Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlaySoundEffect.cs
2023-09-06 22:09:22 +02:00

122 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x020001C3 RID: 451
[Token(Token = "0x20001C3")]
public class PlaySoundEffect : SceneEvent
{
// Token: 0x0600134A RID: 4938 RVA: 0x0002C688 File Offset: 0x0002A888
[Token(Token = "0x600134A")]
[Address(RVA = "0x348F80", Offset = "0x347780", VA = "0x180348F80", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
base.InitData(SEM);
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
this.SE.InitData();
Game.BindStageTimeScale(this.SE);
}
}
// Token: 0x0600134B RID: 4939 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600134B")]
[Address(RVA = "0x3491C0", Offset = "0x3479C0", VA = "0x1803491C0")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600134C RID: 4940 RVA: 0x0002C6CC File Offset: 0x0002A8CC
[Token(Token = "0x600134C")]
[Address(RVA = "0x349050", Offset = "0x347850", VA = "0x180349050", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
SoundEffect se2 = this.SE;
int num2 = 0;
if (num2 >= (int)this.FadeSpeed)
{
throw new NullReferenceException();
}
this.g_fVolume = 0f;
se2.PlayRandom((float)num2, 1f);
}
float replayTime = this.ReplayTime;
this.g_fReplayTimeVal = replayTime;
this.g_fPitch = 1f;
}
// Token: 0x0600134D RID: 4941 RVA: 0x0002C73C File Offset: 0x0002A93C
[Token(Token = "0x600134D")]
[Address(RVA = "0x349120", Offset = "0x347920", VA = "0x180349120", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
this.SE.Stop();
return;
}
}
// Token: 0x0600134E RID: 4942 RVA: 0x0002C778 File Offset: 0x0002A978
[Token(Token = "0x600134E")]
[Address(RVA = "0x349380", Offset = "0x347B80", VA = "0x180349380")]
public PlaySoundEffect()
{
}
// Token: 0x04001E13 RID: 7699
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E13")]
public SoundEffect SE;
// Token: 0x04001E14 RID: 7700
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E14")]
public bool ReplayLoop;
// Token: 0x04001E15 RID: 7701
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001E15")]
public float ReplayTime;
// Token: 0x04001E16 RID: 7702
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E16")]
private float g_fReplayTimeVal;
// Token: 0x04001E17 RID: 7703
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001E17")]
public float FadeSpeed;
// Token: 0x04001E18 RID: 7704
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001E18")]
private float g_fVolume;
// Token: 0x04001E19 RID: 7705
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001E19")]
public float PitchSpeed;
// Token: 0x04001E1A RID: 7706
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E1A")]
public float PitchTarget = 1f;
// Token: 0x04001E1B RID: 7707
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001E1B")]
private float g_fPitch;
}