Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/FPSAiming.cs
2023-09-06 22:09:22 +02:00

160 lines
4.5 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003C6 RID: 966
[Token(Token = "0x20003C6")]
public class FPSAiming : MonoBehaviour
{
// Token: 0x06002380 RID: 9088 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002380")]
[Address(RVA = "0x4CC9F0", Offset = "0x4CB1F0", VA = "0x1804CC9F0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002381 RID: 9089 RVA: 0x00051564 File Offset: 0x0004F764
[Token(Token = "0x6002381")]
[Address(RVA = "0x4CB9A0", Offset = "0x4CA1A0", VA = "0x1804CB9A0")]
private void FixedUpdate()
{
this.updateFrame = true;
}
// Token: 0x06002382 RID: 9090 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002382")]
[Address(RVA = "0x4CB9B0", Offset = "0x4CA1B0", VA = "0x1804CB9B0")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002383 RID: 9091 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002383")]
[Address(RVA = "0x4CB7E0", Offset = "0x4C9FE0", VA = "0x1804CB7E0")]
private void Aiming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002384 RID: 9092 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002384")]
[Address(RVA = "0x4CBAD0", Offset = "0x4CA2D0", VA = "0x1804CBAD0")]
private void LookDownTheSight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002385 RID: 9093 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002385")]
[Address(RVA = "0x4CC770", Offset = "0x4CAF70", VA = "0x1804CC770")]
private void RotateCharacter()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002386 RID: 9094 RVA: 0x00051578 File Offset: 0x0004F778
[Token(Token = "0x6002386")]
[Address(RVA = "0x4CCB90", Offset = "0x4CB390", VA = "0x1804CCB90")]
public FPSAiming()
{
}
// Token: 0x04002CF8 RID: 11512
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CF8")]
[Range(0f, 1f)]
public float aimWeight = 1f;
// Token: 0x04002CF9 RID: 11513
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002CF9")]
[Range(0f, 1f)]
public float sightWeight = 1f;
// Token: 0x04002CFA RID: 11514
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CFA")]
[Range(0f, 180f)]
public float maxAngle = 80f;
// Token: 0x04002CFB RID: 11515
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002CFB")]
[SerializeField]
private bool animatePhysics;
// Token: 0x04002CFC RID: 11516
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CFC")]
[SerializeField]
private Transform gun;
// Token: 0x04002CFD RID: 11517
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CFD")]
[SerializeField]
private Transform gunTarget;
// Token: 0x04002CFE RID: 11518
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CFE")]
[SerializeField]
private FullBodyBipedIK ik;
// Token: 0x04002CFF RID: 11519
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002CFF")]
[SerializeField]
private AimIK gunAim;
// Token: 0x04002D00 RID: 11520
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002D00")]
[SerializeField]
private CameraControllerFPS cam;
// Token: 0x04002D01 RID: 11521
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002D01")]
[SerializeField]
private Recoil recoil;
// Token: 0x04002D02 RID: 11522
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002D02")]
[SerializeField]
[Range(0f, 1f)]
private float cameraRecoilWeight = 0.5f;
// Token: 0x04002D03 RID: 11523
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002D03")]
private Vector3 gunTargetDefaultLocalPosition;
// Token: 0x04002D04 RID: 11524
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002D04")]
private Quaternion gunTargetDefaultLocalRotation;
// Token: 0x04002D05 RID: 11525
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002D05")]
private Vector3 camDefaultLocalPosition;
// Token: 0x04002D06 RID: 11526
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002D06")]
private Vector3 camRelativeToGunTarget;
// Token: 0x04002D07 RID: 11527
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002D07")]
private bool updateFrame;
}
}