517 lines
18 KiB
C#
517 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cpp2IlInjected;
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using DG.Tweening;
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using MarsSDK;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000256 RID: 598
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[Token(Token = "0x2000256")]
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public class UISkin : GameCanvasBase
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{
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// Token: 0x060016E1 RID: 5857 RVA: 0x000372BC File Offset: 0x000354BC
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[Token(Token = "0x60016E1")]
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[Address(RVA = "0xDE79E0", Offset = "0xDE61E0", VA = "0x180DE79E0", Slot = "11")]
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public override void Init()
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{
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GameTextDataAdvance gameTextDataAdvance = Game.GetAchievementText();
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this.achievementText = gameTextDataAdvance;
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this.InitIcons();
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this.InitHandlers();
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this.switchPageTip.Init();
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}
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// Token: 0x060016E2 RID: 5858 RVA: 0x000372F8 File Offset: 0x000354F8
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[Token(Token = "0x60016E2")]
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[Address(RVA = "0xDE76B0", Offset = "0xDE5EB0", VA = "0x180DE76B0")]
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private void InitIcons()
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{
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Dictionary<GameSkin, UISkinIcon> dictionary = new Dictionary();
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this.iconMap = dictionary;
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IGamePlatform <Platform>k__BackingField = Game.<Platform>k__BackingField;
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int num = 0;
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bool useAchievement = Game.useAchievement;
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if (num < (useAchievement ? 1 : 0))
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{
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GameObject gameObject = Resources.Load<GameObject>(string.Format("SkinUI/{0}", num));
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int num2 = 0;
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if (gameObject == num2)
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{
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GameSkin gameSkin;
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GameObject gameObject2 = Resources.Load<GameObject>(string.Format("SkinUI/{0}", gameSkin));
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}
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RectTransform rectTransform = this.skinIconRoot;
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GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(gameObject, rectTransform).GetComponent<UISkinIcon>().gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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Dictionary<GameSkin, UISkinIcon> dictionary2 = this.iconMap;
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throw new NullReferenceException();
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}
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}
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// Token: 0x060016E3 RID: 5859 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016E3")]
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[Address(RVA = "0xDE6E60", Offset = "0xDE5660", VA = "0x180DE6E60")]
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private void InitHandlers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016E4 RID: 5860 RVA: 0x0003739C File Offset: 0x0003559C
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[Token(Token = "0x60016E4")]
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[Address(RVA = "0xDE6500", Offset = "0xDE4D00", VA = "0x180DE6500", Slot = "12")]
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protected override void Appear(Action completeHandler)
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{
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this.UpdateActiveSkins();
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GameSkin[] array = this.activeSkins;
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int num = 0;
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if (num < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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}
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this.selectionIndex = num;
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UISkinIcon[] array3 = this.activeIcons;
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if (num < array3.Length)
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{
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UISkinIcon uiskinIcon = array3[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array4 = this.activeIcons;
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num++;
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while (array4 != 0)
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{
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}
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}
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this.UpdateUnlockStats();
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GameSkin[] array5 = this.activeSkins;
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Func<GameSkin, string> func = new Func(this.GetUnlockConditionText);
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string[] array6 = Enumerable.ToArray<string>(Enumerable.Select<GameSkin, string>(array5, func));
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this.unlockConditionText = array6;
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this.UpdateSkinText();
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UINavigator navigator = this.navigator;
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UILabelHandler uilabelHandler = this.cancel;
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navigator.SetDefaultHandler(uilabelHandler);
