348 lines
13 KiB
C#
348 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MarsSDK;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000265 RID: 613
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[Token(Token = "0x2000265")]
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public class UINewGameSetup : GameCanvasBase
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{
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// Token: 0x06001772 RID: 6002 RVA: 0x000393C8 File Offset: 0x000375C8
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[Token(Token = "0x6001772")]
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[Address(RVA = "0x10E9B90", Offset = "0x10E8390", VA = "0x1810E9B90", Slot = "11")]
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public override void Init()
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{
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UINavigator navigator3;
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UIHandlerBase[] array5;
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UILabelHandler uilabelHandler6;
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for (;;)
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{
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UILabelHandler[] array = this.difficultyHandlers;
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int num = 0;
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UILabelHandler[] array2;
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if (num < array.Length)
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{
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array[num].index = num;
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UILabelHandler uilabelHandler = this.difficultyHandlers[num];
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Action<UIHandlerBase> action = new Action(this.OnDifficultyHandlerSelected);
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uilabelHandler.onSelectedHandler = action;
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UILabelHandler uilabelHandler2 = this.difficultyHandlers[num];
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Action<UIHandlerBase> action2 = new Action(this.OnDifficultyHandlerDeselected);
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uilabelHandler2.onDeselectedHandler = action2;
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array2 = this.difficultyHandlers;
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num++;
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}
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this.navigator.BindPointerEnterEvent(array2);
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UINavigator navigator = this.navigator;
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UILabelHandler[] array3 = this.difficultyHandlers;
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navigator.BindPointerExitEvent(array3);
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this.backHandler.index = (int)((ulong)4294967295L);
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UILabelHandler uilabelHandler3 = this.backHandler;
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Action<UIHandlerBase> action3 = new Action(this.OnBackHandlerSelected);
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uilabelHandler3.onSelectedHandler = action3;
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UILabelHandler uilabelHandler4 = this.backHandler;
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Action<UIHandlerBase> action4 = new Action(this.OnBackHandlerDeselected);
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uilabelHandler4.onDeselectedHandler = action4;
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UINavigator navigator2 = this.navigator;
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UIHandlerBase[] array4 = new UIHandlerBase[1];
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UILabelHandler uilabelHandler5 = this.backHandler;
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if (uilabelHandler5 == 0 || array4 != 0)
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{
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array4[0] = uilabelHandler5;
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navigator2.BindPointerEnterEvent(array4);
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navigator3 = this.navigator;
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array5 = new UIHandlerBase[1];
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uilabelHandler6 = this.backHandler;
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if (uilabelHandler6 == 0 || array5 != 0)
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{
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break;
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}
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}
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}
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array5[0] = uilabelHandler6;
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navigator3.BindPointerExitEvent(array5);
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List<UIHandlerBase> list = new List(this.difficultyHandlers);
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UILabelHandler uilabelHandler7 = this.backHandler;
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list.Add(uilabelHandler7);
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int num2 = 0;
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UINavigationSetter uinavigationSetter = UINavigationSetter.Get(UINavigationMode.Vertical, true, num2);
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UIHandlerBase[] array6 = list.ToArray();
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uinavigationSetter.Apply(array6);
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}
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// Token: 0x06001773 RID: 6003 RVA: 0x00039574 File Offset: 0x00037774
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[Token(Token = "0x6001773")]
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[Address(RVA = "0x527810", Offset = "0x526010", VA = "0x180527810")]
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public void BindNewGameHandler(Action<GameDifficulty> newGameHandler)
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{
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/*
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An exception occurred when decompiling this method (06001773)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UINewGameSetup::BindNewGameHandler(System.Action`1<GameDifficulty>)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:class [mscorlib]System.Action`1<valuetype GameDifficulty>(UINewGameSetup::newGameHandler, ldloc:UINewGameSetup(this), ldloc:class [mscorlib]System.Action`1<valuetype GameDifficulty>(newGameHandler)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06001774 RID: 6004 RVA: 0x00039588 File Offset: 0x00037788
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[Token(Token = "0x6001774")]
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[Address(RVA = "0x10E9A30", Offset = "0x10E8230", VA = "0x1810E9A30", Slot = "12")]
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protected override void Appear(Action completeHandler)
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{
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this.difficultyNavigationEffect.HideImmediate();
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this.backNavigationEffect.HideImmediate();
