Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerAudioMixer.cs
2023-09-06 22:09:22 +02:00

73 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C4 RID: 452
[Token(Token = "0x20001C4")]
public class PlayerAudioMixer : SceneEvent
{
// Token: 0x0600134F RID: 4943 RVA: 0x0002C798 File Offset: 0x0002A998
[Token(Token = "0x600134F")]
[Address(RVA = "0x349390", Offset = "0x347B90", VA = "0x180349390", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
base.InitData(SEM);
PlayerSound g_Sound = Game.GetPlayerManager().g_Sound;
this.g_PS = g_Sound;
PlayerSound playerSound = this.g_PS;
int num = 0;
if (playerSound == num)
{
Debug.LogError("取得PlayerSound錯誤");
}
}
// Token: 0x06001350 RID: 4944 RVA: 0x0002C7E4 File Offset: 0x0002A9E4
[Token(Token = "0x6001350")]
[Address(RVA = "0x3494B0", Offset = "0x347CB0", VA = "0x1803494B0", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
PlayerSound playerSound = this.g_PS;
float decayTime = this.DecayTime;
float room = this.Room;
float volume = this.Volume;
playerSound.SetAudioMixer(volume, room, decayTime);
}
// Token: 0x06001351 RID: 4945 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001351")]
[Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001352 RID: 4946 RVA: 0x0002C824 File Offset: 0x0002AA24
[Token(Token = "0x6001352")]
[Address(RVA = "0x349500", Offset = "0x347D00", VA = "0x180349500")]
public PlayerAudioMixer()
{
}
// Token: 0x04001E1C RID: 7708
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E1C")]
private PlayerSound g_PS;
// Token: 0x04001E1D RID: 7709
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E1D")]
public float Volume;
// Token: 0x04001E1E RID: 7710
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001E1E")]
public float Room = -1000f;
// Token: 0x04001E1F RID: 7711
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E1F")]
public float DecayTime = 1f;
}