1058 lines
31 KiB
C#
1058 lines
31 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DB RID: 219
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[Token(Token = "0x20000DB")]
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public class GhostEEffectPlay : MonoBehaviour
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{
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// Token: 0x06000BF9 RID: 3065 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF9")]
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[Address(RVA = "0x1575E70", Offset = "0x1574670", VA = "0x181575E70")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BFA RID: 3066 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BFA")]
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[Address(RVA = "0x157B9A0", Offset = "0x157A1A0", VA = "0x18157B9A0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BFB RID: 3067 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BFB")]
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[Address(RVA = "0x1575700", Offset = "0x1573F00", VA = "0x181575700")]
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public void CreateEnemy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BFC RID: 3068 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BFC")]
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[Address(RVA = "0x1579600", Offset = "0x1577E00", VA = "0x181579600")]
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public void ScriptDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BFD RID: 3069 RVA: 0x0001D4DC File Offset: 0x0001B6DC
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[Token(Token = "0x6000BFD")]
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[Address(RVA = "0x1579530", Offset = "0x1577D30", VA = "0x181579530")]
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public void ScriptDebutSkip()
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{
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this.PS_Body.Play(true);
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this.PS_FloorFire.Play(true);
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this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
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SkinnedMeshRenderer[] smr = this.SMR;
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int num = 0;
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this.g_bDebut = true;
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if (num < smr.Length)
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{
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smr[num].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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}
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}
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// Token: 0x06000BFE RID: 3070 RVA: 0x0001D550 File Offset: 0x0001B750
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[Token(Token = "0x6000BFE")]
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[Address(RVA = "0x1579830", Offset = "0x1578030", VA = "0x181579830")]
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public void ScriptRoar()
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{
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this.PS_Yell.Play(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num = 0;
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ulong num2;
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cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
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this.g_SEYell.PlayRandom(1f, 1f);
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}
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// Token: 0x06000BFF RID: 3071 RVA: 0x0001D5A8 File Offset: 0x0001B7A8
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[Token(Token = "0x6000BFF")]
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[Address(RVA = "0x11C0DA0", Offset = "0x11BF5A0", VA = "0x1811C0DA0")]
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public void RemoveEnemy()
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{
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this.PS_Body.Stop(true);
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this.PS_FloorFire.Stop(true);
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this.PS_Death.Stop(true);
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SkinnedMeshRenderer[] smr = this.SMR;
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int num = 0;
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if (num < smr.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
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int num2 = 0;
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skinnedMeshRenderer.enabled = num2 != 0;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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}
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SphereCollider[] sc = this.SC;
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if (num < sc.Length)
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{
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SphereCollider sphereCollider = sc[num];
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int num3 = 0;
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sphereCollider.enabled = num3 != 0;
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SphereCollider[] sc2 = this.SC;
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num++;
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while (sc2 != 0)
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{
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}
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}
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CapsuleCollider[] cc = this.CC;
