Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/BipedIKSolvers.cs
2023-09-06 22:09:22 +02:00

230 lines
6.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020003FA RID: 1018
[Token(Token = "0x20003FA")]
[Serializable]
public class BipedIKSolvers
{
// Token: 0x17000205 RID: 517
// (get) Token: 0x0600246A RID: 9322 RVA: 0x00053058 File Offset: 0x00051258
[Token(Token = "0x17000205")]
public IKSolverLimb[] limbs
{
[Token(Token = "0x600246A")]
[Address(RVA = "0xE3D4F0", Offset = "0xE3BCF0", VA = "0x180E3D4F0")]
get
{
IKSolverLimb[] limbs;
IKSolverLimb[] array;
IKSolverLimb iksolverLimb4;
for (;;)
{
limbs = this._limbs;
if (limbs != 0 && limbs.Length == 4)
{
return limbs;
}
array = new IKSolverLimb[4];
IKSolverLimb iksolverLimb = this.leftFoot;
if (iksolverLimb == 0 || array != 0)
{
array[0] = iksolverLimb;
IKSolverLimb iksolverLimb2 = this.rightFoot;
if (iksolverLimb2 == 0 || array != 0)
{
array[1] = iksolverLimb2;
IKSolverLimb iksolverLimb3 = this.leftHand;
if (iksolverLimb3 == 0 || array != 0)
{
array[2] = iksolverLimb3;
iksolverLimb4 = this.rightHand;
if (iksolverLimb4 == 0 || array != 0)
{
break;
}
}
}
}
}
array[3] = iksolverLimb4;
this._limbs = array;
return limbs;
}
}
// Token: 0x17000206 RID: 518
// (get) Token: 0x0600246B RID: 9323 RVA: 0x000530F4 File Offset: 0x000512F4
[Token(Token = "0x17000206")]
public IKSolver[] ikSolvers
{
[Token(Token = "0x600246B")]
[Address(RVA = "0xE3D1E0", Offset = "0xE3B9E0", VA = "0x180E3D1E0")]
get
{
IKSolver[] ikSolvers;
IKSolver[] array;
IKSolverAim iksolverAim;
for (;;)
{
ikSolvers = this._ikSolvers;
if (ikSolvers != 0 && ikSolvers.Length == 7)
{
return ikSolvers;
}
array = new IKSolver[7];
IKSolverLimb iksolverLimb = this.leftFoot;
if (iksolverLimb == 0 || array != 0)
{
array[0] = iksolverLimb;
IKSolverLimb iksolverLimb2 = this.rightFoot;
if (iksolverLimb2 == 0 || array != 0)
{
array[1] = iksolverLimb2;
IKSolverLimb iksolverLimb3 = this.leftHand;
if (iksolverLimb3 == 0 || array != 0)
{
array[2] = iksolverLimb3;
IKSolverLimb iksolverLimb4 = this.rightHand;
if (iksolverLimb4 == 0 || array != 0)
{
array[3] = iksolverLimb4;
IKSolverFABRIK iksolverFABRIK = this.spine;
if (iksolverFABRIK == 0 || array != 0)
{
array[4] = iksolverFABRIK;
IKSolverLookAt iksolverLookAt = this.lookAt;
if (iksolverLookAt == 0 || array != 0)
{
array[5] = iksolverLookAt;
iksolverAim = this.aim;
if (iksolverAim == 0 || array != 0)
{
break;
}
}
}
}
}
}
}
}
array[6] = iksolverAim;
this._ikSolvers = array;
return ikSolvers;
}
}
// Token: 0x0600246C RID: 9324 RVA: 0x000531E8 File Offset: 0x000513E8
[Token(Token = "0x600246C")]
[Address(RVA = "0xE3CE80", Offset = "0xE3B680", VA = "0x180E3CE80")]
public void AssignReferences(BipedReferences references)
{
IKSolverLimb iksolverLimb = this.leftHand;
Transform root = references.root;
int num = 0;
Transform transform = references.leftHand;
Transform leftForearm = references.leftForearm;
Transform leftUpperArm = references.leftUpperArm;
bool flag = iksolverLimb.SetChain(leftUpperArm, leftForearm, transform, root);
IKSolverLimb iksolverLimb2 = this.rightHand;
Transform root2 = references.root;
Transform transform2 = references.rightHand;
Transform rightForearm = references.rightForearm;
Transform rightUpperArm = references.rightUpperArm;
bool flag2 = iksolverLimb2.SetChain(rightUpperArm, rightForearm, transform2, root2);
IKSolverLimb iksolverLimb3 = this.leftFoot;
Transform root3 = references.root;
Transform transform3 = references.leftFoot;
Transform leftCalf = references.leftCalf;
Transform leftThigh = references.leftThigh;
bool flag3 = iksolverLimb3.SetChain(leftThigh, leftCalf, transform3, root3);
IKSolverLimb iksolverLimb4 = this.rightFoot;
Transform root4 = references.root;
Transform transform4 = references.rightFoot;
Transform rightCalf = references.rightCalf;
Transform rightThigh = references.rightThigh;
bool flag4 = iksolverLimb4.SetChain(rightThigh, rightCalf, transform4, root4);
IKSolverFABRIK iksolverFABRIK = this.spine;
Transform root5 = references.root;
Transform[] array = references.spine;
bool flag5 = iksolverFABRIK.SetChain(array, root5);
IKSolverLookAt iksolverLookAt = this.lookAt;
Transform root6 = references.root;
Transform[] eyes = references.eyes;
Transform head = references.head;
Transform[] array2 = references.spine;
bool flag6 = iksolverLookAt.SetChain(array2, head, eyes, root6);
IKSolverAim iksolverAim = this.aim;
Transform root7 = references.root;
Transform[] array3 = references.spine;
bool flag7 = iksolverAim.SetChain(array3, root7);
this.leftFoot.goal = (AvatarIKGoal)num;
this.rightFoot.goal = (AvatarIKGoal)((ulong)1L);
this.leftHand.goal = (AvatarIKGoal)((ulong)2L);
this.rightHand.goal = (AvatarIKGoal)((ulong)3L);
}
// Token: 0x0600246D RID: 9325 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600246D")]
[Address(RVA = "0xE3D020", Offset = "0xE3B820", VA = "0x180E3D020")]
public BipedIKSolvers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04002E35 RID: 11829
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002E35")]
public IKSolverLimb leftFoot;
// Token: 0x04002E36 RID: 11830
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002E36")]
public IKSolverLimb rightFoot;
// Token: 0x04002E37 RID: 11831
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002E37")]
public IKSolverLimb leftHand;
// Token: 0x04002E38 RID: 11832
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002E38")]
public IKSolverLimb rightHand;
// Token: 0x04002E39 RID: 11833
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002E39")]
public IKSolverFABRIK spine;
// Token: 0x04002E3A RID: 11834
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002E3A")]
public IKSolverLookAt lookAt;
// Token: 0x04002E3B RID: 11835
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002E3B")]
public IKSolverAim aim;
// Token: 0x04002E3C RID: 11836
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002E3C")]
public Constraints pelvis;
// Token: 0x04002E3D RID: 11837
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002E3D")]
private IKSolverLimb[] _limbs;
// Token: 0x04002E3E RID: 11838
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002E3E")]
private IKSolver[] _ikSolvers;
}
}