Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/Constraint.cs
2023-09-06 22:09:22 +02:00

50 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020003FB RID: 1019
[Token(Token = "0x20003FB")]
[Serializable]
public abstract class Constraint
{
// Token: 0x17000207 RID: 519
// (get) Token: 0x0600246E RID: 9326 RVA: 0x00053394 File Offset: 0x00051594
[Token(Token = "0x17000207")]
public bool isValid
{
[Token(Token = "0x600246E")]
[Address(RVA = "0x1094FC0", Offset = "0x10937C0", VA = "0x181094FC0")]
get
{
Transform transform = this.transform;
int num = 0;
return transform != num;
}
}
// Token: 0x0600246F RID: 9327
[Token(Token = "0x600246F")]
[Address(Slot = "4")]
public abstract void UpdateConstraint();
// Token: 0x06002470 RID: 9328 RVA: 0x000533B4 File Offset: 0x000515B4
[Token(Token = "0x6002470")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
protected Constraint()
{
}
// Token: 0x04002E3F RID: 11839
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002E3F")]
public Transform transform;
// Token: 0x04002E40 RID: 11840
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002E40")]
public float weight;
}
}