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GameObject gameObject = this.submissionEffect.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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UILabelHandler[] array = this.difficultyHandlers;
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UINavigator navigator = this.navigator;
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UILabelHandler uilabelHandler = array[0];
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navigator.SetDefaultHandler(uilabelHandler);
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base.Appear(completeHandler);
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}
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// Token: 0x06001775 RID: 6005 RVA: 0x000395EC File Offset: 0x000377EC
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[Token(Token = "0x6001775")]
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[Address(RVA = "0x7B1840", Offset = "0x7B0040", VA = "0x1807B1840", Slot = "18")]
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public override void Move(Direction2D direction)
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{
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this.navigator.Move(direction);
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}
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// Token: 0x06001776 RID: 6006 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001776")]
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[Address(RVA = "0x10EA4C0", Offset = "0x10E8CC0", VA = "0x1810EA4C0")]
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private void OnDifficultyHandlerSelected(UIHandlerBase handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001777 RID: 6007 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001777")]
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[Address(RVA = "0x10EA3F0", Offset = "0x10E8BF0", VA = "0x1810EA3F0")]
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private void OnDifficultyHandlerDeselected(UIHandlerBase handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001778 RID: 6008 RVA: 0x0003960C File Offset: 0x0003780C
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[Token(Token = "0x6001778")]
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[Address(RVA = "0x10EA380", Offset = "0x10E8B80", VA = "0x1810EA380")]
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private void OnBackHandlerSelected(UIHandlerBase handler)
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{
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this.backNavigationEffect.Appear();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001779 RID: 6009 RVA: 0x00039630 File Offset: 0x00037830
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[Token(Token = "0x6001779")]
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[Address(RVA = "0xDE5720", Offset = "0xDE3F20", VA = "0x180DE5720")]
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private void OnBackHandlerDeselected(UIHandlerBase handler)
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{
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this.backNavigationEffect.Hide();
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}
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// Token: 0x0600177A RID: 6010 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600177A")]
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[Address(RVA = "0x10E9970", Offset = "0x10E8170", VA = "0x1810E9970")]
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private void AppearTip()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600177B RID: 6011 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600177B")]
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[Address(RVA = "0x10E9AE0", Offset = "0x10E82E0", VA = "0x1810E9AE0")]
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private void HideTip()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600177C RID: 6012 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600177C")]
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[Address(RVA = "0x10EA660", Offset = "0x10E8E60", VA = "0x1810EA660")]
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private IEnumerator<float> ProcessFading(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600177D RID: 6013 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600177D")]
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[Address(RVA = "0x10EA890", Offset = "0x10E9090", VA = "0x1810EA890")]
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private void UpdateTipAlpha(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600177E RID: 6014 RVA: 0x00039650 File Offset: 0x00037850
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[Token(Token = "0x600177E")]
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[Address(RVA = "0x10EA6E0", Offset = "0x10E8EE0", VA = "0x1810EA6E0", Slot = "21")]
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public override void Submit()
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{
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if (this.navigator.currentHandler)
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{
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int index = this.navigator.currentHandler.index;
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base.Close();
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int num = 0;
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Game.PlayCanvasSE(UICanvasSFX.Close);
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Action<GameDifficulty> action = this.newGameHandler;
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if (action != 0)
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{
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action(num);
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}
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Game.PlayHandlerSE(UIHandlerSFX.GamePlay);
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int num2 = 0;
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this.ForceClose(num2);
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RectTransform rectTransform = this.submissionEffect.rectTransform;
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Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
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rectTransform.anchoredPosition = anchoredPosition;
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this.submissionEffect.gameObject.SetActive(true);
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}
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}
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// Token: 0x0600177F RID: 6015 RVA: 0x000396F8 File Offset: 0x000378F8
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[Token(Token = "0x600177F")]
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[Address(RVA = "0x10EA010", Offset = "0x10E8810", VA = "0x1810EA010", Slot = "25")]
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public override void Localize(LocalizationData data)
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{
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string[] array;
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string text4;
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for (;;)
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{
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Text text = this.title;
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string text2 = data.systemText.GetText(7);
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text.text = text2;
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array = new string[2];
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string text3 = data.systemText.GetText(8);
