52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000528 RID: 1320
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[Token(Token = "0x2000528")]
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public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
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{
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// Token: 0x17000327 RID: 807
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// (get) Token: 0x06002D6E RID: 11630 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000327")]
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public override bool active
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{
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[Token(Token = "0x6002D6E")]
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[Address(RVA = "0x4D58A0", Offset = "0x4D40A0", VA = "0x1804D58A0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D6F RID: 11631 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D6F")]
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[Address(RVA = "0x4D5580", Offset = "0x4D3D80", VA = "0x1804D5580")]
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public void Render(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D70 RID: 11632 RVA: 0x00061AE4 File Offset: 0x0005FCE4
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[Token(Token = "0x6002D70")]
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[Address(RVA = "0x4D5860", Offset = "0x4D4060", VA = "0x1804D5860")]
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public FxaaComponent()
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{
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}
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// Token: 0x02000529 RID: 1321
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[Token(Token = "0x2000529")]
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private static class Uniforms
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{
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// Token: 0x040035BF RID: 13759
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[Token(Token = "0x40035BF")]
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internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
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// Token: 0x040035C0 RID: 13760
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[Token(Token = "0x40035C0")]
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internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
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}
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}
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}
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