Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl04EffectPlay.cs
2023-09-06 22:09:22 +02:00

1032 lines
30 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000ED RID: 237
[Token(Token = "0x20000ED")]
public class SpecterArmorGirl04EffectPlay : MonoBehaviour
{
// Token: 0x06000D40 RID: 3392 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D40")]
[Address(RVA = "0xB0DAF0", Offset = "0xB0C2F0", VA = "0x180B0DAF0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D41 RID: 3393 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D41")]
[Address(RVA = "0xB10690", Offset = "0xB0EE90", VA = "0x180B10690")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D42 RID: 3394 RVA: 0x000203F4 File Offset: 0x0001E5F4
[Token(Token = "0x6000D42")]
[Address(RVA = "0xB0D950", Offset = "0xB0C150", VA = "0x180B0D950")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000D43 RID: 3395 RVA: 0x00020448 File Offset: 0x0001E648
[Token(Token = "0x6000D43")]
[Address(RVA = "0xB0D900", Offset = "0xB0C100", VA = "0x180B0D900")]
public void DamageFly()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000D44 RID: 3396 RVA: 0x00020480 File Offset: 0x0001E680
[Token(Token = "0x6000D44")]
[Address(RVA = "0xB0DA00", Offset = "0xB0C200", VA = "0x180B0DA00")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
}
// Token: 0x06000D45 RID: 3397 RVA: 0x000204CC File Offset: 0x0001E6CC
[Token(Token = "0x6000D45")]
[Address(RVA = "0xB0DA70", Offset = "0xB0C270", VA = "0x180B0DA70")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000D46 RID: 3398 RVA: 0x00020514 File Offset: 0x0001E714
[Token(Token = "0x6000D46")]
[Address(RVA = "0xB0D6A0", Offset = "0xB0BEA0", VA = "0x180B0D6A0")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_Sword.Play(true);
this.PS_Shield.Play(true);
ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
int num = 0;
ps_DeathEffect.Stop(num != 0);
Material[] array = this.g_MatModel;
int num2 = 0;
this.g_fMatShadowPos = (float)num2;
if (num2 < array.Length)
{
Material material = array[num2];
float num3 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num3);
Material[] array2 = this.g_MatModel;
num2++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num2 < smr.Length)
{
smr[num2].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num2++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000D47 RID: 3399 RVA: 0x00020650 File Offset: 0x0001E850
[Token(Token = "0x6000D47")]
[Address(RVA = "0xB10450", Offset = "0xB0EC50", VA = "0x180B10450")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
this.PS_DeathEffect.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000D48 RID: 3400 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D48")]
[Address(RVA = "0xB0EC70", Offset = "0xB0D470", VA = "0x180B0EC70")]
public void OpenSkill02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D49 RID: 3401 RVA: 0x000206B8 File Offset: 0x0001E8B8
[Token(Token = "0x6000D49")]
[Address(RVA = "0xB0D900", Offset = "0xB0C100", VA = "0x180B0D900")]
public void EndSkill02()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4A")]
[Address(RVA = "0xB0ED80", Offset = "0xB0D580", VA = "0x180B0ED80")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4B RID: 3403 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4B")]
[Address(RVA = "0xB0EE40", Offset = "0xB0D640", VA = "0x180B0EE40")]
public void PlayEffAttack02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4C RID: 3404 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4C")]
[Address(RVA = "0xB0EFA0", Offset = "0xB0D7A0", VA = "0x180B0EFA0")]
public void PlayEffAttack02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4D RID: 3405 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4D")]
[Address(RVA = "0xB0F060", Offset = "0xB0D860", VA = "0x180B0F060")]
public void PlayEffAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4E RID: 3406 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4E")]
[Address(RVA = "0xB0F120", Offset = "0xB0D920", VA = "0x180B0F120")]
public void PlayEffAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4F RID: 3407 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4F")]
[Address(RVA = "0xB0FC50", Offset = "0xB0E450", VA = "0x180B0FC50")]
public void PlayEffSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D50 RID: 3408 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D50")]
[Address(RVA = "0xB0B080", Offset = "0xB09880", VA = "0x180B0B080")]
public void PlayEffSkill01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D51 RID: 3409 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D51")]
[Address(RVA = "0xB0FD10", Offset = "0xB0E510", VA = "0x180B0FD10")]
public void PlayEffSkill03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D52 RID: 3410 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D52")]
[Address(RVA = "0xB0FEB0", Offset = "0xB0E6B0", VA = "0x180B0FEB0")]
public void PlayEffSkill04Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D53 RID: 3411 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D53")]
