;
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if (effectPool2 != 0)
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{
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GameObject gameObject2 = effectPool2.NewUse(true);
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float z = this.g_v3Target.z;
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this.g_v3FireTarget.z = z;
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this.g_bFireTargetFloor = true;
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}
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}
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// Token: 0x06000B94 RID: 2964 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B94")]
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[Address(RVA = "0x1567BE0", Offset = "0x15663E0", VA = "0x181567BE0")]
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public void PlaySongFireSuccess()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B95 RID: 2965 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B95")]
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[Address(RVA = "0x15679C0", Offset = "0x15661C0", VA = "0x1815679C0")]
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public void PlayFireMagicShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B96 RID: 2966 RVA: 0x0001C4A8 File Offset: 0x0001A6A8
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[Token(Token = "0x6000B96")]
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[Address(RVA = "0x1567DB0", Offset = "0x15665B0", VA = "0x181567DB0")]
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public void StopAllMagic()
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{
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this.g_Song01.Stop(3f);
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this.g_Song01Success.Stop(3f);
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EffectPool effectPool = this.g_FireCohesionFloor;
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this.g_bMagic01 = false;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_FireTragetFloor;
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this.g_bFireTargetFloor = false;
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if (effectPool2 != 0)
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{
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effectPool2.Stop(3f);
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}
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}
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// Token: 0x06000B97 RID: 2967 RVA: 0x0001C518 File Offset: 0x0001A718
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[Token(Token = "0x6000B97")]
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[Address(RVA = "0x1564D10", Offset = "0x1563510", VA = "0x181564D10")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B98 RID: 2968 RVA: 0x0001C554 File Offset: 0x0001A754
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[Token(Token = "0x6000B98")]
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[Address(RVA = "0x1567B20", Offset = "0x1566320", VA = "0x181567B20")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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SoundEffect soundEffect2 = this.g_SEMove;
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float num2 = this.g_fSEMoveVolume;
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soundEffect2.PlayRandom(num2, num2);
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}
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}
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// Token: 0x06000B99 RID: 2969 RVA: 0x0001C5A4 File Offset: 0x0001A7A4
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[Token(Token = "0x6000B99")]
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[Address(RVA = "0x1567DA0", Offset = "0x15665A0", VA = "0x181567DA0")]
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public void SetSeMoveVolume(float fVolume)
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{
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this.g_fSEMoveVolume = fVolume;
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}
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// Token: 0x06000B9A RID: 2970 RVA: 0x0001C5B8 File Offset: 0x0001A7B8
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[Token(Token = "0x6000B9A")]
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[Address(RVA = "0x15692E0", Offset = "0x1567AE0", VA = "0x1815692E0")]
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public GhostBEffectPlay()
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{
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float z = Vector3.zero.z;
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this.g_v3Target.z = z;
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float z2 = Vector3.zero.z;
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this.g_v3FireTarget.z = z2;
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base..ctor();
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}
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// Token: 0x0400138E RID: 5006
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400138E")]
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[SerializeField]
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private string ghostBSong01Path;
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// Token: 0x0400138F RID: 5007
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400138F")]
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[SerializeField]
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private string ghostBSong01SuccessPath;
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// Token: 0x04001390 RID: 5008
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001390")]
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[SerializeField]
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private string ghostBSong01FirePath;
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// Token: 0x04001391 RID: 5009
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001391")]
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[SerializeField]
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private string ghostBSong01BulletPath;
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// Token: 0x04001392 RID: 5010
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001392")]
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[SerializeField]
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private string ghostBSong01CollisionPath;
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// Token: 0x04001393 RID: 5011
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001393")]
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[SerializeField]
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private string ghostBSong01PlayerCollisionPath;
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// Token: 0x04001394 RID: 5012
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001394")]
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[SerializeField]
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private string ghostBFireCohesionFloorPath;
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// Token: 0x04001395 RID: 5013
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001395")]
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[SerializeField]
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private string ghostBFireTargetFloorPath;
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// Token: 0x04001396 RID: 5014
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001396")]
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[SerializeField]
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private string ghostBFireMagicPath;
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// Token: 0x04001397 RID: 5015
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001397")]
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[SerializeField]
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private string ghostBFireCohesionSuccessPath;
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// Token: 0x04001398 RID: 5016
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001398")]
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[SerializeField]
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private string sEMoveObjectPath;
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// Token: 0x04001399 RID: 5017
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001399")]
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[SerializeField]
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private string sEDestoryObjectPath;
