1021 lines
35 KiB
C#
1021 lines
35 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000302 RID: 770
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[Token(Token = "0x2000302")]
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[Serializable]
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public class PlayerCamera : IPointerController
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{
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// Token: 0x17000192 RID: 402
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// (get) Token: 0x06001D8C RID: 7564 RVA: 0x00046438 File Offset: 0x00044638
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[Token(Token = "0x17000192")]
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private NobetaMeshController g_Display
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{
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[Token(Token = "0x6001D8C")]
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[Address(RVA = "0x34EE90", Offset = "0x34D690", VA = "0x18034EE90")]
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get
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{
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return this.wizardGirl.skinInstance.meshController;
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}
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}
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// Token: 0x17000193 RID: 403
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// (get) Token: 0x06001D8D RID: 7565 RVA: 0x0004645C File Offset: 0x0004465C
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[Token(Token = "0x17000193")]
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public Transform AimFrameRoot
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{
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[Token(Token = "0x6001D8D")]
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[Address(RVA = "0x34ED60", Offset = "0x34D560", VA = "0x18034ED60")]
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get
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{
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return this.aimFrameRoot;
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}
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}
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// Token: 0x17000194 RID: 404
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// (get) Token: 0x06001D8E RID: 7566 RVA: 0x00046470 File Offset: 0x00044670
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[Token(Token = "0x17000194")]
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public SpriteRenderer AimFrameSpriteL
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{
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[Token(Token = "0x6001D8E")]
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[Address(RVA = "0x34ED70", Offset = "0x34D570", VA = "0x18034ED70")]
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get
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{
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return this.aimFrameSpriteL;
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}
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}
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// Token: 0x17000195 RID: 405
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// (get) Token: 0x06001D8F RID: 7567 RVA: 0x00046484 File Offset: 0x00044684
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[Token(Token = "0x17000195")]
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public SpriteRenderer AimFrameSpriteR
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{
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[Token(Token = "0x6001D8F")]
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[Address(RVA = "0x34ED80", Offset = "0x34D580", VA = "0x18034ED80")]
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get
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{
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return this.aimFrameSpriteR;
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}
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}
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// Token: 0x17000196 RID: 406
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// (get) Token: 0x06001D90 RID: 7568 RVA: 0x00046498 File Offset: 0x00044698
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[Token(Token = "0x17000196")]
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public Transform MagicArrayRoot
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{
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[Token(Token = "0x6001D90")]
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[Address(RVA = "0x34EE50", Offset = "0x34D650", VA = "0x18034EE50")]
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get
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{
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return this.magicArrayRoot;
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}
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}
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// Token: 0x17000197 RID: 407
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// (get) Token: 0x06001D91 RID: 7569 RVA: 0x000464AC File Offset: 0x000446AC
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[Token(Token = "0x17000197")]
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public SpriteRenderer MagicArraySpriteIce
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{
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[Token(Token = "0x6001D91")]
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[Address(RVA = "0x34EE70", Offset = "0x34D670", VA = "0x18034EE70")]
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get
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{
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return this.magicArraySpriteIce;
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}
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}
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// Token: 0x17000198 RID: 408
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// (get) Token: 0x06001D92 RID: 7570 RVA: 0x000464C0 File Offset: 0x000446C0
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[Token(Token = "0x17000198")]
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public SpriteRenderer MagicArraySpriteFire
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{
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[Token(Token = "0x6001D92")]
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[Address(RVA = "0x34EE60", Offset = "0x34D660", VA = "0x18034EE60")]
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get
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{
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return this.magicArraySpriteFire;