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if (num < cc.Length)
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{
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CapsuleCollider capsuleCollider = cc[num];
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int num4 = 0;
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capsuleCollider.enabled = num4 != 0;
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CapsuleCollider[] cc2 = this.CC;
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num++;
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while (cc2 != 0)
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{
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}
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}
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BoxCollider[] bc = this.BC;
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if (num < bc.Length)
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{
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BoxCollider boxCollider = bc[num];
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int num5 = 0;
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boxCollider.enabled = num5 != 0;
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BoxCollider[] bc2 = this.BC;
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num++;
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while (bc2 != 0)
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{
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}
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}
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CCController cccontroller = this.g_CCC;
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int num6 = 0;
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cccontroller.SetEnable(num6 != 0);
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}
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// Token: 0x06000C00 RID: 3072 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C00")]
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[Address(RVA = "0x1575B50", Offset = "0x1574350", VA = "0x181575B50")]
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public void Damage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C01 RID: 3073 RVA: 0x0001D6D0 File Offset: 0x0001B8D0
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[Token(Token = "0x6000C01")]
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[Address(RVA = "0x1575AE0", Offset = "0x15742E0", VA = "0x181575AE0")]
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public void DamageFly()
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{
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this.PS_HandChargeL.Stop(true);
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this.PS_HandChargeR.Stop(true);
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this.g_EffAttack06Dash.StopAll(3f);
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this.g_bAttack06Dash = false;
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}
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// Token: 0x06000C02 RID: 3074 RVA: 0x0001D714 File Offset: 0x0001B914
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[Token(Token = "0x6000C02")]
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[Address(RVA = "0x1575C20", Offset = "0x1574420", VA = "0x181575C20")]
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public void Death()
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{
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this.g_bDead = true;
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this.PS_Body.Stop(true);
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this.PS_FloorFire.Stop(true);
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}
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// Token: 0x06000C03 RID: 3075 RVA: 0x0001D748 File Offset: 0x0001B948
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[Token(Token = "0x6000C03")]
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[Address(RVA = "0x1575C70", Offset = "0x1574470", VA = "0x181575C70")]
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public void Destory()
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{
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this.PS_Death.Play(true);
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SkinnedMeshRenderer[] smr = this.SMR;
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int num = 0;
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if (num < smr.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
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int num2 = 0;
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skinnedMeshRenderer.enabled = num2 != 0;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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}
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SphereCollider[] sc = this.SC;
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if (num < sc.Length)
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{
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SphereCollider sphereCollider = sc[num];
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int num3 = 0;
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sphereCollider.enabled = num3 != 0;
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SphereCollider[] sc2 = this.SC;
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num++;
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while (sc2 != 0)
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{
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}
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}
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CapsuleCollider[] cc = this.CC;
