Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneSwitchData.cs
2023-09-06 22:09:22 +02:00

49 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200013A RID: 314
[Token(Token = "0x200013A")]
public class SceneSwitchData
{
// Token: 0x06000F5C RID: 3932 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F5C")]
[Address(RVA = "0x47BFB0", Offset = "0x47A7B0", VA = "0x18047BFB0")]
public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F5D RID: 3933 RVA: 0x00024A38 File Offset: 0x00022C38
[Token(Token = "0x6000F5D")]
[Address(RVA = "0x47BF50", Offset = "0x47A750", VA = "0x18047BF50")]
public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
{
this.nextSceneName = sceneName;
this.savePointNumber = savePointNumber;
this.writeGameSave = writeGameSave;
}
// Token: 0x06000F5E RID: 3934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F5E")]
[Address(RVA = "0x47C070", Offset = "0x47A870", VA = "0x18047C070")]
public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001AD9 RID: 6873
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001AD9")]
public readonly string nextSceneName;
// Token: 0x04001ADA RID: 6874
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001ADA")]
public readonly int savePointNumber;
// Token: 0x04001ADB RID: 6875
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001ADB")]
public readonly bool writeGameSave;
}