Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/ExplosionDemo.cs
2023-09-06 22:09:22 +02:00

105 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003C0 RID: 960
[Token(Token = "0x20003C0")]
public class ExplosionDemo : MonoBehaviour
{
// Token: 0x0600236B RID: 9067 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600236B")]
[Address(RVA = "0xA98680", Offset = "0xA96E80", VA = "0x180A98680")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600236C RID: 9068 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600236C")]
[Address(RVA = "0xA98740", Offset = "0xA96F40", VA = "0x180A98740")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600236D RID: 9069 RVA: 0x00051178 File Offset: 0x0004F378
[Token(Token = "0x600236D")]
[Address(RVA = "0xA985C0", Offset = "0xA96DC0", VA = "0x180A985C0")]
private void SetEffectorWeights(float w)
{
this.ik.solver.leftHandEffector.positionWeight = w;
this.ik.solver.rightHandEffector.positionWeight = w;
this.ik.solver.leftFootEffector.positionWeight = w;
this.ik.solver.rightFootEffector.positionWeight = w;
}
// Token: 0x0600236E RID: 9070 RVA: 0x000511E4 File Offset: 0x0004F3E4
[Token(Token = "0x600236E")]
[Address(RVA = "0xA98D80", Offset = "0xA97580", VA = "0x180A98D80")]
public ExplosionDemo()
{
float z = Vector3.one.z;
this.defaultScale.z = z;
base..ctor();
}
// Token: 0x04002CD5 RID: 11477
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CD5")]
public SimpleLocomotion character;
// Token: 0x04002CD6 RID: 11478
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CD6")]
public float forceMlp = 1f;
// Token: 0x04002CD7 RID: 11479
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002CD7")]
public float upForce = 1f;
// Token: 0x04002CD8 RID: 11480
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CD8")]
public float weightFalloffSpeed = 1f;
// Token: 0x04002CD9 RID: 11481
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CD9")]
public AnimationCurve weightFalloff;
// Token: 0x04002CDA RID: 11482
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CDA")]
public AnimationCurve explosionForceByDistance;
// Token: 0x04002CDB RID: 11483
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002CDB")]
public AnimationCurve scale;
// Token: 0x04002CDC RID: 11484
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002CDC")]
private float weight;
// Token: 0x04002CDD RID: 11485
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002CDD")]
private Vector3 defaultScale;
// Token: 0x04002CDE RID: 11486
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002CDE")]
private Rigidbody r;
// Token: 0x04002CDF RID: 11487
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002CDF")]
private FullBodyBipedIK ik;
}
}