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if (num < cc.Length)
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{
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CapsuleCollider capsuleCollider = cc[num];
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int num4 = 0;
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capsuleCollider.enabled = num4 != 0;
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CapsuleCollider[] cc2 = this.CC;
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num++;
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while (cc2 != 0)
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{
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}
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}
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BoxCollider[] bc = this.BC;
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if (num < bc.Length)
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{
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BoxCollider boxCollider = bc[num];
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int num5 = 0;
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boxCollider.enabled = num5 != 0;
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BoxCollider[] bc2 = this.BC;
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num++;
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while (bc2 != 0)
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{
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}
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}
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CCController cccontroller = this.g_CCC;
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int num6 = 0;
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cccontroller.SetEnable(num6 != 0);
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}
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// Token: 0x06000C04 RID: 3076 RVA: 0x0001D858 File Offset: 0x0001BA58
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[Token(Token = "0x6000C04")]
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[Address(RVA = "0x1579490", Offset = "0x1577C90", VA = "0x181579490")]
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public void PlayPSHandChargeL()
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{
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this.PS_HandChargeL.Play(true);
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}
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// Token: 0x06000C05 RID: 3077 RVA: 0x0001D878 File Offset: 0x0001BA78
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[Token(Token = "0x6000C05")]
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[Address(RVA = "0x15794C0", Offset = "0x1577CC0", VA = "0x1815794C0")]
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public void PlayPSHandChargeR()
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{
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this.PS_HandChargeR.Play(true);
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}
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// Token: 0x06000C06 RID: 3078 RVA: 0x0001D898 File Offset: 0x0001BA98
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[Token(Token = "0x6000C06")]
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[Address(RVA = "0x15794F0", Offset = "0x1577CF0", VA = "0x1815794F0")]
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public void PlayPSHandCharge()
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{
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this.PS_HandChargeL.Play(true);
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this.PS_HandChargeR.Play(true);
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}
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// Token: 0x06000C07 RID: 3079 RVA: 0x0001D8C4 File Offset: 0x0001BAC4
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[Token(Token = "0x6000C07")]
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[Address(RVA = "0x11C1B90", Offset = "0x11C0390", VA = "0x1811C1B90")]
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public void StopPSHandCharge()
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{
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this.PS_HandChargeL.Stop(true);
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this.PS_HandChargeR.Stop(true);
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}
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// Token: 0x06000C08 RID: 3080 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C08")]
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[Address(RVA = "0x15779E0", Offset = "0x15761E0", VA = "0x1815779E0")]
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public void PlayEffAttack0101()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C09")]
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[Address(RVA = "0x1577700", Offset = "0x1575F00", VA = "0x181577700")]
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public void PlayEffAttack0101Collision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0A RID: 3082 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0A")]
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[Address(RVA = "0x1577DF0", Offset = "0x15765F0", VA = "0x181577DF0")]
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public void PlayEffAttack0102()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0B RID: 3083 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0B")]
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[Address(RVA = "0x1577B10", Offset = "0x1576310", VA = "0x181577B10")]
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public void PlayEffAttack0102Collision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0C RID: 3084 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0C")]