[Address(RVA = "0xB0FF80", Offset = "0xB0E780", VA = "0x180B0FF80")]
public void PlayEffSkill04_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D54 RID: 3412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D54")]
[Address(RVA = "0xB10040", Offset = "0xB0E840", VA = "0x180B10040")]
public void PlayEffSkill04_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D55 RID: 3413 RVA: 0x000206F0 File Offset: 0x0001E8F0
[Token(Token = "0x6000D55")]
[Address(RVA = "0xB0DAD0", Offset = "0xB0C2D0", VA = "0x180B0DAD0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000D56 RID: 3414 RVA: 0x00020704 File Offset: 0x0001E904
[Token(Token = "0x6000D56")]
[Address(RVA = "0xB0DAE0", Offset = "0xB0C2E0", VA = "0x180B0DAE0")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000D57 RID: 3415 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D57")]
[Address(RVA = "0xB0F510", Offset = "0xB0DD10", VA = "0x180B0F510")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D58 RID: 3416 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D58")]
[Address(RVA = "0xB0F5E0", Offset = "0xB0DDE0", VA = "0x180B0F5E0")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D59 RID: 3417 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D59")]
[Address(RVA = "0xB0FA70", Offset = "0xB0E270", VA = "0x180B0FA70")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5A RID: 3418 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5A")]
[Address(RVA = "0xB0FB60", Offset = "0xB0E360", VA = "0x180B0FB60")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5B RID: 3419 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5B")]
[Address(RVA = "0xB0F6B0", Offset = "0xB0DEB0", VA = "0x180B0F6B0")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5C RID: 3420 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5C")]
[Address(RVA = "0xB0F7A0", Offset = "0xB0DFA0", VA = "0x180B0F7A0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5D RID: 3421 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5D")]
[Address(RVA = "0xB0F890", Offset = "0xB0E090", VA = "0x180B0F890")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5E RID: 3422 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5E")]
[Address(RVA = "0xB0F980", Offset = "0xB0E180", VA = "0x180B0F980")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D5F RID: 3423 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D5F")]
[Address(RVA = "0xB0F390", Offset = "0xB0DB90", VA = "0x180B0F390")]
public void PlayEffDamageFlySmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D60 RID: 3424 RVA: 0x00020718 File Offset: 0x0001E918
[Token(Token = "0x6000D60")]
[Address(RVA = "0xB102C0", Offset = "0xB0EAC0", VA = "0x180B102C0")]
public void PlayPSWeaponLight()
{
this.PS_WeaponLight.Play(true);
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
// Token: 0x06000D61 RID: 3425 RVA: 0x0002074C File Offset: 0x0001E94C
[Token(Token = "0x6000D61")]
[Address(RVA = "0xB10260", Offset = "0xB0EA60", VA = "0x180B10260")]
public void PlayPSWeaponDeath()
{
this.PS_WeaponDeath.Play(true);
this.g_SESword.Play(2, 1f, 1f);
}
// Token: 0x06000D62 RID: 3426 RVA: 0x00020784 File Offset: 0x0001E984
[Token(Token = "0x6000D62")]
[Address(RVA = "0xB10420", Offset = "0xB0EC20", VA = "0x180B10420")]
public void PlaySESwing()
{
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D63 RID: 3427 RVA: 0x000207AC File Offset: 0x0001E9AC
[Token(Token = "0x6000D63")]
[Address(RVA = "0xB10310", Offset = "0xB0EB10", VA = "0x180B10310")]
public void PlaySEBigSwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D64 RID: 3428 RVA: 0x000207D4 File Offset: 0x0001E9D4
[Token(Token = "0x6000D64")]
[Address(RVA = "0xB103C0", Offset = "0xB0EBC0", VA = "0x180B103C0")]
public void PlaySEShieldSwing()
{
this.g_SEShieldSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D65 RID: 3429 RVA: 0x000207FC File Offset: 0x0001E9FC
[Token(Token = "0x6000D65")]
[Address(RVA = "0xB103F0", Offset = "0xB0EBF0", VA = "0x180B103F0")]
public void PlaySESkill02_02()
{
this.g_SESkill02_02.PlayRandom(1f, 1f);
}
// Token: 0x06000D66 RID: 3430 RVA: 0x00020824 File Offset: 0x0001EA24
[Token(Token = "0x6000D66")]
[Address(RVA = "0xB10340", Offset = "0xB0EB40", VA = "0x180B10340")]
public void PlaySELink()
{
SoundEffect soundEffect = this.g_SESword;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000D67 RID: 3431 RVA: 0x00020854 File Offset: 0x0001EA54
[Token(Token = "0x6000D67")]
[Address(RVA = "0xB10380", Offset = "0xB0EB80", VA = "0x180B10380")]
public void PlaySELookFor()
{
this.g_SESword.Play(1, 1f, 1f);
}
// Token: 0x06000D68 RID: 3432 RVA: 0x00020880 File Offset: 0x0001EA80
[Token(Token = "0x6000D68")]
[Address(RVA = "0xB0EBE0", Offset = "0xB0D3E0", VA = "0x180B0EBE0")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000D69 RID: 3433 RVA: 0x000208C0 File Offset: 0x0001EAC0
[Token(Token = "0x6000D69")]
