Files
NobetaSource/Cpp2IL/Assembly-CSharp/NPCManage.cs
2023-09-06 22:09:22 +02:00

965 lines
34 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x020000A5 RID: 165
[Token(Token = "0x20000A5")]
public class NPCManage : MonoBehaviour
{
// Token: 0x17000034 RID: 52
// (get) Token: 0x06000752 RID: 1874 RVA: 0x00011280 File Offset: 0x0000F480
[Token(Token = "0x17000034")]
public CharacterBaseData CharacterData
{
[Token(Token = "0x6000752")]
[Address(RVA = "0x2990A0", Offset = "0x2978A0", VA = "0x1802990A0")]
get
{
return this.g_CharData;
}
}
// Token: 0x17000035 RID: 53
// (get) Token: 0x06000753 RID: 1875 RVA: 0x00011294 File Offset: 0x0000F494
// (set) Token: 0x06000754 RID: 1876 RVA: 0x000112A8 File Offset: 0x0000F4A8
[Token(Token = "0x17000035")]
public bool HasHPBarAttached
{
[Token(Token = "0x6000753")]
[Address(RVA = "0xCCD1C0", Offset = "0xCCB9C0", VA = "0x180CCD1C0")]
get;
[Token(Token = "0x6000754")]
[Address(RVA = "0xCCD1F0", Offset = "0xCCB9F0", VA = "0x180CCD1F0")]
set;
}
// Token: 0x17000036 RID: 54
// (get) Token: 0x06000755 RID: 1877 RVA: 0x000112BC File Offset: 0x0000F4BC
[Token(Token = "0x17000036")]
public Transform HpPosition
{
[Token(Token = "0x6000755")]
[Address(RVA = "0xCCD1D0", Offset = "0xCCB9D0", VA = "0x180CCD1D0")]
get
{
return this.aiNpc.hpPosition;
}
}
// Token: 0x06000756 RID: 1878 RVA: 0x000112DC File Offset: 0x0000F4DC
[Token(Token = "0x6000756")]
[Address(RVA = "0xCCC520", Offset = "0xCCAD20", VA = "0x180CCC520")]
public void Init(int id)
{
this.enemyID = id;
this.InitAINpcType();
this.InitData();
}
// Token: 0x06000757 RID: 1879 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000757")]
[Address(RVA = "0xCCBC50", Offset = "0xCCA450", VA = "0x180CCBC50")]
private void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000758 RID: 1880 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000758")]
[Address(RVA = "0xCCB3C0", Offset = "0xCC9BC0", VA = "0x180CCB3C0")]
private void InitAINpcType()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000759 RID: 1881 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000759")]
[Address(RVA = "0xCCCF80", Offset = "0xCCB780", VA = "0x180CCCF80")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600075A RID: 1882 RVA: 0x000112FC File Offset: 0x0000F4FC
[Token(Token = "0x600075A")]
[Address(RVA = "0xCCC550", Offset = "0xCCAD50", VA = "0x180CCC550")]
private void LateUpdate()
{
this.aiNpc.LateUpdate();
if (this.g_bBuffDefenseRemoveSlow)
{
Game.EnablePlayerHitStop(0.6f, 0.15f);
Game.EnableStageHitStop(0.6f, 0.15f);
this.g_bBuffDefenseRemoveSlow = false;
}
}
// Token: 0x0600075B RID: 1883 RVA: 0x00011348 File Offset: 0x0000F548
[Token(Token = "0x600075B")]
[Address(RVA = "0xCCC600", Offset = "0xCCAE00", VA = "0x180CCC600")]
private void OnDestroy()
{
AI_NPC ai_NPC = this.aiNpc;
if (ai_NPC != 0)
{
ai_NPC.Dispose();
return;
}
}
// Token: 0x0600075C RID: 1884 RVA: 0x00011368 File Offset: 0x0000F568
[Token(Token = "0x600075C")]
[Address(RVA = "0xCCC620", Offset = "0xCCAE20", VA = "0x180CCC620")]
public void OpenAttackCollision(string sName)
{
if (sName != 0)
{
this.g_AttackCollision.OpenAttackCollision(sName);
return;
}
}
// Token: 0x0600075D RID: 1885 RVA: 0x0001138C File Offset: 0x0000F58C
[Token(Token = "0x600075D")]
[Address(RVA = "0x3CF950", Offset = "0x3CE150", VA = "0x1803CF950")]
public void BindHPBarHandler(Action<NPCManage> hpBarHandler)
{
/*
An exception occurred when decompiling this method (0600075D)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void NPCManage::BindHPBarHandler(System.Action`1<NPCManage>)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:class [mscorlib]System.Action`1<class NPCManage>(NPCManage::hpBarHandler, ldloc:NPCManage(this), ldloc:class [mscorlib]System.Action`1<class NPCManage>(hpBarHandler)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x0600075E RID: 1886 RVA: 0x000113A0 File Offset: 0x0000F5A0