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[Address(RVA = "0x1577F20", Offset = "0x1576720", VA = "0x181577F20")]
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public void PlayEffAttack0201()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0D RID: 3085 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0D")]
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[Address(RVA = "0x1578050", Offset = "0x1576850", VA = "0x181578050")]
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public void PlayEffAttack0202()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0E RID: 3086 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0E")]
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[Address(RVA = "0x15784F0", Offset = "0x1576CF0", VA = "0x1815784F0")]
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public void PlayEffAttack0301()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C0F RID: 3087 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C0F")]
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[Address(RVA = "0x1578620", Offset = "0x1576E20", VA = "0x181578620")]
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public void PlayEffAttack0302()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C10 RID: 3088 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C10")]
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[Address(RVA = "0x1578790", Offset = "0x1576F90", VA = "0x181578790")]
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public void PlayEffAttack0303()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C11 RID: 3089 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C11")]
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[Address(RVA = "0x1578C60", Offset = "0x1577460", VA = "0x181578C60")]
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public void PlayEffAttack04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C12 RID: 3090 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C12")]
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[Address(RVA = "0x15788F0", Offset = "0x15770F0", VA = "0x1815788F0")]
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public void PlayEffAttack04Shot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C13 RID: 3091 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C13")]
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[Address(RVA = "0x1579090", Offset = "0x1577890", VA = "0x181579090")]
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public void PlayEffAttack05()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C14 RID: 3092 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C14")]
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[Address(RVA = "0x1578D90", Offset = "0x1577590", VA = "0x181578D90")]
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public void PlayEffAttack05Wall()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C15 RID: 3093 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C15")]
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[Address(RVA = "0x1579340", Offset = "0x1577B40", VA = "0x181579340")]
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public void PlayEffAttack06()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C16 RID: 3094 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C16")]
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[Address(RVA = "0x15791C0", Offset = "0x15779C0", VA = "0x1815791C0")]
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public void PlayEffAttack06Dash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C17 RID: 3095 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C17")]
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[Address(RVA = "0x157A2B0", Offset = "0x1578AB0", VA = "0x18157A2B0")]
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private void UpdateCharacterFloorFireCollider()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C18")]
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[Address(RVA = "0x15775F0", Offset = "0x1575DF0", VA = "0x1815775F0")]
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public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C19")]
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[Address(RVA = "0x157B3E0", Offset = "0x1579BE0", VA = "0x18157B3E0")]
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private void UpdateFloorFireCollider(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C1A RID: 3098 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C1A")]
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[Address(RVA = "0x157AE50", Offset = "0x1579650", VA = "0x18157AE50")]
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private void UpdateFloorFireBigCollider(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C1B RID: 3099 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C1B")]
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[Address(RVA = "0x157A730", Offset = "0x1578F30", VA = "0x18157A730")]
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private void UpdateFloorExp(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C1C RID: 3100 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C1C")]
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[Address(RVA = "0x1579DD0", Offset = "0x15785D0", VA = "0x181579DD0")]
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public void UpdateAttack06Dash(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C1D RID: 3101 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C1D")]
|
|
[Address(RVA = "0x11BCEB0", Offset = "0x11BB6B0", VA = "0x1811BCEB0")]
|
|
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C1E RID: 3102 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C1E")]
|
|
[Address(RVA = "0x11BC910", Offset = "0x11BB110", VA = "0x1811BC910")]
|
|
