Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaMeshController.cs
2023-09-06 22:09:22 +02:00

219 lines
5.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000315 RID: 789
[Token(Token = "0x2000315")]
[Serializable]
public class NobetaMeshController
{
// Token: 0x06001F0B RID: 7947 RVA: 0x0004B090 File Offset: 0x00049290
[Token(Token = "0x6001F0B")]
[Address(RVA = "0xFCCEC0", Offset = "0xFCB6C0", VA = "0x180FCCEC0")]
public void UpdateAppearance()
{
int num;
SkinnedMeshRenderer skinnedMeshRenderer5;
do
{
num = 0;
if ((this.systemEnable ? 1 : 0) != num)
{
}
SkinnedMeshRenderer[] array = this.body;
bool flag = num != 0;
if (num < array.Length)
{
array[num].enabled = flag;
SkinnedMeshRenderer[] array2 = this.body;
num++;
}
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
if (num == 0)
{
}
bool flag2 = (this.enableStoryBag ? 1 : 0) == num;
skinnedMeshRenderer.enabled = flag2;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num2 = 0;
if (skinnedMeshRenderer2 != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
if (num == 0)
{
continue;
}
bool flag3 = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag3;
}
if ((this.enableAccessories ? 1 : 0) == num)
{
return;
}
SkinnedMeshRenderer skinnedMeshRenderer4 = this.storyHat;
int num3 = 0;
if (!(skinnedMeshRenderer4 != num3))
{
return;
}
skinnedMeshRenderer5 = this.storyHat;
}
while (num == 0);
bool flag4 = this.enableHat;
skinnedMeshRenderer5.enabled = flag4;
}
// Token: 0x06001F0C RID: 7948 RVA: 0x0004B184 File Offset: 0x00049384
[Token(Token = "0x6001F0C")]
[Address(RVA = "0xFCCCD0", Offset = "0xFCB4D0", VA = "0x180FCCCD0")]
public void EnableAllParts(bool enable)
{
if (this.enableAllParts != enable)
{
this.enableAllParts = enable;
this.UpdateAppearance();
return;
}
}
// Token: 0x06001F0D RID: 7949 RVA: 0x0004B1A8 File Offset: 0x000493A8
[Token(Token = "0x6001F0D")]
[Address(RVA = "0xFCCCE0", Offset = "0xFCB4E0", VA = "0x180FCCCE0")]
public void EnableHat(bool enable)
{
this.enableHat = enable;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num = 0;
if (skinnedMeshRenderer != num)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
bool flag = this.enableHat;
skinnedMeshRenderer2.enabled = flag;
}
}
// Token: 0x06001F0E RID: 7950 RVA: 0x0004B1EC File Offset: 0x000493EC
[Token(Token = "0x6001F0E")]
[Address(RVA = "0xFCCD70", Offset = "0xFCB570", VA = "0x180FCCD70")]
public void EnableStoryBag(bool enable)
{
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
this.enableStoryBag = enable;
skinnedMeshRenderer.enabled = enable;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num = 0;
if (skinnedMeshRenderer2 != num)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
bool flag = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag;
}
}
// Token: 0x06001F0F RID: 7951 RVA: 0x0004B240 File Offset: 0x00049440
[Token(Token = "0x6001F0F")]
[Address(RVA = "0xFCCC10", Offset = "0xFCB410", VA = "0x180FCCC10")]
public void EnableAccessories(bool enable)
{
this.enableAccessories = enable;
if (this.enableAllParts)
{
int num = 0;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num2 = 0;
if (skinnedMeshRenderer != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
if (enable)
{
}
bool flag = num != 0;
skinnedMeshRenderer2.enabled = flag;
}
}
}
// Token: 0x06001F10 RID: 7952 RVA: 0x0004B294 File Offset: 0x00049494
[Token(Token = "0x6001F10")]
[Address(RVA = "0xFCCE20", Offset = "0xFCB620", VA = "0x180FCCE20")]
public void SwapSystemEnabled()
{
bool flag = !this.systemEnable;
this.systemEnable = flag;
this.UpdateAppearance();
if (this.weapon)
{
MeshRenderer meshRenderer = this.weapon;
bool flag2 = this.systemEnable;
meshRenderer.enabled = flag2;
}
}
// Token: 0x06001F11 RID: 7953 RVA: 0x0004B2E4 File Offset: 0x000494E4
[Token(Token = "0x6001F11")]
[Address(RVA = "0xFCD070", Offset = "0xFCB870", VA = "0x180FCD070")]
public NobetaMeshController()
{
}
// Token: 0x04002910 RID: 10512
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002910")]
[SerializeField]
private bool systemEnable = true;
// Token: 0x04002911 RID: 10513
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4002911")]
[SerializeField]
private bool enableAllParts;
// Token: 0x04002912 RID: 10514
[FieldOffset(Offset = "0x12")]
[Token(Token = "0x4002912")]
[SerializeField]
private bool enableAccessories;
// Token: 0x04002913 RID: 10515
[FieldOffset(Offset = "0x13")]
[Token(Token = "0x4002913")]
[SerializeField]
private bool enableHat;
// Token: 0x04002914 RID: 10516
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4002914")]
[SerializeField]
private bool enableStoryBag;
// Token: 0x04002915 RID: 10517
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002915")]
[SerializeField]
private SkinnedMeshRenderer[] body;
// Token: 0x04002916 RID: 10518
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002916")]
[SerializeField]
private SkinnedMeshRenderer bag;
// Token: 0x04002917 RID: 10519
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002917")]
[SerializeField]
private MeshRenderer weapon;
// Token: 0x04002918 RID: 10520
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002918")]
[SerializeField]
private SkinnedMeshRenderer storyHat;
// Token: 0x04002919 RID: 10521
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002919")]
[SerializeField]
private SkinnedMeshRenderer storyBag;
}