65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x020004ED RID: 1261
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[Token(Token = "0x20004ED")]
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public abstract class ObiExternalForce : MonoBehaviour
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{
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// Token: 0x06002C13 RID: 11283 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002C13")]
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[Address(RVA = "0x10D8D50", Offset = "0x10D7550", VA = "0x1810D8D50")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002C14 RID: 11284 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002C14")]
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[Address(RVA = "0x10D8D10", Offset = "0x10D7510", VA = "0x1810D8D10")]
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protected float GetTurbulence(float turbulenceIntensity)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002C15 RID: 11285
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[Token(Token = "0x6002C15")]
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[Address(Slot = "4")]
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public abstract void ApplyForcesToActor(ObiActor actor);
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// Token: 0x06002C16 RID: 11286 RVA: 0x0005ECD8 File Offset: 0x0005CED8
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[Token(Token = "0x6002C16")]
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[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
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protected ObiExternalForce()
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{
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}
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// Token: 0x04003496 RID: 13462
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003496")]
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public float intensity;
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// Token: 0x04003497 RID: 13463
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003497")]
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public float turbulence;
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// Token: 0x04003498 RID: 13464
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003498")]
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public float turbulenceFrequency = 1f;
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// Token: 0x04003499 RID: 13465
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003499")]
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public float turbulenceSeed;
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// Token: 0x0400349A RID: 13466
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400349A")]
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public ObiSolver[] affectedSolvers;
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}
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}
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