public Vector3 FindMovePosFar()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C1F")]
|
|
[Address(RVA = "0x11BCCE0", Offset = "0x11BB4E0", VA = "0x1811BCCE0")]
|
|
public Vector3 FindMovePosNear()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C20")]
|
|
[Address(RVA = "0x11BCAE0", Offset = "0x11BB2E0", VA = "0x1811BCAE0")]
|
|
public Vector3 FindMovePosNear2()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C21 RID: 3105 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C21")]
|
|
[Address(RVA = "0x11BC810", Offset = "0x11BB010", VA = "0x1811BC810")]
|
|
public Vector3 FindMovePos01Random()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C22 RID: 3106 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C22")]
|
|
[Address(RVA = "0x11BC890", Offset = "0x11BB090", VA = "0x1811BC890")]
|
|
public Vector3 FindMovePos02Random()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C23 RID: 3107 RVA: 0x0001D8F0 File Offset: 0x0001BAF0
|
|
[Token(Token = "0x6000C23")]
|
|
[Address(RVA = "0x1579900", Offset = "0x1578100", VA = "0x181579900")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
|
|
this.g_EffAttack0101.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0102.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0201.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0301.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack04.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack05.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack06.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000C24 RID: 3108 RVA: 0x0001DACC File Offset: 0x0001BCCC
|
|
[Token(Token = "0x6000C24")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public GhostEEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001487 RID: 5255
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001487")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04001488 RID: 5256
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001488")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04001489 RID: 5257
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001489")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x0400148A RID: 5258
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400148A")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x0400148B RID: 5259
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400148B")]
|
|
public CapsuleCollider[] CC;
|
|
|
|
// Token: 0x0400148C RID: 5260
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400148C")]
|
|
public BoxCollider[] BC;
|
|
|
|
// Token: 0x0400148D RID: 5261
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400148D")]
|
|
public Transform[] MovePos01;
|
|
|
|
// Token: 0x0400148E RID: 5262
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400148E")]
|
|
public Transform[] MovePos02;
|
|
|
|
// Token: 0x0400148F RID: 5263
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400148F")]
|
|
public SkinnedMeshRenderer[] SMR;
|
|
|
|
// Token: 0x04001490 RID: 5264
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001490")]
|
|
public ParticleSystem PS_Body;
|
|
|
|
// Token: 0x04001491 RID: 5265
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001491")]
|
|
public ParticleSystem PS_Death;
|
|
|
|
// Token: 0x04001492 RID: 5266
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4001492")]
|
|
public ParticleSystem PS_FloorFire;
|
|
|
|
// Token: 0x04001493 RID: 5267
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001493")]
|
|
public ParticleSystem PS_HandChargeL;
|
|
|
|
// Token: 0x04001494 RID: 5268
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001494")]
|
|
public ParticleSystem PS_HandChargeR;
|
|
|
|
// Token: 0x04001495 RID: 5269
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001495")]
|
|
public ParticleSystem PS_Yell;
|
|
|
|
// Token: 0x04001496 RID: 5270
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001496")]
|
|
public Transform Pos_Attack01;
|
|
|
|
// Token: 0x04001497 RID: 5271
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001497")]
|
|
public Transform Pos_Attack02;
|
|
|
|
// Token: 0x04001498 RID: 5272
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001498")]
|
|
public Transform Pos_Attack04;
|
|
|
|
// Token: 0x04001499 RID: 5273
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001499")]
|
|
public Transform Pos_Attack05;
|
|
|
|
// Token: 0x0400149A RID: 5274
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400149A")]
|
|
public Transform Pos_Attack06Dash;
|
|
|
|
// Token: 0x0400149B RID: 5275
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400149B")]
|
|
private Material[] g_Mat;
|
|
|
|
// Token: 0x0400149C RID: 5276
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400149C")]
|
|
private Color g_EyeColor;
|
|
|
|
// Token: 0x0400149D RID: 5277
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400149D")]
|
|
private Color g_BodyColor;
|
|
|
|
// Token: 0x0400149E RID: 5278
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400149E")]
|
|
private Color g_DefaultColor;
|
|
|
|
// Token: 0x0400149F RID: 5279
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400149F")]
|
|
private bool g_bDead;
|
|
|
|
// Token: 0x040014A0 RID: 5280
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40014A0")]
|
|
public GameObject Eff_Attack0101;
|
|
|
|
// Token: 0x040014A1 RID: 5281
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40014A1")]
|
|
public GameObject Eff_Attack0102;
|
|
|
|
// Token: 0x040014A2 RID: 5282
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40014A2")]
|
|
public GameObject Eff_Attack0201;
|
|
|
|
// Token: 0x040014A3 RID: 5283
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40014A3")]
|
|
public GameObject Eff_Attack0202;
|
|
|
|
// Token: 0x040014A4 RID: 5284
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40014A4")]
|
|
public GameObject Eff_Attack0301;
|
|
|
|
// Token: 0x040014A5 RID: 5285