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GameObject gameObject = this.submissionEffect.gameObject;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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UISkinIcon[] array7 = this.activeIcons;
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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int num4 = this.selectionIndex;
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int length = array7.Length;
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uiswitchArrowController.pageAmount = length;
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uiswitchArrowController.UpdateArrowState(num4);
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base.Appear(completeHandler);
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}
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// Token: 0x060016E5 RID: 5861 RVA: 0x000374DC File Offset: 0x000356DC
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[Token(Token = "0x60016E5")]
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[Address(RVA = "0xDE6E20", Offset = "0xDE5620", VA = "0x180DE6E20", Slot = "13")]
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protected override void Hide(Action completeHandler)
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{
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Sequence sequence = this.sequence;
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if (sequence != 0)
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{
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int num = 0;
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sequence.Kill(num != 0);
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}
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base.Hide(completeHandler);
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}
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// Token: 0x060016E6 RID: 5862 RVA: 0x00037504 File Offset: 0x00035704
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[Token(Token = "0x60016E6")]
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[Address(RVA = "0xDE8590", Offset = "0xDE6D90", VA = "0x180DE8590", Slot = "19")]
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public override void SwitchLeftward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchLeftward = uiswitchArrowController.trySwitchLeftward;
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if (trySwitchLeftward != 0)
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{
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int num = trySwitchLeftward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[0].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060016E7 RID: 5863 RVA: 0x0003754C File Offset: 0x0003574C
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[Token(Token = "0x60016E7")]
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[Address(RVA = "0xDE8930", Offset = "0xDE7130", VA = "0x180DE8930")]
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private int TrySwitchLeftward()
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{
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int num = this.selectionIndex;
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if (num != 0)
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{
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this.selectionIndex = num;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060016E8 RID: 5864 RVA: 0x0003757C File Offset: 0x0003577C
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[Token(Token = "0x60016E8")]
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[Address(RVA = "0xDE8630", Offset = "0xDE6E30", VA = "0x180DE8630", Slot = "20")]
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public override void SwitchRightward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchRightward = uiswitchArrowController.trySwitchRightward;
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if (trySwitchRightward != 0)
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{
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int num = trySwitchRightward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[1].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060016E9 RID: 5865 RVA: 0x000375C4 File Offset: 0x000357C4
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[Token(Token = "0x60016E9")]
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[Address(RVA = "0xDE8970", Offset = "0xDE7170", VA = "0x180DE8970")]
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private int TrySwitchRightward()
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{
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int length = this.activeSkins.Length;
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int num = this.selectionIndex;
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if (num != length)
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{
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int num2 = num + 1;
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this.selectionIndex = num2;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060016EA RID: 5866 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016EA")]
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[Address(RVA = "0xDE86D0", Offset = "0xDE6ED0", VA = "0x180DE86D0")]
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private void SwitchSkinPreviews()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016EB RID: 5867 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016EB")]
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[Address(RVA = "0xDE7A70", Offset = "0xDE6270", VA = "0x180DE7A70")]
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private void JoinSelectionArrowEffect(Sequence sequence, float duration)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016EC RID: 5868 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016EC")]
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[Address(RVA = "0xDE8120", Offset = "0xDE6920", VA = "0x180DE8120", Slot = "18")]
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public override void Move(Direction2D direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016ED RID: 5869 RVA: 0x00037608 File Offset: 0x00035808
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[Token(Token = "0x60016ED")]
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[Address(RVA = "0xDE8150", Offset = "0xDE6950", VA = "0x180DE8150")]
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private void OnHandlerSelected(UIHandlerBase handler)
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{
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UINavigationEffect uinavigationEffect = this.navigationEffect;
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Vector2 anchoredPosition = handler.rectTransform.anchoredPosition;