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}
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}
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// Token: 0x17000199 RID: 409
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// (get) Token: 0x06001D93 RID: 7571 RVA: 0x000464D4 File Offset: 0x000446D4
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[Token(Token = "0x17000199")]
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public SpriteRenderer MagicArraySpriteNull
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{
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[Token(Token = "0x6001D93")]
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[Address(RVA = "0x34EE80", Offset = "0x34D680", VA = "0x18034EE80")]
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get
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{
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return this.magicArraySpriteNull;
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}
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}
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// Token: 0x1700019A RID: 410
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// (get) Token: 0x06001D94 RID: 7572 RVA: 0x000464E8 File Offset: 0x000446E8
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[Token(Token = "0x1700019A")]
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private GameConfig Config
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{
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[Token(Token = "0x6001D94")]
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[Address(RVA = "0x34EDB0", Offset = "0x34D5B0", VA = "0x18034EDB0")]
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get
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{
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return Game.Config;
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}
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}
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// Token: 0x1700019B RID: 411
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// (get) Token: 0x06001D95 RID: 7573 RVA: 0x000464FC File Offset: 0x000446FC
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[Token(Token = "0x1700019B")]
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private GameSave GameSave
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{
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[Token(Token = "0x6001D95")]
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[Address(RVA = "0x34EE00", Offset = "0x34D600", VA = "0x18034EE00")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x1700019C RID: 412
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// (get) Token: 0x06001D96 RID: 7574 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700019C")]
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public Vector2 CameraMoveDelta
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{
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[Token(Token = "0x6001D96")]
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[Address(RVA = "0x34ED90", Offset = "0x34D590", VA = "0x18034ED90")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06001D97 RID: 7575 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D97")]
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[Address(RVA = "0x34A560", Offset = "0x348D60", VA = "0x18034A560")]
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public void Init(WizardGirlManage wgm)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D98 RID: 7576 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D98")]
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[Address(RVA = "0x34E700", Offset = "0x34CF00", VA = "0x18034E700")]
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public void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D99 RID: 7577 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D99")]
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[Address(RVA = "0x34DB10", Offset = "0x34C310", VA = "0x18034DB10")]
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public void SetMode(PlayerCamera.CameraMode camMode, [Optional] Transform target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9A RID: 7578 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9A")]
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[Address(RVA = "0x34C620", Offset = "0x34AE20", VA = "0x18034C620")]
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private void PlayerFaceMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9B RID: 7579 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9B")]
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[Address(RVA = "0x349F00", Offset = "0x348700", VA = "0x180349F00")]
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private void DeadMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9C RID: 7580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9C")]
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[Address(RVA = "0x34A1A0", Offset = "0x3489A0", VA = "0x18034A1A0")]
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private void FallDeadMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9D RID: 7581 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9D")]
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[Address(RVA = "0x34CFD0", Offset = "0x34B7D0", VA = "0x18034CFD0")]
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private void ScriptMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9E RID: 7582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9E")]
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[Address(RVA = "0x34D220", Offset = "0x34BA20", VA = "0x18034D220")]
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private void ScriptNoLerpMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D9F RID: 7583 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D9F")]
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[Address(RVA = "0x34B280", Offset = "0x349A80", VA = "0x18034B280")]
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private void LerpNormal()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA0 RID: 7584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA0")]
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[Address(RVA = "0x34B4D0", Offset = "0x349CD0", VA = "0x18034B4D0")]
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private void NormalMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA1 RID: 7585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA1")]
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[Address(RVA = "0x34C970", Offset = "0x34B170", VA = "0x18034C970")]
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private void Respiration(float fPlayerDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA2 RID: 7586 RVA: 0x00046510 File Offset: 0x00044710
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[Token(Token = "0x6001DA2")]
