230 lines
6.8 KiB
C#
230 lines
6.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020003FA RID: 1018
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[Token(Token = "0x20003FA")]
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[Serializable]
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public class BipedIKSolvers
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{
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// Token: 0x17000205 RID: 517
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// (get) Token: 0x0600246A RID: 9322 RVA: 0x00053058 File Offset: 0x00051258
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[Token(Token = "0x17000205")]
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public IKSolverLimb[] limbs
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{
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[Token(Token = "0x600246A")]
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[Address(RVA = "0xE3D4F0", Offset = "0xE3BCF0", VA = "0x180E3D4F0")]
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get
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{
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IKSolverLimb[] limbs;
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IKSolverLimb[] array;
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IKSolverLimb iksolverLimb4;
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for (;;)
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{
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limbs = this._limbs;
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if (limbs != 0 && limbs.Length == 4)
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{
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return limbs;
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}
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array = new IKSolverLimb[4];
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IKSolverLimb iksolverLimb = this.leftFoot;
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if (iksolverLimb == 0 || array != 0)
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{
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array[0] = iksolverLimb;
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IKSolverLimb iksolverLimb2 = this.rightFoot;
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if (iksolverLimb2 == 0 || array != 0)
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{
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array[1] = iksolverLimb2;
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IKSolverLimb iksolverLimb3 = this.leftHand;
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if (iksolverLimb3 == 0 || array != 0)
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{
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array[2] = iksolverLimb3;
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iksolverLimb4 = this.rightHand;
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if (iksolverLimb4 == 0 || array != 0)
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{
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break;
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}
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}
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}
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}
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}
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array[3] = iksolverLimb4;
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this._limbs = array;
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return limbs;
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}
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}
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// Token: 0x17000206 RID: 518
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// (get) Token: 0x0600246B RID: 9323 RVA: 0x000530F4 File Offset: 0x000512F4
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[Token(Token = "0x17000206")]
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public IKSolver[] ikSolvers
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{
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[Token(Token = "0x600246B")]
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[Address(RVA = "0xE3D1E0", Offset = "0xE3B9E0", VA = "0x180E3D1E0")]
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get
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{
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IKSolver[] ikSolvers;
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IKSolver[] array;
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IKSolverAim iksolverAim;
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for (;;)
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{
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ikSolvers = this._ikSolvers;
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if (ikSolvers != 0 && ikSolvers.Length == 7)
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{
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return ikSolvers;
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}
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array = new IKSolver[7];
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IKSolverLimb iksolverLimb = this.leftFoot;
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if (iksolverLimb == 0 || array != 0)
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{
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array[0] = iksolverLimb;
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IKSolverLimb iksolverLimb2 = this.rightFoot;
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if (iksolverLimb2 == 0 || array != 0)
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{
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array[1] = iksolverLimb2;
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IKSolverLimb iksolverLimb3 = this.leftHand;
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if (iksolverLimb3 == 0 || array != 0)
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{
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array[2] = iksolverLimb3;
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IKSolverLimb iksolverLimb4 = this.rightHand;
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if (iksolverLimb4 == 0 || array != 0)
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{
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array[3] = iksolverLimb4;
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IKSolverFABRIK iksolverFABRIK = this.spine;
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if (iksolverFABRIK == 0 || array != 0)
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{
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array[4] = iksolverFABRIK;
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IKSolverLookAt iksolverLookAt = this.lookAt;
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if (iksolverLookAt == 0 || array != 0)
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{
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array[5] = iksolverLookAt;
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iksolverAim = this.aim;
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if (iksolverAim == 0 || array != 0)
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{
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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array[6] = iksolverAim;
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this._ikSolvers = array;
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return ikSolvers;