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uinavigationEffect.UpdatePos(anchoredPosition);
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UINavigationEffect uinavigationEffect2 = this.navigationEffect;
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if (handler.index != 0)
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{
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}
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UILabelHandler uilabelHandler = this.cancel;
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uinavigationEffect2.UpdateArrowPos(uilabelHandler);
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this.navigationEffect.Appear();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060016EE RID: 5870 RVA: 0x00037664 File Offset: 0x00035864
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[Token(Token = "0x60016EE")]
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[Address(RVA = "0x7B5290", Offset = "0x7B3A90", VA = "0x1807B5290")]
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private void OnHandlerDeselected(UIHandlerBase handler)
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{
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this.navigationEffect.Hide();
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}
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// Token: 0x060016EF RID: 5871 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016EF")]
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[Address(RVA = "0xDE8330", Offset = "0xDE6B30", VA = "0x180DE8330", Slot = "21")]
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public override void Submit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F0 RID: 5872 RVA: 0x00037684 File Offset: 0x00035884
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[Token(Token = "0x60016F0")]
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[Address(RVA = "0xDE8240", Offset = "0xDE6A40", VA = "0x180DE8240")]
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private void PerformSubmissionEffect()
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{
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RectTransform rectTransform = this.submissionEffect.rectTransform;
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Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
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rectTransform.anchoredPosition = anchoredPosition;
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this.submissionEffect.gameObject.SetActive(true);
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Game.PlayHandlerScaleEffect(this.navigator.currentHandler);
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}
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// Token: 0x060016F1 RID: 5873 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F1")]
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[Address(RVA = "0xDE7F20", Offset = "0xDE6720", VA = "0x180DE7F20", Slot = "25")]
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public override void Localize(LocalizationData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F2 RID: 5874 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F2")]
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[Address(RVA = "0xDE8A30", Offset = "0xDE7230", VA = "0x180DE8A30")]
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private void UpdateActiveSkins()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F3 RID: 5875 RVA: 0x000376E4 File Offset: 0x000358E4
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[Token(Token = "0x60016F3")]
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[Address(RVA = "0xDE8E60", Offset = "0xDE7660", VA = "0x180DE8E60")]
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private void UpdateSelection()
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{
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GameSkin[] array = this.activeSkins;
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int num = 0;
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int num2 = 0;
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if (num2 < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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this.selectionIndex = num;
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return;
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}
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this.selectionIndex = (int)((ulong)0L);
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}
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// Token: 0x060016F4 RID: 5876 RVA: 0x00037748 File Offset: 0x00035948
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[Token(Token = "0x60016F4")]
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[Address(RVA = "0xDE8F50", Offset = "0xDE7750", VA = "0x180DE8F50")]
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private void UpdateSkinIndices()
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{
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UISkinIcon[] array = this.activeIcons;
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int num = 0;
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if (num < array.Length)
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{
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UISkinIcon uiskinIcon = array[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array2 = this.activeIcons;
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num++;
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}
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}
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// Token: 0x060016F5 RID: 5877 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F5")]
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[Address(RVA = "0xDE9220", Offset = "0xDE7A20", VA = "0x180DE9220")]
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private void UpdateUnlockStats()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F6 RID: 5878 RVA: 0x00037794 File Offset: 0x00035994
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[Token(Token = "0x60016F6")]
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[Address(RVA = "0xDE9150", Offset = "0xDE7950", VA = "0x180DE9150")]
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private void UpdateUnlockConditionText()
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{
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/*