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40014A5")]
|
|
public GameObject Eff_Attack0302;
|
|
|
|
// Token: 0x040014A6 RID: 5286
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40014A6")]
|
|
public GameObject Eff_Attack0303;
|
|
|
|
// Token: 0x040014A7 RID: 5287
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40014A7")]
|
|
public GameObject Eff_Attack04;
|
|
|
|
// Token: 0x040014A8 RID: 5288
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40014A8")]
|
|
public GameObject Eff_Attack05;
|
|
|
|
// Token: 0x040014A9 RID: 5289
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40014A9")]
|
|
public GameObject Eff_Attack06;
|
|
|
|
// Token: 0x040014AA RID: 5290
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40014AA")]
|
|
public GameObject Eff_Attack06Dash;
|
|
|
|
// Token: 0x040014AB RID: 5291
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40014AB")]
|
|
public GameObject Eff_Attack0101Collision;
|
|
|
|
// Token: 0x040014AC RID: 5292
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40014AC")]
|
|
public GameObject Eff_Attack0102Collision;
|
|
|
|
// Token: 0x040014AD RID: 5293
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40014AD")]
|
|
public GameObject Eff_FloorFire;
|
|
|
|
// Token: 0x040014AE RID: 5294
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40014AE")]
|
|
public GameObject Eff_FloorFireBig;
|
|
|
|
// Token: 0x040014AF RID: 5295
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40014AF")]
|
|
public GameObject Eff_FloorFireCollision;
|
|
|
|
// Token: 0x040014B0 RID: 5296
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40014B0")]
|
|
public GameObject Eff_FloorExpReady;
|
|
|
|
// Token: 0x040014B1 RID: 5297
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40014B1")]
|
|
public GameObject Eff_FloorExp;
|
|
|
|
// Token: 0x040014B2 RID: 5298
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40014B2")]
|
|
public GameObject Eff_ExplosionBall;
|
|
|
|
// Token: 0x040014B3 RID: 5299
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40014B3")]
|
|
public GameObject Eff_ExplosionBallShot;
|
|
|
|
// Token: 0x040014B4 RID: 5300
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40014B4")]
|
|
public GameObject Eff_ExplosionBallCollision;
|
|
|
|
// Token: 0x040014B5 RID: 5301
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40014B5")]
|
|
public GameObject Eff_ExplosionBallHit;
|
|
|
|
// Token: 0x040014B6 RID: 5302
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40014B6")]
|
|
public GameObject Eff_Wall;
|
|
|
|
// Token: 0x040014B7 RID: 5303
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40014B7")]
|
|
private EffectPool g_EffAttack0101;
|
|
|
|
// Token: 0x040014B8 RID: 5304
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40014B8")]
|
|
private EffectPool g_EffAttack0102;
|
|
|
|
// Token: 0x040014B9 RID: 5305
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40014B9")]
|
|
private EffectPool g_EffAttack0201;
|
|
|
|
// Token: 0x040014BA RID: 5306
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40014BA")]
|
|
private EffectPool g_EffAttack0202;
|
|
|
|
// Token: 0x040014BB RID: 5307
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40014BB")]
|
|
private EffectPool g_EffAttack0301;
|
|
|
|
// Token: 0x040014BC RID: 5308
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40014BC")]
|
|
private EffectPool g_EffAttack0302;
|
|
|
|
// Token: 0x040014BD RID: 5309
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40014BD")]
|
|
private EffectPool g_EffAttack0303;
|
|
|
|
// Token: 0x040014BE RID: 5310
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40014BE")]
|
|
private EffectPool g_EffAttack04;
|
|
|
|
// Token: 0x040014BF RID: 5311
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40014BF")]
|
|
private EffectPool g_EffAttack05;
|
|
|
|
// Token: 0x040014C0 RID: 5312
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40014C0")]
|
|
private EffectPool g_EffAttack06;
|
|
|
|
// Token: 0x040014C1 RID: 5313
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40014C1")]
|
|
private EffectPool g_EffAttack06Dash;
|
|
|
|
// Token: 0x040014C2 RID: 5314
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40014C2")]
|
|
private EffectPool g_EffAttack0101Collision;
|
|
|
|
// Token: 0x040014C3 RID: 5315
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40014C3")]
|
|
private EffectPool g_EffAttack0102Collision;
|
|
|
|
// Token: 0x040014C4 RID: 5316
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40014C4")]
|
|
private EffectPool g_EffFloorFire;
|
|
|
|
// Token: 0x040014C5 RID: 5317
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40014C5")]
|
|
private EffectPool g_EffFloorFireBig;
|
|
|
|
// Token: 0x040014C6 RID: 5318
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40014C6")]
|
|
private EffectPool g_EffFloorFireCollision;
|
|
|
|
// Token: 0x040014C7 RID: 5319
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40014C7")]
|
|
private EffectPool g_EffFloorExpReady;
|
|
|
|
// Token: 0x040014C8 RID: 5320
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40014C8")]
|
|
private EffectPool g_EffFloorExp;
|
|
|
|
// Token: 0x040014C9 RID: 5321
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40014C9")]
|
|
private EffectPool g_EffExplosionBall;
|
|
|
|
// Token: 0x040014CA RID: 5322
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40014CA")]
|
|
private EffectPool g_EffExplosionBallShot;
|
|
|
|
// Token: 0x040014CB RID: 5323
|
|
[FieldOffset(Offset = "0x250")]
|
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[Token(Token = "0x40014CB")]
|
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private EffectPool g_EffExplosionBallCollision;
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// Token: 0x040014CC RID: 5324
|
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[FieldOffset(Offset = "0x258")]
