63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200009E RID: 158
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[Token(Token = "0x200009E")]
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public class GhostBLightningAmbush : MonoBehaviour
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{
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// Token: 0x060006E7 RID: 1767 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E7")]
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[Address(RVA = "0x1569340", Offset = "0x1567B40", VA = "0x181569340")]
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public Vector3 FindNear(Vector3 OwnPos, Vector3 PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006E8 RID: 1768 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E8")]
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[Address(RVA = "0x1569B00", Offset = "0x1568300", VA = "0x181569B00")]
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public Vector3 FindRange(Vector3 OwnPos, Vector3 PlayerPos, float fRange)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006E9 RID: 1769 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E9")]
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[Address(RVA = "0x15696A0", Offset = "0x1567EA0", VA = "0x1815696A0")]
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public Vector3 FindPlayerFar(Vector3 PlayerPos, int Num = 4)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006EA RID: 1770 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006EA")]
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[Address(RVA = "0x1569E50", Offset = "0x1568650", VA = "0x181569E50")]
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public Vector3 FindShootPoint(Vector3 PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006EB RID: 1771 RVA: 0x00010A34 File Offset: 0x0000EC34
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[Token(Token = "0x60006EB")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public GhostBLightningAmbush()
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{
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}
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// Token: 0x0400080C RID: 2060
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400080C")]
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public Transform[] AmbushPoint;
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// Token: 0x0400080D RID: 2061
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400080D")]
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public float AmbushRange;
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// Token: 0x0400080E RID: 2062
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400080E")]
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public Transform[] ShootPoint;
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}
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