Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/EyeAdaptationComponent.cs
2023-09-06 22:09:22 +02:00

185 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000524 RID: 1316
[Token(Token = "0x2000524")]
public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture<EyeAdaptationModel>
{
// Token: 0x17000325 RID: 805
// (get) Token: 0x06002D5E RID: 11614 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000325")]
public override bool active
{
[Token(Token = "0x6002D5E")]
[Address(RVA = "0xA99FA0", Offset = "0xA987A0", VA = "0x180A99FA0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D5F RID: 11615 RVA: 0x0006190C File Offset: 0x0005FB0C
[Token(Token = "0x6002D5F")]
[Address(RVA = "0xA99010", Offset = "0xA97810", VA = "0x180A99010")]
public void ResetHistory()
{
this.m_FirstFrame = true;
}
// Token: 0x06002D60 RID: 11616 RVA: 0x00061920 File Offset: 0x0005FB20
[Token(Token = "0x6002D60")]
[Address(RVA = "0xA99010", Offset = "0xA97810", VA = "0x180A99010", Slot = "6")]
public override void OnEnable()
{
this.m_FirstFrame = true;
}
// Token: 0x06002D61 RID: 11617 RVA: 0x00061934 File Offset: 0x0005FB34
[Token(Token = "0x6002D61")]
[Address(RVA = "0xA98F00", Offset = "0xA97700", VA = "0x180A98F00", Slot = "7")]
public override void OnDisable()
{
RenderTexture[] autoExposurePool = this.m_AutoExposurePool;
int num = 0;
int num2 = 0;
int length = autoExposurePool.Length;
if (num2 < length)
{
GraphicsUtils.Destroy(autoExposurePool[num]);
num++;
}
ComputeBuffer histogramBuffer = this.m_HistogramBuffer;
if (histogramBuffer != 0)
{
histogramBuffer.Dispose();
}
this.m_HistogramBuffer = (ulong)0L;
RenderTexture debugHistogram = this.m_DebugHistogram;
int num3 = 0;
if (debugHistogram != num3)
{
this.m_DebugHistogram.Release();
}
this.m_DebugHistogram = (ulong)0L;
throw new NullReferenceException();
}
// Token: 0x06002D62 RID: 11618 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D62")]
[Address(RVA = "0xA98DD0", Offset = "0xA975D0", VA = "0x180A98DD0")]
private Vector4 GetHistogramScaleOffsetRes()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D63 RID: 11619 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D63")]
[Address(RVA = "0xA991E0", Offset = "0xA979E0", VA = "0x180A991E0")]
public Texture Prepare(RenderTexture source, Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D64 RID: 11620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D64")]
[Address(RVA = "0xA99020", Offset = "0xA97820", VA = "0x180A99020")]
public void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D65 RID: 11621 RVA: 0x000619B4 File Offset: 0x0005FBB4
[Token(Token = "0x6002D65")]
[Address(RVA = "0xA99F30", Offset = "0xA98730", VA = "0x180A99F30")]
public EyeAdaptationComponent()
{
RenderTexture[] array = new RenderTexture[2];
this.m_AutoExposurePool = array;
this.m_FirstFrame = true;
base..ctor();
}
// Token: 0x040035A8 RID: 13736
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40035A8")]
private ComputeShader m_EyeCompute;
// Token: 0x040035A9 RID: 13737
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40035A9")]
private ComputeBuffer m_HistogramBuffer;
// Token: 0x040035AA RID: 13738
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40035AA")]
private readonly RenderTexture[] m_AutoExposurePool;
// Token: 0x040035AB RID: 13739
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40035AB")]
private int m_AutoExposurePingPing;
// Token: 0x040035AC RID: 13740
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40035AC")]
private RenderTexture m_CurrentAutoExposure;
// Token: 0x040035AD RID: 13741
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40035AD")]
private RenderTexture m_DebugHistogram;
// Token: 0x040035AE RID: 13742
[Token(Token = "0x40035AE")]
private static uint[] s_EmptyHistogramBuffer;
// Token: 0x040035AF RID: 13743
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40035AF")]
private bool m_FirstFrame;
// Token: 0x040035B0 RID: 13744
[Token(Token = "0x40035B0")]
private const int k_HistogramBins = 64;
// Token: 0x040035B1 RID: 13745
[Token(Token = "0x40035B1")]
private const int k_HistogramThreadX = 16;
// Token: 0x040035B2 RID: 13746
[Token(Token = "0x40035B2")]
private const int k_HistogramThreadY = 16;
// Token: 0x02000525 RID: 1317
[Token(Token = "0x2000525")]
private static class Uniforms
{
// Token: 0x040035B3 RID: 13747
[Token(Token = "0x40035B3")]
internal static readonly int _Params = Shader.PropertyToID("_Params");
// Token: 0x040035B4 RID: 13748
[Token(Token = "0x40035B4")]
internal static readonly int _Speed = Shader.PropertyToID("_Speed");
// Token: 0x040035B5 RID: 13749
[Token(Token = "0x40035B5")]
internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes");
// Token: 0x040035B6 RID: 13750
[Token(Token = "0x40035B6")]
internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation");
// Token: 0x040035B7 RID: 13751
[Token(Token = "0x40035B7")]
internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
// Token: 0x040035B8 RID: 13752
[Token(Token = "0x40035B8")]
internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth");
}
}
}