123 lines
3.9 KiB
C#
123 lines
3.9 KiB
C#
using System;
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using System.Linq;
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using Cpp2IlInjected;
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using MarsSDK;
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using UnityEngine;
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// Token: 0x0200015B RID: 347
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[Token(Token = "0x200015B")]
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public class ItemPool
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{
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// Token: 0x060011A5 RID: 4517 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011A5")]
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[Address(RVA = "0x10BA700", Offset = "0x10B8F00", VA = "0x1810BA700")]
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public ItemPool(string itemName, Transform root, ItemSystem.ItemType itemType, int size, float aliveTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011A6 RID: 4518 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011A6")]
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[Address(RVA = "0x10BA4A0", Offset = "0x10B8CA0", VA = "0x1810BA4A0")]
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private void RegisterItemProcessor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011A7 RID: 4519 RVA: 0x00028964 File Offset: 0x00026B64
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[Token(Token = "0x60011A7")]
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[Address(RVA = "0x10BA160", Offset = "0x10B8960", VA = "0x1810BA160")]
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public void Init()
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{
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AssetItemRequest assetItemRequest = new AssetItemRequest(this.itemName);
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AssetItemRequest req = assetItemRequest;
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AssetItemRequest req2 = req;
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Action action = delegate
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{
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int assetGroup = req.AssetGroup;
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string <AssetName>k__BackingField = req.<AssetName>k__BackingField;
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Item component = Game.GetAsset<GameObject>(assetGroup, <AssetName>k__BackingField).GetComponent<Item>();
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ItemPool <>4__this = this;
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float g_fUseTime = component.g_fUseTime;
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<>4__this.useTime = g_fUseTime;
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};
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req2.<OnFinished>k__BackingField = action;
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Game.LoadAsset(req);
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}
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// Token: 0x060011A8 RID: 4520 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011A8")]
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[Address(RVA = "0x10BA2B0", Offset = "0x10B8AB0", VA = "0x1810BA2B0")]
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public Item NewUse(Vector3 position, Quaternion rotation, bool isDiscarded)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011A9 RID: 4521 RVA: 0x000289C0 File Offset: 0x00026BC0
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[Token(Token = "0x60011A9")]
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[Address(RVA = "0x10BA0C0", Offset = "0x10B88C0", VA = "0x1810BA0C0")]
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public void AllCheckFloor()
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{
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GameObjectPoolLimited<Item> gameObjectPoolLimited = this.pooledItems;
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Action<Item> action = this.itemProcessor;
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gameObjectPoolLimited.ProcessActivePool(action);
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}
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// Token: 0x060011AA RID: 4522 RVA: 0x000289E8 File Offset: 0x00026BE8
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[Token(Token = "0x60011AA")]
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[Address(RVA = "0x10BA5C0", Offset = "0x10B8DC0", VA = "0x1810BA5C0")]
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public bool TryGetActiveProperty(int propertyID)
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{
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Item[] activePoolClone = this.pooledItems.GetActivePoolClone();
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Func<Item, bool> func = delegate(Item property)
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{
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int propertyID2 = propertyID;
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return property.g_iPropertyID == propertyID2;
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};
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Item item = Enumerable.FirstOrDefault<Item>(activePoolClone, func);
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int num = 0;
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return item != num;
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}
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// Token: 0x060011AB RID: 4523 RVA: 0x00028A34 File Offset: 0x00026C34
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[Token(Token = "0x60011AB")]
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[Address(RVA = "0x66CA40", Offset = "0x66B240", VA = "0x18066CA40")]
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public float GetUseTime()
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{
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return this.useTime;
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}
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// Token: 0x060011AC RID: 4524 RVA: 0x00028A48 File Offset: 0x00026C48
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[Token(Token = "0x60011AC")]
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[Address(RVA = "0x10BA110", Offset = "0x10B8910", VA = "0x1810BA110")]
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public void Dispose()
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{
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this.pooledItems.Dispose();
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}
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// Token: 0x04001B8F RID: 7055
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001B8F")]
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private GameObjectPoolLimited<Item> pooledItems;
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// Token: 0x04001B90 RID: 7056
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001B90")]
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private Action<Item> itemProcessor;
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// Token: 0x04001B91 RID: 7057
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001B91")]
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private string itemName;
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// Token: 0x04001B92 RID: 7058
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001B92")]
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private float useTime;
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// Token: 0x04001B93 RID: 7059
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4001B93")]
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private float aliveTime;
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}
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