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[Address(RVA = "0x34E1F0", Offset = "0x34C9F0", VA = "0x18034E1F0")]
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public void SetRespiration(bool bRespiration)
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{
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this.g_bRespiration = bRespiration;
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}
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// Token: 0x06001DA3 RID: 7587 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA3")]
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[Address(RVA = "0x34CBE0", Offset = "0x34B3E0", VA = "0x18034CBE0")]
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private void ScriptCameraCollision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA4 RID: 7588 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA4")]
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[Address(RVA = "0x349520", Offset = "0x347D20", VA = "0x180349520")]
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private void CameraCollision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA5 RID: 7589 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA5")]
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[Address(RVA = "0x34D620", Offset = "0x34BE20", VA = "0x18034D620")]
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public void SetAimReady(bool bIsAim)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA6 RID: 7590 RVA: 0x00046524 File Offset: 0x00044724
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[Token(Token = "0x6001DA6")]
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[Address(RVA = "0x34A490", Offset = "0x348C90", VA = "0x18034A490")]
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public bool GetIsAimReady()
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{
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return this.isAimReady;
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}
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// Token: 0x06001DA7 RID: 7591 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DA7")]
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[Address(RVA = "0x34A4A0", Offset = "0x348CA0", VA = "0x18034A4A0")]
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public bool GetIsCameraRotationUnlock()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DA8 RID: 7592 RVA: 0x00046538 File Offset: 0x00044738
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[Token(Token = "0x6001DA8")]
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[Address(RVA = "0x34DA90", Offset = "0x34C290", VA = "0x18034DA90")]
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public void SetLightningMode(bool bEnable)
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{
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this.g_bLightningMode = bEnable;
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Game.EnableLightningMode(bEnable);
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}
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// Token: 0x06001DA9 RID: 7593 RVA: 0x00046554 File Offset: 0x00044754
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[Token(Token = "0x6001DA9")]
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[Address(RVA = "0x34A540", Offset = "0x348D40", VA = "0x18034A540")]
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public bool GetLightningMode()
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{
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return this.g_bLightningMode;
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}
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// Token: 0x06001DAA RID: 7594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DAA")]
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[Address(RVA = "0x34E3B0", Offset = "0x34CBB0", VA = "0x18034E3B0")]
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public void SetScriptFilterMode00(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DAB RID: 7595 RVA: 0x00046568 File Offset: 0x00044768
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[Token(Token = "0x6001DAB")]
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[Address(RVA = "0x34E470", Offset = "0x34CC70", VA = "0x18034E470")]
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public void SetScriptFilterModel_L4Room08(bool bEnable)
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{
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Game.EnableStage04Room08StoryEffect(bEnable);
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}
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// Token: 0x06001DAC RID: 7596 RVA: 0x0004657C File Offset: 0x0004477C
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[Token(Token = "0x6001DAC")]
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[Address(RVA = "0x34D600", Offset = "0x34BE00", VA = "0x18034D600")]
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public void SetAimFOV(PlayerEffectPlay.Magic Type)
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{
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this.g_iFovSwitch = (int)((ulong)1L);
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this.SetAimFOVDistance(Type);
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}
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// Token: 0x06001DAD RID: 7597 RVA: 0x0004659C File Offset: 0x0004479C
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[Token(Token = "0x6001DAD")]
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[Address(RVA = "0x34A410", Offset = "0x348C10", VA = "0x18034A410")]
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public int GetFovSwitchValue()
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{
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return this.g_iFovSwitch;
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}
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// Token: 0x06001DAE RID: 7598 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DAE")]
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[Address(RVA = "0x34D3A0", Offset = "0x34BBA0", VA = "0x18034D3A0")]
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public void SetAimFOVDistance(PlayerEffectPlay.Magic Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DAF RID: 7599 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DAF")]
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[Address(RVA = "0x34E550", Offset = "0x34CD50", VA = "0x18034E550")]
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public void SetShake(Vector3 posInf, float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DB0 RID: 7600 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DB0")]
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[Address(RVA = "0x34E130", Offset = "0x34C930", VA = "0x18034E130")]
