Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaState.cs
2023-09-06 22:09:22 +02:00

147 lines
3.4 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000300 RID: 768
[Token(Token = "0x2000300")]
public enum NobetaState
{
// Token: 0x0400266F RID: 9839
[Token(Token = "0x400266F")]
Normal,
// Token: 0x04002670 RID: 9840
[Token(Token = "0x4002670")]
Air,
// Token: 0x04002671 RID: 9841
[Token(Token = "0x4002671")]
Braking,
// Token: 0x04002672 RID: 9842
[Token(Token = "0x4002672")]
Dodge,
// Token: 0x04002673 RID: 9843
[Token(Token = "0x4002673")]
AirDodge,
// Token: 0x04002674 RID: 9844
[Token(Token = "0x4002674")]
Jump,
// Token: 0x04002675 RID: 9845
[Token(Token = "0x4002675")]
Land,
// Token: 0x04002676 RID: 9846
[Token(Token = "0x4002676")]
HighlyLand,
// Token: 0x04002677 RID: 9847
[Token(Token = "0x4002677")]
Attack,
// Token: 0x04002678 RID: 9848
[Token(Token = "0x4002678")]
AirAttack,
// Token: 0x04002679 RID: 9849
[Token(Token = "0x4002679")]
DashAttack,
// Token: 0x0400267A RID: 9850
[Token(Token = "0x400267A")]
Aim,
// Token: 0x0400267B RID: 9851
[Token(Token = "0x400267B")]
AirAim,
// Token: 0x0400267C RID: 9852
[Token(Token = "0x400267C")]
Damaged,
// Token: 0x0400267D RID: 9853
[Token(Token = "0x400267D")]
DamagedFly,
// Token: 0x0400267E RID: 9854
[Token(Token = "0x400267E")]
AirDamaged,
// Token: 0x0400267F RID: 9855
[Token(Token = "0x400267F")]
AirDamagedFly,
// Token: 0x04002680 RID: 9856
[Token(Token = "0x4002680")]
StandUp,
// Token: 0x04002681 RID: 9857
[Token(Token = "0x4002681")]
DamagedLand,
// Token: 0x04002682 RID: 9858
[Token(Token = "0x4002682")]
ChargeShot,
// Token: 0x04002683 RID: 9859
[Token(Token = "0x4002683")]
AirChargeShot,
// Token: 0x04002684 RID: 9860
[Token(Token = "0x4002684")]
PickUp,
// Token: 0x04002685 RID: 9861
[Token(Token = "0x4002685")]
UseItemStart,
// Token: 0x04002686 RID: 9862
[Token(Token = "0x4002686")]
UseItemLoop,
// Token: 0x04002687 RID: 9863
[Token(Token = "0x4002687")]
DiscardItem,
// Token: 0x04002688 RID: 9864
[Token(Token = "0x4002688")]
Slip,
// Token: 0x04002689 RID: 9865
[Token(Token = "0x4002689")]
AirSlip,
// Token: 0x0400268A RID: 9866
[Token(Token = "0x400268A")]
Absorb,
// Token: 0x0400268B RID: 9867
[Token(Token = "0x400268B")]
Dead,
// Token: 0x0400268C RID: 9868
[Token(Token = "0x400268C")]
DeadEnd,
// Token: 0x0400268D RID: 9869
[Token(Token = "0x400268D")]
Resurrection,
// Token: 0x0400268E RID: 9870
[Token(Token = "0x400268E")]
Wake,
// Token: 0x0400268F RID: 9871
[Token(Token = "0x400268F")]
LightUp,
// Token: 0x04002690 RID: 9872
[Token(Token = "0x4002690")]
SwitchOn,
// Token: 0x04002691 RID: 9873
[Token(Token = "0x4002691")]
PrayerStart,
// Token: 0x04002692 RID: 9874
[Token(Token = "0x4002692")]
PrayerAttack,
// Token: 0x04002693 RID: 9875
[Token(Token = "0x4002693")]
PrayerEnd,
// Token: 0x04002694 RID: 9876
[Token(Token = "0x4002694")]
SavePointUI,
// Token: 0x04002695 RID: 9877
[Token(Token = "0x4002695")]
TeleportStart,
// Token: 0x04002696 RID: 9878
[Token(Token = "0x4002696")]
TeleportEnd,
// Token: 0x04002697 RID: 9879
[Token(Token = "0x4002697")]
FallDead,
// Token: 0x04002698 RID: 9880
[Token(Token = "0x4002698")]
Level04LightBall,
// Token: 0x04002699 RID: 9881
[Token(Token = "0x4002699")]
LightningDodge,
// Token: 0x0400269A RID: 9882
[Token(Token = "0x400269A")]
ChangeSkin,
// Token: 0x0400269B RID: 9883
[Token(Token = "0x400269B")]
AreaTeleportStart,
// Token: 0x0400269C RID: 9884
[Token(Token = "0x400269C")]
AreaTeleportEnd
}