[Token(Token = "0x600075E")]
[Address(RVA = "0xCCB340", Offset = "0xCC9B40", VA = "0x180CCB340")]
public bool Hit(AttackData Data)
{
this.aiNpc.Hit(Data);
if (!this.<HasHPBarAttached>k__BackingField)
{
Action<NPCManage> action = this.hpBarHandler;
if (action != 0)
{
action(this);
}
}
return true;
}
// Token: 0x0600075F RID: 1887 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600075F")]
[Address(RVA = "0xCCC7E0", Offset = "0xCCAFE0", VA = "0x180CCC7E0")]
public void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000760 RID: 1888 RVA: 0x000113DC File Offset: 0x0000F5DC
[Token(Token = "0x6000760")]
[Address(RVA = "0xCCC890", Offset = "0xCCB090", VA = "0x180CCC890")]
public void Resurrection()
{
bool doUV = ((MB_IMeshBakerSettings)this.aiNpc).doUV7;
}
// Token: 0x06000761 RID: 1889 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000761")]
[Address(RVA = "0xCCB130", Offset = "0xCC9930", VA = "0x180CCB130")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000762 RID: 1890 RVA: 0x000113FC File Offset: 0x0000F5FC
[Token(Token = "0x6000762")]
[Address(RVA = "0xCCC830", Offset = "0xCCB030", VA = "0x180CCC830")]
public void Remove()
{
bool doUV = ((MB_IMeshBakerSettings)this.aiNpc).doUV7;
}
// Token: 0x06000763 RID: 1891 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000763")]
[Address(RVA = "0xCCB060", Offset = "0xCC9860", VA = "0x180CCB060")]
public void CareamShake(float fStrength = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000764 RID: 1892 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000764")]
[Address(RVA = "0xCCAFE0", Offset = "0xCC97E0", VA = "0x180CCAFE0")]
public void CareamShakeWind(float fStrength = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000765 RID: 1893 RVA: 0x0001141C File Offset: 0x0000F61C
[Token(Token = "0x6000765")]
[Address(RVA = "0xCCCCB0", Offset = "0xCCB4B0", VA = "0x180CCCCB0")]
public void SetForcePush(Vector3 v3Driection, float fMove)
{
if (this.CanFrocePush)
{
float z = v3Driection.z;
this.g_Move.pushForce.z = z;
}
}
// Token: 0x06000766 RID: 1894 RVA: 0x00011450 File Offset: 0x0000F650
[Token(Token = "0x6000766")]
[Address(RVA = "0xCCCC30", Offset = "0xCCB430", VA = "0x180CCCC30")]
public void SetForcePush02(Vector3 v3Driection, float fMove)
{
if (this.CanFrocePush)
{
float z = v3Driection.z;
this.g_Move.pushForce.z = z;
}
}
// Token: 0x06000767 RID: 1895 RVA: 0x00011484 File Offset: 0x0000F684
[Token(Token = "0x6000767")]
[Address(RVA = "0xCCCF00", Offset = "0xCCB700", VA = "0x180CCCF00")]
public void SetTimeScale(float fTimeScale)
{
AI_NPC ai_NPC = this.aiNpc;
if (ai_NPC != 0)
{
bool doUV = ((MB_IMeshBakerSettings)ai_NPC).doUV7;
return;
}
}
// Token: 0x06000768 RID: 1896 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000768")]
[Address(RVA = "0xCCCE20", Offset = "0xCCB620", VA = "0x180CCCE20")]
public void SetPauseTime(float fPauseTime, float fPauseTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000769 RID: 1897 RVA: 0x000114A4 File Offset: 0x0000F6A4
[Token(Token = "0x6000769")]
[Address(RVA = "0x4B89B0", Offset = "0x4B71B0", VA = "0x1804B89B0")]
public AnimAttackCollision GetAttackCollision()
{
return this.g_AttackCollision;
}
// Token: 0x0600076A RID: 1898 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600076A")]
[Address(RVA = "0xCCB210", Offset = "0xCC9A10", VA = "0x180CCB210")]
public AI_NPC.AIStatus GetAIStatus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600076B RID: 1899 RVA: 0x000114B8 File Offset: 0x0000F6B8