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if (text3 == 0 || text3 != 0)
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{
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array[0] = text3;
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text4 = data.systemText.GetText(9);
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if (text4 == 0 || text4 != 0)
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{
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break;
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}
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}
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}
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array[1] = text4;
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this.tipText = array;
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UILabelHandler[] array2 = this.difficultyHandlers;
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GameTextData systemText = data.systemText;
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UILabelHandler uilabelHandler = array2[0];
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string text5 = systemText.GetText(27);
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uilabelHandler.SetLabel(text5);
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UILabelHandler[] array3 = this.difficultyHandlers;
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GameTextData systemText2 = data.systemText;
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UILabelHandler uilabelHandler2 = array3[1];
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string text6 = systemText2.GetText(28);
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uilabelHandler2.SetLabel(text6);
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GameTextData systemText3 = data.systemText;
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UILabelHandler uilabelHandler3 = this.backHandler;
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string text7 = systemText3.GetText(12);
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uilabelHandler3.SetLabel(text7);
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GameFontPack fontPack = data.fontPack;
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Text text8 = this.title;
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Font medium = fontPack.medium;
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text8.font = medium;
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GameFontPack fontPack2 = data.fontPack;
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Text text9 = this.tip;
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Font regular = fontPack2.regular;
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text9.font = regular;
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UILabelHandler[] array4 = this.difficultyHandlers;
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int num = 0;
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int length = array4.Length;
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if (num < length)
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{
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GameFontPack fontPack3 = data.fontPack;
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Text label = array4[num].label;
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Font medium2 = fontPack3.medium;
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label.font = medium2;
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num++;
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}
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GameFontPack fontPack4 = data.fontPack;
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Text label2 = this.backHandler.label;
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Font medium3 = fontPack4.medium;
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label2.font = medium3;
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}
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// Token: 0x06001780 RID: 6016 RVA: 0x000398A8 File Offset: 0x00037AA8
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[Token(Token = "0x6001780")]
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[Address(RVA = "0x7B6570", Offset = "0x7B4D70", VA = "0x1807B6570")]
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public UINewGameSetup()
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{
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}
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// Token: 0x040021CE RID: 8654
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40021CE")]
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[SerializeField]
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private Text title;
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// Token: 0x040021CF RID: 8655
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40021CF")]
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[SerializeField]
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private Text tip;
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// Token: 0x040021D0 RID: 8656
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40021D0")]
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[SerializeField]
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private UILabelHandler[] difficultyHandlers;
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// Token: 0x040021D1 RID: 8657
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40021D1")]
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[SerializeField]
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private UILabelHandler backHandler;
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// Token: 0x040021D2 RID: 8658
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40021D2")]
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[SerializeField]
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private UINavigationEffect difficultyNavigationEffect;
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// Token: 0x040021D3 RID: 8659
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40021D3")]
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[SerializeField]
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private UINavigationEffect backNavigationEffect;
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// Token: 0x040021D4 RID: 8660
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40021D4")]
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[SerializeField]
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private Image submissionEffect;
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// Token: 0x040021D5 RID: 8661
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40021D5")]
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private CoroutineHandle tipProcessor;
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// Token: 0x040021D6 RID: 8662
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40021D6")]
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private float alpha;
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// Token: 0x040021D7 RID: 8663
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40021D7")]
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private string[] tipText;
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// Token: 0x040021D8 RID: 8664
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40021D8")]
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private Action<GameDifficulty> newGameHandler;
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}
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