[Address(RVA = "0xB0D4F0", Offset = "0xB0BCF0", VA = "0x180B0D4F0")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000D6A RID: 3434 RVA: 0x00020968 File Offset: 0x0001EB68
[Token(Token = "0x6000D6A")]
[Address(RVA = "0xB104F0", Offset = "0xB0ECF0", VA = "0x180B104F0")]
public void SetCCCLie(int i = 0)
{
this.g_CCC.SetLie(i);
}
// Token: 0x06000D6B RID: 3435 RVA: 0x00020988 File Offset: 0x0001EB88
[Token(Token = "0x6000D6B")]
[Address(RVA = "0xB10520", Offset = "0xB0ED20", VA = "0x180B10520")]
public void SetCCCOriginal()
{
this.g_CCC.SetOriginal();
}
// Token: 0x06000D6C RID: 3436 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D6C")]
[Address(RVA = "0xB0D250", Offset = "0xB0BA50", VA = "0x180B0D250")]
public void AniDamageFlyFStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D6D RID: 3437 RVA: 0x000209A8 File Offset: 0x0001EBA8
[Token(Token = "0x6000D6D")]
[Address(RVA = "0xB10550", Offset = "0xB0ED50", VA = "0x180B10550")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
Common.SetEffectTimeScale(this.PS_Shield, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale);
this.g_EffSkill04_03.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects();
if (allGameObjects != 0)
{
int num = 0;
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num++;
}
}
}
// Token: 0x06000D6E RID: 3438 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D6E")]
[Address(RVA = "0xB0D310", Offset = "0xB0BB10", VA = "0x180B0D310")]
public void Animation009Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D6F RID: 3439 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D6F")]
[Address(RVA = "0xB0D400", Offset = "0xB0BC00", VA = "0x180B0D400")]
public void Animation021Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D70 RID: 3440 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D70")]
[Address(RVA = "0xB11540", Offset = "0xB0FD40", VA = "0x180B11540")]
public SpecterArmorGirl04EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400174B RID: 5963
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400174B")]
private MoveController g_Move;
// Token: 0x0400174C RID: 5964
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400174C")]
private WizardGirlManage g_WGM;
// Token: 0x0400174D RID: 5965
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400174D")]
private Material g_matFire;
// Token: 0x0400174E RID: 5966
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400174E")]
private float g_fFireMatAlpha;
// Token: 0x0400174F RID: 5967
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400174F")]
public ParticleSystem PS_Eye;
// Token: 0x04001750 RID: 5968
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001750")]
public ParticleSystem PS_BodyLight;
// Token: 0x04001751 RID: 5969
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001751")]
public ParticleSystem PS_DeathEffect;
// Token: 0x04001752 RID: 5970
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001752")]
public ParticleSystem PS_Sword;
// Token: 0x04001753 RID: 5971
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001753")]
public ParticleSystem PS_Shield;
// Token: 0x04001754 RID: 5972
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001754")]
public ParticleSystem PS_WeaponLight;
// Token: 0x04001755 RID: 5973
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001755")]
public ParticleSystem PS_WeaponDeath;
// Token: 0x04001756 RID: 5974
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001756")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001757 RID: 5975
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001757")]
public Transform Pos_Skill02AttackRange;
// Token: 0x04001758 RID: 5976
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001758")]
public Transform PosFootL;
// Token: 0x04001759 RID: 5977
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001759")]
public Transform PosFootR;
// Token: 0x0400175A RID: 5978
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400175A")]
private float g_fMoveSpeed;
// Token: 0x0400175B RID: 5979
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400175B")]
private float g_fRotateSpeed;
// Token: 0x0400175C RID: 5980
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400175C")]
public AttackData AD_Skill02;
// Token: 0x0400175D RID: 5981
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400175D")]
public AttackData AD_Skill03;
// Token: 0x0400175E RID: 5982
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400175E")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x0400175F RID: 5983
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400175F")]
public GameObject Eff_FootSmokeRun;
// Token: 0x04001760 RID: 5984
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001760")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x04001761 RID: 5985
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001761")]
public GameObject Eff_Skill02Collision;
// Token: 0x04001762 RID: 5986
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001762")]