[Token(Token = "0x600076B")]
[Address(RVA = "0x354180", Offset = "0x352980", VA = "0x180354180")]
public LockPoint[] GetLockPosition()
{
return this.g_LockPosition;
}
// Token: 0x0600076C RID: 1900 RVA: 0x000114CC File Offset: 0x0000F6CC
[Token(Token = "0x600076C")]
[Address(RVA = "0xCCCD60", Offset = "0xCCB560", VA = "0x180CCCD60")]
public void SetLockPoint(bool bEnable)
{
LockPoint[] array = this.g_LockPosition;
int num = 0;
if (num < array.Length)
{
LockPoint lockPoint = array[num];
num++;
lockPoint.isLockEnabled = bEnable;
LockPoint[] array2 = this.g_LockPosition;
}
}
// Token: 0x0600076D RID: 1901 RVA: 0x0001150C File Offset: 0x0000F70C
[Token(Token = "0x600076D")]
[Address(RVA = "0xCCCDF0", Offset = "0xCCB5F0", VA = "0x180CCCDF0")]
public void SetPatrolPath(EnemyPatrolPath epp)
{
this.aiNpc.g_PatrolPath = epp;
throw new NullReferenceException();
}
// Token: 0x0600076E RID: 1902 RVA: 0x0001152C File Offset: 0x0000F72C
[Token(Token = "0x600076E")]
[Address(RVA = "0xCCCD40", Offset = "0xCCB540", VA = "0x180CCCD40")]
public void SetHearEnable(bool bHearEnable)
{
this.aiNpc.g_bHearEnable = bHearEnable;
}
// Token: 0x0600076F RID: 1903 RVA: 0x0001154C File Offset: 0x0000F74C
[Token(Token = "0x600076F")]
[Address(RVA = "0xCCCDD0", Offset = "0xCCB5D0", VA = "0x180CCCDD0")]
public void SetMoveEnable(bool bMoveEnable)
{
this.aiNpc.g_bMoveEnable = bMoveEnable;
}
// Token: 0x06000770 RID: 1904 RVA: 0x0001156C File Offset: 0x0000F76C
[Token(Token = "0x6000770")]
[Address(RVA = "0xCCC8C0", Offset = "0xCCB0C0", VA = "0x180CCC8C0")]
public void SetAIStatus(AI_NPC.AIStatus status)
{
bool doUV = ((MB_IMeshBakerSettings)this.aiNpc).doUV7;
}
// Token: 0x06000771 RID: 1905 RVA: 0x0001158C File Offset: 0x0000F78C
[Token(Token = "0x6000771")]
[Address(RVA = "0x454D40", Offset = "0x453540", VA = "0x180454D40")]
public NPCManage.AILevel GetAILevel()
{
return this.g_AILevel;
}
// Token: 0x06000772 RID: 1906 RVA: 0x000115A0 File Offset: 0x0000F7A0
[Token(Token = "0x6000772")]
[Address(RVA = "0xCCB2C0", Offset = "0xCC9AC0", VA = "0x180CCB2C0")]
public Transform GetEye()
{
return this.aiNpc.g_Eye;
}
// Token: 0x06000773 RID: 1907 RVA: 0x000115C0 File Offset: 0x0000F7C0
[Token(Token = "0x6000773")]
[Address(RVA = "0xCCAFC0", Offset = "0xCC97C0", VA = "0x180CCAFC0")]
public void AniCrossFade(string sAnimationName, float fBlendTime = 0.05f)
{
this.aiNpc.AniCrossFade(sAnimationName, fBlendTime);
}
// Token: 0x06000774 RID: 1908 RVA: 0x000115E0 File Offset: 0x0000F7E0
[Token(Token = "0x6000774")]
[Address(RVA = "0x4CF0D0", Offset = "0x4CD8D0", VA = "0x1804CF0D0")]
public void SetDeathOpenEvent(SceneEvent[] events)
{
/*
An exception occurred when decompiling this method (06000774)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void NPCManage::SetDeathOpenEvent(SceneEvent[])
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:class SceneEvent[](NPCManage::DeathOpenEvent, ldloc:NPCManage(this), ldloc:class SceneEvent[](events)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000775 RID: 1909 RVA: 0x000115F4 File Offset: 0x0000F7F4
[Token(Token = "0x6000775")]
[Address(RVA = "0x4B9090", Offset = "0x4B7890", VA = "0x1804B9090")]
public void SetDeathReleaseEvent(SceneEvent[] events)
{
/*
An exception occurred when decompiling this method (06000775)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void NPCManage::SetDeathReleaseEvent(SceneEvent[])
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:class SceneEvent[](NPCManage::DeathReleaseEvent, ldloc:NPCManage(this), ldloc:class SceneEvent[](events)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000776 RID: 1910 RVA: 0x00011608 File Offset: 0x0000F808
