Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/UltimateLevelOfDetailOptimizer.cs
2023-09-06 22:09:22 +02:00

98 lines
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x0200060A RID: 1546
[Token(Token = "0x200060A")]
[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Optimizer")]
public class UltimateLevelOfDetailOptimizer : MonoBehaviour
{
// Token: 0x0600305F RID: 12383 RVA: 0x0006651C File Offset: 0x0006471C
[Token(Token = "0x600305F")]
[Address(RVA = "0x967450", Offset = "0x965C50", VA = "0x180967450")]
public void Awake()
{
int num;
UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9 <UlodOptimizationLoop>d__ = new UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9(num);
num = 0;
<UlodOptimizationLoop>d__.<>4__this = this;
Coroutine coroutine = base.StartCoroutine(<UlodOptimizationLoop>d__);
}
// Token: 0x06003060 RID: 12384 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003060")]
[Address(RVA = "0x967660", Offset = "0x965E60", VA = "0x180967660")]
private bool isThisUlodPresentOnUlodsToBeIgnored(UltimateLevelOfDetail ulod)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003061 RID: 12385 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003061")]
[Address(RVA = "0x9674D0", Offset = "0x965CD0", VA = "0x1809674D0")]
private IEnumerator UlodOptimizationLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003062 RID: 12386 RVA: 0x00066548 File Offset: 0x00064748
[Token(Token = "0x6003062")]
[Address(RVA = "0x967540", Offset = "0x965D40", VA = "0x180967540")]
public UltimateLevelOfDetailOptimizer()
{
WaitForSecondsRealtime waitForSecondsRealtime = new WaitForSecondsRealtime(0.2f);
this.DELAY_BETWEEN_OPTIMIZATION_UPDATES = waitForSecondsRealtime;
WaitForSecondsRealtime waitForSecondsRealtime2 = new WaitForSecondsRealtime(0.05f);
this.DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE = waitForSecondsRealtime2;
this.ADITIONAL_CULLING_DISTANCE_OFFSET = 10f;
int[] array = new int[0];
this.instructionsToMakeOnUlods = array;
this.enableOptimizationTasks = true;
List<UltimateLevelOfDetail> list = new List();
this.ulodsToBeIgnored = list;
base..ctor();
}
// Token: 0x04003AB8 RID: 15032
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003AB8")]
private WaitForSecondsRealtime DELAY_BETWEEN_OPTIMIZATION_UPDATES;
// Token: 0x04003AB9 RID: 15033
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003AB9")]
private WaitForSecondsRealtime DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE;
// Token: 0x04003ABA RID: 15034
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003ABA")]
private float ADITIONAL_CULLING_DISTANCE_OFFSET;
// Token: 0x04003ABB RID: 15035
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003ABB")]
private RuntimeInstancesDetector runtimeInstancesDetector;
// Token: 0x04003ABC RID: 15036
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003ABC")]
private int[] instructionsToMakeOnUlods;
// Token: 0x04003ABD RID: 15037
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003ABD")]
[HideInInspector]
public bool enableOptimizationTasks;
// Token: 0x04003ABE RID: 15038
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003ABE")]
[HideInInspector]
public List<UltimateLevelOfDetail> ulodsToBeIgnored;
}
}