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public void SetRandomShake(float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DB1 RID: 7601 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DB1")]
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[Address(RVA = "0x34A420", Offset = "0x348C20", VA = "0x18034A420")]
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private float GetGameAttackShake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DB2 RID: 7602 RVA: 0x000465B0 File Offset: 0x000447B0
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[Token(Token = "0x6001DB2")]
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[Address(RVA = "0x34E520", Offset = "0x34CD20", VA = "0x18034E520")]
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public void SetShakeLoopStop()
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{
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this.g_Shake.SetStopLoop();
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}
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// Token: 0x06001DB3 RID: 7603 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DB3")]
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[Address(RVA = "0x34DA30", Offset = "0x34C230", VA = "0x18034DA30")]
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public void SetFlash(Color col, float fSpeed = 5f, float fLife = 2f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DB4 RID: 7604 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DB4")]
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[Address(RVA = "0x34E4D0", Offset = "0x34CCD0", VA = "0x18034E4D0")]
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public void SetScriptLight(Color col, float fSpeed, float fLife)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DB5 RID: 7605 RVA: 0x000465D0 File Offset: 0x000447D0
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[Token(Token = "0x6001DB5")]
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[Address(RVA = "0x34E1D0", Offset = "0x34C9D0", VA = "0x18034E1D0")]
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public void SetRecoil(float fRecoil = -1f)
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{
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this.g_fRecoil = fRecoil;
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this.g_fShakeCos = 0f;
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}
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// Token: 0x06001DB6 RID: 7606 RVA: 0x000465F0 File Offset: 0x000447F0
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[Token(Token = "0x6001DB6")]
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[Address(RVA = "0x34E510", Offset = "0x34CD10", VA = "0x18034E510")]
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public void SetShakeEnable(bool bEnable)
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{
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this.g_bShakeEnable = bEnable;
|
|
}
|
|
|
|
// Token: 0x06001DB7 RID: 7607 RVA: 0x00046604 File Offset: 0x00044804
|
|
[Token(Token = "0x6001DB7")]
|
|
[Address(RVA = "0x34A550", Offset = "0x348D50", VA = "0x18034A550")]
|
|
public bool GetShakeEnable()
|
|
{
|
|
return this.g_bShakeEnable;
|
|
}
|
|
|
|
// Token: 0x06001DB8 RID: 7608 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DB8")]
|
|
[Address(RVA = "0x349EC0", Offset = "0x3486C0", VA = "0x180349EC0")]
|
|
private float ClampAngle(float angle, float min, float max)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DB9 RID: 7609 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DB9")]
|
|
[Address(RVA = "0x349DA0", Offset = "0x3485A0", VA = "0x180349DA0")]
|
|
public void CameraReset()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DBA RID: 7610 RVA: 0x00046618 File Offset: 0x00044818
|
|
[Token(Token = "0x6001DBA")]
|
|
[Address(RVA = "0x34DB00", Offset = "0x34C300", VA = "0x18034DB00")]
|
|
public void SetLockTarget(Transform Target)
|
|
{
|
|
/*
|
|
An exception occurred when decompiling this method (06001DBA)
|
|
|
|
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerCamera::SetLockTarget(UnityEngine.Transform)
|
|
|
|
---> System.Exception: Basic block has to end with unconditional control flow.
|
|
{; Block_0:; stfld:Transform(PlayerCamera::g_LockTarget, ldloc:PlayerCamera(this), ldloc:Transform(Target)); };
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
|
--- End of inner exception stack trace ---
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
|
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
|
*/;
|
|
}
|
|
|
|
// Token: 0x06001DBB RID: 7611 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DBB")]
|
|
[Address(RVA = "0x34E200", Offset = "0x34CA00", VA = "0x18034E200")]
|
|
public void SetResurrection()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DBC RID: 7612 RVA: 0x0004662C File Offset: 0x0004482C
|
|
[Token(Token = "0x6001DBC")]
|
|
[Address(RVA = "0x34A400", Offset = "0x348C00", VA = "0x18034A400")]
|
|
public Transform GetCameraTrans()
|
|
{
|
|
return this.g_Camera;
|
|
}
|
|
|
|
// Token: 0x06001DBD RID: 7613 RVA: 0x00046640 File Offset: 0x00044840
|
|
[Token(Token = "0x6001DBD")]
|
|
[Address(RVA = "0x34E610", Offset = "0x34CE10", VA = "0x18034E610")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Transform transform = this.g_ScriptTarget;
|
|
int num = 0;
|
|
if (!(transform == num))
|
|
{
|
|
Animator component = this.g_ScriptTarget.GetComponent<Animator>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.speed = fTimeScale;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001DBE RID: 7614 RVA: 0x00046688 File Offset: 0x00044888
|
|
[Token(Token = "0x6001DBE")]
|
|
[Address(RVA = "0x34C3F0", Offset = "0x34ABF0", VA = "0x18034C3F0")]
|
|
private void OnCameraSettingsChanged(CameraSettings settings)
|
|
{
|
|
if (!this.isAimReady && this.cameraMode > PlayerCamera.CameraMode.PlayerFace)
|
|
{
|
|
float cameraDistance = settings.GetCameraDistance();
|
|
this.g_fDistance = cameraDistance;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001DBF RID: 7615 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DBF")]
|
|
[Address(RVA = "0x34C8A0", Offset = "0x34B0A0", VA = "0x18034C8A0")]
|
|
public void ResetCameraTeleport()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DC0 RID: 7616 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DC0")]
|
|
[Address(RVA = "0x34C520", Offset = "0x34AD20", VA = "0x18034C520", Slot = "4")]
|
|
public void OnPointerMove(Vector2 movement)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DC1 RID: 7617 RVA: 0x000466BC File Offset: 0x000448BC
|
|
[Token(Token = "0x6001DC1")]
|
|
[Address(RVA = "0x34C440", Offset = "0x34AC40", VA = "0x18034C440")]
|
|
public void OnDestroy()
|
|
{
|
|
/*
|
|
An exception occurred when decompiling this method (06001DC1)
|
|
|
|
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerCamera::OnDestroy()
|
|
|
|
---> System.Exception: Basic block has to end with unconditional control flow.