[Token(Token = "0x6000776")]
[Address(RVA = "0xCCCB20", Offset = "0xCCB320", VA = "0x180CCCB20")]
public void SetDeployScene(GameObject scene)
{
this.DeployScene = scene;
GameObject deployScene = this.DeployScene;
int num = 0;
if (deployScene != num)
{
SceneIsHide component = this.DeployScene.GetComponent<SceneIsHide>();
int num2 = 0;
if (component == num2)
{
SceneIsHide sceneIsHide = this.DeployScene.AddComponent<SceneIsHide>();
}
this.g_DeploySceneIsHide = component;
}
}
// Token: 0x06000777 RID: 1911 RVA: 0x00011664 File Offset: 0x0000F864
[Token(Token = "0x6000777")]
[Address(RVA = "0x354170", Offset = "0x352970", VA = "0x180354170")]
public GameObject GetDeployScene()
{
return this.DeployScene;
}
// Token: 0x06000778 RID: 1912 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000778")]
[Address(RVA = "0xCCB230", Offset = "0xCC9A30", VA = "0x180CCB230")]
public bool GetDeploySceneIsHide()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000779 RID: 1913 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000779")]
[Address(RVA = "0xCCB320", Offset = "0xCC9B20", VA = "0x180CCB320")]
public bool GetIsDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600077A RID: 1914 RVA: 0x00011678 File Offset: 0x0000F878
[Token(Token = "0x600077A")]
[Address(RVA = "0xCCC860", Offset = "0xCCB060", VA = "0x180CCC860")]
public void ResetDeath()
{
if (this.g_bCanResetDeath)
{
this.aiNpc.Resurrection();
return;
}
}
// Token: 0x0600077B RID: 1915 RVA: 0x000116A0 File Offset: 0x0000F8A0
[Token(Token = "0x600077B")]
[Address(RVA = "0xCCCB00", Offset = "0xCCB300", VA = "0x180CCCB00")]
public void SetDeath()
{
this.aiNpc.SetDeath();
}
// Token: 0x0600077C RID: 1916 RVA: 0x000116C0 File Offset: 0x0000F8C0
[Token(Token = "0x600077C")]
[Address(RVA = "0xCCCAF0", Offset = "0xCCB2F0", VA = "0x180CCCAF0")]
public void SetCanResetDeath(bool b)
{
this.g_bCanResetDeath = b;
}
// Token: 0x0600077D RID: 1917 RVA: 0x000116D4 File Offset: 0x0000F8D4
[Token(Token = "0x600077D")]
[Address(RVA = "0xCCCED0", Offset = "0xCCB6D0", VA = "0x180CCCED0")]
public void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
bool doUV = ((MB_IMeshBakerSettings)this.aiNpc).doUV7;
}
// Token: 0x0600077E RID: 1918 RVA: 0x000116F4 File Offset: 0x0000F8F4
[Token(Token = "0x600077E")]
[Address(RVA = "0xB01750", Offset = "0xAFFF50", VA = "0x180B01750")]
public void SetShowCurrentlyStatus(AI_NPC.AIStatus Status)
{
this.ShowCurrentlyStatus = Status;
}
// Token: 0x0600077F RID: 1919 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600077F")]
[Address(RVA = "0xCCC8F0", Offset = "0xCCB0F0", VA = "0x180CCC8F0")]
public void SetBuffCure(float fTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000780 RID: 1920 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000780")]
[Address(RVA = "0xCCB2E0", Offset = "0xCC9AE0", VA = "0x180CCB2E0")]
public bool GetIsBuffCure()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000781 RID: 1921 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000781")]
[Address(RVA = "0xCCCA00", Offset = "0xCCB200", VA = "0x180CCCA00")]
public void SetBuffDefense(float fTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000782 RID: 1922 RVA: 0x00011708 File Offset: 0x0000F908
[Token(Token = "0x6000782")]
[Address(RVA = "0xCCC9E0", Offset = "0xCCB1E0", VA = "0x180CCC9E0")]
public void SetBuffDefenseNoEff(float fTime)
{
if (this.g_EffBuffDefense != (ulong)0L)
{
this.g_fBuffDefenseTime = fTime;
}
}
// Token: 0x06000783 RID: 1923 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000783")]
[Address(RVA = "0xCCB300", Offset = "0xCC9B00", VA = "0x180CCB300")]