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[Token(Token = "0x40014CC")]
|
|
private EffectPool g_EffExplosionBallHit;
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// Token: 0x040014CD RID: 5325
|
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[FieldOffset(Offset = "0x260")]
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[Token(Token = "0x40014CD")]
|
|
private EffectPool g_EffWall;
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|
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// Token: 0x040014CE RID: 5326
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x40014CE")]
|
|
public GameObject SE_Yell;
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|
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// Token: 0x040014CF RID: 5327
|
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[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x40014CF")]
|
|
public GameObject SE_OneselfFloorFire;
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|
|
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// Token: 0x040014D0 RID: 5328
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x40014D0")]
|
|
private SoundEffect g_SEYell;
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|
|
|
// Token: 0x040014D1 RID: 5329
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x40014D1")]
|
|
private SoundEffect g_SEOneselfFloorFire;
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|
|
|
// Token: 0x040014D2 RID: 5330
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x40014D2")]
|
|
public GameObject SEP_FloorFireCollision;
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|
|
|
// Token: 0x040014D3 RID: 5331
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x40014D3")]
|
|
private SoundEffectPool g_SEPFloorFireCollision;
|
|
|
|
// Token: 0x040014D4 RID: 5332
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x40014D4")]
|
|
public AttackData AD_FloorFire;
|
|
|
|
// Token: 0x040014D5 RID: 5333
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x40014D5")]
|
|
public AttackData AD_Attack06Dash;
|
|
|
|
// Token: 0x040014D6 RID: 5334
|
|
[Token(Token = "0x40014D6")]
|
|
private const int g_iFloorFireNum = 30;
|
|
|
|
// Token: 0x040014D7 RID: 5335
|
|
[Token(Token = "0x40014D7")]
|
|
private const float g_fFloorFireTime = 30f;
|
|
|
|
// Token: 0x040014D8 RID: 5336
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x40014D8")]
|
|
private bool[] g_bFloorFireCollider;
|
|
|
|
// Token: 0x040014D9 RID: 5337
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x40014D9")]
|
|
private Vector3[] g_v3FloorFireColliderPos;
|
|
|
|
// Token: 0x040014DA RID: 5338
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x40014DA")]
|
|
private float[] g_fFloorFireColliderRadius;
|
|
|
|
// Token: 0x040014DB RID: 5339
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x40014DB")]
|
|
private float[] g_fFloorFireColliderTime;
|
|
|
|
// Token: 0x040014DC RID: 5340
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x40014DC")]
|
|
private int g_iFloorFireColliderCal;
|
|
|
|
// Token: 0x040014DD RID: 5341
|
|
[Token(Token = "0x40014DD")]
|
|
private const float g_fFloorFireColliderFrequency = 0.3f;
|
|
|
|
// Token: 0x040014DE RID: 5342
|
|
[FieldOffset(Offset = "0x2CC")]
|
|
[Token(Token = "0x40014DE")]
|
|
private float g_fFloorFireColliderFrequencyVal;
|
|
|
|
// Token: 0x040014DF RID: 5343
|
|
[Token(Token = "0x40014DF")]
|
|
private const int g_iFloorFireBigNum = 3;
|
|
|
|
// Token: 0x040014E0 RID: 5344
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x40014E0")]
|
|
private bool[] g_bFloorFireBigCollider;
|
|
|
|
// Token: 0x040014E1 RID: 5345
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x40014E1")]
|
|
private Vector3[] g_v3FloorFireBigColliderPos;
|
|
|
|
// Token: 0x040014E2 RID: 5346
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x40014E2")]
|
|
private float[] g_fFloorFireBigColliderTime;
|
|
|
|
// Token: 0x040014E3 RID: 5347
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x40014E3")]
|
|
private int g_iFloorFireBigColliderCal;
|
|
|
|
// Token: 0x040014E4 RID: 5348
|
|
[FieldOffset(Offset = "0x2EC")]
|
|
[Token(Token = "0x40014E4")]
|
|
private bool g_bFloorExpReady;
|
|
|
|
// Token: 0x040014E5 RID: 5349
|
|
[Token(Token = "0x40014E5")]
|
|
private const int g_iFloorExpNum = 6;
|
|
|
|
// Token: 0x040014E6 RID: 5350
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x40014E6")]
|
|
private int g_iFloorExpReadyCal;
|
|
|
|
// Token: 0x040014E7 RID: 5351
|
|
[Token(Token = "0x40014E7")]
|
|
private const float g_fFloorExpReadyFrequency = 0.75f;
|
|
|
|
// Token: 0x040014E8 RID: 5352
|
|
[FieldOffset(Offset = "0x2F4")]
|
|
[Token(Token = "0x40014E8")]
|
|
private float g_fFloorExpReadyFrequencyVal;
|
|
|
|
// Token: 0x040014E9 RID: 5353
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x40014E9")]
|
|
private bool[] g_bFloorExp;
|
|
|
|
// Token: 0x040014EA RID: 5354
|
|
[Token(Token = "0x40014EA")]
|
|
private const float g_fFloorExpTime = 1.15f;
|
|
|
|
// Token: 0x040014EB RID: 5355
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x40014EB")]
|
|
private float[] g_fFloorExpTimeVal;
|
|
|
|
// Token: 0x040014EC RID: 5356
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x40014EC")]
|
|
private Vector3[] g_v3FloorExpPos;
|
|
|
|
// Token: 0x040014ED RID: 5357
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x40014ED")]
|
|
private bool g_bAttack06Dash;
|
|
|
|
// Token: 0x040014EE RID: 5358
|
|
[Token(Token = "0x40014EE")]
|
|
private const float g_fAttack06DashInterval = 0.2f;
|
|
|
|
// Token: 0x040014EF RID: 5359
|
|
[FieldOffset(Offset = "0x314")]
|
|
[Token(Token = "0x40014EF")]
|
|
private float g_fAttack06DashIntervalVal;
|
|
|
|
// Token: 0x040014F0 RID: 5360
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x40014F0")]
|
|
private bool g_bDebut;
|
|
}
|