Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostBLightningAmbush.cs
2023-09-06 22:09:22 +02:00

63 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200009E RID: 158
[Token(Token = "0x200009E")]
public class GhostBLightningAmbush : MonoBehaviour
{
// Token: 0x060006E7 RID: 1767 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60006E7")]
[Address(RVA = "0x1569340", Offset = "0x1567B40", VA = "0x181569340")]
public Vector3 FindNear(Vector3 OwnPos, Vector3 PlayerPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060006E8 RID: 1768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60006E8")]
[Address(RVA = "0x1569B00", Offset = "0x1568300", VA = "0x181569B00")]
public Vector3 FindRange(Vector3 OwnPos, Vector3 PlayerPos, float fRange)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060006E9 RID: 1769 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60006E9")]
[Address(RVA = "0x15696A0", Offset = "0x1567EA0", VA = "0x1815696A0")]
public Vector3 FindPlayerFar(Vector3 PlayerPos, int Num = 4)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060006EA RID: 1770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60006EA")]
[Address(RVA = "0x1569E50", Offset = "0x1568650", VA = "0x181569E50")]
public Vector3 FindShootPoint(Vector3 PlayerPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060006EB RID: 1771 RVA: 0x00010A34 File Offset: 0x0000EC34
[Token(Token = "0x60006EB")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public GhostBLightningAmbush()
{
}
// Token: 0x0400080C RID: 2060
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400080C")]
public Transform[] AmbushPoint;
// Token: 0x0400080D RID: 2061
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400080D")]
public float AmbushRange;
// Token: 0x0400080E RID: 2062
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400080E")]
public Transform[] ShootPoint;
}