public bool GetIsBuffDefense()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000784 RID: 1924 RVA: 0x00011728 File Offset: 0x0000F928
[Token(Token = "0x6000784")]
[Address(RVA = "0xCCCF20", Offset = "0xCCB720", VA = "0x180CCCF20")]
public void StopAllBuff()
{
EffectPool effectPool = this.g_EffBuffCure;
if (effectPool != 0)
{
this.g_fBuffCureTime = 0f;
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_EffBuffDefense;
if (effectPool2 != 0)
{
this.g_fBuffDefenseTime = 0f;
effectPool2.Stop(3f);
return;
}
}
// Token: 0x06000785 RID: 1925 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000785")]
[Address(RVA = "0xCCC720", Offset = "0xCCAF20", VA = "0x180CCC720")]
public void PlayEffDefenseHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000786 RID: 1926 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000786")]
[Address(RVA = "0xCCC650", Offset = "0xCCAE50", VA = "0x180CCC650")]
public void PlayEffBuffDefenseRemove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000787 RID: 1927 RVA: 0x00011778 File Offset: 0x0000F978
[Token(Token = "0x6000787")]
[Address(RVA = "0xB18700", Offset = "0xB16F00", VA = "0x180B18700")]
public void SetHitPause(bool bEnable)
{
this.g_bHitPause = bEnable;
}
// Token: 0x06000788 RID: 1928 RVA: 0x0001178C File Offset: 0x0000F98C
[Token(Token = "0x6000788")]
[Address(RVA = "0x2990A0", Offset = "0x2978A0", VA = "0x1802990A0")]
public CharacterBaseData GetCharacterBaseData()
{
return this.g_CharData;
}
// Token: 0x06000789 RID: 1929 RVA: 0x000117A0 File Offset: 0x0000F9A0
[Token(Token = "0x6000789")]
[Address(RVA = "0xCCD170", Offset = "0xCCB970", VA = "0x180CCD170")]
public NPCManage()
{
}
// Token: 0x0400086E RID: 2158
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400086E")]
private int enemyID;
// Token: 0x0400086F RID: 2159
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400086F")]
private CharacterBaseData g_CharData;
// Token: 0x04000870 RID: 2160
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000870")]
public NPCManage.AILevel g_AILevel;
// Token: 0x04000871 RID: 2161
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000871")]
public NPCManage.AIType g_sAICharacter;
// Token: 0x04000872 RID: 2162
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000872")]
public LockPoint[] g_LockPosition;
// Token: 0x04000873 RID: 2163
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000873")]
public float Repulse = 50f;
// Token: 0x04000874 RID: 2164
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000874")]
public int DeathMoney;
// Token: 0x04000875 RID: 2165
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000875")]
public int DeathHP;
// Token: 0x04000876 RID: 2166
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000876")]
public int DeathMP;
// Token: 0x04000877 RID: 2167
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000877")]
public int PropertyID = (int)((ulong)4294967295L);
// Token: 0x04000878 RID: 2168
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000878")]
public SceneEvent[] DeathOpenEvent;
// Token: 0x04000879 RID: 2169
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000879")]
public SceneEvent[] DeathReleaseEvent;
// Token: 0x0400087A RID: 2170
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400087A")]
private GameObject DeployScene;
// Token: 0x0400087B RID: 2171
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400087B")]
private SceneIsHide g_DeploySceneIsHide;
// Token: 0x0400087C RID: 2172
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400087C")]
private AI_NPC aiNpc;
// Token: 0x0400087D RID: 2173
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400087D")]
public float FrocePushWidth;