public GameObject Eff_Skill04Collision;
// Token: 0x04001763 RID: 5987
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001763")]
public GameObject Eff_Skill04WallCollision;
// Token: 0x04001764 RID: 5988
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001764")]
public GameObject Eff_Attack01;
// Token: 0x04001765 RID: 5989
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001765")]
public GameObject Eff_Attack02_01;
// Token: 0x04001766 RID: 5990
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001766")]
public GameObject Eff_Attack02_02;
// Token: 0x04001767 RID: 5991
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001767")]
public GameObject Eff_Attack03_01;
// Token: 0x04001768 RID: 5992
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001768")]
public GameObject Eff_Attack03_02;
// Token: 0x04001769 RID: 5993
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001769")]
public GameObject Eff_Skill01_01;
// Token: 0x0400176A RID: 5994
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400176A")]
public GameObject Eff_Skill01_02;
// Token: 0x0400176B RID: 5995
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400176B")]
public GameObject Eff_Skill02_01;
// Token: 0x0400176C RID: 5996
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400176C")]
public GameObject Eff_Skill03_01;
// Token: 0x0400176D RID: 5997
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400176D")]
public GameObject Eff_Skill04_01;
// Token: 0x0400176E RID: 5998
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400176E")]
public GameObject Eff_Skill04_02;
// Token: 0x0400176F RID: 5999
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400176F")]
public GameObject Eff_Skill04_03;
// Token: 0x04001770 RID: 6000
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001770")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x04001771 RID: 6001
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001771")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x04001772 RID: 6002
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001772")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x04001773 RID: 6003
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001773")]
private EffectPool g_EffSkill02Collision;
// Token: 0x04001774 RID: 6004
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001774")]
private EffectPool g_EffSkill04Collision;
// Token: 0x04001775 RID: 6005
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001775")]
private EffectPool g_EffSkill04WallCollision;
// Token: 0x04001776 RID: 6006
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001776")]
private EffectPool g_EffAttack01;
// Token: 0x04001777 RID: 6007
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001777")]
private EffectPool g_EffAttack02_01;
// Token: 0x04001778 RID: 6008
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001778")]
private EffectPool g_EffAttack02_02;
// Token: 0x04001779 RID: 6009
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001779")]
private EffectPool g_EffAttack03_01;
// Token: 0x0400177A RID: 6010
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400177A")]
private EffectPool g_EffAttack03_02;
// Token: 0x0400177B RID: 6011
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400177B")]
private EffectPool g_EffSkill01_01;
// Token: 0x0400177C RID: 6012
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400177C")]
private EffectPool g_EffSkill01_02;
// Token: 0x0400177D RID: 6013
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400177D")]
private EffectPool g_Eff_Skill02_01;
// Token: 0x0400177E RID: 6014
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400177E")]
private EffectPool g_EffSkill03_01;
// Token: 0x0400177F RID: 6015
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400177F")]
private EffectPool g_EffSkill04_01;
// Token: 0x04001780 RID: 6016
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001780")]
private EffectPool g_EffSkill04_02;
// Token: 0x04001781 RID: 6017
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001781")]
private EffectPool g_EffSkill04_03;
// Token: 0x04001782 RID: 6018
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001782")]
private float g_fMatShadowPos;
// Token: 0x04001783 RID: 6019
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001783")]
private Material[] g_MatModel;
// Token: 0x04001784 RID: 6020
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001784")]
private Color g_colDamaged;
// Token: 0x04001785 RID: 6021
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001785")]
private Material g_MatBody;
// Token: 0x04001786 RID: 6022
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001786")]
private Color g_EyeColor;
// Token: 0x04001787 RID: 6023
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001787")]
private Color g_BodyColor;
// Token: 0x04001788 RID: 6024
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001788")]
