118 lines
3.2 KiB
C#
118 lines
3.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200016E RID: 366
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[Token(Token = "0x200016E")]
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public class OnLight_Act03 : PassiveEvent
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{
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// Token: 0x170000AA RID: 170
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// (get) Token: 0x0600120C RID: 4620 RVA: 0x000297A0 File Offset: 0x000279A0
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[Token(Token = "0x170000AA")]
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private StageFlagData Flags
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{
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[Token(Token = "0x600120C")]
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[Address(RVA = "0xE87570", Offset = "0xE85D70", VA = "0x180E87570")]
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get
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{
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return Game.GameSave.flags;
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}
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}
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// Token: 0x0600120D RID: 4621 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600120D")]
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[Address(RVA = "0xE871B0", Offset = "0xE859B0", VA = "0x180E871B0", Slot = "4")]
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protected override void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600120E RID: 4622 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600120E")]
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[Address(RVA = "0xE87460", Offset = "0xE85C60", VA = "0x180E87460", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600120F RID: 4623 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600120F")]
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[Address(RVA = "0xE86F80", Offset = "0xE85780", VA = "0x180E86F80")]
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public void OnLight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001210 RID: 4624 RVA: 0x000297C0 File Offset: 0x000279C0
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[Token(Token = "0x6001210")]
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[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
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public OnLight_Act03()
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{
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}
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// Token: 0x04001BF2 RID: 7154
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001BF2")]
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public ParticleSystem PS;
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// Token: 0x04001BF3 RID: 7155
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001BF3")]
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public Light PL;
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// Token: 0x04001BF4 RID: 7156
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001BF4")]
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public BoxCollider BC;
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// Token: 0x04001BF5 RID: 7157
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001BF5")]
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public OnLight_Act03.LightPos ScriptEventType;
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// Token: 0x04001BF6 RID: 7158
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4001BF6")]
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private float g_fLightIntensityMax;
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// Token: 0x04001BF7 RID: 7159
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001BF7")]
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private float g_fLightIntensity;
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// Token: 0x04001BF8 RID: 7160
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001BF8")]
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private float g_fLI;
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// Token: 0x0200016F RID: 367
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[Token(Token = "0x200016F")]
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public enum LightPos
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{
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// Token: 0x04001BFA RID: 7162
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[Token(Token = "0x4001BFA")]
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L02Light02To03,
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// Token: 0x04001BFB RID: 7163
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[Token(Token = "0x4001BFB")]
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L02Light04,
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// Token: 0x04001BFC RID: 7164
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[Token(Token = "0x4001BFC")]
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L02Light04To05_01,
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// Token: 0x04001BFD RID: 7165
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[Token(Token = "0x4001BFD")]
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L02Light04To05_02,
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// Token: 0x04001BFE RID: 7166
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[Token(Token = "0x4001BFE")]
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L02Light05_01,
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// Token: 0x04001BFF RID: 7167
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[Token(Token = "0x4001BFF")]
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L02Light05_02,
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// Token: 0x04001C00 RID: 7168
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[Token(Token = "0x4001C00")]
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L02Light05To06_01,
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// Token: 0x04001C01 RID: 7169
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[Token(Token = "0x4001C01")]
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L02Light05To06_02
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}
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}
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