|
|
{; IL_22:; stfld:RaycastJob(PlayerCamera::raycastJob, ldloc:PlayerCamera(this), conv.u8:uint64[exp:RaycastJob](ldc.i8:int64[exp:uint64](0))); };
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
|
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
|
--- End of inner exception stack trace ---
|
|
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
|
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
|
*/;
|
|
}
|
|
|
|
// Token: 0x06001DC2 RID: 7618 RVA: 0x000466F4 File Offset: 0x000448F4
|
|
[Token(Token = "0x6001DC2")]
|
|
[Address(RVA = "0x34ECE0", Offset = "0x34D4E0", VA = "0x18034ECE0")]
|
|
public PlayerCamera()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040026A3 RID: 9891
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x40026A3")]
|
|
private bool g_bShakeEnable = true;
|
|
|
|
// Token: 0x040026A4 RID: 9892
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40026A4")]
|
|
private WizardGirlManage wizardGirl;
|
|
|
|
// Token: 0x040026A5 RID: 9893
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40026A5")]
|
|
private Transform g_Player;
|
|
|
|
// Token: 0x040026A6 RID: 9894
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40026A6")]
|
|
private Transform g_PlayerLookHereRot;
|
|
|
|
// Token: 0x040026A7 RID: 9895
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40026A7")]
|
|
private Transform g_PlayerLookHere;
|
|
|
|
// Token: 0x040026A8 RID: 9896
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40026A8")]
|
|
private Transform g_AimLookHere;
|
|
|
|
// Token: 0x040026A9 RID: 9897
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40026A9")]
|
|
private Transform g_CameraLookAt;
|
|
|
|
// Token: 0x040026AA RID: 9898
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40026AA")]
|
|
private Transform g_Camera;
|
|
|
|
// Token: 0x040026AB RID: 9899
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40026AB")]
|
|
private Transform g_AimTarget;
|
|
|
|
// Token: 0x040026AC RID: 9900
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40026AC")]
|
|
private Transform g_AimLookHereRot;
|
|
|
|
// Token: 0x040026AD RID: 9901
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40026AD")]
|
|
private Transform g_LookHere;
|
|
|
|
// Token: 0x040026AE RID: 9902
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40026AE")]
|
|
private Transform g_FaceCamera;
|
|
|
|
// Token: 0x040026AF RID: 9903
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40026AF")]
|
|
private float g_fXSin;
|
|
|
|
// Token: 0x040026B0 RID: 9904
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
|
|
[Token(Token = "0x40026B0")]
|
|
private float g_fPlayerLookHereDisX;
|
|
|
|
// Token: 0x040026B1 RID: 9905
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40026B1")]
|
|
private float g_fAimLookHereDisX;
|
|
|
|
// Token: 0x040026B2 RID: 9906
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
|
|
[Token(Token = "0x40026B2")]
|
|
private bool g_bLightningMode;
|
|
|
|
// Token: 0x040026B3 RID: 9907
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x40026B3")]
|
|
private Transform g_ScriptMode00;
|
|
|
|
// Token: 0x040026B4 RID: 9908
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x40026B4")]
|
|
private Transform g_ScriptModeL4Room08;
|
|
|
|
// Token: 0x040026B5 RID: 9909
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40026B5")]
|
|
private Camera g_CameraSet;
|
|
|
|
// Token: 0x040026B6 RID: 9910
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40026B6")]
|
|
private float g_fFOV = 60f;
|
|
|
|
// Token: 0x040026B7 RID: 9911
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
|
|
[Token(Token = "0x40026B7")]
|
|
private float g_fFOVNormal = 60f;
|
|
|
|
// Token: 0x040026B8 RID: 9912
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40026B8")]
|
|
private float g_fFOVAim = 60f;
|
|
|
|
// Token: 0x040026B9 RID: 9913
|
|
[Token(Token = "0x40026B9")]
|
|
private const float g_fNullFov = 60f;
