Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/MotionAbsorbCharacter.cs
2023-09-06 22:09:22 +02:00

98 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003D2 RID: 978
[Token(Token = "0x20003D2")]
public class MotionAbsorbCharacter : MonoBehaviour
{
// Token: 0x060023AD RID: 9133 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023AD")]
[Address(RVA = "0xCC0430", Offset = "0xCBEC30", VA = "0x180CC0430")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023AE RID: 9134 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023AE")]
[Address(RVA = "0xCC0630", Offset = "0xCBEE30", VA = "0x180CC0630")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023AF RID: 9135 RVA: 0x00051904 File Offset: 0x0004FB04
[Token(Token = "0x60023AF")]
[Address(RVA = "0xCC04B0", Offset = "0xCBECB0", VA = "0x180CC04B0")]
private void SwingStart()
{
Rigidbody rigidbody = this.cubeRigidbody;
int num = 0;
Vector3 insideUnitSphere = UnityEngine.Random.insideUnitSphere;
rigidbody.MovePosition(num);
Rigidbody rigidbody2 = this.cubeRigidbody;
int num2 = 0;
Quaternion identity = Quaternion.identity;
rigidbody2.MoveRotation(num2);
Rigidbody rigidbody3 = this.cubeRigidbody;
int num3 = 0;
Vector3 zero = Vector3.zero;
rigidbody3.velocity = num3;
Rigidbody rigidbody4 = this.cubeRigidbody;
int num4 = 0;
float z = Vector3.zero.z;
rigidbody4.angularVelocity = num4;
}
// Token: 0x060023B0 RID: 9136 RVA: 0x00051984 File Offset: 0x0004FB84
[Token(Token = "0x60023B0")]
[Address(RVA = "0xCC06F0", Offset = "0xCBEEF0", VA = "0x180CC06F0")]
public MotionAbsorbCharacter()
{
}
// Token: 0x04002D40 RID: 11584
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D40")]
public Animator animator;
// Token: 0x04002D41 RID: 11585
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D41")]
public MotionAbsorb motionAbsorb;
// Token: 0x04002D42 RID: 11586
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D42")]
public Transform cube;
// Token: 0x04002D43 RID: 11587
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002D43")]
public float cubeRandomPosition = 0.1f;
// Token: 0x04002D44 RID: 11588
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002D44")]
public AnimationCurve motionAbsorbWeight;
// Token: 0x04002D45 RID: 11589
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002D45")]
private Vector3 cubeDefaultPosition;
// Token: 0x04002D46 RID: 11590
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002D46")]
private AnimatorStateInfo info;
// Token: 0x04002D47 RID: 11591
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002D47")]
private Rigidbody cubeRigidbody;
}
}