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An exception occurred when decompiling this method (060016F6)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UISkin::UpdateUnlockConditionText()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:valuetype GameSkin[](var_0_06, ldfld:valuetype GameSkin[](UISkin::activeSkins, ldloc:UISkin(this))); stloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>(var_1_13, newobj:Func`2[exp:class [mscorlib]System.Func`2<valuetype GameSkin, string>](Func`2::.ctor, ldloc:UISkin[exp:object](this), ldftn:native int(UISkin::GetUnlockConditionText))); stloc:string[](var_2_20, call:string[](Enumerable::ToArray, call:IEnumerable`1(Enumerable::Select, ldloc:valuetype GameSkin[][exp:IEnumerable`1](var_0_06), ldloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>[exp:Func`2](var_1_13)))); stfld:string[](UISkin::unlockConditionText, ldloc:UISkin(this), ldloc:string[](var_2_20)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060016F7 RID: 5879 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F7")]
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[Address(RVA = "0xDE8FE0", Offset = "0xDE77E0", VA = "0x180DE8FE0")]
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private void UpdateSkinText()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F8 RID: 5880 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F8")]
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[Address(RVA = "0xDE6B90", Offset = "0xDE5390", VA = "0x180DE6B90")]
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private bool HasSkinUnlocked(GameSkin skin)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016F9 RID: 5881 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016F9")]
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[Address(RVA = "0xDE67B0", Offset = "0xDE4FB0", VA = "0x180DE67B0")]
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private string GetUnlockConditionText(GameSkin skin)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016FA RID: 5882 RVA: 0x000377C8 File Offset: 0x000359C8
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[Token(Token = "0x60016FA")]
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[Address(RVA = "0x7B6570", Offset = "0x7B4D70", VA = "0x1807B6570")]
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public UISkin()
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{
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}
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// Token: 0x04002170 RID: 8560
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002170")]
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[SerializeField]
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private Text title;
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// Token: 0x04002171 RID: 8561
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002171")]
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[SerializeField]
|
|
private Text skinName;
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|
|
// Token: 0x04002172 RID: 8562
|
|
[FieldOffset(Offset = "0x68")]
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|
[Token(Token = "0x4002172")]
|
|
[SerializeField]
|
|
private Text unlockCondition;
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|
|
|
// Token: 0x04002173 RID: 8563
|
|
[FieldOffset(Offset = "0x70")]
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|
[Token(Token = "0x4002173")]
|
|
[SerializeField]
|
|
private UISwitchPageTip switchPageTip;
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|
|
|
// Token: 0x04002174 RID: 8564
|
|
[FieldOffset(Offset = "0x78")]
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|
[Token(Token = "0x4002174")]
|
|
[SerializeField]
|
|
private RectTransform skinIconRoot;
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|
|
|
// Token: 0x04002175 RID: 8565
|
|
[FieldOffset(Offset = "0x80")]
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|
[Token(Token = "0x4002175")]
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|
[SerializeField]
|
|
private int selectionIndex;
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|
|
|
// Token: 0x04002176 RID: 8566
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4002176")]
|
|
[SerializeField]
|
|
private GameSkin[] activeSkins;
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|
|
|
// Token: 0x04002177 RID: 8567
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4002177")]
|
|
[SerializeField]
|
|
private UISkinIcon[] activeIcons;
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|
|
|
// Token: 0x04002178 RID: 8568
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4002178")]
|
|
[SerializeField]
|
|
private CanvasGroup selectionTransparency;
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|
|
|
// Token: 0x04002179 RID: 8569
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4002179")]
|
|
[SerializeField]
|
|
private Image[] selectionArrows;
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|
|
|
// Token: 0x0400217A RID: 8570
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x400217A")]
|
|
[SerializeField]
|
|
private UISwitchArrowController arrowController;
|
|
|
|
// Token: 0x0400217B RID: 8571
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400217B")]
|
|
[SerializeField]
|
|
private UILabelHandler cancel;
|
|
|
|
// Token: 0x0400217C RID: 8572
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400217C")]
|
|
[SerializeField]
|
|
private UILabelHandler confirm;
|
|
|
|
// Token: 0x0400217D RID: 8573
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400217D")]
|
|
[SerializeField]
|
|
private UINavigationEffect navigationEffect;
|
|
|
|
// Token: 0x0400217E RID: 8574
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400217E")]
|
|
[SerializeField]
|
|
private Image submissionEffect;
|
|
|
|
// Token: 0x0400217F RID: 8575
|
|
[Token(Token = "0x400217F")]
|
|
private const int SKIN_NAME_INDEX = 600;
|
|
|
|
// Token: 0x04002180 RID: 8576
|
|
[Token(Token = "0x4002180")]
|
|
private const float DURATION = 0.3f;
|
|
|
|
// Token: 0x04002181 RID: 8577
|
|
[Token(Token = "0x4002181")]
|
|
private const float OFFSET = 55f;
|
|
|
|
// Token: 0x04002182 RID: 8578
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4002182")]
|
|
private Vector2[] selectionArrowPos;
|
|
|
|
// Token: 0x04002183 RID: 8579
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4002183")]
|
|
private Sequence sequence;
|
|
|
|
// Token: 0x04002184 RID: 8580
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4002184")]
|
|
private bool[] unlockFlags;
|
|
|
|
// Token: 0x04002185 RID: 8581
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4002185")]
|
|
private string[] unlockConditionText;
|
|
|
|
// Token: 0x04002186 RID: 8582
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4002186")]
|
|
private GameTextDataAdvance achievementText;
|
|
|
|
// Token: 0x04002187 RID: 8583
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4002187")]
|
|
private Dictionary<GameSkin, UISkinIcon> iconMap;
|
|
}
|