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// Token: 0x0400139A RID: 5018
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400139A")]
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[SerializeField]
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private string sESong01CollisionObjectPath;
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// Token: 0x0400139B RID: 5019
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400139B")]
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[SerializeField]
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private string sESong01PlayerCollisionObjectPath;
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// Token: 0x0400139C RID: 5020
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400139C")]
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[SerializeField]
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private string sEFireMagicObjectPath;
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// Token: 0x0400139D RID: 5021
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400139D")]
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private Transform g_EffectParent;
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// Token: 0x0400139E RID: 5022
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400139E")]
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private Transform g_ShotPoint;
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// Token: 0x0400139F RID: 5023
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400139F")]
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private Transform g_SP;
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// Token: 0x040013A0 RID: 5024
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40013A0")]
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private EffectPool g_Song01;
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// Token: 0x040013A1 RID: 5025
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40013A1")]
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private EffectPool g_Song01Success;
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// Token: 0x040013A2 RID: 5026
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40013A2")]
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private EffectPool g_Song01Fire;
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// Token: 0x040013A3 RID: 5027
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40013A3")]
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private EffectPool Song01Bullet;
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// Token: 0x040013A4 RID: 5028
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40013A4")]
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private EffectPool GhostB01Collision;
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// Token: 0x040013A5 RID: 5029
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40013A5")]
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private EffectPool GhostB01PlayerCollision;
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// Token: 0x040013A6 RID: 5030
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40013A6")]
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private EffectPool g_FireCohesionFloor;
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// Token: 0x040013A7 RID: 5031
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40013A7")]
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private EffectPool g_FireTragetFloor;
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// Token: 0x040013A8 RID: 5032
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40013A8")]
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private EffectPool g_FireMagic;
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// Token: 0x040013A9 RID: 5033
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40013A9")]
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private EffectPool g_FireSuccess;
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// Token: 0x040013AA RID: 5034
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40013AA")]
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private bool g_bFireTargetFloor;
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// Token: 0x040013AB RID: 5035
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[FieldOffset(Offset = "0xFC")]
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[Token(Token = "0x40013AB")]
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private float g_fFireMagicCollision;
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// Token: 0x040013AC RID: 5036
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40013AC")]
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private AttackData g_ADFireMaghc;
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// Token: 0x040013AD RID: 5037
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40013AD")]
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private SoundEffectPool g_SESong01Collision;
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// Token: 0x040013AE RID: 5038
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40013AE")]
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private SoundEffectPool g_SESong01PlayerCollision;
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// Token: 0x040013AF RID: 5039
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40013AF")]
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private Vector3 g_v3Target;
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// Token: 0x040013B0 RID: 5040
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[FieldOffset(Offset = "0x124")]
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[Token(Token = "0x40013B0")]
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private Vector3 g_v3FireTarget;
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// Token: 0x040013B1 RID: 5041
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x40013B1")]
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private bool g_bMagic01;
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// Token: 0x040013B2 RID: 5042
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[Token(Token = "0x40013B2")]
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private const float g_Magic01Time = 2f;
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// Token: 0x040013B3 RID: 5043
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[FieldOffset(Offset = "0x134")]
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[Token(Token = "0x40013B3")]
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private float g_Magic01TimeVal;
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// Token: 0x040013B4 RID: 5044
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[Token(Token = "0x40013B4")]
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private const float g_Magic01WaitTime = 0.5f;
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// Token: 0x040013B5 RID: 5045
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x40013B5")]
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private float g_Magic01WaitTimeVal;
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// Token: 0x040013B6 RID: 5046
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[Token(Token = "0x40013B6")]
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private const float g_Magic01Interval = 0.1f;
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// Token: 0x040013B7 RID: 5047
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[FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x40013B7")]
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private float g_Magic01IntervalVal;
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// Token: 0x040013B8 RID: 5048
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x40013B8")]
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private SoundEffect g_SEMove;
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// Token: 0x040013B9 RID: 5049
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x40013B9")]
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private SoundEffect g_SEDestory;
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// Token: 0x040013BA RID: 5050
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x40013BA")]
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private float g_fSEMoveVolume;
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// Token: 0x040013BB RID: 5051
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x40013BB")]
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private SoundEffectPool g_SEFireMagic;
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}
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