|
|
|
|
// Token: 0x040026BA RID: 9914
|
|
[Token(Token = "0x40026BA")]
|
|
private const float g_fNullLv3Fov = 20f;
|
|
|
|
// Token: 0x040026BB RID: 9915
|
|
[Token(Token = "0x40026BB")]
|
|
private const float g_fIceFov = 40f;
|
|
|
|
// Token: 0x040026BC RID: 9916
|
|
[Token(Token = "0x40026BC")]
|
|
private const float g_fIceLv3Fov = 10f;
|
|
|
|
// Token: 0x040026BD RID: 9917
|
|
[Token(Token = "0x40026BD")]
|
|
private const float g_fFireFov = 60f;
|
|
|
|
// Token: 0x040026BE RID: 9918
|
|
[Token(Token = "0x40026BE")]
|
|
private const float g_fLightningFov01 = 20f;
|
|
|
|
// Token: 0x040026BF RID: 9919
|
|
[Token(Token = "0x40026BF")]
|
|
private const float g_fLightningFov02 = 5f;
|
|
|
|
// Token: 0x040026C0 RID: 9920
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
|
|
[Token(Token = "0x40026C0")]
|
|
private int g_iFovSwitch;
|
|
|
|
// Token: 0x040026C1 RID: 9921
|
|
[Token(Token = "0x40026C1")]
|
|
private const float g_fAimMoveLeap = 60f;
|
|
|
|
// Token: 0x040026C2 RID: 9922
|
|
[Token(Token = "0x40026C2")]
|
|
private const float g_fNormalMoveLeap = 30f;
|
|
|
|
// Token: 0x040026C3 RID: 9923
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40026C3")]
|
|
private float g_fMoveLeap = 30f;
|
|
|
|
// Token: 0x040026C4 RID: 9924
|
|
[Token(Token = "0x40026C4")]
|
|
private const float g_fRotationLeap = 12f;
|
|
|
|
// Token: 0x040026C5 RID: 9925
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xAC")]
|
|
[Token(Token = "0x40026C5")]
|
|
private float g_fX;
|
|
|
|
// Token: 0x040026C6 RID: 9926
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40026C6")]
|
|
private float g_fY;
|
|
|
|
// Token: 0x040026C7 RID: 9927
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
|
|
[Token(Token = "0x40026C7")]
|
|
private bool g_bRespiration;
|
|
|
|
// Token: 0x040026C8 RID: 9928
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40026C8")]
|
|
private float g_fRespiratoryX;
|
|
|
|
// Token: 0x040026C9 RID: 9929
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xBC")]
|
|
[Token(Token = "0x40026C9")]
|
|
private float g_fRespiratoryY;
|
|
|
|
// Token: 0x040026CA RID: 9930
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40026CA")]
|
|
private bool g_bRespiratoryX = true;
|
|
|
|
// Token: 0x040026CB RID: 9931
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xC1")]
|
|
[Token(Token = "0x40026CB")]
|
|
private bool g_bRespiratoryY;
|
|
|
|
// Token: 0x040026CC RID: 9932
|
|
[Token(Token = "0x40026CC")]
|
|
private const float g_fRespiratoryRateX = 0.012f;
|
|
|
|
// Token: 0x040026CD RID: 9933
|
|
[Token(Token = "0x40026CD")]
|
|
private const float g_fRespiratoryRateY = 0.015f;
|
|
|
|
// Token: 0x040026CE RID: 9934
|
|
[Token(Token = "0x40026CE")]
|
|
private const float g_fRespiratoryStrengthX = 0.0045f;
|
|
|
|
// Token: 0x040026CF RID: 9935
|
|
[Token(Token = "0x40026CF")]
|
|
private const float g_fRespiratoryStrengthY = 0.009f;
|
|
|
|
// Token: 0x040026D0 RID: 9936
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xC4")]
|
|
[Token(Token = "0x40026D0")]
|
|
private float g_fShakeCos;
|
|
|
|
// Token: 0x040026D1 RID: 9937
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40026D1")]
|
|
private float g_fRecoil;
|
|
|
|
// Token: 0x040026D2 RID: 9938
|
|
[Token(Token = "0x40026D2")]
|
|
private const float g_fYMaxLimit = 60f;
|
|
|
|
// Token: 0x040026D3 RID: 9939
|
|
[Token(Token = "0x40026D3")]
|
|
private const float g_fYMinLimit = -50f;
|
|
|
|
// Token: 0x040026D4 RID: 9940
|
|
[Token(Token = "0x40026D4")]
|
|
private const float g_fAimDistance = -1f;
|
|
|
|
// Token: 0x040026D5 RID: 9941
|
|
[Token(Token = "0x40026D5")]
|
|
private const float g_fDeadDistance = -3f;
|
|
|
|
// Token: 0x040026D6 RID: 9942
|
|
[Token(Token = "0x40026D6")]
|
|
private const float g_fFaceDistance = -1.3f;
|
|
|
|
// Token: 0x040026D7 RID: 9943
|
|
[Token(Token = "0x40026D7")]
|