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}
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}
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// Token: 0x0600246C RID: 9324 RVA: 0x000531E8 File Offset: 0x000513E8
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[Token(Token = "0x600246C")]
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[Address(RVA = "0xE3CE80", Offset = "0xE3B680", VA = "0x180E3CE80")]
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public void AssignReferences(BipedReferences references)
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{
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IKSolverLimb iksolverLimb = this.leftHand;
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Transform root = references.root;
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int num = 0;
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Transform transform = references.leftHand;
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Transform leftForearm = references.leftForearm;
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Transform leftUpperArm = references.leftUpperArm;
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bool flag = iksolverLimb.SetChain(leftUpperArm, leftForearm, transform, root);
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IKSolverLimb iksolverLimb2 = this.rightHand;
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Transform root2 = references.root;
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Transform transform2 = references.rightHand;
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Transform rightForearm = references.rightForearm;
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Transform rightUpperArm = references.rightUpperArm;
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bool flag2 = iksolverLimb2.SetChain(rightUpperArm, rightForearm, transform2, root2);
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IKSolverLimb iksolverLimb3 = this.leftFoot;
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Transform root3 = references.root;
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Transform transform3 = references.leftFoot;
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Transform leftCalf = references.leftCalf;
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Transform leftThigh = references.leftThigh;
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bool flag3 = iksolverLimb3.SetChain(leftThigh, leftCalf, transform3, root3);
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IKSolverLimb iksolverLimb4 = this.rightFoot;
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Transform root4 = references.root;
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Transform transform4 = references.rightFoot;
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Transform rightCalf = references.rightCalf;
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Transform rightThigh = references.rightThigh;
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bool flag4 = iksolverLimb4.SetChain(rightThigh, rightCalf, transform4, root4);
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IKSolverFABRIK iksolverFABRIK = this.spine;
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Transform root5 = references.root;
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Transform[] array = references.spine;
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bool flag5 = iksolverFABRIK.SetChain(array, root5);
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IKSolverLookAt iksolverLookAt = this.lookAt;
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Transform root6 = references.root;
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Transform[] eyes = references.eyes;
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Transform head = references.head;
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Transform[] array2 = references.spine;
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bool flag6 = iksolverLookAt.SetChain(array2, head, eyes, root6);
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IKSolverAim iksolverAim = this.aim;
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Transform root7 = references.root;
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Transform[] array3 = references.spine;
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bool flag7 = iksolverAim.SetChain(array3, root7);
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this.leftFoot.goal = (AvatarIKGoal)num;
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this.rightFoot.goal = (AvatarIKGoal)((ulong)1L);
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this.leftHand.goal = (AvatarIKGoal)((ulong)2L);
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this.rightHand.goal = (AvatarIKGoal)((ulong)3L);
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}
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// Token: 0x0600246D RID: 9325 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600246D")]
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[Address(RVA = "0xE3D020", Offset = "0xE3B820", VA = "0x180E3D020")]
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public BipedIKSolvers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002E35 RID: 11829
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002E35")]
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public IKSolverLimb leftFoot;
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// Token: 0x04002E36 RID: 11830
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002E36")]
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public IKSolverLimb rightFoot;
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// Token: 0x04002E37 RID: 11831
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002E37")]
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public IKSolverLimb leftHand;
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// Token: 0x04002E38 RID: 11832
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002E38")]
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public IKSolverLimb rightHand;
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// Token: 0x04002E39 RID: 11833
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002E39")]
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public IKSolverFABRIK spine;
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// Token: 0x04002E3A RID: 11834
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002E3A")]
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public IKSolverLookAt lookAt;
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// Token: 0x04002E3B RID: 11835
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002E3B")]
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public IKSolverAim aim;
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// Token: 0x04002E3C RID: 11836
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002E3C")]
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public Constraints pelvis;
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// Token: 0x04002E3D RID: 11837
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002E3D")]
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private IKSolverLimb[] _limbs;
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// Token: 0x04002E3E RID: 11838
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002E3E")]
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private IKSolver[] _ikSolvers;
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}
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}
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