// Token: 0x0400087E RID: 2174
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400087E")]
public bool CanFrocePush = true;
// Token: 0x0400087F RID: 2175
[FieldOffset(Offset = "0x7D")]
[Token(Token = "0x400087F")]
public bool PushPlayer;
// Token: 0x04000880 RID: 2176
[FieldOffset(Offset = "0x7E")]
[Token(Token = "0x4000880")]
public bool PushTopPlayer;
// Token: 0x04000881 RID: 2177
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000881")]
public float PushTopPlayerDistance = 1.8f;
// Token: 0x04000882 RID: 2178
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4000882")]
public float PushTopPlayerDot = 0.72f;
// Token: 0x04000883 RID: 2179
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000883")]
private MoveController g_Move;
// Token: 0x04000884 RID: 2180
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000884")]
private WizardGirlManage g_Player;
// Token: 0x04000885 RID: 2181
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000885")]
private AnimAttackCollision g_AttackCollision;
// Token: 0x04000886 RID: 2182
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000886")]
private bool g_bHitPause = true;
// Token: 0x04000887 RID: 2183
[FieldOffset(Offset = "0xA1")]
[Token(Token = "0x4000887")]
protected bool g_bPauseEnable;
// Token: 0x04000888 RID: 2184
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000888")]
protected float g_fPauseTime;
// Token: 0x04000889 RID: 2185
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000889")]
protected float g_fPauseTimeScale = 1f;
// Token: 0x0400088A RID: 2186
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x400088A")]
private bool g_bCanResetDeath = true;
// Token: 0x0400088B RID: 2187
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400088B")]
private float g_fBuffCureTime;
// Token: 0x0400088C RID: 2188
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x400088C")]
private float g_fBuffDefenseTime;
// Token: 0x0400088D RID: 2189
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400088D")]
public GameObject EffBuffCureObject;
// Token: 0x0400088E RID: 2190
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400088E")]
public GameObject EffBuffDefenseObject;
// Token: 0x0400088F RID: 2191
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400088F")]
public GameObject EffBuffDefenseHitObject;
// Token: 0x04000890 RID: 2192
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000890")]
public GameObject EffBuffDefenseRemoveObject;
// Token: 0x04000891 RID: 2193
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000891")]
public GameObject EffCreateObject;
// Token: 0x04000892 RID: 2194
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000892")]
private EffectPool g_EffBuffCure;
// Token: 0x04000893 RID: 2195
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000893")]
private EffectPool g_EffBuffDefense;
// Token: 0x04000894 RID: 2196
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000894")]
private EffectPool g_EffBuffDefenseHit;
// Token: 0x04000895 RID: 2197
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000895")]
private EffectPool g_EffBuffDefenseRemove;
// Token: 0x04000896 RID: 2198
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000896")]
private EffectPool g_EffCreate;
// Token: 0x04000897 RID: 2199
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000897")]
private bool g_bBuffDefenseRemoveSlow;
// Token: 0x04000898 RID: 2200
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000898")]
public AI_NPC.AIStatus ShowCurrentlyStatus;
// Token: 0x04000899 RID: 2201
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000899")]
private Action<NPCManage> hpBarHandler;
