98 lines
3.4 KiB
C#
98 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace MTAssets.UltimateLODSystem
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{
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// Token: 0x0200060A RID: 1546
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[Token(Token = "0x200060A")]
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[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Optimizer")]
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public class UltimateLevelOfDetailOptimizer : MonoBehaviour
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{
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// Token: 0x0600305F RID: 12383 RVA: 0x0006651C File Offset: 0x0006471C
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[Token(Token = "0x600305F")]
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[Address(RVA = "0x967450", Offset = "0x965C50", VA = "0x180967450")]
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public void Awake()
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{
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int num;
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UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9 <UlodOptimizationLoop>d__ = new UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9(num);
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num = 0;
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<UlodOptimizationLoop>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<UlodOptimizationLoop>d__);
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}
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// Token: 0x06003060 RID: 12384 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003060")]
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[Address(RVA = "0x967660", Offset = "0x965E60", VA = "0x180967660")]
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private bool isThisUlodPresentOnUlodsToBeIgnored(UltimateLevelOfDetail ulod)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003061 RID: 12385 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003061")]
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[Address(RVA = "0x9674D0", Offset = "0x965CD0", VA = "0x1809674D0")]
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private IEnumerator UlodOptimizationLoop()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003062 RID: 12386 RVA: 0x00066548 File Offset: 0x00064748
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[Token(Token = "0x6003062")]
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[Address(RVA = "0x967540", Offset = "0x965D40", VA = "0x180967540")]
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public UltimateLevelOfDetailOptimizer()
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{
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WaitForSecondsRealtime waitForSecondsRealtime = new WaitForSecondsRealtime(0.2f);
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this.DELAY_BETWEEN_OPTIMIZATION_UPDATES = waitForSecondsRealtime;
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WaitForSecondsRealtime waitForSecondsRealtime2 = new WaitForSecondsRealtime(0.05f);
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this.DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE = waitForSecondsRealtime2;
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this.ADITIONAL_CULLING_DISTANCE_OFFSET = 10f;
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int[] array = new int[0];
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this.instructionsToMakeOnUlods = array;
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this.enableOptimizationTasks = true;
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List<UltimateLevelOfDetail> list = new List();
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this.ulodsToBeIgnored = list;
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base..ctor();
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}
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// Token: 0x04003AB8 RID: 15032
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003AB8")]
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private WaitForSecondsRealtime DELAY_BETWEEN_OPTIMIZATION_UPDATES;
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// Token: 0x04003AB9 RID: 15033
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003AB9")]
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private WaitForSecondsRealtime DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE;
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// Token: 0x04003ABA RID: 15034
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003ABA")]
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private float ADITIONAL_CULLING_DISTANCE_OFFSET;
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// Token: 0x04003ABB RID: 15035
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003ABB")]
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private RuntimeInstancesDetector runtimeInstancesDetector;
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// Token: 0x04003ABC RID: 15036
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003ABC")]
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private int[] instructionsToMakeOnUlods;
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// Token: 0x04003ABD RID: 15037
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003ABD")]
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[HideInInspector]
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public bool enableOptimizationTasks;
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// Token: 0x04003ABE RID: 15038
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003ABE")]
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[HideInInspector]
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public List<UltimateLevelOfDetail> ulodsToBeIgnored;
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}
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}
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