Files
NobetaSource/Cpp2IL/Assembly-CSharp/IceChargeShotLightSet.cs
2023-09-06 22:09:22 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DE RID: 222
[Token(Token = "0x20000DE")]
public class IceChargeShotLightSet : MonoBehaviour
{
// Token: 0x06000C2F RID: 3119 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C2F")]
[Address(RVA = "0x10AD330", Offset = "0x10ABB30", VA = "0x1810AD330")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C30 RID: 3120 RVA: 0x0001DBAC File Offset: 0x0001BDAC
[Token(Token = "0x6000C30")]
[Address(RVA = "0x10AD2B0", Offset = "0x10ABAB0", VA = "0x1810AD2B0")]
public void SetIntensity(float fIntensity)
{
Light light = this.g_Light;
int num = 0;
if (light != num)
{
this.g_fIntensity = fIntensity;
}
}
// Token: 0x06000C31 RID: 3121 RVA: 0x0001DBD4 File Offset: 0x0001BDD4
[Token(Token = "0x6000C31")]
[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
public IceChargeShotLightSet()
{
}
// Token: 0x04001510 RID: 5392
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001510")]
public Light g_Light;
// Token: 0x04001511 RID: 5393
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001511")]
public float Attenuation = 1f;
// Token: 0x04001512 RID: 5394
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001512")]
private float g_fIntensity;
}