// Token: 0x020000A6 RID: 166
[Token(Token = "0x20000A6")]
public enum AILevel
{
// Token: 0x0400089C RID: 2204
[Token(Token = "0x400089C")]
Monster,
// Token: 0x0400089D RID: 2205
[Token(Token = "0x400089D")]
Boss,
// Token: 0x0400089E RID: 2206
[Token(Token = "0x400089E")]
NPC
}
// Token: 0x020000A7 RID: 167
[Token(Token = "0x20000A7")]
public enum AIType
{
// Token: 0x040008A0 RID: 2208
[Token(Token = "0x40008A0")]
Null,
// Token: 0x040008A1 RID: 2209
[Token(Token = "0x40008A1")]
GhostA,
// Token: 0x040008A2 RID: 2210
[Token(Token = "0x40008A2")]
GhostB,
// Token: 0x040008A3 RID: 2211
[Token(Token = "0x40008A3")]
GhostC,
// Token: 0x040008A4 RID: 2212
[Token(Token = "0x40008A4")]
GhostC_B,
// Token: 0x040008A5 RID: 2213
[Token(Token = "0x40008A5")]
BossAct01,
// Token: 0x040008A6 RID: 2214
[Token(Token = "0x40008A6")]
Doll01,
// Token: 0x040008A7 RID: 2215
[Token(Token = "0x40008A7")]
DollWeakA,
// Token: 0x040008A8 RID: 2216
[Token(Token = "0x40008A8")]
DollWeakB,
// Token: 0x040008A9 RID: 2217
[Token(Token = "0x40008A9")]
Doll02,
// Token: 0x040008AA RID: 2218
[Token(Token = "0x40008AA")]
GhostD,
// Token: 0x040008AB RID: 2219
[Token(Token = "0x40008AB")]
Doll02_Big,
// Token: 0x040008AC RID: 2220
[Token(Token = "0x40008AC")]
GhostC_Red,
// Token: 0x040008AD RID: 2221
[Token(Token = "0x40008AD")]
GhostC_B_Red,
// Token: 0x040008AE RID: 2222
[Token(Token = "0x40008AE")]
GhostB_Red,
// Token: 0x040008AF RID: 2223
[Token(Token = "0x40008AF")]
GhostA_Red,
// Token: 0x040008B0 RID: 2224
[Token(Token = "0x40008B0")]
BossLevel02,
// Token: 0x040008B1 RID: 2225
[Token(Token = "0x40008B1")]
BossLevel03,
// Token: 0x040008B2 RID: 2226
[Token(Token = "0x40008B2")]
BossLevel03Big,
// Token: 0x040008B3 RID: 2227
[Token(Token = "0x40008B3")]
TreasureChestMonster01,
// Token: 0x040008B4 RID: 2228
[Token(Token = "0x40008B4")]
BossAct01_Plus,
// Token: 0x040008B5 RID: 2229
[Token(Token = "0x40008B5")]
DollWeakC,
// Token: 0x040008B6 RID: 2230
[Token(Token = "0x40008B6")]
GhostB_Lightning,
// Token: 0x040008B7 RID: 2231
[Token(Token = "0x40008B7")]
DollWeakD,
// Token: 0x040008B8 RID: 2232
[Token(Token = "0x40008B8")]
Doll03,
// Token: 0x040008B9 RID: 2233
[Token(Token = "0x40008B9")]
SAG03,
// Token: 0x040008BA RID: 2234
[Token(Token = "0x40008BA")]
BossLevel04,
// Token: 0x040008BB RID: 2235
[Token(Token = "0x40008BB")]
SAG04,
// Token: 0x040008BC RID: 2236
[Token(Token = "0x40008BC")]
SAG02,
// Token: 0x040008BD RID: 2237
[Token(Token = "0x40008BD")]
Knight,
// Token: 0x040008BE RID: 2238
[Token(Token = "0x40008BE")]
GhostC_Lightning,
// Token: 0x040008BF RID: 2239
[Token(Token = "0x40008BF")]
GhostC_B_Lightning,
// Token: 0x040008C0 RID: 2240
[Token(Token = "0x40008C0")]
GhostD_Lightning,
// Token: 0x040008C1 RID: 2241
[Token(Token = "0x40008C1")]
GhostD_Red,
// Token: 0x040008C2 RID: 2242
[Token(Token = "0x40008C2")]
GhostE,
// Token: 0x040008C3 RID: 2243
[Token(Token = "0x40008C3")]
GhostE02,
// Token: 0x040008C4 RID: 2244
[Token(Token = "0x40008C4")]
BossLevel05,
// Token: 0x040008C5 RID: 2245
[Token(Token = "0x40008C5")]
SealGhost,
// Token: 0x040008C6 RID: 2246
[Token(Token = "0x40008C6")]
SealGhost02,
// Token: 0x040008C7 RID: 2247
[Token(Token = "0x40008C7")]
Doll03_Big,
// Token: 0x040008C8 RID: 2248
[Token(Token = "0x40008C8")]
Doll01_Yellow,
// Token: 0x040008C9 RID: 2249
[Token(Token = "0x40008C9")]
PhantomNobeta,
// Token: 0x040008CA RID: 2250
[Token(Token = "0x40008CA")]
Doll02Stone,
// Token: 0x040008CB RID: 2251
[Token(Token = "0x40008CB")]
GhostC_Dark,
// Token: 0x040008CC RID: 2252
[Token(Token = "0x40008CC")]
BossLevel06,
// Token: 0x040008CD RID: 2253
[Token(Token = "0x40008CD")]
Doll01_Red
}
}