Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/FxaaComponent.cs
2023-09-06 22:09:22 +02:00

52 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000528 RID: 1320
[Token(Token = "0x2000528")]
public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
{
// Token: 0x17000327 RID: 807
// (get) Token: 0x06002D6E RID: 11630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000327")]
public override bool active
{
[Token(Token = "0x6002D6E")]
[Address(RVA = "0x4D58A0", Offset = "0x4D40A0", VA = "0x1804D58A0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D6F RID: 11631 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D6F")]
[Address(RVA = "0x4D5580", Offset = "0x4D3D80", VA = "0x1804D5580")]
public void Render(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D70 RID: 11632 RVA: 0x00061AE4 File Offset: 0x0005FCE4
[Token(Token = "0x6002D70")]
[Address(RVA = "0x4D5860", Offset = "0x4D4060", VA = "0x1804D5860")]
public FxaaComponent()
{
}
// Token: 0x02000529 RID: 1321
[Token(Token = "0x2000529")]
private static class Uniforms
{
// Token: 0x040035BF RID: 13759
[Token(Token = "0x40035BF")]
internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
// Token: 0x040035C0 RID: 13760
[Token(Token = "0x40035C0")]
internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
}
}
}