Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/RuntimeScanDemo.cs
2023-09-06 22:09:22 +02:00

112 lines
3.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x020005F6 RID: 1526
[Token(Token = "0x20005F6")]
public class RuntimeScanDemo : MonoBehaviour
{
// Token: 0x06002FF9 RID: 12281 RVA: 0x00065B68 File Offset: 0x00063D68
[Token(Token = "0x6002FF9")]
[Address(RVA = "0x472FA0", Offset = "0x4717A0", VA = "0x180472FA0")]
private void Start()
{
UnityEvent onDoneScan = this.ulodOfScene.onDoneScan;
UnityAction unityAction = delegate
{
this.scanStatus.text = "Scan Done! Showing LOD Demo";
this.cameraAnimator.SetBool("runLoop", true);
this.buttonObj.SetActive(true);
};
onDoneScan.AddListener(unityAction);
UnityEvent onUndoScan = this.ulodOfScene.onUndoScan;
UnityAction unityAction2 = delegate
{
this.scanStatus.text = "No Scan Performed Yet";
Animator animator = this.cameraAnimator;
int num = 0;
animator.SetBool("runLoop", num != 0);
this.buttonObj.SetActive(true);
};
onUndoScan.AddListener(unityAction2);
}
// Token: 0x06002FFA RID: 12282 RVA: 0x00065BBC File Offset: 0x00063DBC
[Token(Token = "0x6002FFA")]
[Address(RVA = "0x4731B0", Offset = "0x4719B0", VA = "0x1804731B0")]
private void Update()
{
if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.buttonText.text = "Undo Current Scan And Delete Generated LODs";
}
if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
bool flag = ((ICanvasElement)this.buttonText).IsDestroyed();
return;
}
}
// Token: 0x06002FFB RID: 12283 RVA: 0x00065C08 File Offset: 0x00063E08
[Token(Token = "0x6002FFB")]
[Address(RVA = "0x472E90", Offset = "0x471690", VA = "0x180472E90")]
public void StartUndoScan()
{
if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.scanStatus.text = "Undoing Scan...";
GameObject gameObject = this.buttonObj;
int num = 0;
gameObject.SetActive(num != 0);
this.ulodOfScene.UndoCurrentScanWorkingAndDeleteGeneratedMeshes(true, true);
return;
}
if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.scanStatus.text = "Scanning...";
GameObject gameObject2 = this.buttonObj;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
this.ulodOfScene.ScanAllMeshesAndGenerateLodsGroups();
return;
}
}
// Token: 0x06002FFC RID: 12284 RVA: 0x00065C94 File Offset: 0x00063E94
[Token(Token = "0x6002FFC")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public RuntimeScanDemo()
{
}
// Token: 0x04003A4D RID: 14925
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003A4D")]
public UltimateLevelOfDetail ulodOfScene;
// Token: 0x04003A4E RID: 14926
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003A4E")]
public Text buttonText;
// Token: 0x04003A4F RID: 14927
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003A4F")]
public GameObject buttonObj;
// Token: 0x04003A50 RID: 14928
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003A50")]
public Text scanStatus;
// Token: 0x04003A51 RID: 14929
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003A51")]
public Animator cameraAnimator;
}
}