private Color g_DefaultColor;
// Token: 0x04001789 RID: 6025
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001789")]
private CCController g_CCC;
// Token: 0x0400178A RID: 6026
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400178A")]
public SphereCollider[] SC;
// Token: 0x0400178B RID: 6027
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400178B")]
public CapsuleCollider[] CC;
// Token: 0x0400178C RID: 6028
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400178C")]
public BoxCollider[] BC;
// Token: 0x0400178D RID: 6029
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400178D")]
private bool g_bSkill02Collision;
// Token: 0x0400178E RID: 6030
[Token(Token = "0x400178E")]
private const float g_fSkill02Interval = 0.2f;
// Token: 0x0400178F RID: 6031
[FieldOffset(Offset = "0x244")]
[Token(Token = "0x400178F")]
private float g_fSkill02IntervalVal;
// Token: 0x04001790 RID: 6032
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001790")]
private bool g_bSkill03;
// Token: 0x04001791 RID: 6033
[Token(Token = "0x4001791")]
private const float g_fSkill03CollisionTime = 1.29f;
// Token: 0x04001792 RID: 6034
[FieldOffset(Offset = "0x24C")]
[Token(Token = "0x4001792")]
private float g_fSkill03CollisionTimeVal;
// Token: 0x04001793 RID: 6035
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001793")]
public GameObject SE_FootStep;
// Token: 0x04001794 RID: 6036
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001794")]
public GameObject SE_Swing;
// Token: 0x04001795 RID: 6037
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001795")]
public GameObject SE_BigSwing;
// Token: 0x04001796 RID: 6038
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001796")]
public GameObject SE_ShieldSwing;
// Token: 0x04001797 RID: 6039
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001797")]
public GameObject SE_WeaponLight;
// Token: 0x04001798 RID: 6040
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001798")]
public GameObject SE_Skill02_01;
// Token: 0x04001799 RID: 6041
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001799")]
public GameObject SE_Skill02_01Loop;
// Token: 0x0400179A RID: 6042
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400179A")]
public GameObject SE_Skill02_02;
// Token: 0x0400179B RID: 6043
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400179B")]
public GameObject SE_Skill03_01;
// Token: 0x0400179C RID: 6044
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400179C")]
public GameObject SE_Skill03_02;
// Token: 0x0400179D RID: 6045
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400179D")]
public GameObject SE_Skill04Jump;
// Token: 0x0400179E RID: 6046
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400179E")]
public GameObject SE_DamageFly;
// Token: 0x0400179F RID: 6047
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400179F")]
public GameObject SE_Destory;
// Token: 0x040017A0 RID: 6048
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40017A0")]
public GameObject SE_Sword;
// Token: 0x040017A1 RID: 6049
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40017A1")]
private SoundEffect g_SEFootStep;
// Token: 0x040017A2 RID: 6050
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40017A2")]
private SoundEffect g_SESwing;
// Token: 0x040017A3 RID: 6051
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40017A3")]
private SoundEffect g_SEBigSwing;
// Token: 0x040017A4 RID: 6052
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40017A4")]
private SoundEffect g_SEShieldSwing;
// Token: 0x040017A5 RID: 6053
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40017A5")]
private SoundEffect g_SEWeaponLight;
// Token: 0x040017A6 RID: 6054
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40017A6")]
private SoundEffect g_SESkill02_01;
// Token: 0x040017A7 RID: 6055
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40017A7")]
private SoundEffect g_SESkill02_01Loop;
// Token: 0x040017A8 RID: 6056
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40017A8")]
private SoundEffect g_SESkill02_02;
// Token: 0x040017A9 RID: 6057
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40017A9")]
private SoundEffect g_SESkill03_01;
// Token: 0x040017AA RID: 6058
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40017AA")]
private SoundEffect g_SESkill03_02;
// Token: 0x040017AB RID: 6059
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40017AB")]
private SoundEffect g_SESkill04Jump;
// Token: 0x040017AC RID: 6060
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40017AC")]
private SoundEffect g_SEDamageFly;
// Token: 0x040017AD RID: 6061
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40017AD")]
private SoundEffect g_SEDestory;
// Token: 0x040017AE RID: 6062
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x40017AE")]
private SoundEffect g_SESword;
// Token: 0x040017AF RID: 6063
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40017AF")]
private bool g_bDeath;
}