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private const float g_fScriptDistance = 0f;
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|
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// Token: 0x040026D8 RID: 9944
|
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[Cpp2IlInjected.FieldOffset(Offset = "0xCC")]
|
|
[Token(Token = "0x40026D8")]
|
|
private float g_fDistance;
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// Token: 0x040026D9 RID: 9945
|
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[Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
|
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[Token(Token = "0x40026D9")]
|
|
private float g_fDistanceVal;
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|
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// Token: 0x040026DA RID: 9946
|
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[Cpp2IlInjected.FieldOffset(Offset = "0xD4")]
|
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[Token(Token = "0x40026DA")]
|
|
private float g_fDisLeap = 10f;
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|
|
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// Token: 0x040026DB RID: 9947
|
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[Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40026DB")]
|
|
private Shake g_Shake;
|
|
|
|
// Token: 0x040026DC RID: 9948
|
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[Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40026DC")]
|
|
private GameObject g_FlashObj;
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|
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// Token: 0x040026DD RID: 9949
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40026DD")]
|
|
private Material g_mFlash;
|
|
|
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// Token: 0x040026DE RID: 9950
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40026DE")]
|
|
private Color g_FlashColor;
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|
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// Token: 0x040026DF RID: 9951
|
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[Cpp2IlInjected.FieldOffset(Offset = "0x100")]
|
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[Token(Token = "0x40026DF")]
|
|
private float g_fFlashSpeed = 1f;
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|
|
|
// Token: 0x040026E0 RID: 9952
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x104")]
|
|
[Token(Token = "0x40026E0")]
|
|
private float g_fFlashLife;
|
|
|
|
// Token: 0x040026E1 RID: 9953
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40026E1")]
|
|
private GameObject g_ScriptLight;
|
|
|
|
// Token: 0x040026E2 RID: 9954
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40026E2")]
|
|
private Material g_mScriptLight;
|
|
|
|
// Token: 0x040026E3 RID: 9955
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40026E3")]
|
|
private Color g_ScriptLightColorSet;
|
|
|
|
// Token: 0x040026E4 RID: 9956
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40026E4")]
|
|
private float g_fScriptLightSpeed = 1f;
|
|
|
|
// Token: 0x040026E5 RID: 9957
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x12C")]
|
|
[Token(Token = "0x40026E5")]
|
|
private float g_fScriptLightLifeVal;
|
|
|
|
// Token: 0x040026E6 RID: 9958
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40026E6")]
|
|
private float g_fScriptLightColorVal;
|
|
|
|
// Token: 0x040026E7 RID: 9959
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40026E7")]
|
|
private Transform aimFrameRoot;
|
|
|
|
// Token: 0x040026E8 RID: 9960
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40026E8")]
|
|
private SpriteRenderer aimFrameSpriteL;
|
|
|
|
// Token: 0x040026E9 RID: 9961
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40026E9")]
|
|
private SpriteRenderer aimFrameSpriteR;
|
|
|
|
// Token: 0x040026EA RID: 9962
