52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DE RID: 222
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[Token(Token = "0x20000DE")]
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public class IceChargeShotLightSet : MonoBehaviour
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{
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// Token: 0x06000C2F RID: 3119 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C2F")]
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[Address(RVA = "0x10AD330", Offset = "0x10ABB30", VA = "0x1810AD330")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C30 RID: 3120 RVA: 0x0001DBAC File Offset: 0x0001BDAC
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[Token(Token = "0x6000C30")]
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[Address(RVA = "0x10AD2B0", Offset = "0x10ABAB0", VA = "0x1810AD2B0")]
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public void SetIntensity(float fIntensity)
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{
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Light light = this.g_Light;
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int num = 0;
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if (light != num)
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{
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this.g_fIntensity = fIntensity;
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}
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}
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// Token: 0x06000C31 RID: 3121 RVA: 0x0001DBD4 File Offset: 0x0001BDD4
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[Token(Token = "0x6000C31")]
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[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
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public IceChargeShotLightSet()
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{
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}
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// Token: 0x04001510 RID: 5392
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001510")]
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public Light g_Light;
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// Token: 0x04001511 RID: 5393
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001511")]
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public float Attenuation = 1f;
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// Token: 0x04001512 RID: 5394
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4001512")]
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private float g_fIntensity;
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}
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