129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003B0 RID: 944
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[Token(Token = "0x20003B0")]
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public class SimpleAimingSystem : MonoBehaviour
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{
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// Token: 0x0600232B RID: 9003 RVA: 0x00050C34 File Offset: 0x0004EE34
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[Token(Token = "0x600232B")]
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[Address(RVA = "0x11C5DA0", Offset = "0x11C45A0", VA = "0x1811C5DA0")]
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private void Start()
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{
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AimIK aimIK = this.aim;
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int num = 0;
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aimIK.enabled = num != 0;
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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lookAtIK.enabled = num2 != 0;
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}
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// Token: 0x0600232C RID: 9004 RVA: 0x00050C68 File Offset: 0x0004EE68
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[Token(Token = "0x600232C")]
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[Address(RVA = "0x11C57E0", Offset = "0x11C3FE0", VA = "0x1811C57E0")]
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private void LateUpdate()
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{
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Transform target = this.aim.solver.target;
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int num = 0;
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if (target == num)
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{
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Transform transform = base.transform;
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Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform);
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}
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this.Pose();
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this.aim.solver.Update();
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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if (lookAtIK != num2)
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{
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this.lookAt.solver.Update();
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}
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}
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// Token: 0x0600232D RID: 9005 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600232D")]
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[Address(RVA = "0x11C5B30", Offset = "0x11C4330", VA = "0x1811C5B30")]
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private void Pose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600232E RID: 9006 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600232E")]
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[Address(RVA = "0x11C5930", Offset = "0x11C4130", VA = "0x1811C5930")]
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private void LimitAimTarget()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600232F RID: 9007 RVA: 0x00050CE8 File Offset: 0x0004EEE8
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[Token(Token = "0x600232F")]
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[Address(RVA = "0x11C5750", Offset = "0x11C3F50", VA = "0x1811C5750")]
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private void DirectCrossFade(string state, float target)
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{
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float @float = this.animator.GetFloat(state);
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float num = Time.deltaTime;
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num = @float;
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float num2 = Mathf.MoveTowards(num, target, 1f);
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this.animator.SetFloat(state, num2);
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}
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// Token: 0x06002330 RID: 9008 RVA: 0x00050D2C File Offset: 0x0004EF2C
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[Token(Token = "0x6002330")]
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[Address(RVA = "0x11C5DE0", Offset = "0x11C45E0", VA = "0x1811C5DE0")]
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public SimpleAimingSystem()
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{
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}
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// Token: 0x04002C58 RID: 11352
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C58")]
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[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
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public AimPoser aimPoser;
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// Token: 0x04002C59 RID: 11353
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002C59")]
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[Tooltip("Reference to the AimIK component.")]
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public AimIK aim;
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// Token: 0x04002C5A RID: 11354
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002C5A")]
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[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
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public LookAtIK lookAt;
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// Token: 0x04002C5B RID: 11355
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002C5B")]
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[Tooltip("Reference to the Animator component.")]
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public Animator animator;
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// Token: 0x04002C5C RID: 11356
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002C5C")]
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[Tooltip("Time of cross-fading from pose to pose.")]
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public float crossfadeTime = 0.2f;
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// Token: 0x04002C5D RID: 11357
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002C5D")]
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[Tooltip("Will keep the aim target at a distance.")]
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public float minAimDistance = 0.5f;
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// Token: 0x04002C5E RID: 11358
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002C5E")]
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private AimPoser.Pose aimPose;
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// Token: 0x04002C5F RID: 11359
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002C5F")]
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private AimPoser.Pose lastPose;
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}
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}
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