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40026EA")]
|
|
private Transform magicArrayRoot;
|
|
|
|
// Token: 0x040026EB RID: 9963
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40026EB")]
|
|
private SpriteRenderer magicArraySpriteIce;
|
|
|
|
// Token: 0x040026EC RID: 9964
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40026EC")]
|
|
private SpriteRenderer magicArraySpriteFire;
|
|
|
|
// Token: 0x040026ED RID: 9965
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40026ED")]
|
|
private SpriteRenderer magicArraySpriteNull;
|
|
|
|
// Token: 0x040026EE RID: 9966
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40026EE")]
|
|
private bool isAimReady;
|
|
|
|
// Token: 0x040026EF RID: 9967
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x174")]
|
|
[Token(Token = "0x40026EF")]
|
|
private PlayerCamera.CameraMode cameraMode;
|
|
|
|
// Token: 0x040026F0 RID: 9968
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40026F0")]
|
|
private bool g_bFirstFree = true;
|
|
|
|
// Token: 0x040026F1 RID: 9969
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40026F1")]
|
|
private Transform g_ScriptTarget;
|
|
|
|
// Token: 0x040026F2 RID: 9970
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40026F2")]
|
|
private Transform g_LockTarget;
|
|
|
|
// Token: 0x040026F3 RID: 9971
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40026F3")]
|
|
private bool g_LockTargetSwtich = true;
|
|
|
|
// Token: 0x040026F4 RID: 9972
|
|
[Token(Token = "0x40026F4")]
|
|
private const float g_fAimHelpTime = 0.6f;
|
|
|
|
// Token: 0x040026F5 RID: 9973
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x194")]
|
|
[Token(Token = "0x40026F5")]
|
|
private float g_fAimHelpTimeVal;
|
|
|
|
// Token: 0x040026F6 RID: 9974
|
|
[Token(Token = "0x40026F6")]
|
|
private const float g_fAimHelpRang = 300f;
|
|
|
|
// Token: 0x040026F7 RID: 9975
|
|
[Token(Token = "0x40026F7")]
|
|
private const float g_fAimHelpDefaultDisance = 54f;
|
|
|
|
// Token: 0x040026F8 RID: 9976
|
|
[Token(Token = "0x40026F8")]
|
|
private const float g_fAimHelpLightningDisance = 162f;
|
|
|
|
// Token: 0x040026F9 RID: 9977
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40026F9")]
|
|
private LayerMask g_CenterTargetLayer;
|
|
|
|
// Token: 0x040026FA RID: 9978
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40026FA")]
|
|
private Transform g_AimHelpTarget;
|
|
|
|
// Token: 0x040026FB RID: 9979
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40026FB")]
|
|
private float g_fCameraResetTime = 0.45f;
|
|
|
|
// Token: 0x040026FC RID: 9980
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x40026FC")]
|
|
private float g_fCameraResetTimeVal;
|
|
|
|
// Token: 0x040026FD RID: 9981
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40026FD")]
|
|
private float g_fDeltaTime;
|
|
|
|
// Token: 0x040026FE RID: 9982
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1B4")]
|
|
[Token(Token = "0x40026FE")]
|
|
private Vector2 cameraMoveDelta;
|
|
|
|
// Token: 0x040026FF RID: 9983
|
|
[Cpp2IlInjected.FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40026FF")]
|
|
private RaycastJob raycastJob;
|
|
|
|
// Token: 0x02000303 RID: 771
|
|
[Token(Token = "0x2000303")]
|
|
public enum CameraMode
|
|
{
|
|
// Token: 0x04002701 RID: 9985
|
|
[Token(Token = "0x4002701")]
|
|
Normal,
|
|
// Token: 0x04002702 RID: 9986
|
|
[Token(Token = "0x4002702")]
|
|
Script,
|
|
// Token: 0x04002703 RID: 9987
|
|
[Token(Token = "0x4002703")]
|
|
Dead,
|
|
// Token: 0x04002704 RID: 9988
|
|
[Token(Token = "0x4002704")]
|
|
PlayerFace,
|
|
// Token: 0x04002705 RID: 9989
|
|
[Token(Token = "0x4002705")]
|
|
ScriptNoLerp,
|
|
// Token: 0x04002706 RID: 9990
|
|
[Token(Token = "0x4002706")]
|
|
LerpNormal,
|
|
// Token: 0x04002707 RID: 9991
|
|
[Token(Token = "0x4002707")]
|
|
ReplyNormal,
|
|
// Token: 0x04002708 RID: 9992
|
|
[Token(Token = "0x4002708")]
|
|
FallDead
|
|
}
|
|
}
|